Sorcerer Bloodlines (PFRPG) PDF

4.00/5 (based on 1 rating)

Our Price: $1.99

Add to Cart
Facebook Twitter Email

Thirteen new bloodlines and two archetypes for your sorcerer characters.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFTRIOPT0110E


See Also:

Average product rating:

4.00/5 (based on 1 rating)

Sign in to create or edit a product review.

An Endzeitgeist.com review

4/5

This pdf clock in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let's take a look, shall we?

So, this book introduces us to an array of more bloodlines for sorcerors...so how do they hold up?

The ancient bloodline is all about the spirits of the past, but more in a "tapping into the ancestor's knowledge"-way. More interesting would be the crystal bloodline - fire rays and shards, refract illusions - nice one!

The lycanthropy bloodline nets you beast shape and claws/bites - the former do not explicitly specify whether they are considered primary or secondary natural attacks, though the bite's caveat it can be used as secondary makes me think that they are primary weapons. This slightly opaque wording here, explicitly stating how many attacks you can execute with them, which, while precise, deviates somewhat from how one would expect such an ability to be delivered - it's more in line with a spell in its wording than a granted natural attack. While this is not perfect in my book, I get the rationale behind it and thus, this will not influence my final verdict. On the plus side, the scaling of them is awesome - increasing damage type and even netting bleed damage at higher levels.

The martial bloodline allows you to have a kind of arcane shield and store spells in your weapon - generally, a surprisingly cool bloodline! Inspired by the planar merchants, the mercane bloodline is about displacement, invisibility and the like - neat! The musical bloodline allows you to countersing, erect walls of sound etc. The phantasmal bloodline makes it possible to use mirror image-like decoys, daze foes or unleash phantasmal killers on foes. Particularly regal, even among sorcerors, the royal bloodline is all about glory and comes with a touch buff and an arcane bond.

The sand bloodline nets burrow speed and sand blasts...but I've seen this concept done better before. The same cannot be said for the swarm bloodline-squeezing into spaces, distracting foes with pseudo-swarm-like particles - damn cool! (And yes, assuming swarm form and apotheosis are high-level options for this one!)

The Time bloodline may have a bit of a killer ability at first level - at a touch phase an enemy from the time-stream for 1 round. While not that impressive on paper, in combat, this can be very powerful. Thankfully, the 1/24 hours/target-caveat prevents abuse, but I would have loved to have information on what happens if the space of the creature phasing back is occupied. The Toymaker bloodline can entangle foes with strings, summon toys etc. - nice, though not as cool as Dreadfox Games' Puppetmaster. The Xill bloodline receives claws (same ramble as with the claws granted by the lycanthropic bloodline), paralytic bites etc.

We also receive 2 archetypes - the cunning sorceror who exchanges bloodline powers and arcana for more skills and feats and the Battle Sorceror. The latter receives d8 HD, some weapon and armor proficiency sans spell failure, but pays for that with less spells. Additionally, they may select combat feats instead of bloodline feats. Solid.

Conclusion:

Editing and formatting are top-notch, I noticed no significant glitches. Layout adheres to a printer-friendly 2-column b/w-standard and the artworks are solid b/w stock. The pdf comes with minimum bookmarks, but a few are better than none.

RJ Grady's Sorceror Bloodlines are more than solid - in spite of having seen MANY of these, this pdf has managed to provide a couple of cool options I haven't seen before and utilizes solid crunch and wording to deliver its concepts. That being said, for my own tastes, the capstones result a bit too often in apotheosis-style transformations and immunities - while in line with the tradition, this also means that the capstones not always can be considered as awesome as one would like it to be - not all bloodlines reach the awesomeness-level of e.g. the swarm-bloodline.

HOWEVER, over all, this is a nice pdf for a more than fair price-point and the mini-archetypes, while not too uncommon, make for solid micro-toolkits to add to the sorceror. My final verdict hence will treat this pdf as a good pdf on the verge of, but not completely, in the territory of greatness. Thus, my final verdict is 4.5 stars, rounded down to 4 for the purpose of this platform.

Endzeitgeist out.


Webstore Gninja Minion

Now available!

Paizo Employee Design Manager

I'm confused, is this actually a physical product + pdf? It says it's on backorder but will be added to My Downloads immediately upon purchase...

Webstore Gninja Minion

Ssalarn wrote:
I'm confused, is this actually a physical product + pdf? It says it's on backorder but will be added to My Downloads immediately upon purchase...

The "backorder" notification is currently a display error—you should be able to checkout with the PDF.

Shadow Lodge

1 person marked this as a favorite.

Anyway we can get more of a product description for this, like names of the bloodlines and archetypes?


Pathfinder LO Special Edition Subscriber

Helped some proofreading on this. Fantastic stuff here.

The bloodlines in the book are ancient, crystal, lycanthropic, martial, mercane, musical, phantasmal, royal, sand, swarm, time, toymaker, xill

The archetypes are battle sorcerer and cunning sorcerer.

Shadow Lodge

Aleron wrote:

Helped some proofreading on this. Fantastic stuff here.

The bloodlines in the book are ancient, crystal, lycanthropic, martial, mercane, musical, phantasmal, royal, sand, swarm, time, toymaker, xill

The archetypes are battle sorcerer and cunning sorcerer.

Sweet how are the Xill, ancient, and royal bloodlines?


Aleron wrote:

Helped some proofreading on this. Fantastic stuff here.

The bloodlines in the book are ancient, crystal, lycanthropic, martial, mercane, musical, phantasmal, royal, sand, swarm, time, toymaker, xill

The archetypes are battle sorcerer and cunning sorcerer.

The swarm bloodline makes me think of Shino Aburame, and I hope he was the inspiration. That’d be cool. Anyway, I’m gonna have to check this out. I love me some sorcerer bloodlines.


Pathfinder LO Special Edition Subscriber

Will toss my thoughts, but don't want to give too much detail.

Ancient was one of the ones I wasn't too fond of personally. It's got some neat abilities but didn't feel like it meshed as well as many of the others. I think most of that is just me though and my personal opinion. It's got a lot of focus on old knowledge and ancient spirits.

Royal is fun and extremely well fitting between the spells and powers granted. This is actually probably one of my favorites because of the excellent mix of abilities that creates a really neat image and character. It focuses on a mix of enchantment, personal magnetism, and being a gloriously awesome sorcerer.

Xill is like royal. Fun abilities and spells that lend itself to a unique play-style and fun game-play. You end up really weird and the possibility of extra arms might make it a little abuse-able in some builds, but it's a really fun bloodline. It's heavily focused on natural attacks and planar sorts of abilities.


Pathfinder Rulebook Subscriber
doc the grey wrote:
Anyway we can get more of a product description for this, like names of the bloodlines and archetypes?

I was kind of hoping someone would review it, myself.


doc the grey wrote:
Sweet how are the Xill, ancient, and royal bloodlines?

Ancient is really good, I think. A little niche, depending on the style of game. Deals with forgotten lore type stuff. Knowledge (History), Identify, that kind of thing.

Royal is--to me anyway--a little odd, but it works for what it is. It's "sorcerer as king" kind of dealy. Has its uses, like any bloodline.

Xill is weird. I think if I knew what the monster was I'd "get" the bloodline more, but mechanically it all seemed to fit nicely to a theme that I'm sure makes sense.

I'm sure someone will enjoy each one of the bloodlines and find a great character in them. I right now have a LE* Ifrit Wishcrafter and really enjoy the kind of flavor that came out of it. "Wish for someone to be on fire. I can make it happen." So yeah, I can totally see someone having fun with most, if not all, of the options this book has.

*GM decree. Mainly due to Genius Avaricious.


Pathfinder Rulebook Subscriber

Xill is weird, but that's what comes of combing the bestiary lists while pondering, "What outsiders are not covered by existing bloodline options?" Then I had the notion of a survived (failed) implantation and realized I had to do it.


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Pathfinder Rulebook Subscriber

Thank you!


Pathfinder Rulebook Subscriber

what's your favorite 3 bloodlines from this book?

Community / Forums / Paizo / Product Discussion / Sorcerer Bloodlines (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.