Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG)

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Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG)
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Chapter 6: "Pyramid of the Sky Pharaoh"
By Mike Shel

Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified pharaoh from the distant past?

This volume of Pathfinder Adventure Path concludes the Mummy’s Mask Adventure Path and includes:

  • “Pyramid of the Sky Pharaoh,” a Pathfinder adventure for 15th-level characters, by Mike Shel.
  • A detailed look into the questions of the afterlife, judgment, and the nature of souls, by F. Wesley Schneider.
  • A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.
  • The exciting conclusion of “Shadow of the Sands” in the Pathfinder’s Journal, by Amber E. Scott.
  • Five new monsters created by Tyler Beck, F. Wesley Schneider, and Mike Shel.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-60125-593-8

Pyramid of the Sky Pharaoh is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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It's a Dungeon! And You Crawl Through It!

4/5

At the end of the day, it's a big dungeon crawl. There's lots of cool and interesting challenges, but that's it. As it's an AP about uncovering tombs, it should come as little surprise by this point, so while it does feel like Book 6 Dungeon Crawl Syndrome, it's nevertheless hopefully at least what you and your group signed up for. Also, the final encounter is a doozy and it'll give even highly optimized parties an appropriately epic finale, as it did to my group. I would normally give a pure-combat AP book a 3 at most, if not for the above caveats.


re: pyramid

5/5

This was our final concluding game in the Mummy's Mask campaign, and it was a great one. Again, it was more of a dungeon crawl, which was good, and there were fewer mummies and more more varied monsters, with very developed elemental schemes. We have really enjoyed battling them and solving the various puzzles and obstacles that came our way. The only complaint is regarging Hakotep's mummified queen and her involvement with the Dark Tapestry: it didn't feel quite right with the rest of the campaign, but had a more Lovecraftian atmosphere. Other than that, we had a great time playing it.


Mike Shel - Master Tomb Builder

5/5

I have been a big fan of Mike Shel's work ever since a certain muddy tomb. He has a real talent of making the dungeon itself a character. He continues this trend within the pages of, "Pyramid of the Sky Pharaoh". The descriptions are just so evocative. The adventure was brilliant and a real treat to read through and incorporate into my game. He, simply put, nailed this adventure. The support article on the River of Souls is also brilliant. It was thought provoking and fascinating. This is definitely worthy of your gaming dollar.


Mummy's Mask finishes strong!

5/5

This adventure is probably my favorite 6th part of any adventure I have ever read (I have read and/or played 6 of the APs). This adventure got all the things last adventure got right and more. 4 sides of the pyramid of the sky pharaoh, each dedicated to a different element. Each mini dungeon felt unique and were goldilocks in length. Then the final stint in the dungeon on the way to the end boss was fun with a few roleplaying moments and a few changes of pace before the grand finally. All with cleverly crafted traps and hazards (including a riddle!). The final boss fight has a few tricks up its sleeve and what should be a few fun encounters. Finally, I really enjoyed the river of souls section talking about Pharasma and what happens after death in Golarion.
All in all my favorite 6th part of any adventure. Mummy’s Mask went out of the right foot. Im glad to have read it all.


Disappointing adventure but great support articles and fiction

2/5

Read my full review on Of Dice and Pen.

In many ways, Pyramid of the Sky Pharaoh by Mike Shel feels like the same adventure as The Slave Trenches of Hakotep. Sure, the location is changed and the specific monsters and villains to fight are different, but the overall approaches to both adventures are identical. Both involve dungeon crawls with PCs overcoming difficult traps and dangerous monsters in order to solve a specific puzzle and reach their goal. To make matters worse, Pyramid doesn't really handle itself any better than Slave Trenches, and anyone who has read my review of that adventure knows that I was not very impressed by it. This makes the two concluding adventures of the adventure path into one extended slog through encounter after encounter with monsters and villains that serve no other purpose than to sit in one spot until the PCs arrive to kill them—adventures in which the villains take no active roles at all other than to wait for their demise. On the plus side, I absolutely love one of the support articles, and the fiction that has been running through the entire adventure path (reviewed at the end of this review) is the best I've read in Pathfinder Adventure Path so far.


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Once people do get access to their PDFs if they're subscribers, would they be illing to spoil the "After the Campaign" section? The What-if-all-APs-fail apocalypse thread could use some more detail for Garund. Anything on the scale of Ydersius going on?


Can anyone list what new monsters on in this volume? Thanks

Contributor

LordNull wrote:
Can anyone list what new monsters on in this volume? Thanks

Spoiler:

Ammut (outsider)
Mummy Lord (Template)
Neshmaal (outsider)
Set Guardian (construct)
Shabti (outsider)


Thanks!

Lantern Lodge RPG Superstar 2014 Top 4

Holy hoary hosts of Hakotep! The "Continuing the Campaign" section is unbelievable!

Spoiler:
Ulunat rises!! Mythic elder sphinx!

This is so awesome.

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber
Alleran wrote:
Once people do get access to their PDFs if they're subscribers, would they be illing to spoil the "After the Campaign" section? The What-if-all-APs-fail apocalypse thread could use some more detail for Garund. Anything on the scale of Ydersius going on?

Well if the PC's fail,

Spoiler:
four major Osirioni cities (Ipeq, Totra, Sothis and Wati/Tephu/An) get Flying Pyramid'ed, and Hakotep begins trying to depose Ruby Prince. His Mythic Elder Sphinx adivisor (CR20) has awakened by the stirring of the Sky Pharoah, and together, they begin resubmitting Osirion and its former territories back into the kingdom. Starting with Katapesh, Thuvia and Rahadoum.
Dark Archive

2 people marked this as a favorite.

Awesome now I kinda want us to lose


So, for those who have the book, what are Hakotep's stats?

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Hakotep:

Spoiler:
LE Male Human Mummy Lord Sorcerer 18, Air Elemental Bloodline
Very Blaster spell selection.
DR10/-, R10 Fire, Im Cold, Elec, Undead traits
Has a fly speed
Mummy Lord Breath Attack 3/d
Major Artifacts

Contributor

4 people marked this as a favorite.
brad2411 wrote:
Awesome now I kinda want us to lose

I have done my best to see that that happens. ; )

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

I think the other possibility for after the campaign is more fun. Gee, just what might cultists of Rovagug be up to in Sothis?

Spoiler:
Yes, there's a statblock for Ulunat Reborn.


archmagi1 wrote:
Alleran wrote:
Once people do get access to their PDFs if they're subscribers, would they be illing to spoil the "After the Campaign" section? The What-if-all-APs-fail apocalypse thread could use some more detail for Garund. Anything on the scale of Ydersius going on?
Well if the PC's fail, ** spoiler omitted **

Intriguing. Don't know if it will stop Ydersius, but I'll have to snatch a look at it after the street date hits and get around to Gatund hypothesizing. Avistan is pretty well torpedoed in the apocalypse thread, it's Garund that needs attention.

Spoiler:
And what's this about Ulunat rising?

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

It's one of the continuing the campaign adventure threads. Gives him a statblock and a n adventure hook. Also a kickass chapter open art.

Dark Archive

Ulunat:

It's one of the Continuing the Campaign options.

When Ulunat first attacked Osirion ages ago, it got empowered by a major ritual that gave it additional power and a direct link to Rovagug. This also gave it the second kaiju-sized shell that currently towers over Sothis. When Azghaad defeated Ulunat, it banished the main beast into a pocket-dimension located beneath the heart of Sothis. The secondary shell was left behind since that wasn't a permanent part of the Spawn and started getting used to house the Black Dome district.

In the continuation option, a group of Rovagug cultists manages to figure out that the beast isn't time-stopped or dead, but imprisioned in this pocket-realm and manages to free it, causing it to materialize within the Black Dome and begin an attack on Sothis. It has stats for Ulunat in its natural (non-ultra-massive, but still colossal) form, where it is CR 24.

Dark Archive

Regarding the spoiler;

Spoiler:
I always kinda wondered what would happen if somebody cast true resurrection on that thing...


Yes another mythological monster is gone from my list! Bye Ammmit!

Too bad no Ichneumon... if that creature isn't in this series of AP's then I will never see it... its a egyptian monster from myths, but it didn't show up...

Perfect oppertunity to create the perfect anti-dragon monster...

Silver Crusade RPG Superstar 2014 Top 16

The Evil Queen wrote:

Yes another mythological monster is gone from my list! Bye Ammmit!

Too bad no Ichneumon... if that creature isn't in this series of AP's then I will never see it... its a egyptian monster from myths, but it didn't show up...

Perfect oppertunity to create the perfect anti-dragon monster...

I actually got to write up the Ammut as my very first Paizo submission, and I'm really eager to see how the final version turned out. :-D


Interesting to get a new 0HD race in the last volume of an AP.


The Evil Queen wrote:

Too bad no Ichneumon... if that creature isn't in this series of AP's then I will never see it... its a egyptian monster from myths, but it didn't show up...

Perfect oppertunity to create the perfect anti-dragon monster...

Never say never. There are plenty of opportunities for more mythological creatures to see the light of day.

Contributor

cartmanbeck wrote:


I actually got to write up the Ammut as my very first Paizo submission, and I'm really eager to see how the final version turned out. :-D

It's very cool, as is the artwork. Nicely done!

Paizo Employee Developer

Mike Shel wrote:
cartmanbeck wrote:


I actually got to write up the Ammut as my very first Paizo submission, and I'm really eager to see how the final version turned out. :-D
It's very cool, as is the artwork. Nicely done!

Agreed! Well done, Tyler!


Heine Stick wrote:
The Evil Queen wrote:

Too bad no Ichneumon... if that creature isn't in this series of AP's then I will never see it... its a egyptian monster from myths, but it didn't show up...

Perfect oppertunity to create the perfect anti-dragon monster...

Never say never. There are plenty of opportunities for more mythological creatures to see the light of day.

Not in the robot-AP's... Those will probably not have anything to do with mythological monsters.

I've have to wait till Bestiary 5 (if that is even happening) to have a very tiny chance that Ichneumon is in, but the Egyptian bestiaries would have been the perfect place.


The Evil Queen wrote:

Not in the robot-AP's... Those will probably not have anything to do with mythological monsters.

I've have to wait till Bestiary 5 (if that is even happening) to have a very tiny chance that Ichneumon is in, but the Egyptian bestiaries would have been the perfect place.

New monsters are featured regularly in the Pathfinder Modules line as well as the Pathfinder Campaign Setting line in addition to the Pathfinder Roleplaying Game and Pathfinder Adventure Path lines that you've mentioned. Plenty of opportunities for more mythological monsters in the future. The monster you'd hoped for didn't appear in the Mummy's Mask bestiaries, but that doesn't mean it can't happen. :)

RPG Superstar 2008 Top 32

Set wrote:
Regarding the spoiler;** spoiler omitted **

Spoiler:
That depends on if Rovagug consumes the souls of his failed spawn.

1 person marked this as a favorite.

The Shabti are interesting. I was previously on the fence about whether an Adam Warlock Pathfinder analogue would be better served as either an android or a samsaran, but the shabti seems to fit the bill just as well, if not better.

Decisions, decisions...


What is the new 0 HD race? It's not obvious from the monsters posted

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Shabti, quasi-constructs created by an (EXPENSIVE!) soul forged contract and expedited through the Boneyard to a new idealized body. Immortal (Age category stuck) and hard to raise from the dead.


1 person marked this as a favorite.
MMCJawa wrote:
What is the new 0 HD race? It's not obvious from the monsters posted

The Shabti.

It's sort of like a cross between a construct and a samsaran. It's a magical outsider created by Osirion nobles to bear the brunt of their misdeeds after death (or rewards, but it mostly sounds like their punishments), so that their souls can go on to a better afterlife.

Kind of a mean move, really.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Cthulhudrew wrote:
MMCJawa wrote:
What is the new 0 HD race? It's not obvious from the monsters posted

The Shabti.

It's sort of like a cross between a construct and a samsaran. It's a magical outsider created by Osirion nobles to bear the brunt of their misdeeds after death (or rewards, but it mostly sounds like their punishments), so that their souls can go on to a better afterlife.

Kind of a mean move, really.

0.0

I need this nnnnnnnOOOOOOOOwwwwwwww......!!!!!

...i really like getting new races...

Editor-in-Chief

Cthulhudrew wrote:

The Shabti are interesting. I was previously on the fence about whether an Adam Warlock Pathfinder analogue would be better served as either an android or a samsaran, but the shabti seems to fit the bill just as well, if not better.

Decisions, decisions...

I am sure—SURE—I have no idea what you're talking about. ;)

Editor-in-Chief

2 people marked this as a favorite.
archmagi1's review wrote:
The post adventure material, though, is where this volume really shines. The River of Souls article is the most comprehensive study of fantasy death and afterlife that I've ever seen. Golarioverse's cycle of positive energy to soulstuff to outsiderstuff to planestuff to maelstrom energy is thoroughly explained and even has a few handy charts to help intrepid adventurers with ranks in Knowledge: Religion and Knowledge: Planes explain it to the Fighter!.

This is one of BEST reviews of this I could have hoped for. Thanks a ton man!

I was just flipping through this article yesterday and was like "How is this only 6 pages long!?" I researched, wrote, and rewrote so much on this to get it just right and assure it's a perfect launching pad for...

For what I want it to be. ;)

I think I'll put together a blog post with the River of Souls map up in the next few days. That piece is awesome and needs a good show off now that it's finally out of my notebook.

Paizo Employee Developer

Thanks for writing such an awesome article, Wes! I'm really glad I could wrangle you away from the zillion other things that rob you of free time in order to write it.


Cthulhudrew wrote:
MMCJawa wrote:
What is the new 0 HD race? It's not obvious from the monsters posted

The Shabti.

It's sort of like a cross between a construct and a samsaran. It's a magical outsider created by Osirion nobles to bear the brunt of their misdeeds after death (or rewards, but it mostly sounds like their punishments), so that their souls can go on to a better afterlife.

Kind of a mean move, really.

Niiiice!

1) What are it's racial stats and special abilities?

2) More of a question for Wes or whomever wants to answer; would Pharasma and her followers be alright with the Shabti, or would they be shouting "HERESY!" faster then the 40k Inquisition? It seems like it's sort of a way to cheat her judgement...

Dark Archive

+2 CON, +2 CHA
Native Outsider
Medium Size
30' Speed
60' Darkvision
Immortal (Doesn't change age categories normally, locked into the one they're designed at, can't die of old age)
Immune to Undeath (Nothing can turn them undead)
Past-Life Knowledge (All Knowledge skills are class skills)
Resist Level Drain (No penalties from energy drain unless they get more negative levels than HD, in which case they still die. Automatic recovery from all level drain after 24 hours with no saving throw needed)
Shattered Soul (Require a CL 10 + HD caster level check to resurrect, if it fails, the spell fails and the caster can't try again for 24 hours)
Suggestion 1/day as a SLA
Start with Common as a lanugage

Overall, I think they're one of the most interesting/idea-inspiring playable races I've seen pop up lately. A very good job overall on the design on 'em.

Pharasma's reaction is actually included in the entry. She *hates* when people use them to cheat judgment and sends teams to Psychopomps to hunt the people down. She sees the Shabti themselves as innocent in the process, though, and her Psychopomp teams are actually the most common way for the Shabti being released from their torments on the lower planes.


Lord Gadigan wrote:

+2 CON, +2 CHA

Native Outsider
Medium Size
30' Speed
60' Darkvision
Immortal (Doesn't change age categories normally, locked into the one they're designed at, can't die of old age)
Immune to Undeath (Nothing can turn them undead)
Past-Life Knowledge (All Knowledge skills are class skills)
Resist Level Drain (No penalties from energy drain unless they get more negative levels than HD, in which case they still die. Automatic recovery from all level drain after 24 hours with no saving throw needed)
Shattered Soul (Require a CL 10 + HD caster level check to resurrect, if it fails, the spell fails and the caster can't try again for 24 hours)
Suggestion 1/day as a SLA
Start with Common as a lanugage

Overall, I think they're one of the most interesting/idea-inspiring playable races I've seen pop up lately. A very good job overall on the design on 'em.

Pharasma's reaction is actually included in the entry. She *hates* when people use them to cheat judgment and sends teams to Psychopomps to hunt the people down. She sees the Shabti themselves as innocent in the process, though, and her Psychopomp teams are actually the most common way for the Shabti being released from their torments on the lower planes.

That's awesome! Can't wait to see the artwork.

That would actually be a pretty cool plotline for a Shabti character: tracking down and bringing their creator to justice if the Psychopomps can't manage for whatever reason. Also a strong reason for Shabti PCs to worship Pharasma.

Or...for evil characters, a Shabti could swear oaths of service to it's fiendish tormentors with the hopes of being granted relief. Which is great if you want to have a tragic villain.


Lord Gadigan wrote:
** spoiler about Ulunat omitted **

Huh. So I guess this retcons the Nethys/Azghaad kill, then?


F. Wesley Schneider wrote:
I am sure—SURE—I have no idea what you're talking about. ;)

Ha! I remember seeing that when someone thought it might be heralding something Arcadian, and figured it would be a monster for Mummy's Mask. Never imagined it would be a 0-HD race, though.

As I said, now you've got me torn on what to do with the Adam Warlock analogue I've been tinkering with for a Guardians of Golarion style team.

Also, I echo the sentiment on the River of Souls article. I haven't had a chance to examine it in depth, but on first glance, it looked really cool and informative. It might also help in clarifying some things for a sort of "soul transmigrational" adventure idea I've had in mind for some time now that was inspired by stories of Egyptian pharaohs being buried with their servants to assist them in the afterlife.

Paizo Employee Developer

Alleran wrote:
Lord Gadigan wrote:
** spoiler about Ulunat omitted **
Huh. So I guess this retcons the Nethys/Azghaad kill, then?

Nope.


Adam Daigle wrote:
Alleran wrote:
Lord Gadigan wrote:
** spoiler about Ulunat omitted **
Huh. So I guess this retcons the Nethys/Azghaad kill, then?
Nope.

"Though the clans initially balked, when Azghaad, channeling the full might of Nethys, destroyed Ulunat, the Spawn of Rovagug that had terrorized Casmaron and northern Garund for hundreds of years, the clans proclaimed Azghaad their first god-king or pharaoh." ~Osirion, Legacy of Pharaohs page 4.

"The area was home to feuding nomadic tribes until Azghaad founded Sothis in the shadow of his slain foe, Ulunat, but even then many small settlements dotted the basin." ~Osirion, Legacy of Pharaohs page 38.

"With Nethys’s help, Azghaad showed his people the true meaning of power by laying low the mighty Ulunat, Spawn of Rovagug, channeling the power of Nethys through his own body to destroy the behemoth." ~Lost Kingdoms page 15.

Not to be deliberately contrary (well, I suppose I am, but I don't do it maliciously!), and I have obviously not read the article yet, but it does say Ulunat is quite specifically dead and was destroyed, not imprisoned - there isn't really any weasel wording in the terminology of either of those two books. So it actually not being slain and destroyed at all, but in fact being imprisoned instead, is a noticeable change.


Wait, are they releasing both volumes 5 and 6 on the 30th?


Axial wrote:
Wait, are they releasing both volumes 5 and 6 on the 30th?

Yep.

I might have to choose which to buy first. I want the Shory information, but I also want to add to my apocalypse scenarios and read what sounds like a really well-done afterlife article. Decisions, decisions.

Editor-in-Chief

Cthulhudrew wrote:
Ha! I remember seeing that when someone thought it might be heralding something Arcadian, and figured it would be a monster for Mummy's Mask. Never imagined it would be a 0-HD race, though.

Yup! There's a lot of eager will-be Arcadians out there, so any hint gets the rumor mill started.

Cthulhudrew wrote:
As I said, now you've got me torn on what to do with the Adam Warlock analogue I've been tinkering with for a Guardians of Golarion style team.

Decisions, decisions. Part of the inspiration for the look of these guys was the Guardians episode of Avengers: Earth's Mightiest Heroes, which Warlock is in. And he's SUPER cool in it. Enough that I was like, oh, we need some of that in Pathfinder.

Cthulhudrew wrote:
Also, I echo the sentiment on the River of Souls article. I haven't had a chance to examine it in depth, but on first glance, it looked really cool and informative. It might also help in clarifying some things for a sort of "soul transmigrational" adventure idea I've had in mind for some time now that was inspired by stories of Egyptian pharaohs being buried with their servants to assist them in the afterlife.

Sounds cool! Be sure to let us know how it goes as soon as you've got it together!


F. Wesley Schneider wrote:
Cthulhudrew wrote:
Ha! I remember seeing that when someone thought it might be heralding something Arcadian, and figured it would be a monster for Mummy's Mask. Never imagined it would be a 0-HD race, though.

Yup! There's a lot of eager will-be Arcadians out there, so any hint gets the rumor mill started.

Cthulhudrew wrote:
As I said, now you've got me torn on what to do with the Adam Warlock analogue I've been tinkering with for a Guardians of Golarion style team.

Decisions, decisions. Part of the inspiration for the look of these guys was the Guardians episode of Avengers: Earth's Mightiest Heroes, which Warlock is in. And he's SUPER cool in it. Enough that I was like, oh, we need some of that in Pathfinder.

Cthulhudrew wrote:
Also, I echo the sentiment on the River of Souls article. I haven't had a chance to examine it in depth, but on first glance, it looked really cool and informative. It might also help in clarifying some things for a sort of "soul transmigrational" adventure idea I've had in mind for some time now that was inspired by stories of Egyptian pharaohs being buried with their servants to assist them in the afterlife.

Sounds cool! Be sure to let us know how it goes as soon as you've got it together!

Hi Wes! I just wanna let you know that I very much look forward to seeing this article. I've had numerous PCs die in my game, and I gave each one of them an "afterlife" scene.

*The MPD drow alchemist was brought before a Yamaraj who decided to have a Ghaele and a Glabrezu debate over where his soul went. Eventually, the Psychopomp just broke even and sent him to the maelstrom, where we joked that he is riding a Protean forever while Always by Erasure plays in the backround.

*The Dhampir Paladin of Ragathiel died and went to her patron's steel fortress in Heaven. She mingled with the celestials a bit before Ragathiel arrived; I played this while he flew in.

*The LN human bard was sent to the eternal city of Axis. He met several Lawful Neutral NPCs who had died in the campaign. There was a king who ordered the deportation of his Elven district and caused a civil war as a result, and the Axiomites forced him to live in the dungeon of his castle's replica until he understood the consequences of his poor leadership. Another NPC was a random hobgoblin soldier (the main enemies in this campaign) who had ended up in Axis due to being more LN then LE. The last thing the bard did was go for a walk on the wall of Axis, at which point he looked out to the Maelstrom and saw the aforementioned alchemist staring back at him...

On an unrelated topic, can someone who has the PDF tell me what the mummylord template does?

Editor-in-Chief

1 person marked this as a favorite.
Axial wrote:
Hi Wes! I just wanna let you know that I very much look forward to seeing this article. I've had numerous PCs die in my game, and I gave each one of them an "afterlife" scene.

Those sound awesome! And this article shouldn't muck with that great idea at all!

This is one of those rare articles that is very "secret history," as in very not information every commoner and guard in Golarion knows—or cleric and sage for that matter. It all also happens on a scale that involves extraplanar erosion, so it's not a process that makes any sense to measure in scales as fine as centuries.

I expect a lot of folks are going to have questions and assumptions, but the big part to get across for me is simply, don't let knowing how the system works screw with any of the awesome stuff you're already doing with it!


2 people marked this as a favorite.
F. Wesley Schneider wrote:
This is one of those rare articles that is very "secret history," as in very not information every commoner and guard in Golarion knows—or cleric and sage for that matter. It all also happens on a scale that involves extraplanar erosion, so it's not a process that makes any sense to measure in scales as fine as centuries.

This line makes me want the 30th to come even faster. Scales rougher than centuries aren't hard to come by (millennia, mega-annae, giga-annae, etc) — but they imply a more... I suppose "Lovecraftian" would be a good word for the kind of time-scale we're looking at.

This, of course, makes me all the more curious, and makes Pharasma all the more frightening, in a way. She's not just concerned with a few piddling millennia. She's on a boat looking billions of years in either direction, knowing that every life is a drop in the stream, and every drop changes the stream's course, some more than others. And she has to be able to see how each and every soul will affect the course (and the outcome she's looking to create). Seeing how every death will affect the future has to take its toll on even the least secretive of beings, and Pharasma seems to me to play her cards so close to her chest, her hands are practically pushing through her ribcage.

Now imagine being conditioned to see that as the way you have to operate, or suddenly something changes in a way that you can't repair, that's detrimental to you — and you can't tell anyone, because mortals are stupidly fickle, and stupidly reckless, and they like to build the fate you foresee for them by trying to avoid it (ask any king in Greek mythology). One false step, and everything crumbles. One false move, and everything goes to waste. One person does the wrong thing, and all of a sudden you've lost everything you ever had or will have to a toss of the dice. She can't take that risk. Which explains why some mysteries will never be solved. Of course she'll never say what happened to Aroden; telling even one person would upset the delicate balance she's built atop his disappearance and death. It's why she's slow but decisive: Every single move has to be carefully weighed against the others. It's why undeath irks her so much: Souls that last too long can't be brought into the working, and have to be worked around — and there are so many variables at work already that throwing more on is just stress she doesn't want, need, or deserve.

...wow. I... kind of went into rant mode there.


I'm really disappointed I had to cancel my subscription. Alas needed that money for moving fees. But I plan on picking this up and jumping back on for iron gods.


Alleran wrote:
Adam Daigle wrote:
Alleran wrote:
Lord Gadigan wrote:
** spoiler about Ulunat omitted **
Huh. So I guess this retcons the Nethys/Azghaad kill, then?
Nope.

"Though the clans initially balked, when Azghaad, channeling the full might of Nethys, destroyed Ulunat, the Spawn of Rovagug that had terrorized Casmaron and northern Garund for hundreds of years, the clans proclaimed Azghaad their first god-king or pharaoh." ~Osirion, Legacy of Pharaohs page 4.

"The area was home to feuding nomadic tribes until Azghaad founded Sothis in the shadow of his slain foe, Ulunat, but even then many small settlements dotted the basin." ~Osirion, Legacy of Pharaohs page 38.

"With Nethys’s help, Azghaad showed his people the true meaning of power by laying low the mighty Ulunat, Spawn of Rovagug, channeling the power of Nethys through his own body to destroy the behemoth." ~Lost Kingdoms page 15.

Not to be deliberately contrary (well, I suppose I am, but I don't do it maliciously!), and I have obviously not read the article yet, but it does say Ulunat is quite specifically dead and was destroyed, not imprisoned - there isn't really any weasel wording in the terminology of either of those two books. So it actually not being slain and destroyed at all, but in fact being imprisoned instead, is a noticeable change.

Also, the statement that NONE of the Spawn has ever been killed is kind of a slap in the face to whoever killed Xotani, who requires a thousand wishes to resurrect from death.


Damn... July 30 hurry up please...


Any details on the afterlife? I don't think I can wait till the 30th.

Grand Lodge

With the completion of this Adventure Path, where is the completed Pathfinder Society Organized Play - Chronicle Rules for this adventure? There's only the first two available from the PDF download.

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