Pathfinder Society Scenario #5–24: Assault on the Wound (PFRPG) PDF

2.30/5 (based on 38 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society’s forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?

Content in “Assault on the Wound” also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.

Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event—even if those Chronicle sheets are assigned to other characters.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0524E


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2.30/5 (based on 38 ratings)

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not an actual pfs scenario

1/5

sorry guys, but this is actually an entirely different game for the first half. sure you use your "characters" as leaders of armies, but the only relevant stat is your charisma or profession (soldier).
the five star reviews are from people who like the idea of shaking things up. for people that rarely get to role play or play pfs in general, this will be a huuuuge disappointment. even the last two fights are nonsense.

Spoiler:
a swarm of tieflings? and then a guy whose tactics are to throw you out a window that will not kill you and 50% of the time does no actual damage to you? how is he a threat? why not just have him try to tickle the team to death? it would be less insulting and at least bring levity to this terribly thought out experiment

this scenario seriously needs to come with a warning in the description saying that it is not using the pathfinder rules for the first three quarters. again, if you are a coordinator and you are thinking of scheduling this for your local, please read through it and let your players know they are signing up to play a different game. and by different game i mean an advertisement for paizo's mass combat rulebook.


Mass Combat halted the Scenario's Potential

3/5

I made sure to keep a clear head and an unbiased opinion going into this scenario, due to others' reviews. I appreciate that mass combat has been introduced to Society, but after seeing it in action there is no place for it.

(2 Stars) I felt there was just too much mass combat. After the first wave and securing the village that is were it should have ended. I would have been happy if that's were it ended. There also should have had some kind of PC repercussions to player choices in the mass combats, other then you army dies and you have to go get another one.

There was no roleplaying in this scenario. I understand that this was solely supposed to be a combat scenario, but even just a little bit of roleplaying would have been appreciated. Even in scenarios that were primarily roleplay, there was some combat.

(4 Stars) I did enjoy the rest of the scenario after the mass combat was done. I really liked the troop fight. That was really cool and I would like to see more combats like this in society. Travelling thorough the trap doors and then fighting a magus that trys to push you out the mouth is awesome.

Overall, I felt the scenario was held back by the mass combat and that the author did a good job with what he had to work with.


Interesting scenario, but poorly executed

2/5

The scenario itself was interesting. I liked the IDEA of the players controlling armies in the world would. The problem is that having to drain mass combat and making sure everyone understands it for a single scenario, is about the stupidest idea that I have ever come across in PFS.

I GM'ed this and read the scenario 6 times trying to make sure that I understood the rules for mass combat and troops correctly, yet still felt like I didn't quite understand something. After all of that, I'm positive that I messed up the troop combat somehow and didn't even bother with the percentile chance of daylight through the mass battle.

Again, I'd like to point out that the main scenario idea was cool, but introducing that much new craziness to a single scenario that is supposed to fit into a 4 hour timeslot, was just dumb.


Good try

2/5

I liked this scenario thematically and I thought it introduced some fascinating mechanics. However, these things did not play out well in practice. The party I ran it for responded overwhelmingly negatively. I want them to keep trying to make new and inventive scenarios like this. This one was just a bit of a misfire, but a well intentioned misfire.


One of the Best Scenarios I've GMed

5/5

To start off, let me first say that this was run at a gameday, not at a convention. I spent hours beforehand researching the mass combat rules and making sure I got every nuance right. I also went through a mock speech before the gameday to make sure I could explain it in the timeframe, even if our timeframe was generous at 5.5 hours (we still spent the entire time). I also printed out materials beforehand and drew the map on the hex grid side of my mat big enough so that everyone could fit their minis in the hexes. I PMed all the players at my tables with information beforehand telling them what they were getting into with this scenario. So yes, there was a lot of preparation put into this scenario. Also, all the players at my table had played wargames...I was the exception!

With all that said, it was probably one of my favorite tables I've ever ran.

Some Slight Spoilers Within:
I read the intro first (which was quite long), and after that I got through the rules in about 25 minutes, and the players spent about 20 minutes of time figuring out what armies they wanted. Knowing exactly how the rules worked was very key to our enjoyment, and having the armies each have their own sheet was also key. They did well in both skirmishes, not having a single army fall (although they were close on the second skirmish). In fact, I think the mass combat portion of the scenario was their favorite part, and mine as well! Granted, it's not something I would want to do in every scenario, but the small taste of having it in half of one scenario was fantastic.

The troop combat was interesting. I'm not the biggest fan of it, but for this scenario it worked. I do think that the combat is slightly overpowered, although the party I had prevailed at the high tier through creative uses of spells and abilities.

The final battle was also climatic...no real complaints here. The class that the commander had was very fitting for the tiering of the scenario.

Probably the thing I love most about this scenario is the sense of scale. You start off with armies, then go to troops, and then the commander. This really added to the epic feel of the scenario, and really felt like you were really making a difference in the fight for advancement in the Worldwound.

I think this scenario would probably be much less fun with a party who is not open to trying new things, or probably more likely a GM who isn't willing to put in the extra work this scenario requires. It does require a lot of preparation, but in the end I feel the scenario is worth it.


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Webstore Gninja Minion

Announced for July!


Another Thursty adventure - I can't wait!

Silver Crusade

3 people marked this as a favorite.

I wonder who these old nemeses are and why they are showing up here? What is their agenda?

Or perhaps do they just want to...*puts on sunglasses*...put salt on the wound.

Liberty's Edge

If one of them isn't

Spoiler:
Tancred Desimire
I'll eat my hat. But then, they have often pleasantly surprised me...


My two cents, I believe the two old nemeses will be:

Spoiler:
Tancred Desimire and Thurl. And I imagine you won't actually encounter them in this scenario. That encounter will be in 5-25: Vengeance at Sundered Crag. Especially since I believe the scenarios are supposed to take place concurrently (in time).

Liberty's Edge

I forgot about the other guy's name UE. And I totally agree with your prediction. I thought this was going to be a Tier 7-11 for some reason. No way you'd face the actual recurring villains in a 3-7, right?


Derek Weil wrote:
No way you'd face the actual recurring villains in a 3-7, right?

I sure hope not! But who knows, maybe it's a suicide mission?

Silver Crusade

My money is on...:
Tancred Desimire and Thurl. If it's anything like Portal of the Sacred Rune, Vengeance at Sundered Crag will bridge season 5-6 together, and Thurl has connections to Numeria in his backstory.

Silver Crusade

Hrothdane, where did you find said backstory? I seem to remember seeing it somewhere, but for the life of me I can't find it now...

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.


Thurston Hillman wrote:
I'll be at PaizoCon this year, so swing by to punch me in person.

ISWYDT.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thurston Hillman wrote:

After an update from the Golem regarding this scenario, I think I need to preface the release with an offer:

I'll be at PaizoCon this year, so swing by to punch me in person.

I'm running this, so I think I'll buy you a beer.

Paizo Glitterati Robot

Now available!

Shadow Lodge

On the Chronicle Sheet, The Taldor Boon reads:
[Include 2 check boxes here] Legacy of Porthmos (Taldor):

That should probably be:
[] []
Legacy of Porthmos (Taldor):

:)

Grand Lodge Global Organized Play Coordinator

Please do not run this until July 4.

Shadow Lodge

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Scars of the Third Crusade become good to go?

Grand Lodge Global Organized Play Coordinator

DM Beckett wrote:

That's odd. I'm guessing all those scenarios where not supposed to have been released yet?

I will not run them early, I honestly just saw new stuff and grabbed it, assuming it was just coming out. I can't see the release dates, but when does Assault on the Wound become good to go?

Thank you for understanding. July 4th is a good date for the first time it can be run.

Grand Lodge

First #5-24 was scheduled for release July 30, then June 27 it was "available today." At the moment, it's not listed at all. Is there any information? I'm scheduled to run this scenario, not terribly soon, but would like to get my hands on it sooner rather than later.

Shadow Lodge

I'm kind of curious as well. Doesn't matter to me, as I'm not scheduled to run it until I feel like it :P, just wondering why it was made available, then removed, and can't be run until later?

Grand Lodge

This. They should have been held until July 4th for Paizocon.

Paizo Employee Starfinder Society Developer

Huzzah, it's back up again!

Grand Lodge Global Organized Play Coordinator

3 people marked this as a favorite.
Thurston Hillman wrote:
Huzzah, it's back up again!

This scenario is the suq. It haz no llamas in it ;-)

Paizo Employee Designer

Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)

Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

Liberty's Edge Contributor

Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

ISWYDT

Grand Lodge Global Organized Play Coordinator

2 people marked this as a favorite.
Mark Seifter wrote:
Michael Brock wrote:
Thurston Hillman wrote:
Huzzah, it's back up again!
This scenario is the suq. It haz no llamas in it ;-)
Now Mike, it's not Thursty's fault that we switched the giant llamas for demons. That's just rubbing a salt on the wound.

There is no excuse for not including atl east one llama that yells, "CCCAAARRRRLLLLLL" and enjoys the taste of hands.

Paizo Employee Starfinder Society Developer

I guess I really need to include a millipede on the Moonscar...

Paizo Employee Designer

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

Only if you want to play the part of Abbott.

Grand Lodge Global Organized Play Coordinator

Thurston Hillman wrote:
I guess I really need to include a millipede on the Moonscar...

That's at least a start but it in no way replaces llamas with a taste for human flesh or depressed unicorns.

Liberty's Edge Contributor

Meat conveyor! I vote for a meat conveyor!

Or a rift in space and time the ejects baby hands! Wait...I could've used that! Dangit! I missed my opportunity! Where's Paul?!

Shadow Lodge

I truly enjoyed the mass combat. It's kind of confusing at the beginning. I would love to see a few of these each season. Sure it takes away from roleplaying but that's ok, having something change every once and awhile is a good thing. Only thing I could ask for is to have have a super easy gimp encounter before the first real bad so how its supposed work can be visualized.

Shadow Lodge

Pathfinder Card Game, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber

I believe the first encounter is supposed to be the easy training wheels example to get you ready for the second (real) challenge.

Liberty's Edge

I spotted that there is a formatting typo on the chronicle; is the PDF expected to be updated in the next week or two? Or should we work with it as it is now?

Is there any chance of getting an easily-printable version of the first map with only the player-friendly markings and labels, i.e. one that can be blown up to ~A2 size?

Liberty's Edge

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

Paizo Employee Developer

EricMcG wrote:

The tier is off. Two of the armies come from 7-11 missions and one other from 5-9. Even if all of the others were 1-5, the chances of still having your character in 3-7 after all this time is fairly remote. Also not sure why junior Pathfinders would be leading the charge... Oh. Wait a minute, what was the alignment of the Ten?

I guess I will just have to go with Plan A and use my armies to conquer Absalom now that I'm out of tier.

In response:
If you have the boons on any of your characters, those boons apply to whichever character you bring to the table.

Also, Marcos Farabellus explains why there aren't a lot of high-level Pathfinders on hand to lead the armies when he gives his mission briefing.

Hope that helps.

Liberty's Edge

I didn't see any notes about the usual A, B, C, or D checkboxes from the reporting sheet in the Conclusion. Did I miss something?

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

I see a lot of polarized reviews, it averages out to 3, but most of the reviews are 1 or 5, and from reading them I suspect the 1's wish that 0 was an option. It seems to break down to love/hate mass combat == love/hate the scenario. Beyond the boss fight are all the encounters mass combat, or is there a mix?

Liberty's Edge

It's all mass combat except for the last encounter (boss fight), but my players loved the mass combat dynamic. Everyone at the table had a blast!

Shadow Lodge

It is absolutely a love/hate of mass combat rules.

My particular objection is that mass combat means you're not really playing your character (outside of their Charisma modifier) for several hours. You can certainly roleplay "Mammoths! Charge!" a few times, but it starts to get old for a lot of players quickly. Some tables are spending 3 hours on mass combat. I know some of the PaizoCon tables didn't do all the mass combat engagements due to time restrictions (such a single token one for flavor) and it's possible those are the ones actually getting higher reviews since less time is spent in mass combat.

And the mass combat rules are a bit clunky because they don't favor holding strategic locations, so you'll see a lot of tables that simply group up as one large army and run around... typical strategic war-gaming places strategic emphasis and rewards from holding locations. The scenario could've been written with some of this (i.e. simultaneously achieve these 3 goals) which would've allowed more tables to experience more variety (as 6 armies would need to split into 3 armies each composed of 2 players or such).

(To be fair, there's two other parts that will garner love/hate responses as well, but I won't mention those here since that are spoilery)

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Ick, that actually sounds uncool, I recently scrubbed the mass combat rules from my Wrath of the Righteous Campaign because it definitely took the PCs out of the spotlight. At the same time, this is a module that sorcerers and bards can laugh at all the folks who dumped Charisma.

Shadow Lodge

The impact of a PC's charisma is somewhat negligible at least at the times I've seen this scenario in play.

The PC armies are rarely routed (usually hot dice mean an army is straight destroyed, and a routed army with 3hp left isn't really much of a factor anyway), and folks don't generally shift tactics such that a morale check is required.

When I ran the scenario, the PCs with the hottest dice were generally the strongest. How hot your dice are matters a lot more than usual in mass combat because damage dealt is the excess in which the OM roll exceeds the DV. When I last ran the second engagement, my dice were rolling very well and the PC army's were grouped up and I grouped up the demon armies in response. PCs were focus firing demon armies, so the demon armies had responded by focus firing PC armies. When running the demon armies, you'd likely attack whichever PC army is being reckless and employing raging brutality, which essentially means their DV may be like 12. With a handful of armies (say 4) all attacking that reckless PC army, if you roll a 14,16,17,19, you're looking at a destroyed PC army the first round.

Sadly, I'm not generally a fan of mass combat since in order to enjoy it, it requires the players to run their armies in a mechanically suboptimal fashion and to create situations on the battlefield ("Oh! My army doesn't need any help with these demons, why don't you go after those others on that hill there...") that are beyond those the scenario presents. Once one army groups up into a "mega-stack", the other army should follow and then it's just a bunch of fairly uninteresting rolls until it's resolved.

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