|GM Bold Strider|
I don't know if this is the right place to post a question... but here goes!
The Order of the Flame looks awesome. I want to create a character for this order, however it seems too bloated on the swift action economy. It has four uses for swift actions: challenges, glorious challenges, foolhardy rush and daunting success.
The whole point of this order seems to be turning into a whirling, dervish of death while being more and more susceptible to attacks. Foolhardy Rush is an immediate action that allows you to set yourself up for battle, but then this precludes you from challenging on the first round (not that you will always do that, but it seems like the intended tactic).
Additionally, if you critically hit an enemy, there is usually a good chance that they will die (at least from my experiences). You have two options if the monster dies, Daunting Success or Glorious Challenge due to both requiring a swift action. There are the cases of a monster living through a critical, in which case you don't have the dilemma, however you could critical on your first hit into a daunting success (monster still alive) and then kill it with an iterative or hasted attack. Again, you would be unable to Glorious Challenge, which is primary purpose of the order.
How To Solve These Issues:
1st: If you made Foolhardy Rush just happen, instead of as an action, then this would resolve the first issue. You could also allow for a Challenge during Foolhardy Rush.
2nd: If you could Glorious Challenge as a free action or immediate action, then you could combine their use with Daunting Success and still be able to Glorious Challenge off of AoOs. Also, if you get high enough damage to one-shot the enemies, then you can Glorious Challenges multiple times per round. (If your iteratives each kill off a goblin or something similar).
Either way, love the book!