Pathfinder Society Scenario #5–24: Assault on the Wound (PFRPG) PDF

2.30/5 (based on 38 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society’s forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?

Content in “Assault on the Wound” also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.

Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event—even if those Chronicle sheets are assigned to other characters.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0524E


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2.30/5 (based on 38 ratings)

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what the...???

1/5

Played this at Gencon...and I was just taken aback...how did this even get approved?

Mass Combat rules - took a little bit to understand the process however it was not that bad. Once the group realized how things worked, the second mass combat encounter went fine and everyone seemed to have fun.
This was worth 3 stars.

Troop rules were outright horri-bad. Single characters fighting troops does not appear to be play tested...how arrows are shot and don't even need to hit, they just do automatic damage is beyond me. Troop movements, how troops take damage...all bad bad bad. The judge simply sat down, said these rules are bad, and a player will effectively die each round. Afterwards, I looked at the rules for troops (thinking maybe it was the judge) but no, the interaction between troops and single player characters is just *that* bad. I can't state this any more...bad.

The last encounters looks like the author threw together hap hazard encounters, just trick the players into something that should kill them ...the whole thing was smashing things together, far too little real rules clarifications for a "thinking" group,...just bad. retire it now so Paizo doesn't slight any new players.


If you know what you are getting into...

3/5

It's not that bad!

Many people seem not to have enjoyed the mass combat part of this module, but my Taldan character had a great time as a general. That said, I did spend more time than I would have liked with my character sheet set aside.

To be honest, I had less fun on the final encounter, which used some of my least favorite tactics to keep the BBEG around.

Spoiler:
Mirror Image and displacement into a sticking cloud. Miss chance--grr

Pluses: Novel mechanics, opportunity for very cinematic scenes (with a good GM), and a truly delightful trap.

Minuses: Mass combat rules can be complicated, and need to be handled carefully. Last combat is grindy.


ugh...

1/5

is there a "0" for star rating...
to quote someone who was just listening to the adventure " I think I now know how it feels to have your dick staple punched"

note** this is my first time ever reviewing a product...

I thought I was going to play PFS, not a poorly made mass combat game.
Even with trying to stay on track/pace we spent 3 hours of nothing but mass combat, it was so bad we had someone just say "sorry, this isn't worth the headache" and leave, this by the way was at least within an hour of this torture.
The only time we had a reason for our actual characters to be there was at the end, where you faced troops that basically acted like swarms...yea that's smart, especially on low tier...
the BBEG was in a small room, so when he cast darkness, the "fun" only continued...

I hope that all of the negative reviews on this scenario is enough to inform Paizo that this is/was not a good idea. players go to PFS to have fun, relax from their real world BS, and either role play, or just kill things via their OWN characters...not to leave the game wanting to break something out of aggravation.


Least fun I've ever had in PFS

1/5

I'm still currently playing this as I type, but one player at a table of 5 has already gotten up and left.

I've never bothered with reviewing a scenario before, as people's opinions are quite varied, but I will here as I signed up for a role playing game, not mass combat, and I hope that those in charge see this as the failed experiment I believe it to be, and chose not to repeat this type of scenario in the future.


A new type of combat.

1/5

Story 2/5

Season concluding that ends with an epic battle. Sounds great

Setting 3/5

So we have a series of encounters placed in the Worldwound. There are a lot of armies allot of chance to implement some cool chaotic effects. Allot of missed chances. It was nice to see the House of Reflection and Sliver shore in the scenario

Role-play-ability 0/5

"Kill them all Venture Captain?" yippee ki yay wheres my army?

Combat 1/5

Lets first talk about mass combat, not everyone likes it. I was one of those that actually looked forward to this.

Scenario adding the elite units raises the PC's mass combat effectiveness, adding elite units increases up to 4 more enemy units. So the mass combat will actually take longer?

What happens when you roll a nat 20? Look it up, man that sucks.
Next problem what happens when I attack and roll a nat 1? Look it up, wow thats worse.

Maps, more combat modifiers should of been implemented, I did really like what was being used for instance silvershore being fortified.
That being said the map itself could of used a trail or path, some way to help the Medevian Warpriests to catch up, why are they so slow?

Mechanics there are allot of mechanics to learn, the source material is not presented in a way to make this easy to run.

Since this time GM shared prep has had some added user documents uploaded.

Going on with the Mass Combat, is there any strategy?

Wolfcrags? To win the PC's must defeat all the enemy armies? Is this like the morale of an NPC that says "fights to the Death"

Really a group of NPC are expected to kill all the enemies.
In the Worldwound!
The once place where demons can just literally walk on through to the other side...

Some sort of victory point system could of been used. Hold this location till "Super Weapon" from the Weapon in the Rift arrives.

Swarms that are troops are cool until you run on in low tier that and deal 4d8+10 to 3 pc's, with a dc 19 sav, sorry cleric and mage. you should not have been there or been in the correct tier!

As well as a big floor trap with a 10d6 fall that will very likely kill a couple players on the low tier.

Suitability 1/5 I am not sure if this will be suited for home play my best guess is it will be Suitable for a home game of Wrath of the Righteous.


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Webstore Gninja Minion

Announced for July!


Another Thursty adventure - I can't wait!

Silver Crusade

3 people marked this as a favorite.

I wonder who these old nemeses are and why they are showing up here? What is their agenda?

Or perhaps do they just want to...*puts on sunglasses*...put salt on the wound.

Liberty's Edge

If one of them isn't

Spoiler:
Tancred Desimire
I'll eat my hat. But then, they have often pleasantly surprised me...


My two cents, I believe the two old nemeses will be:

Spoiler:
Tancred Desimire and Thurl. And I imagine you won't actually encounter them in this scenario. That encounter will be in 5-25: Vengeance at Sundered Crag. Especially since I believe the scenarios are supposed to take place concurrently (in time).

Liberty's Edge

I forgot about the other guy's name UE. And I totally agree with your prediction. I thought this was going to be a Tier 7-11 for some reason. No way you'd face the actual recurring villains in a 3-7, right?


Derek Weil wrote:
No way you'd face the actual recurring villains in a 3-7, right?

I sure hope not! But who knows, maybe it's a suicide mission?

Silver Crusade

My money is on...:
Tancred Desimire and Thurl. If it's anything like Portal of the Sacred Rune, Vengeance at Sundered Crag will bridge season 5-6 together, and Thurl has connections to Numeria in his backstory.

Silver Crusade

Hrothdane, where did you find said backstory? I seem to remember seeing it somewhere, but for the life of me I can't find it now...

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.


Thurston Hillman wrote:
I'll be at PaizoCon this year, so swing by to punch me in person.

ISWYDT.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thurston Hillman wrote:

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.

I'm running this, so I think I'll buy you a beer.

Paizo Glitterati Robot

Now available!

Shadow Lodge

On the Chronicle Sheet, The Taldor Boon reads:
[Include 2 check boxes here] Legacy of Porthmos (Taldor):

That should probably be:
[] []
Legacy of Porthmos (Taldor):

:)

Grand Lodge Global Organized Play Coordinator

Please do not run this until July 4.

Shadow Lodge

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Scars of the Third Crusade become good to go?

Grand Lodge Global Organized Play Coordinator

DM Beckett wrote:

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Assault on the Wound become good to go?

Thank you for understanding. July 4th is a good date for the first time it can be run.

Grand Lodge

First #5-24 was scheduled for release July 30, then June 27 it was "available today." At the moment, it's not listed at all. Is there any information? I'm scheduled to run this scenario, not terribly soon, but would like to get my hands on it sooner rather than later.

Shadow Lodge

I'm kind of curious as well. Doesn't matter to me, as I'm not scheduled to run it until I feel like it :P, just wondering why it was made available, then removed, and can't be run until later?

Grand Lodge

This. They should have been held until July 4th for Paizocon.

Paizo Employee Starfinder Society Developer

Huzzah, it's back up again!

Grand Lodge Global Organized Play Coordinator

3 people marked this as a favorite.
Thurston Hillman wrote:
Huzzah, it's back up again!

This scenario is the suq. It haz no llamas in it ;-)

Paizo Employee Designer

Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)

Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

Liberty's Edge Contributor

Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

ISWYDT

Grand Lodge Global Organized Play Coordinator

2 people marked this as a favorite.
Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

There is no excuse for not including atl east one llama that yells, "CCCAAARRRRLLLLLL" and enjoys the taste of hands.

Paizo Employee Starfinder Society Developer

I guess I really need to include a millipede on the Moonscar...

Paizo Employee Designer

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

Only if you want to play the part of Abbott.

Grand Lodge Global Organized Play Coordinator

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

That's at least a start but it in no way replaces llamas with a taste for human flesh or depressed unicorns.

Liberty's Edge Contributor

Meat conveyor! I vote for a meat conveyor!

Or a rift in space and time the ejects baby hands! Wait...I could've used that! Dangit! I missed my opportunity! Where's Paul?!

Shadow Lodge

I truly enjoyed the mass combat. It's kind of confusing at the beginning. I would love to see a few of these each season. Sure it takes away from roleplaying but that's ok, having something change every once and awhile is a good thing. Only thing I could ask for is to have have a super easy gimp encounter before the first real bad so how its supposed work can be visualized.

Shadow Lodge

Pathfinder Card Game, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber

I believe the first encounter is supposed to be the easy training wheels example to get you ready for the second (real) challenge.

Liberty's Edge

I spotted that there is a formatting typo on the chronicle; is the PDF expected to be updated in the next week or two? Or should we work with it as it is now?

Is there any chance of getting an easily-printable version of the first map with only the player-friendly markings and labels, i.e. one that can be blown up to ~A2 size?

Liberty's Edge

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

Paizo Employee Developer

EricMcG wrote:

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

In response:
If you have the boons on any of your characters, those boons apply to whichever character you bring to the table.

Also, Marcos Farabellus explains why there aren't a lot of high-level Pathfinders on hand to lead the armies when he gives his mission briefing.

Hope that helps.

Liberty's Edge

I didn't see any notes about the usual A, B, C, or D checkboxes from the reporting sheet in the Conclusion. Did I miss something?

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

I see a lot of polarized reviews, it averages out to 3, but most of the reviews are 1 or 5, and from reading them I suspect the 1's wish that 0 was an option. It seems to break down to love/hate mass combat == love/hate the scenario. Beyond the boss fight are all the encounters mass combat, or is there a mix?

Liberty's Edge

It's all mass combat except for the last encounter (boss fight), but my players loved the mass combat dynamic. Everyone at the table had a blast!

Shadow Lodge

It is absolutely a love/hate of mass combat rules.

My particular objection is that mass combat means you're not really playing your character (outside of their Charisma modifier) for several hours. You can certainly roleplay "Mammoths! Charge!" a few times, but it starts to get old for a lot of players quickly. Some tables are spending 3 hours on mass combat. I know some of the PaizoCon tables didn't do all the mass combat engagements due to time restrictions (such a single token one for flavor) and it's possible those are the ones actually getting higher reviews since less time is spent in mass combat.

And the mass combat rules are a bit clunky because they don't favor holding strategic locations, so you'll see a lot of tables that simply group up as one large army and run around... typical strategic war-gaming places strategic emphasis and rewards from holding locations. The scenario could've been written with some of this (i.e. simultaneously achieve these 3 goals) which would've allowed more tables to experience more variety (as 6 armies would need to split into 3 armies each composed of 2 players or such).

(To be fair, there's two other parts that will garner love/hate responses as well, but I won't mention those here since that are spoilery)

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Ick, that actually sounds uncool, I recently scrubbed the mass combat rules from my Wrath of the Righteous Campaign because it definitely took the PCs out of the spotlight. At the same time, this is a module that sorcerers and bards can laugh at all the folks who dumped Charisma.

Shadow Lodge

The impact of a PC's charisma is somewhat negligible at least at the times I've seen this scenario in play.

The PC armies are rarely routed (usually hot dice mean an army is straight destroyed, and a routed army with 3hp left isn't really much of a factor anyway), and folks don't generally shift tactics such that a morale check is required.

When I ran the scenario, the PCs with the hottest dice were generally the strongest. How hot your dice are matters a lot more than usual in mass combat because damage dealt is the excess in which the OM roll exceeds the DV. When I last ran the second engagement, my dice were rolling very well and the PC army's were grouped up and I grouped up the demon armies in response. PCs were focus firing demon armies, so the demon armies had responded by focus firing PC armies. When running the demon armies, you'd likely attack whichever PC army is being reckless and employing raging brutality, which essentially means their DV may be like 12. With a handful of armies (say 4) all attacking that reckless PC army, if you roll a 14,16,17,19, you're looking at a destroyed PC army the first round.

Sadly, I'm not generally a fan of mass combat since in order to enjoy it, it requires the players to run their armies in a mechanically suboptimal fashion and to create situations on the battlefield ("Oh! My army doesn't need any help with these demons, why don't you go after those others on that hill there...") that are beyond those the scenario presents. Once one army groups up into a "mega-stack", the other army should follow and then it's just a bunch of fairly uninteresting rolls until it's resolved.

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