Pathfinder Society Scenario #5–24: Assault on the Wound (PFRPG) PDF

**½( )( ) (based on 38 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society’s forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?

Content in “Assault on the Wound” also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.

Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event—even if those Chronicle sheets are assigned to other characters.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0524E


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**½( )( ) (based on 38 ratings)

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dissapointment

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I hate to leave a negative review, but as many others have said this scenario is almost entirely mass combat using pre generated armies. The scenario also does not seem to account for the time it may take for everyone to familiarize themselves with these rules and as a result can run far beyond a standard 5 hour slot.


Flying Under False Colors

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I cannot help but agree with Kerney's review below. I too signed up to play a Pathfinder scenario, and ended up playing a tabletop board game.

I'm not saying the scenario and the mechanic weren't interesting, but it's not Pathfinder. If you want to have a scenario that does this, then make sure the blurb properly describes what it is. Expectation Management is important in many places, and some could have been used here.

My other real beef with this module was the introduction of a brand new mechanic/creature that should likely TPK a lot of parties in the middle combat if run correctly.

A player's enjoyment of this module might change 180 degrees if it was properly described and people could choose to play a board game disguised as a PFS scenario.

Ironically, I recommend giving this a try, as the mechanic is interesting, and leading Crusaders in combat can't be beat if your character is into that sort of thing!


Don't waste your time.

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I came to play a Pathfinder game. Instead I did a 3 hour war game and then played a Pathfinder mini module that wasn't very interesting or challenging.


The novelty wore off fast

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Most of the scenario is mass combat, which means each player is controlling an army. You're on a grid map, with each army/player taking up a space, and you move, attack, etc according to a statblock that you're given.

So, basically the exact same gameplay experience as when you play a pregen instead of your own character. And that's most of the scenario. The idea of getting to lead these armies into battle was cool, but it only took a round or two of combat to realize we were just playing a party of nothing but fighter and rogue pregens against a bunch of NPC warriors, just with all the names crossed off and replaced with "army".


Never Again

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I played through this scenario and it was the least enjoyable scenario that I've ever experienced. Most of my issues are with the mass combat and in no particular order:

-Scenarios are supposed to be played in a 4 hour time slot. During our run through, we spent about half of our time running through the mass combat rules (this was due to a variety of issues ranging from identical nomenclature, to a lack of simplification of the mass combat rules. The remaining time was largely spent in the mass combats with the actual Pathfinder taking just under 10 minutes to finish.

-I didn't get to play my character. I come to PFS to play my characters, not to march armies around. Players should not be required to set aside the character they put time and effort into, just to play a scenario. Out of a 4 hour time slot, over 90% was devoted to the mass combat system which just sucks for a table of more than 2 people.

-Mass Combat is not suited to more than 2 players. On my run through, one player had enough time not doing anything during the mass combats to completely revise and level up a character, get a drink and sit around twiddling his thumbs. He got to move his army once, then got a 40 minute downtime which is unacceptable for any pathfinder. The mechanics exclude everyone from playing which is not the point of Pathfinder Society.

-The Mass Combat was rather detached from the rest of the scenario. You didn't fail if you lost both battles; the society simply put competent commanders in charge...which raise the question of why put the players in charge of armies in the first place? We aren't generals, we are society agents, two very, very different things. I hope that Mass Combat is stuck from the list of things that are put into Society Scenarios in the future.

What I would've preferred to have seen in this scenario is to have the PCs pitted against troops. The troops would've been a great way to have the PCs participate in the assault, would've fit how the Society would fight during times of war (small teams of combat spec'd agents), and enabled everyone to most importantly PLAY THEIR CHARACTERS. I don't come to Pathfinder Society to command an army or to play a hex-map minigame. I come to play my Pathfinder Society Agent! To kick butt, take names and catalog artifacts and history!


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Webstore Gninja Minion

Announced for July!


Another Thursty adventure - I can't wait!

Silver Crusade

3 people marked this as a favorite.

I wonder who these old nemeses are and why they are showing up here? What is their agenda?

Or perhaps do they just want to...*puts on sunglasses*...put salt on the wound.

Liberty's Edge

Pathfinder Adventure Path Subscriber

If one of them isn't

Spoiler:
Tancred Desimire
I'll eat my hat. But then, they have often pleasantly surprised me...


My two cents, I believe the two old nemeses will be:

Spoiler:
Tancred Desimire and Thurl. And I imagine you won't actually encounter them in this scenario. That encounter will be in 5-25: Vengeance at Sundered Crag. Especially since I believe the scenarios are supposed to take place concurrently (in time).

Liberty's Edge

Pathfinder Adventure Path Subscriber

I forgot about the other guy's name UE. And I totally agree with your prediction. I thought this was going to be a Tier 7-11 for some reason. No way you'd face the actual recurring villains in a 3-7, right?


Derek Weil wrote:
No way you'd face the actual recurring villains in a 3-7, right?

I sure hope not! But who knows, maybe it's a suicide mission?

Silver Crusade

My money is on...:
Tancred Desimire and Thurl. If it's anything like Portal of the Sacred Rune, Vengeance at Sundered Crag will bridge season 5-6 together, and Thurl has connections to Numeria in his backstory.

Silver Crusade

Hrothdane, where did you find said backstory? I seem to remember seeing it somewhere, but for the life of me I can't find it now...

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.


Thurston Hillman wrote:
I'll be at PaizoCon this year, so swing by to punch me in person.

ISWYDT.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thurston Hillman wrote:

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.

I'm running this, so I think I'll buy you a beer.

Paizo Glitterati Robot

Now available!

Shadow Lodge

On the Chronicle Sheet, The Taldor Boon reads:
[Include 2 check boxes here] Legacy of Porthmos (Taldor):

That should probably be:
[] []
Legacy of Porthmos (Taldor):

:)

Grand Lodge Global Organized Play Coordinator

Please do not run this until July 4.

Shadow Lodge

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Scars of the Third Crusade become good to go?

Grand Lodge Global Organized Play Coordinator

DM Beckett wrote:

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Assault on the Wound become good to go?

Thank you for understanding. July 4th is a good date for the first time it can be run.

Grand Lodge

First #5-24 was scheduled for release July 30, then June 27 it was "available today." At the moment, it's not listed at all. Is there any information? I'm scheduled to run this scenario, not terribly soon, but would like to get my hands on it sooner rather than later.

Shadow Lodge

I'm kind of curious as well. Doesn't matter to me, as I'm not scheduled to run it until I feel like it :P, just wondering why it was made available, then removed, and can't be run until later?

Grand Lodge

This. They should have been held until July 4th for Paizocon.

Paizo Employee Starfinder Society Developer

Huzzah, it's back up again!

Grand Lodge Global Organized Play Coordinator

3 people marked this as a favorite.
Thurston Hillman wrote:
Huzzah, it's back up again!

This scenario is the suq. It haz no llamas in it ;-)

Paizo Employee Designer

Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)

Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

Liberty's Edge Contributor

Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

ISWYDT

Grand Lodge Global Organized Play Coordinator

2 people marked this as a favorite.
Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

There is no excuse for not including atl east one llama that yells, "CCCAAARRRRLLLLLL" and enjoys the taste of hands.

Paizo Employee Starfinder Society Developer

I guess I really need to include a millipede on the Moonscar...

Paizo Employee Designer

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

Only if you want to play the part of Abbott.

Grand Lodge Global Organized Play Coordinator

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

That's at least a start but it in no way replaces llamas with a taste for human flesh or depressed unicorns.

Liberty's Edge Contributor

Meat conveyor! I vote for a meat conveyor!

Or a rift in space and time the ejects baby hands! Wait...I could've used that! Dangit! I missed my opportunity! Where's Paul?!

Shadow Lodge

I truly enjoyed the mass combat. It's kind of confusing at the beginning. I would love to see a few of these each season. Sure it takes away from roleplaying but that's ok, having something change every once and awhile is a good thing. Only thing I could ask for is to have have a super easy gimp encounter before the first real bad so how its supposed work can be visualized.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Class Deck, Companion, Maps, Pawns, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

I believe the first encounter is supposed to be the easy training wheels example to get you ready for the second (real) challenge.

Liberty's Edge

I spotted that there is a formatting typo on the chronicle; is the PDF expected to be updated in the next week or two? Or should we work with it as it is now?

Is there any chance of getting an easily-printable version of the first map with only the player-friendly markings and labels, i.e. one that can be blown up to ~A2 size?

Liberty's Edge

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

Paizo Employee Developer

EricMcG wrote:

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

In response:
If you have the boons on any of your characters, those boons apply to whichever character you bring to the table.

Also, Marcos Farabellus explains why there aren't a lot of high-level Pathfinders on hand to lead the armies when he gives his mission briefing.

Hope that helps.

Liberty's Edge

I didn't see any notes about the usual A, B, C, or D checkboxes from the reporting sheet in the Conclusion. Did I miss something?

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

I see a lot of polarized reviews, it averages out to 3, but most of the reviews are 1 or 5, and from reading them I suspect the 1's wish that 0 was an option. It seems to break down to love/hate mass combat == love/hate the scenario. Beyond the boss fight are all the encounters mass combat, or is there a mix?

Liberty's Edge

It's all mass combat except for the last encounter (boss fight), but my players loved the mass combat dynamic. Everyone at the table had a blast!

Shadow Lodge

It is absolutely a love/hate of mass combat rules.

My particular objection is that mass combat means you're not really playing your character (outside of their Charisma modifier) for several hours. You can certainly roleplay "Mammoths! Charge!" a few times, but it starts to get old for a lot of players quickly. Some tables are spending 3 hours on mass combat. I know some of the PaizoCon tables didn't do all the mass combat engagements due to time restrictions (such a single token one for flavor) and it's possible those are the ones actually getting higher reviews since less time is spent in mass combat.

And the mass combat rules are a bit clunky because they don't favor holding strategic locations, so you'll see a lot of tables that simply group up as one large army and run around... typical strategic war-gaming places strategic emphasis and rewards from holding locations. The scenario could've been written with some of this (i.e. simultaneously achieve these 3 goals) which would've allowed more tables to experience more variety (as 6 armies would need to split into 3 armies each composed of 2 players or such).

(To be fair, there's two other parts that will garner love/hate responses as well, but I won't mention those here since that are spoilery)

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

Ick, that actually sounds uncool, I recently scrubbed the mass combat rules from my Wrath of the Righteous Campaign because it definitely took the PCs out of the spotlight. At the same time, this is a module that sorcerers and bards can laugh at all the folks who dumped Charisma.

Shadow Lodge

The impact of a PC's charisma is somewhat negligible at least at the times I've seen this scenario in play.

The PC armies are rarely routed (usually hot dice mean an army is straight destroyed, and a routed army with 3hp left isn't really much of a factor anyway), and folks don't generally shift tactics such that a morale check is required.

When I ran the scenario, the PCs with the hottest dice were generally the strongest. How hot your dice are matters a lot more than usual in mass combat because damage dealt is the excess in which the OM roll exceeds the DV. When I last ran the second engagement, my dice were rolling very well and the PC army's were grouped up and I grouped up the demon armies in response. PCs were focus firing demon armies, so the demon armies had responded by focus firing PC armies. When running the demon armies, you'd likely attack whichever PC army is being reckless and employing raging brutality, which essentially means their DV may be like 12. With a handful of armies (say 4) all attacking that reckless PC army, if you roll a 14,16,17,19, you're looking at a destroyed PC army the first round.

Sadly, I'm not generally a fan of mass combat since in order to enjoy it, it requires the players to run their armies in a mechanically suboptimal fashion and to create situations on the battlefield ("Oh! My army doesn't need any help with these demons, why don't you go after those others on that hill there...") that are beyond those the scenario presents. Once one army groups up into a "mega-stack", the other army should follow and then it's just a bunch of fairly uninteresting rolls until it's resolved.

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