Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)

4.90/5 (based on 21 ratings)
Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
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Dawn of New Gods!

The Iron Gods Adventure Path begins with "Fires of Creation," an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:

  • "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.
  • A Gazetteer of the Numerian town of Torch, by Neil Spicer.
  • A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.
  • A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.
  • A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-673-7

"Fires of Creation" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.90/5 (based on 21 ratings)

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VERY tough dungeon crawl and a great introduction to science fantasy

4/5

I ran a group of 4 experienced, but non-optimizing players through this adventure and did all encounters as written.

After we finished this adventure, I asked my players to give me some feedback on the adventure itself and they all agreed that it was extremely hard, especially in the beginning. And I have to agree: Creatures with 4 attacks at level 1? Hardness 10 creatures vs. a level 2 party? Skill check DCs of up to 30 at level 3?

Sure, there are ways to make the tasks easier and I actually applaud this method: set the DC very high but be generous with circumstance bonuses (up to +10 from a single source) that can reduce it to almost trivial levels. It forces players to think in in-game terms and draws them away from their character sheet and pure mechanics. But not every group is going to like this.

The creature with hardness, however, is a very serious threat and almost impossible to overcome for low-level PCs. Make sure you work with your players and give some friendly tactical advice when they appear to get stuck.

Even though I tried to help them as best as I could without too much handholding, we had a TPK at level 1 and several near-TPKs in the rest of the adventure. If your group is not into that sort of threat level, make sure to tone down the encounters somewhat.

I even have to go as far and subtract a star for the difficulty level because one of my players got so frustrated after his character died that he returned with the strongest character build he could find online. That should not happen! It may be on me as the GM to let it get that far, but the adventure as written should not be so frustrating that you feel you have to choose the powerful over the flavorful options to survive.

Story-wise, it is a very fun exploration of a technological ruin/dungeon. The tech level slowly increases over the course of the adventure, making this a great introduction to Science Fantasy. The descriptions of the rooms are also written from a tech-ignorant perspective. In the beginning, this was a lot of fun as players and characters alike were trying to figure out what exactly the things in front of them did. But by the end of the adventure, when several people have picked up the Technologist feat, some ranks in Knowledge (engineering) and maybe even speak Androffan, the point-of-view of a technological ignoramus becomes a bit annoying because at that point everyone knows that it is a computer screen and it becomes tiring to have descriptions of "glowing glass panels with strange writing"). I know, I can of course paraphrase the boxed text, but I felt like the adventure could have handled this a bit more gracefully on its own.

All in all, we still had a great time with this one but there were a few frustrating moments due to the high difficulty levels. If you have a group of experienced players who have a certain level of system mastery, go ahead and add a star. For us, it was a 4 star experience.


Good, solid start to the AP

4/5

Read my full review on Of Dice and Pen.

Fires of Creation is the first part of the Iron Gods Adventure Path, which fully embraces the guns, androids, and spaceships part of the campaign setting. This is not the first appearance of such elements, but it is the first to make them a significant focus. As such, it's not an adventure path that will necessarily appeal to people who don't like to mix science fiction and fantasy. However, for those who do, or for those willing to give it a try, Fires of Creation makes a great starting point. It's a somewhat “sandboxy” adventure that introduces standard fantasy player characters to a wider world of technology and science fiction.


Wow!

5/5

Let me first say I haven't GM'ed an RPG (any RPG) in almost 20 years. My kids recommended Pathfinder as a "Classic" Fantasy RPG system that would be most familiar to me. My challenge was to find a beginner's module that would be engaging, relatively well fleshed out, and yet tolerant of a rusty GM new to the Pathfinder system.

Fires of Creation has met those criteria, and more! As someone who has spent a career in robotics and the Space industry, I have always like mixing technology in to Fantasy RPGs. This module allows me to be creative in adding depth and color within a well flushed out system for incorporating technology. There is sufficient backstory to allow the GM to frame the roleplay in an obviously consistent way. The town of Torch is developed well enough to be a reasonable sandbox, yet quite a few "triggers" are built in as the storyline progresses. I also found the campaign "traits" to be very helpful in tying new characters in to the storyline.

In this module, the game mechanics are relatively straightforward enough for me to learn the details of Pathfinder system. As this Adventure Path progresses I am sure that will change, but by then I'll be buffed up! We've had three sessions and my players are eager to find out what happens next. The encounters have been challenging and rewarding for them.

I would highly recommend "Fires of Creation" and am hoping future modules meet the high bar set here!


good stuff

5/5

This is an excellent start to the Iron Gods AP. The events of this book introduce the key players quite well, via an interesting story and a fun adventure. Things are weird, but there aren't any moments that feel like filler.


Will I Dream, Dave? Yes I Will!

5/5

An excellent kick-off to an excellent Adventure Path. This adventure goes from a more orthodox Pathfinder adventure with working with townspeople against a gang of thugs and delving dungeons and fighting cave-dwelling monsters to exploring the fantastical world of technology that only this adventure path could really provide. It's an excellent transition adventure to let players know that we are still in Pathfinder, but we are not completely on Golarion anymore.

Numeria has everything I've wanted in an Adventure Path and this book is an excellent jumping-off point for an adventure unlike any other!


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Dark Archive

Pathfinder Adventure Path Subscriber

I would think Lini will end up with the least tech amount of stuff among them.

Dark Archive

1 person marked this as a favorite.
Kevin Mack wrote:
I would think Lini will end up with the least tech amount of stuff among them.

Naaa she is going to be full biotech. Robot snow leopard and all.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
brad2411 wrote:
Kevin Mack wrote:
I would think Lini will end up with the least tech amount of stuff among them.
Naaa she is going to be full biotech. Robot snow leopard and all.

She'll try to fight it, try to resist it, but her gnomish curiosity will get the better of her and yea, total cyborg. Maybe there will be rules for the consequences of druids and other nature-centric character classes going a bit too far into cybertech.


3 people marked this as a favorite.

If cyborg parts don't count as "wearing metal armor" something's very wrong here. No, biotech's the way to go. Not a robot snow leopard... a GUYVER leopard. :D


Cthulhudrew wrote:
James Jacobs wrote:
No mention of undead in the Inner Sea World Guide around Torch. There's some undead involved anyway.

Ah, can't remember where I got that impression.

Probably just visions of radioactive zombies and sugarplums dancing in my head. :)

maybe you where thinking of that town in Isger?


1 person marked this as a favorite.
zergtitan wrote:

Maxim's next Issue, Babes of Golarion: pictures, Interviews, and more.

Take my money NOW!


Pathfinder Adventure Path Subscriber

Egads! Out of work and no immediate job prospects, but I must have this... Can anyone at Paizo tell me what is the latest date that I can get an Adventure Path subscription for this and still get the first issue in the mail?

Webstore Gninja Minion

1 person marked this as a favorite.
steelhead wrote:
Egads! Out of work and no immediate job prospects, but I must have this... Can anyone at Paizo tell me what is the latest date that I can get an Adventure Path subscription for this and still get the first issue in the mail?

You can start your Adventure Path subscription with this volume up until we release Volume 2, so any time through August and you should be fine. :D


Isn't the PDF supposed to come out on Wednesday instead of Thursday?

RPG Superstar 2013 Top 32

I think this launches on the first day of GenCon which is a thursday.

Webstore Gninja Minion

1 person marked this as a favorite.
BobROE wrote:

I think this launches on the first day of GenCon which is a thursday.

Correct.


1 person marked this as a favorite.

Please tell me this will get a pathfinder battles set.

Liberty's Edge

1 person marked this as a favorite.
jimibones83 wrote:
Please tell me this will get a pathfinder battles set.

It doesn't look like it will happen.

Pathfinder Battles: Iron Gods, how likely is it?

There should be a pawns set though.


Danubus wrote:
Neil Spicer wrote:
Danubus wrote:
I hope you will have a lot of copies of this at GenCon because even if I get screwed on going this year someone is going to pick me up a copy.
I'll be at the Paizo booth hopefully selling the heck out of this thing. Have your friend track me down and I'll sign it for you.
Cool! Will do!

I don't know which critters he did in this volume, Danubus, but Mike Welham will be at Gen Con as well. I'm sure he wouldn't mind signing it if you'd like his signature too.

Dark Archive

Wow, my eyes are terrible. I'm like 'Who's the little goat-headed dude in front of Lini?' Oh. Just Damiel, crouching. Nevermind...


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Card Game Subscriber
Unruly wrote:


<snip>

And I'm secretly hoping for a nuke. I really, really want a nuke. Or a bunch of them. I wanna pull an Urza on the Abyss after reading through WotR.

We know they can have them. In the "Beyond the Campaign" section of WotR, there is a description of what happens if the PCs fail. The Technic League delves deeper and...

This IS the end!:
On Page 68, they wrote:
Their engineers work feverishly to study a device they feel could be a weapon to truly turn the tide. Hastily assembling the purported weapon, an engineer accidently triggers the device and a blinding explosion rocks Starfall, reducing the city to a pile of ash spread around a deep crater. The explosion can be seen for miles, and its mushroom-shaped cloud billows high into the air. Radioactive dust veils the sun and the Inner Sea’s winds spread this deadly mix far and wide.

Grand Lodge

About the minis -
I spoke with the guy directly responsible for minis getting made at Paizocon. He explained that Iron Gods most likely wouldn't get a battle set, as the nature of a lot of the minis would not be general enough for regular non-AP usage. If the set doesn't have a general enough appeal that wouldn't be a good business decision.

While disappointing this decision makes sense. I will be running it as soon as I can, but it will probably be in the mid fall, once I finish the other games.


Any idea when the Player's Guide is going to come out for this adventure path?


Pathfinder Lost Omens, Rulebook Subscriber

I believe some point after next week, after July's products are released.


zergtitan wrote:
I believe some point after next week, after July's products are released.

Dangit! I LITERALLY cannot wait another week! My body is slowly curling up into a ball against my own will as I type!


Is the Player's Guide released yet? I can't seem to find it...

Dark Archive

AbsolutGrndZer0 wrote:
Is the Player's Guide released yet? I can't seem to find it...

Nope

Paizo Employee Developer

1 person marked this as a favorite.

It is not out yet, and sadly I can't give an accurate estimate of when it will be available for download. We're all stretched pretty thin right now as GenCon nears, but rest assured I'm working on it! (At home after hours, even.)


Pathfinder Lost Omens, Rulebook Subscriber
Adam Daigle wrote:
It is not out yet, and sadly I can't give an accurate estimate of when it will be available for download. We're all stretched pretty thin right now as GenCon nears, but rest assured I'm working on it! (At home after hours, even.)

Just post back here when it's up Adam, and don't stress too much, you have two full weeks to release it in, take your time. :)

Paizo Employee Creative Director

11 people marked this as a favorite.

Telling a Paizo employee to "Don't stress too much!" is like telling an actor to not break a leg.


Pathfinder Lost Omens, Rulebook Subscriber

I'm just trying to make sure Adam doesn't have to take a vacation in an asylum due to work stress. *hands out tea and cookies to the staff members*

Webstore Gninja Minion

4 people marked this as a favorite.
zergtitan wrote:
I'm just trying to make sure Adam doesn't have to take a vacation in an asylum due to work stress. *hands out tea and cookies to the staff members*

Pretty sure you'd have to commit most of the staff if that were the case.

RPG Superstar 2009, Contributor

5 people marked this as a favorite.

And some of the freelancers.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

And some forum regulars.


1 person marked this as a favorite.
Neil Spicer wrote:
And some of the freelancers.
Gorbacz wrote:
And some forum regulars.

"Some?" ﴾͡๏̯͡๏﴿ O'RLY?

:D


Pathfinder Lost Omens, Rulebook Subscriber

:( I was just trying to help.

Anyways, I can't wait to see the Player's Handbook when it comes out! :)

Paizo Employee Developer

3 people marked this as a favorite.
zergtitan wrote:

:( I was just trying to help.

Anyways, I can't wait to see the Player's Handbook when it comes out! :)

And I appreciate that! :)

For an update: It's unlikely that the Player's Guide will be available for download when subscribers begin getting access to their PDFs (which is what has happened almost every time before now), but it looks like we're on track to have it available by the street date of the first volume of the AP.

Dark Archive

^cant wait!


Pathfinder Adventure Path, Rulebook Subscriber

"Shipping soon" e-mail! Omygoshomygoshomyogshomygosh!!


I will look at this one 2nd.


Pathfinder Adventure Path Subscriber

Wow, that is like, super early. :o

Hopefully I will get download link before I leave on my holidays * fingers crossed *


Pathfinder Adventure Path Subscriber

Isn't it the case that they don't start shipping August releases until the first day of Gen Con?


ericthecleric wrote:
Isn't it the case that they don't start shipping August releases until the first day of Gen Con?

I'd probably drop dead right now if that was the case. I wasn't kidding earlier when I said I cannot wait on a biological level. My body is now 50% rollie pollie ball.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
ericthecleric wrote:
Isn't it the case that they don't start shipping August releases until the first day of Gen Con?

No. I've had years where my GenCon releases get to my door by that Thursday. We should probably start to see shipping notices as soon as tomorrow or Thursday.


Pathfinder Adventure Path Subscriber

Interesting. Thanks Kvantum.
It's particularly important this year because I move at the end of the month!


Pathfinder Lost Omens, Rulebook Subscriber

THE PLAYER"S HANDBOOK IS HERE! LOOK AT THE BLOG! :D

Paizo Employee Developer

You're faster than me! Thanks for keeping an eye out, zergitan!


Pathfinder Lost Omens, Rulebook Subscriber

Thank You Adam for giving us this wonderful surprise! I didn't expect this until Thursday at the earliest. :)

Paizo Employee Developer

4 people marked this as a favorite.

Don't just thank me. Thank the rest of Team AP, the art team, and the Robot for getting it on the site.


Pathfinder Lost Omens, Rulebook Subscriber

Go Team AP! :)

Dark Archive

1 person marked this as a favorite.

I'm downloadin' my copy of Fires of Creation right now. :D


I have only one question, what are the monsters in the bestiary?

Dark Archive

Critters:
Three alien critters (one that can be used as a familiar, two that can be animal companions), a collector robot (with three variants), a barely-sentient aberration that looks like a desert mollusc and sucks your fluids, and a floating, grabbing, spore-shooting gas-bag fungus.


Thanks N'wah, sounds like some interesting creatures to me.

Dark Archive

Dragon78 wrote:
Thanks N'wah, sounds like some interesting creatures to me.

No prob! If it helps, none of 'em are over CR 3, as well.

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