Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Strange Aeons Grp 2 |

I think to save myself time doing so in the future, if you see a map like slide 34, tree trunks are impassable, dark green = bush = DT.


Strange Aeons Grp 2 |

Hedran, if it's possible, give me some idea of what you're going to do later so I can bot? I'm off to bed.

Or if you want just run your turn as well.


Since you said 'Ratel and Grenwold up' I did not realize it was my turn.


Male Human Soldier (Army Infantry)/3, Security Guard/17

I'm a bit tired, so I think I'll go to bed early. Having a day off in the middle of the week really wears one down. Good night, all. I'll see you tomorrow.


Strange Aeons Grp 2 |

Grenwold, no provoke unless you were going for the worg. Next time I will just animal focus you automatically in the future.

Grand Lodge

Male Dhampir DEAD

*shrugs*

Fair enough - in that case, moving forwards, I see two (mutually exclusive) roles for Fernir (since, RAW, I can't 'Handle Animal' untrained on him, since he is *not* a domesticated creature, and I can't ride him without causing him pain, due to my ineptitude) - as either a guard for the refugees, or as a throw rug and raw material for crafting. Obviously, I prefer the former option.

Grand Lodge

Male Dhampir DEAD

That is, of course, only a slight exaggeration (and obviously, Nigel, with his wolf affinity, would really not want to opt for the second choice), but in all seriousness, given that Fernir has said that I am hurting him by riding, and that I can't, RAW, 'Handle' him, relegating him to guard duty is probably the most humane option.


Strange Aeons Grp 2 |

I'll give you that he's combat trained (else his previous rider wouldn't be able to handle/ride him either), so you can handle animal by using your Diplo in place of handle animal. Which I've been doing all this while or you couldn't even give him orders(it'd be a push). But you still handle animal as a move action since he's not your animal companion.

Or you can get yourself a one handed weapon so you just grip the reins with one hand all the time,then you don't need to make that ride check.

Grand Lodge

Male Dhampir DEAD

That seems like a reasonable compromise.

Of course, my comment in the gameplay thread (about not wanting to hurt him) stands; I have some work-arounds in mind, but they will take a bit of preparation.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59
GM Mort wrote:
Grenwold, no provoke unless you were going for the worg. Next time I will just animal focus you automatically in the future.

Haha, no, you should punish me for forgetting. I endeavor to be as precise as possible - which is necessary for my complicated, dumb character. Otherwise it isn't fair to make you do extra work. :)


Strange Aeons Grp 2 |

Tomorrow it's my company Bowling event which I am one of the organizers so no afternoon and evening login. I'm bowling lol and there's company dinner later.


Hey Mort, I have to head out of town tonight to pick up my granddaughter for the weekend. So I'm going to bed early and won't be back on until probably 8:00 tonight. When we raid the compound please bot Ratel and Bear, Ratel will drink his mutagen for 40 min, attacks will be:

[ooc] AC 23 (+ 3 NA) St @ 22 Ratel: full attack BF/PA : MW Scizore, + 1 shield[ooc]
[dice=scizore]1d20+6[dice] [ooc]for[ooc] [dice=damage]1d10+6+4[dice]
[dice=shield]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d8+1+6+4[dice]

[ooc]Bear Full attack[ooc]
[dice=Bite]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d6+4[dice]
[dice=Claw]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d4+4[dice]
[dice=Claw]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d4+4[dice]


Strange Aeons Grp 2 |

Okie. Have fun playing with your granddaughter =)

I'm also probably headed to bed early tonight since sleeping late last night took a bite out of me.

But yeah for the rest of the party just declare whatever buffs you want and attack the compound plans.

Father Noelan, since no one suggested a target will dump magic circle against evil, with an extend rod, on Cavall.

The deflection bonus does not stack with shield of faith.

Grand Lodge

Male Dhampir DEAD

Well, I still think buffing, and then going over the ravine at the point that it is only 10' (with a planned jump, that *should* have a reasonable chance of success), is probably the best bet.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Agreed. Sorry Mort about a lack of posting. Got some bad news for a family friend and I’ve been doing emotional support for the family. I haven’t/won’t be able to check my phone from the hospital for a while. I’ll tell you when I have access again. This interfered with a post I had planned on how to do buffs - so use your best judgment about those or I can do them this evening.


Male Human Ranger - 8

I have an idea. Those of us who have slings can sling stones into the open area in front of the camp. We spring any traps there and the rest of the camp should come out to face us. If the camp is under such tension, I doubt they'll send out any more patrols. Especially since they haven't received their supplies. What do you think?


Robert, I don't think sling shots are enough to spring a trap.

---------------------

Hedran will most likely wade in with Shield + Bull STR from scroll (as late as possible).

Mirror Image and Frostbite will be saved for tougher opponents, and Vanish to approach vs opponents with reach or similar situations (or in a last case scenario run out).


Male Human Soldier (Army Infantry)/3, Security Guard/17

Like I said, just a thought. Any other ideas?


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Okay, that was an emotionally exhausting day.

I think if those traps are out there it might eventually work for us - if it is trapped then I doubt any villains that are trying to escape will have the foresight to avoid the traps really well.

We have to get the tower guards engaged at the same time that we go into fight from the north. I think it’d be good if we could get Robert up there too, once they’re down. Since I have good defenses and Ringo can’t climb up, does anyone want to go? I figure Robert +1 other person, maybe Father Noelan? They’re the best archers.

I will be down in the mix almost continually, so I had planned on volunteering to take the magic circle against evil, but Cavall is just as good.

Here’s how I’d like to do buffs:

Heightened awareness on me, expended at the start for bonus initiative
Shield of faith for Robert (and Noelan if he wants it)
Bless for everyone.

I can do one more shield of faith if someone wants it - Nigel? Or are you staying near Cavall?

——————————-

Four questions for Mort (regarding our leap into the camp):
1) Ringo has acrobatics +4 (+12 to jump). Does that include jumping down?
2) Frog aspect increases acrobatics checks to jump. Does that include jumping down?
3) Do I need to “push” Ringo to jump down or can I just ask him? I can’t see a trick for jumping.
4) Do you want me to make an acrobatics check for Gren, or is Ringo sufficient?

I don’t know how I’d rule on these questions as a GM, which is why I’m asking. Note that if the answer is “yes” to 1 and 2, Ringo auto succeeds at jumping down without taking damage (+16 is greater than DC 15).

Anyone who cannot acrobatics down will take 1d6 nonlethal damage if they jump down deliberately, so you guys should be prepared.


Strange Aeons Grp 2 |

Grenwold, sorry to hear about your family friend.

No need any pushes for Ringo since you're riding him down. I believe also that anyone taking falling damage from the jump also ends up prone?

Ringo is fine for acro.

Father Noelan will take shield of faith. He should, really... his AC is rather scrappy and he does enough damage to make himself a viable target.So basically you try to empty the tower above(from range), then install Robert and Father Noelan there, while the rest jump the ravine?

I'll say you can't sling activate stuff in clearing. Weight +trigger issues.

Grand Lodge

Male Dhampir DEAD

That sounds fine to me.


Male Human Ranger - 8

Okay, so, Father Noelan and I are up in the tower once it's cleared. Then we begin firing at the Hobgoblins down in the camp, with Precise shot if they're in melee. Right?


Strange Aeons Grp 2 |

Yes, but you'd need to head to the tower from the north first, which would take a while, while the north is engaging.


Strange Aeons Grp 2 |

Buffs on:

Whole party:Bless
Ratel:Mutagen
Hedran: shield + bulls strength
Robert + Father Noelan: Shield of faith
Cavall: Magic circle against evil
Grewold:Heightened awareness

Edited


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Yep, and don’t forget I have +4 init from heightened awareness. I will have my shield and +2 from turtle up on me (AC 24 plus 2 if bodyguard works) and Ringo will have frog up. Once I land I will swift action to change Ringo’s frog to turtle, and we’ll try to “tank”. :)

I think coming from the north is the least bad option. And you’re right about prone - if someone can’t jump down they should consider climbing.


Strange Aeons Grp 2 |

Not that you needed it =P


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59
GM Mort wrote:
Not that you needed it =P

Lol!

Tactics and precise actions as soon as I can. Gotta get my little boy disentangled from his train set and in bed. Sorry if I delay everyone!


Strange Aeons Grp 2 |

Most peeps still have surprise actions they have yet to resolve,anyway.


Male Human Soldier (Army Infantry)/3, Security Guard/17

I remember train sets, back when I was young. My father made a table out of plywood, upon which he put the train set, and the landscape.

The Exchange

Complain about the new boards here!

My nephew keeps refusing to go to bed even though he's getting testy from a lack of sleep. As I said I have fantasies of bringing him for a nice long trek in mc Ritchie reservoir.

Too much energy eh? =P


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

I could probably afford to not use combat expertise in this circumstance, but I gotta play it as it lies!


Strange Aeons Grp 2 |

Botting instructions noted.

The Exchange

Complain about the new boards here!

I'm a little on edge now since my company event is about to start. Let's hope everything goes off without a hitch.

The Exchange

Complain about the new boards here!

Also, nephew sitting tomorrow.


Have a good time bowling ???

The Exchange

Complain about the new boards here!

And of course one silly joker was 10 min late for the bus. Decided to have a last minute meeting despite knowing that the bus was leaving at 1.30

*frets and pulls fur out*


you could always accidently drop a bowling ball on their foot... blame karma...


Strange Aeons Grp 2 |

Grenwold, sorry, could you give me a breakdown of your Ac?

20 is base unbuffed.

Magic circle against evil is +2 deflection.

Heavy wooden shield +2 more.

+1 combat expertise?

Possibly +2 for bodyguard?


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Base 20
+1 expertise
+2 shield
+2 turtle animal focus
+2 possible bodyguard
+2 deflection when within 10 ft of magic circle

I’ve used turtle previously on occasion.


Strange Aeons Grp 2 |

OK so turtle is currently both on you and Ringo, right? K that means I did do the last rounds set correctly, so we're good. Thanks.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Yep! You read everything right, as far as I know.

I’m trying to block off the ramp to protect Noelan and Robert. Who knows if I’ll be successful.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

This is unrelated to everything else - but I am really enjoying playing in this game, with everyone. It’s super fun, and I really appreciate the fact that you let me join.


Gren, will you point me to where I can find the Turtle Animal focus? I'm planning on stealing that for my Hunter :D


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

I’m not sure - it was an available focus when I made the character in HeroLab. Maybe Ultimate Wilderness?


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Keep in mind that as an enhancement bonus to AC it doesn’t stack with amulets or barkskin, which I expect every hunter learns.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Valerie, from the new RPG, is an ex Shelynite that was training to be a paladin until she got tired of the strictures (this is all explained at the beginning, so it isn’t really a spoiler), especially because Shelynite paladins are supposed to allow any foe to surrender. Specifically because it is immoral to kill someone who could conceivably make a work of art in the future. Valerie thinks this is dumb as heck!

Grand Lodge

Male Dhampir DEAD

Eh. I am basically adopting the 'Total War' ethos from the Pacific Theater in WWII. LG does not automatically (and often doesn't) mean Lawful Nice.

I feel cautious about Anathemas in PFII - I see scope for PCs to fall, simply because of the way the scenario is written, or what another player brings to the table.


Male Human Ranger - 8

Can I make climbing the tower part of a single move action, or will it be part of a double move?


Strange Aeons Grp 2 |

Double move.


Male Human Ranger - 8

Okay. Let me know when I'm up.

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