GM Mort |
I think to save myself time doing so in the future, if you see a map like slide 34, tree trunks are impassable, dark green = bush = DT.
GM Mort |
Hedran, if it's possible, give me some idea of what you're going to do later so I can bot? I'm off to bed.
Or if you want just run your turn as well.
GM Mort |
Grenwold, no provoke unless you were going for the worg. Next time I will just animal focus you automatically in the future.
Nigel Percival Cartwright |
*shrugs*
Fair enough - in that case, moving forwards, I see two (mutually exclusive) roles for Fernir (since, RAW, I can't 'Handle Animal' untrained on him, since he is *not* a domesticated creature, and I can't ride him without causing him pain, due to my ineptitude) - as either a guard for the refugees, or as a throw rug and raw material for crafting. Obviously, I prefer the former option.
Nigel Percival Cartwright |
That is, of course, only a slight exaggeration (and obviously, Nigel, with his wolf affinity, would really not want to opt for the second choice), but in all seriousness, given that Fernir has said that I am hurting him by riding, and that I can't, RAW, 'Handle' him, relegating him to guard duty is probably the most humane option.
GM Mort |
I'll give you that he's combat trained (else his previous rider wouldn't be able to handle/ride him either), so you can handle animal by using your Diplo in place of handle animal. Which I've been doing all this while or you couldn't even give him orders(it'd be a push). But you still handle animal as a move action since he's not your animal companion.
Or you can get yourself a one handed weapon so you just grip the reins with one hand all the time,then you don't need to make that ride check.
Grenwold Houtvester |
Grenwold, no provoke unless you were going for the worg. Next time I will just animal focus you automatically in the future.
Haha, no, you should punish me for forgetting. I endeavor to be as precise as possible - which is necessary for my complicated, dumb character. Otherwise it isn't fair to make you do extra work. :)
GM Mort |
Tomorrow it's my company Bowling event which I am one of the organizers so no afternoon and evening login. I'm bowling lol and there's company dinner later.
Ratel Dier |
Hey Mort, I have to head out of town tonight to pick up my granddaughter for the weekend. So I'm going to bed early and won't be back on until probably 8:00 tonight. When we raid the compound please bot Ratel and Bear, Ratel will drink his mutagen for 40 min, attacks will be:
[ooc] AC 23 (+ 3 NA) St @ 22 Ratel: full attack BF/PA : MW Scizore, + 1 shield[ooc]
[dice=scizore]1d20+6[dice] [ooc]for[ooc] [dice=damage]1d10+6+4[dice]
[dice=shield]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d8+1+6+4[dice]
[ooc]Bear Full attack[ooc]
[dice=Bite]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d6+4[dice]
[dice=Claw]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d4+4[dice]
[dice=Claw]1d20+7[dice] [ooc]for[ooc] [dice=damage]1d4+4[dice]
GM Mort |
Okie. Have fun playing with your granddaughter =)
I'm also probably headed to bed early tonight since sleeping late last night took a bite out of me.
But yeah for the rest of the party just declare whatever buffs you want and attack the compound plans.
Father Noelan, since no one suggested a target will dump magic circle against evil, with an extend rod, on Cavall.
The deflection bonus does not stack with shield of faith.
Grenwold Houtvester |
Agreed. Sorry Mort about a lack of posting. Got some bad news for a family friend and I’ve been doing emotional support for the family. I haven’t/won’t be able to check my phone from the hospital for a while. I’ll tell you when I have access again. This interfered with a post I had planned on how to do buffs - so use your best judgment about those or I can do them this evening.
Robert Gallahan |
I have an idea. Those of us who have slings can sling stones into the open area in front of the camp. We spring any traps there and the rest of the camp should come out to face us. If the camp is under such tension, I doubt they'll send out any more patrols. Especially since they haven't received their supplies. What do you think?
Hedran |
Robert, I don't think sling shots are enough to spring a trap.
---------------------
Hedran will most likely wade in with Shield + Bull STR from scroll (as late as possible).
Mirror Image and Frostbite will be saved for tougher opponents, and Vanish to approach vs opponents with reach or similar situations (or in a last case scenario run out).
Grenwold Houtvester |
Okay, that was an emotionally exhausting day.
I think if those traps are out there it might eventually work for us - if it is trapped then I doubt any villains that are trying to escape will have the foresight to avoid the traps really well.
We have to get the tower guards engaged at the same time that we go into fight from the north. I think it’d be good if we could get Robert up there too, once they’re down. Since I have good defenses and Ringo can’t climb up, does anyone want to go? I figure Robert +1 other person, maybe Father Noelan? They’re the best archers.
I will be down in the mix almost continually, so I had planned on volunteering to take the magic circle against evil, but Cavall is just as good.
Here’s how I’d like to do buffs:
Heightened awareness on me, expended at the start for bonus initiative
Shield of faith for Robert (and Noelan if he wants it)
Bless for everyone.
I can do one more shield of faith if someone wants it - Nigel? Or are you staying near Cavall?
——————————-
Four questions for Mort (regarding our leap into the camp):
1) Ringo has acrobatics +4 (+12 to jump). Does that include jumping down?
2) Frog aspect increases acrobatics checks to jump. Does that include jumping down?
3) Do I need to “push” Ringo to jump down or can I just ask him? I can’t see a trick for jumping.
4) Do you want me to make an acrobatics check for Gren, or is Ringo sufficient?
I don’t know how I’d rule on these questions as a GM, which is why I’m asking. Note that if the answer is “yes” to 1 and 2, Ringo auto succeeds at jumping down without taking damage (+16 is greater than DC 15).
Anyone who cannot acrobatics down will take 1d6 nonlethal damage if they jump down deliberately, so you guys should be prepared.
GM Mort |
Grenwold, sorry to hear about your family friend.
No need any pushes for Ringo since you're riding him down. I believe also that anyone taking falling damage from the jump also ends up prone?
Ringo is fine for acro.
Father Noelan will take shield of faith. He should, really... his AC is rather scrappy and he does enough damage to make himself a viable target.So basically you try to empty the tower above(from range), then install Robert and Father Noelan there, while the rest jump the ravine?
I'll say you can't sling activate stuff in clearing. Weight +trigger issues.
GM Mort |
Yes, but you'd need to head to the tower from the north first, which would take a while, while the north is engaging.
GM Mort |
Buffs on:
Whole party:Bless
Ratel:Mutagen
Hedran: shield + bulls strength
Robert + Father Noelan: Shield of faith
Cavall: Magic circle against evil
Grewold:Heightened awareness
Edited
Grenwold Houtvester |
Yep, and don’t forget I have +4 init from heightened awareness. I will have my shield and +2 from turtle up on me (AC 24 plus 2 if bodyguard works) and Ringo will have frog up. Once I land I will swift action to change Ringo’s frog to turtle, and we’ll try to “tank”. :)
I think coming from the north is the least bad option. And you’re right about prone - if someone can’t jump down they should consider climbing.
Grenwold Houtvester |
Not that you needed it =P
Lol!
Tactics and precise actions as soon as I can. Gotta get my little boy disentangled from his train set and in bed. Sorry if I delay everyone!
Just a Mort |
My nephew keeps refusing to go to bed even though he's getting testy from a lack of sleep. As I said I have fantasies of bringing him for a nice long trek in mc Ritchie reservoir.
Too much energy eh? =P
Grenwold Houtvester |
I could probably afford to not use combat expertise in this circumstance, but I gotta play it as it lies!
Just a Mort |
I'm a little on edge now since my company event is about to start. Let's hope everything goes off without a hitch.
Just a Mort |
And of course one silly joker was 10 min late for the bus. Decided to have a last minute meeting despite knowing that the bus was leaving at 1.30
*frets and pulls fur out*
GM Mort |
Grenwold, sorry, could you give me a breakdown of your Ac?
20 is base unbuffed.
Magic circle against evil is +2 deflection.
Heavy wooden shield +2 more.
+1 combat expertise?
Possibly +2 for bodyguard?
Grenwold Houtvester |
Base 20
+1 expertise
+2 shield
+2 turtle animal focus
+2 possible bodyguard
+2 deflection when within 10 ft of magic circle
I’ve used turtle previously on occasion.
GM Mort |
OK so turtle is currently both on you and Ringo, right? K that means I did do the last rounds set correctly, so we're good. Thanks.
Grenwold Houtvester |
Yep! You read everything right, as far as I know.
I’m trying to block off the ramp to protect Noelan and Robert. Who knows if I’ll be successful.
Grenwold Houtvester |
This is unrelated to everything else - but I am really enjoying playing in this game, with everyone. It’s super fun, and I really appreciate the fact that you let me join.
Grenwold Houtvester |
I’m not sure - it was an available focus when I made the character in HeroLab. Maybe Ultimate Wilderness?
Grenwold Houtvester |
Keep in mind that as an enhancement bonus to AC it doesn’t stack with amulets or barkskin, which I expect every hunter learns.
Grenwold Houtvester |
Valerie, from the new RPG, is an ex Shelynite that was training to be a paladin until she got tired of the strictures (this is all explained at the beginning, so it isn’t really a spoiler), especially because Shelynite paladins are supposed to allow any foe to surrender. Specifically because it is immoral to kill someone who could conceivably make a work of art in the future. Valerie thinks this is dumb as heck!
Nigel Percival Cartwright |
Eh. I am basically adopting the 'Total War' ethos from the Pacific Theater in WWII. LG does not automatically (and often doesn't) mean Lawful Nice.
I feel cautious about Anathemas in PFII - I see scope for PCs to fall, simply because of the way the scenario is written, or what another player brings to the table.