Pathfinder Society Scenario #5–24: Assault on the Wound (PFRPG) PDF

2.30/5 (based on 38 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society’s forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?

Content in “Assault on the Wound” also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.

Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event—even if those Chronicle sheets are assigned to other characters.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0524E


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Average product rating:

2.30/5 (based on 38 ratings)

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Great Fun

5/5

Really enjoyed the mass combat! GM's will need to take the time to learn the rules. Hope to see more mass combat, I would be happy with a few each season.


Too much of a mediocre thing

3/5

I am only somewhat satisfied with having played this scenario. There is simply too much of the mass combat. It's not role-playing; it's a board game. One instance of it would have been ok. Even if the instances were broken up by something else other than mass combat it would have been better.

The rules are /really/ complex and trying to get people to learn them during the space of a session is really tough. These rules need to be made public in advance (unless they already are) so people can study them, especially if Paizo plans more of these sessions.

Some of the rules don't make sense. Charisma is the only stat that matters to commanding armies? So a bard makes a better commander than a fighter? Silly.

Broken windows scatter glass in the opposite direction you break them from? Silly.

I played at tier 3-4 and the final fight went fine, but it could have been a lot worse. It's a tough opponent, maybe too tough for the tier.

In the end it's ok. Honestly? I'm not sure I want a lot more of it. If you are going to do more mass combat please limit it to once per scenario and let people get back to playing their own characters.


way too complex for society play

1/5

Trying to wrangle a bunch of players into learning the mass combat rules for a five-hour session is not practical. It's also the first experience that most GMs have with it, so the whole mass combat section is just error after error compounded with confusion upon confusion. I understand some people like mass combat, and I've got no problem with that, but it's basically a different system. Even if everyone at the table has interest, unless they also have experience, they're gonna have a bad time.

Even if everyone is familiar with the rules, take note that the only impact your character has on commanding an army is his/her Charisma modifier and his/her Profession (Soldier). So a Sorcerer will be great, and a Fighter will not. This does not necessarily make sense. Obviously some will disagree, but it feels like most PFS character are, at best, ill-equipped. This is especially relevant when an army with a low-Charisma commander is going up against an enemy army with the Fear special ability.

Regarding the final fight, it's just too hard. I played this at Tier 3-4 and it was brutal. The high tier table is being TPK'd as I write this review. Tier 3-4 characters can't handle

Spoiler:
fighting a creature with DR, SR, Magus levels, and a Fly speed ... while 100+ feet in the air.
After an incredibly frustrating mass combat section, the whole thing could've been saved with a nice fun combat, but instead it's just more brutality and frustration.

I'm scheduled to run this next month. I'm seriously torn about whether I will actually do so, or fill in with WBG or something. I do not consider this at all good for a casual game day, and as a dedicated player who played with other dedicated players, I cannot recommend it.


More Mass Combat Please!

4/5

Ran this adventure yesterday; thought it was fantastic.
Pluses:
The army aspect is quite fun.
An interesting encounter with a single bad guy at the end.
Troops are really cool and interesting foes.
The army combat is very well-tuned. I've ran two of the adventure paths that had mass combats, both times they ended up being duds. This time I and my players enjoyed ourselves.

Minuses:
Mostly the army-combat map. First, you can't click the map in Adobe and copy it to paint with the hexes attached; so if you want to print out the map you have to manually add in the hexes or do a print screen and edit out the troop placements. I'm sure there is some way to do it in photoshop, but I'm not particularly savvy. Secondly, the map is somewhat dull; there are a number of locations that are marked but aren't mentioned in the scenario, and of the two locations that are mentioned in the scenario, neither is really fleshed out. Third, I felt that the hexes that counted as hills were a bit ambiguous. Finally, the terrain didn't have much of an impact on the adventure; the giant canyon in the center slowed people down a touch, and the hills didn't even come into play.

Overall: I found this to be a fantastic adventure. The complaints listed above are all minor nit picks at worst and when I ran it everybody at the table had a blast. I'd rate it a 4/5.


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Webstore Gninja Minion

Announced for July!


Another Thursty adventure - I can't wait!

Silver Crusade

3 people marked this as a favorite.

I wonder who these old nemeses are and why they are showing up here? What is their agenda?

Or perhaps do they just want to...*puts on sunglasses*...put salt on the wound.

Liberty's Edge

If one of them isn't

Spoiler:
Tancred Desimire
I'll eat my hat. But then, they have often pleasantly surprised me...


My two cents, I believe the two old nemeses will be:

Spoiler:
Tancred Desimire and Thurl. And I imagine you won't actually encounter them in this scenario. That encounter will be in 5-25: Vengeance at Sundered Crag. Especially since I believe the scenarios are supposed to take place concurrently (in time).

Liberty's Edge

I forgot about the other guy's name UE. And I totally agree with your prediction. I thought this was going to be a Tier 7-11 for some reason. No way you'd face the actual recurring villains in a 3-7, right?


Derek Weil wrote:
No way you'd face the actual recurring villains in a 3-7, right?

I sure hope not! But who knows, maybe it's a suicide mission?

Silver Crusade

My money is on...:
Tancred Desimire and Thurl. If it's anything like Portal of the Sacred Rune, Vengeance at Sundered Crag will bridge season 5-6 together, and Thurl has connections to Numeria in his backstory.

Silver Crusade

Hrothdane, where did you find said backstory? I seem to remember seeing it somewhere, but for the life of me I can't find it now...

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.


Thurston Hillman wrote:
I'll be at PaizoCon this year, so swing by to punch me in person.

ISWYDT.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thurston Hillman wrote:

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.

I'm running this, so I think I'll buy you a beer.

Paizo Glitterati Robot

Now available!

Shadow Lodge

On the Chronicle Sheet, The Taldor Boon reads:
[Include 2 check boxes here] Legacy of Porthmos (Taldor):

That should probably be:
[] []
Legacy of Porthmos (Taldor):

:)

Grand Lodge Global Organized Play Coordinator

Please do not run this until July 4.

Shadow Lodge

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Scars of the Third Crusade become good to go?

Grand Lodge Global Organized Play Coordinator

DM Beckett wrote:

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Assault on the Wound become good to go?

Thank you for understanding. July 4th is a good date for the first time it can be run.

Grand Lodge

First #5-24 was scheduled for release July 30, then June 27 it was "available today." At the moment, it's not listed at all. Is there any information? I'm scheduled to run this scenario, not terribly soon, but would like to get my hands on it sooner rather than later.

Shadow Lodge

I'm kind of curious as well. Doesn't matter to me, as I'm not scheduled to run it until I feel like it :P, just wondering why it was made available, then removed, and can't be run until later?

Grand Lodge

This. They should have been held until July 4th for Paizocon.

Paizo Employee Starfinder Society Developer

Huzzah, it's back up again!

Grand Lodge Global Organized Play Coordinator

3 people marked this as a favorite.
Thurston Hillman wrote:
Huzzah, it's back up again!

This scenario is the suq. It haz no llamas in it ;-)

Paizo Employee Designer

Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)

Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

Liberty's Edge Contributor

Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

ISWYDT

Grand Lodge Global Organized Play Coordinator

2 people marked this as a favorite.
Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

There is no excuse for not including atl east one llama that yells, "CCCAAARRRRLLLLLL" and enjoys the taste of hands.

Paizo Employee Starfinder Society Developer

I guess I really need to include a millipede on the Moonscar...

Paizo Employee Designer

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

Only if you want to play the part of Abbott.

Grand Lodge Global Organized Play Coordinator

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

That's at least a start but it in no way replaces llamas with a taste for human flesh or depressed unicorns.

Liberty's Edge Contributor

Meat conveyor! I vote for a meat conveyor!

Or a rift in space and time the ejects baby hands! Wait...I could've used that! Dangit! I missed my opportunity! Where's Paul?!

Shadow Lodge

I truly enjoyed the mass combat. It's kind of confusing at the beginning. I would love to see a few of these each season. Sure it takes away from roleplaying but that's ok, having something change every once and awhile is a good thing. Only thing I could ask for is to have have a super easy gimp encounter before the first real bad so how its supposed work can be visualized.

Shadow Lodge

Pathfinder Card Game, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber

I believe the first encounter is supposed to be the easy training wheels example to get you ready for the second (real) challenge.

Liberty's Edge

I spotted that there is a formatting typo on the chronicle; is the PDF expected to be updated in the next week or two? Or should we work with it as it is now?

Is there any chance of getting an easily-printable version of the first map with only the player-friendly markings and labels, i.e. one that can be blown up to ~A2 size?

Liberty's Edge

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

Paizo Employee Developer

EricMcG wrote:

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

In response:
If you have the boons on any of your characters, those boons apply to whichever character you bring to the table.

Also, Marcos Farabellus explains why there aren't a lot of high-level Pathfinders on hand to lead the armies when he gives his mission briefing.

Hope that helps.

Liberty's Edge

I didn't see any notes about the usual A, B, C, or D checkboxes from the reporting sheet in the Conclusion. Did I miss something?

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

I see a lot of polarized reviews, it averages out to 3, but most of the reviews are 1 or 5, and from reading them I suspect the 1's wish that 0 was an option. It seems to break down to love/hate mass combat == love/hate the scenario. Beyond the boss fight are all the encounters mass combat, or is there a mix?

Liberty's Edge

It's all mass combat except for the last encounter (boss fight), but my players loved the mass combat dynamic. Everyone at the table had a blast!

Shadow Lodge

It is absolutely a love/hate of mass combat rules.

My particular objection is that mass combat means you're not really playing your character (outside of their Charisma modifier) for several hours. You can certainly roleplay "Mammoths! Charge!" a few times, but it starts to get old for a lot of players quickly. Some tables are spending 3 hours on mass combat. I know some of the PaizoCon tables didn't do all the mass combat engagements due to time restrictions (such a single token one for flavor) and it's possible those are the ones actually getting higher reviews since less time is spent in mass combat.

And the mass combat rules are a bit clunky because they don't favor holding strategic locations, so you'll see a lot of tables that simply group up as one large army and run around... typical strategic war-gaming places strategic emphasis and rewards from holding locations. The scenario could've been written with some of this (i.e. simultaneously achieve these 3 goals) which would've allowed more tables to experience more variety (as 6 armies would need to split into 3 armies each composed of 2 players or such).

(To be fair, there's two other parts that will garner love/hate responses as well, but I won't mention those here since that are spoilery)

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Ick, that actually sounds uncool, I recently scrubbed the mass combat rules from my Wrath of the Righteous Campaign because it definitely took the PCs out of the spotlight. At the same time, this is a module that sorcerers and bards can laugh at all the folks who dumped Charisma.

Shadow Lodge

The impact of a PC's charisma is somewhat negligible at least at the times I've seen this scenario in play.

The PC armies are rarely routed (usually hot dice mean an army is straight destroyed, and a routed army with 3hp left isn't really much of a factor anyway), and folks don't generally shift tactics such that a morale check is required.

When I ran the scenario, the PCs with the hottest dice were generally the strongest. How hot your dice are matters a lot more than usual in mass combat because damage dealt is the excess in which the OM roll exceeds the DV. When I last ran the second engagement, my dice were rolling very well and the PC army's were grouped up and I grouped up the demon armies in response. PCs were focus firing demon armies, so the demon armies had responded by focus firing PC armies. When running the demon armies, you'd likely attack whichever PC army is being reckless and employing raging brutality, which essentially means their DV may be like 12. With a handful of armies (say 4) all attacking that reckless PC army, if you roll a 14,16,17,19, you're looking at a destroyed PC army the first round.

Sadly, I'm not generally a fan of mass combat since in order to enjoy it, it requires the players to run their armies in a mechanically suboptimal fashion and to create situations on the battlefield ("Oh! My army doesn't need any help with these demons, why don't you go after those others on that hill there...") that are beyond those the scenario presents. Once one army groups up into a "mega-stack", the other army should follow and then it's just a bunch of fairly uninteresting rolls until it's resolved.

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