Alternate Dungeons: Mystic Groves (PFRPG) PDF

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A Pathfinder Roleplaying Game GM’s Resource by Alexander Augunas

Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.

This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a druid’s grove or fey-infested forest. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Mystic Groves is an essential tool in any GM’s arsenal.

Alternate Dungeons: Mystic Groves presents:

  • Mystic Groves: An Alternate Dungeon
  • Mystic Groves: Dressing
  • Mystic Groves: Denizens
  • Mystic Groves: Traps & Hazards
  • Mystic Groves: Adventure Hooks

For a free sample head over to

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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This installment of Raging Swan Press' new Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look!

So what is this? Well, we've all been there - the oomphteenth cavern/dungeon/mine is only so exciting to explore - sometimes, one needs a change of scenery - and exactly that would be the task of this pdf - it begins with the general scene-setting: Whether by the powers of druids, fey or what have you not - mystic groves are essentially forest dungeons that require special considerations - like flight, the dimension and location of trees, etc. - something the pdf manages to address nicely, while also providing additional complications like making the dungeon sport a confounding haze that limits sight, render the trees intelligent (and the dungeon thus mobile...ouch!) etc.

Beyond these basic considerations, the tracking, underbush, natural hazards, a table of detection DCs to be noticed by wandering monsters while fighting - the advice given is concise, solid and helps prevent glaring oversights that might otherwise have resulted in face-palm-worthy moments.

Now suggestions for appropriate treasure in the guise of materials and alchemical ingredients are provided alongside 3 suggested functions to serve as the reason why the place exists in the first place. Now the cool thing about the dressing table would be that suggested DCs to harvest them are provided - 40-entry-strong (plus an entry for roll twice/thrice) can be found here - from fruit growing animals to crystalline growths to animals being born here with DR, the respective entries have more tie-ins with mechanics than in the dressing-pdfs - which is a good thing in this context.

beyond these, we also receive quite an extensive list of suggested adversaries to use to populate the grove, while suggested traps (including two new ones) allow you to further modify the dungeon alongside glyph of warding-duplicating mold and similar hazards. Should you require further inspiration- while one should probably be called "BLightbringer", not "BRightbringer", the three general hooks are nice.


Editing and formatting are very good, but not as flawless as I've come to expect from Raging Swan Press. Layout adheres to RSP's elegant 2-column b/w-standard and the pdf comes with nice b/w-artworks as well as fully bookmarked. Additionally, you receive two versions, one optimized for screen-use, one optimized for the printer.

Alexander Augunas' Mystic Groves are cool - the general idea-kit/tool.kit provided herein make constructing a truly uncommon dungeon relatively easy on the DM and the wealth of ideas is pronounced and nice. However, as an early installment in the series, I also feel that this pdf could have used an additional piece or two - expanded terrain-features to drop in, especially efficient tactics (by PCs and adversaries) to be wary of - something like this. As written, this is an inspiring little toolkit, but one that falls a bit short of perfection and what it could have been. My final verdict will hence clock in at 4 stars.

Endzeitgeist out.

Sovereign Court Publisher, Raging Swan Press

Is now available at Paizo!

You can grab a handy, free sample here. I hope you find it jolly useful and enjoyable.

Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here on OBS and's shop.

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Pathfinder Adventure Path Subscriber

End's review sold me on this. In the cart, waiting for payday!

Sovereign Court Publisher, Raging Swan Press

Thanks for the review, Endzeitgeist! Much appreciated as always.

Thanks El Ronza for taking the plunge with Alternate Dungeons. I hope you enjoy it!

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