Pathfinder Campaign Setting: Occult Mysteries (PFRPG)

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Pathfinder Campaign Setting: Occult Mysteries (PFRPG)
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The Terrible Truth!

Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange powers did it grant the rulers of Osirion? What secret could be so great that it led to the suppression of volume five of the Pathfinder Chronicles? Within these covers, all these questions—and far more dangerous secrets—are explored at last.

Occult Mysteries shines a light on the darkest mysteries of the Pathfinder campaign setting. Within this book, you’ll find:

  • In-depth explorations of five of the most debated questions of the Pathfinder campaign setting, including the origins of life, the exodus of the gnomes, and the designs of the veiled masters.
  • Insights into the workings and agendas of eight secret societies like the Anaphexia, the Esoteric Order of the Palatine Eye, and the Knights of the Ioun Star, as well as rules for joining their hidden ranks.
  • Revelations on esoteric traditions such as astrology, numerology, spiritualism, and more, along with a host of new rules and character options to help integrate them into your game.
  • Entirely new ways to divine and influence characters’ futures with Golarion’s zodiac, the Cosmic Caravan, as well as a system for using the harrow deck to inspire game-changing plot twists.
  • Details on six of the most infamous texts in Golarion, along with the hidden powers that make them so dangerous.
  • Numerous options for players, including new feats and spells, ritual magic items, the pain taster prestige class, the occult oracle mystery, and more.

Occult Mysteries is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Written by Jason Bulmahn, Crystal Frasier, Jim Groves, Brandon Hodge, James Jacobs, Erik Mona, F. Wesley Schneider, and Jerome Virnich.
Cover Art by Johan Grenier.

ISBN-13: 978-1-60125-649-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Fabulous tool for background information on the mysteries of Golarian

5/5

Occult Mysteries has been great as a PFS GM understanding a bit more of the ongoing mysteries / controversies in Golarian's history. Does it answer the mysteries? No. And as a GM I'm glad. The mysteries of the setting are meant to be that. What it does is provide GMs with the tools and details to build upon these mysteries and intrigue your players into investigating them.

As far as I'm concerned, this book has exactly one usable piece of player crunch: the lucky number spell. On the other hand, it's a great spell that can be gotten in a wand and be used by most casters in PFS.

As a PFS GM (and a frequent player of Dark Archives characters), this book has provided material for me make several recent scenarios come alive for my players. It talks about the death of Aroden, the Harbinger of Fate cult and the Book of 1000 Whispers. It discusses the mysterious disappearance of the Number 5 issue of the Pathfinder Chronicles. It even has a chapter that compiles the theories of why gnomes left the first world -- a place perfect for creatures of caprice and chaos -- to come to the material plane with its order and mortality.

If you're looking for crunch, look elsewhere. If you're looking for real answers, look elsewhere. But... If you're seeking more information on the great questions of the Golarian setting, this is the book for you.


Unspeakable Dread

5/5

Wonderful book devoted to secret societies & mysterious cults. This offers lots of adventure hooks and ideas that will feed PC paranoia. The astrology segment was welcome, offering a new set of traits based on constellations. The elaboration on the Night Heralds and Veiled Masters is a particular treat. There are a few new spells and haunts that appears useful, and the detailed description of several arcane tomes is incredible -- I only wish that reading them drove the reader a bit insane, a la Call of Cthulhu. (I house rule in insanity, no save, usually in the form of a simple phobia that is as fun to role-play as it is frustrating). If you enjoy Call of Cthulhu, you'll like this.


the flavor is great, but "scientific magic" is ruined forever.

2/5

This book contains a great deal of ideas to build upon. one could easily see a custom game centring around many of these mysteries. and makes for a good read in general

the problem comes from the crunch. every character option detailed in here is simply too complicated to be feasible in an in game setting. we are talking about taking on an extra 5 minutes for someone to take their turn just to calculate for a metamagic feat. it's not that the feat effect is bad. It's just that the actual steps to actualy use it are aggravating at best. the feats provided for numerology feel like they should have been part of the description of what numerologists do rather than something the player himself has to do. take the sacred geomery feat for example. it requires you to roll a number of d6 equal to your knowledge engineering skill, and do any combination of math with those dice such that they equal a number on a table. who in there right mind would take 10 minutes doing mid level algebra just to take your turn? why not just make it something like "roll a number of d6 equal to your knowledge engineering. If the total is above the number on the table the feat succeeds"?

the worst part is that I was looking forward to "science magic" for a while. This single book kills any chance of anyone ever playing with it unless Paizo fixes this at a later date.


Great book

5/5

Read my full review on Of Dice and Pen.

Occult Mysteries offers incredible insight into the beliefs of the people of Golarion, and into their thought processes. The book looks at a number of “mysteries” from across the world—the strange things that people haven’t quite been able to explain, but have many hypotheses about. These include creation stories, the exodus of the gnomes, and the missing Volume 5 of the Pathfinder Chronicles. The book also looks at traditions like astrology and numerology, secret societies, and infamous texts of great power.


Far too many ideas for one campaign to hold.

5/5

So, I should definitely begin by saying that this publication is specifically helpful for Game Masters who use the Pathfinder Campaign Setting (Golarion, and its related mythos); other gamers might find it fun to muse on if they are unfamiliar, but not all that helpful as a player-option resource. This is definitely a storyteller-oriented publication, and not something you will want to encourage your players to keep on hand, unless they are involved in some of the books organizations and secret societies. This book presents more questions than answers, and I believe it may be impossible to verify/debunk every theory of every mystery presented here, in the scope of a single campaign. If you are hoping that this book will make you stop feeling the urge to find out the answers to questions you have from other related products, you are almost guaranteed to be disappointed. This product works really well if you have the Inner Sea World Guide, and is also helpful for those who use the materials for the Dragon Empires, Tian Xia; but for those who have none, you have the Pathfinder Wiki.

The inside front cover features an illustrated diagram of the Cosmic Caravan, Golarion's central zodiac; the back cover repeats the outside front cover illustration. One page of credits and table of contents.

Two pages are a 'Collection Memorandum' (Introduction), written in-character by Djavin Vhrest, an Absalom scholar, including fourteen listed texts and their descriptions the reader may find of alluring interest. This scholar also includes an introduction and postscript by the fictional author. Page 3 includes a sidebar listing the "Mysterious Occultists" who participated in the publication's writing, and the sections upon which they worked.

Chapter 1 is 'Mysteries of Golarion', and begins with an excellent image of two cosmic dragons fighting in a starry, nebulous space. All of the artwork in this publication is great. The greatest mysteries of Golarion are explored here, and the page 5 explanation of them includes 'The Ultimate Mystery,' referring to the death/disappearance of Aroden, and its effects on the campaign setting lands. Each topic in this chapter is summarized, and the 'Facts' and 'Theories' are presented for each of them, allowing GMs to tailor the plot hooks, adventure materials, and their own ideas to the players at the table, and the campaign at hand.

Chapter 1 mysteries include the Aucturn Enigma, Creation Myths & Origin Stories, the Exodus of the Gnomes from the First World, the aboleth Veiled Masters and ancient Azlant, and the infamous lost Volume 5 of the Pathfinder Chronicles.

Chapter 2 is 'Secret Societies', and features a wicked illustration of a few worshiping cultists, encircling some sort of tentacle creature emerging from a pool in a massive cyclopean architectural space - it's beautiful and freaky, all at once. A full page (p. 17) is dedicated to the idea of joining or leaving a secret society, and benefits of membership.

Chapter 2 secret societies include the Anaphexia, Conference Z, the Church of Razmir, the Esoteric Order of the Palatine Eye, the Harbingers of Fate, the Knights of the Ioun Star, the Night Heralds, and the Way of the Kirin. Each of these are detailed, and certain benefits of membership are presented, as well as how GMs can use these organizations in their own campaigns. Great illustrations, all the way around; Paizo does a lovely job with this.

Chapter 3 is 'Esoteric Traditions', which begins with an illustration of Seltyiel (the iconic magus) performing self-mortification to gain arcane power - very creepy, no doubt about it, but still very cool. A page is dedicated to summarizing these traditions.

Chapter 3 esoteric traditions include Astrology (with two full-page tables for astrological elements), the Harrow (including three pages of descriptions of the deck cards), Mortification and the Pain Taster prestige class, Numerology, and Spiritualism. Each section is given a 4-page spread, wonderful illustrations, and a lot of options such as new feats and spells. The Numerology section could easily become complicated and could be a time-consuming mechanical aspect, and some people may feel a little over-informed about the Harrow because of other Paizo products; but for those who want it all in one place, this is a perfect solution.

Chapter 4 is 'Occult Writings', the final chapter of the publication, and features an illustration of Ezren, the iconic wizard, with his eyes getting zapped by arcane energies from reading a massive tome. Oh, did I mention the really nice artwork? A page is dedicated to describing occult writings, along with sixteen of those texts not detailed in this section.

Chapter 4 occult writings include the Aleh Almaktoum (includes the spell, spectral saluqi), the Book of 1,000 Whispers, The Inward-Facing Circle, the Lost Gospels of Tabris, the Secrets of the Dreaming Dark, and Uniting the Flesh. I don't even know how to summarize how much awesome is in this section, and each of the one-page detailed sections includes an illustration of the tome/text.

An advertisement accompanies the Open Gaming License, with a standard outside back cover design about the publication. 64 lovely pages of wonderful excellence, and it is definitely possible to have an overdose of awesome on this product; proceed with caution, readers.


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7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

So yeah, this is a great book. Probably my favorite in the Campaign Setting Line in quite some time. For those of you who wanted more info on the Dominion of the Black, there are some very juicy bits.

Very Juicy Bits:

-The DotB is termed a "mysterious intergalactic empire," of which neh-thalggu make up the largest contingent.

-The DotB are responsible for granting the Four Pharaohs of Ascension the gifts and powers necessary to make Osirion's Second Age a possibility, and also were likely responsible for killing those pharaohs (indirectly or otherwise).

-Based on the Aucturn Enigma section, the DotB is hardcore into numerology. Their "countdown clocks" will likely run out sometime in 4718 AR. No one knows what will happen when the ball drops, but considering that the DotB is described as being harvesters of worlds... well, draw your own conclusions.

-A continuation of the above point, but more mind-blowing and vague. As already said, it is calculated that the countdown clocks will strike 0 in 4718. Using a bit of mathematics acrobatics, and the DotB's obsession with the numbers 11 and 56, it can be determined that similar circumstances occurred in 4606 AR - the year of Aroden's death. Again this is just a theory, and was by no means under a THIS IS HOW ARODEN DIED heading.


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Generic Villain wrote:
Spoiler:
Using a bit of mathematics acrobatics, and the DotB's obsession with the numbers 11 and 56, it can be determined that similar circumstances occurred in 4606 AR - the year of Aroden's death.

What mathematics acrobatics, exactly?


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Alleran wrote:


What mathematics acrobatics, exactly?

It's nothing interesting, I promise (no offense to the author). I'm not even sure exactly. Just some division and the numbers 11 and 56, as well as 111 and 565.

Oh, and the Aspis Consortium's Conference Z? It's the X Files. It's so X-Files that a wing of the group was formally known as the Bureau of Inquirers.


3 people marked this as a favorite.

spoiler:
Well if a year in the real world is a year in Golarion's calendar then those clocks that are counting down say that the year 4718 might mean a major event related to Aucturn/dominion of the black. Which also means that the year 2018 maybe a interesting year for APs and possibly the same year for psychic magic rules given the connection with psychic phenomenon and aucturn, dominion of the black, the four pharaohs of ascension, and that sphinx building made of a material not naturally found on Golarion. Though the psychic magic rules could just be wishful thinking on my part;)


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Lord Gadigan wrote:


There's also apparently a tomb for [REDACTED] in the desert of Osirion!?

Surprisingly, we've known about that for a while. All the way back when the Order of the Palatine Eye was covered in Trial of the Beast. What I found most interesting was that

spoiler:
Tabris apparently has multiple tombs all throughout the Multiverse. It makes me wonder if he simultaneously existed in all them at the same time somehow, or split his consciousness between them, or the so-called Tabris that Aldus met in the tomb was in fact no one of the sort, or...


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Alleran wrote:
What mathematics acrobatics, exactly?

While it has been over a decade since I did any reading on Numerology, one aspect of it is reducing very large numbers into smaller numbers & basing the 'reading' off of the smaller number. There are also different ways of accomplishing that reduction, which can result in differences in the final result.

& all the differences can still be valid...


Irnk, Dead-Eye's Prodigal wrote:
Errata notice; It's a small thing, but on the last page, the front covers of two of the books advertised don't match the book descriptions. Instead of The Iron Gods AP first cover, it shows the cover for Inner Sea Magic & the cover for Inner Sea Combat is shown as the cover for a new fiction book set in Numeria as well.

Wait a minute, what.

They show the actual cover of Fires of Creation? I must see this...I MUST SEE THIS!!!


Nah. The PDF's been updated and now shows a picture and small blurb for Inner Sea Magic.


Well fiddlesticks.

Ah well, can't wait to pick this up regardless.

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Speaking of Numerology. Does anybody have secret mathematical techniques, programs, or anything of the sort to help out with Sacred Geometry? Seriously, I have a hard time seeing this feat get used at my table (or at the table of my GMs) due to how much it will slow down the game.

For those not in the know yet, the feat requires rolling a number of d6s or d8s (if you have another feat) based on your ranks in Knowledge(Engineering), taking the individual numbers on the dice and then adding, subtracting, multiplying, and dividing (in any combination) your way to prime numbers based on the spell level.

Very flavorful... likely to be time consuming.

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

use an online dice roller (that outputs the individual results of multiple dice so you don't have to write) and a table of primes and it should speed you up sufficiently

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So quick aside, am I the only one who's a little sad to not see the spirit planchettes reprinted here for the spiritualism section?

Contributor

4 people marked this as a favorite.
doc the grey wrote:
So quick aside, am I the only one who's a little sad to not see the spirit planchettes reprinted here for the spiritualism section?

No, you aren't the only one a little saddened over that omission, especially considering I not only wrote the Spiritualism chapter, but that planchettes are my specialty. They were set for inclusion, but they're a high-wordcount magic item statblock, so I totally get how they'd be an easy cut in development. The trade-off is that great piece of art with Imrijka rockin' a talking board, though!


brad2411 wrote:

Sorry I have been at work all day.

Cthulhudrew wrote:
Are the Knights of the Ioun Star affiliated with Xin and/or the Sihedron?
Nope. ** spoiler omitted **

So are some of the knights still active ?

And if so....what region/people ?

Contributor, RPG Superstar 2010 Top 4

brad2411 wrote:
Yeah I never really heard of them before until started playing in a campaign that they are in. The Harbingers of fate is...

The crazy Harbingers have been in the setting since the 1st version of the Campaign Setting!

The quest to discover the identity of The Author is a mighty one!

You can easily turn that into a Harbinger campaign of good versus "mislead" characters!

EDIT: Okay, too many exclamation marks. But, as I was saying, the Harbingers have been quietly in the background for some time. They are complicated bad guys, if you can consider them bad guys at all.


Brandon Hodge wrote:
doc the grey wrote:
So quick aside, am I the only one who's a little sad to not see the spirit planchettes reprinted here for the spiritualism section?
No, you aren't the only one a little saddened over that omission, especially considering I not only wrote the Spiritualism chapter, but that planchettes are my specialty.

This is who I think of when I see the word planchet(te).

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jim Groves wrote:
brad2411 wrote:
Yeah I never really heard of them before until started playing in a campaign that they are in. The Harbingers of fate is...

The crazy Harbingers have been in the setting since the 1st version of the Campaign Setting!

The quest to discover the identity of The Author is a mighty one!

You can easily turn that into a Harbinger campaign of good versus "mislead" characters!

EDIT: Okay, too many exclamation marks. But, as I was saying, the Harbingers have been quietly in the background for some time. They are complicated bad guys, if you can consider them bad guys at all.

Well, they're either incompetent or delusional: they've had lots of time to make a prophecy come true and either they've never succeeded (meaning they're incompetent), or they have and it didn't work and their repeated response has been "maybe the next one will go better" (meaning they are crazy in a rather dangerous way).

I am thrilled to see them get more screen time, but it's a shame it took almost until their clock runs out. In 4715 they are going to have to transform a lot. (4714 must have seemed so far away in 4708. Time flies!)


Ross Byers wrote:
I am thrilled to see them get more screen time, but it's a shame it took almost until their clock runs out. In 4715 they are going to have to transform a lot. (4714 must have seemed so far away in 4708. Time flies!)

They won't necessarily have to change; how many "end of the world" predictions have we seen (in recent years, no less) where the prophets were wrong and they seemed to not lose much in terms of influence and faith?

That said, I am definitely of the mindset that it would be great to see something done with the Harbingers in 2015, such as a module or incorporating them into an AP in some manner.

(An idea I had might be something along the lines of making it the PCs responsibility to actually bring about the fulfillment of one of the Harbingers' prophecies for some reason- perhaps to forestall an even worse danger- and have them reluctantly or inadvertently working with them.)

Dark Archive

Ross Byers wrote:
Jim Groves wrote:
brad2411 wrote:
Yeah I never really heard of them before until started playing in a campaign that they are in. The Harbingers of fate is...

The crazy Harbingers have been in the setting since the 1st version of the Campaign Setting!

The quest to discover the identity of The Author is a mighty one!

You can easily turn that into a Harbinger campaign of good versus "mislead" characters!

EDIT: Okay, too many exclamation marks. But, as I was saying, the Harbingers have been quietly in the background for some time. They are complicated bad guys, if you can consider them bad guys at all.

Well, they're either incompetent or delusional: they've had lots of time to make a prophecy come true and either they've never succeeded (meaning they're incompetent), or they have and it didn't work and their repeated response has been "maybe the next one will go better" (meaning they are crazy in a rather dangerous way).

I am thrilled to see them get more screen time, but it's a shame it took almost until their clock runs out. In 4715 they are going to have to transform a lot. (4714 must have seemed so far away in 4708. Time flies!)

Or...:
They are being manipulated by the book of a 1000 whispers into doing the whims of whoever truly wrote the book.
Contributor, RPG Superstar 2010 Top 4

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brad2411 wrote:
** spoiler omitted **

My goodness!

It's almost by design! ;)

Silver Crusade

2 people marked this as a favorite.

The description of pages 372-404 of Secrets of the Dreaming Dark reminds me of the book House of Leaves.

Dark Archive

I say the Aucturn Clocks will end next year with the harbinger prophecies. Then the Psychic energies from Aucturn will reach earth and blow our minds. LOL


The real question, of course, is how many of these Occult things realize they revolve around what truly controls all of our fates.

I'm sorry! I couldn't help myself! Still totally want this, though.

RPG Superstar 2008 Top 32

brad2411 wrote:


** spoiler omitted **

I get that. But you'd think the members might start asking questions when they complete a successful mission and Aroden doesn't return for the n-th time.


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Pathfinder Rulebook Subscriber
Ross Byers wrote:
I get that. But you'd think the members might start asking questions when they complete a successful mission and Aroden doesn't return for the n-th time.

I know it's all in the wrong region, but I hope that

Spoiler:
The Book of 1,000 Whispers was authored by Tar-Baphon or one of his lackeys. Because (a) look at the name, seriously; (b) frustrating and manipulating people who revere Aroden is totally in his wheelhouse; and (c) it'd be hilarious if the Harbingers were behind the weakening of the Great Seals binding the Tyrant to Gallowspire.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Hrothdane wrote:
The description of pages 372-404 of Secrets of the Dreaming Dark reminds me of the book House of Leaves.

The Minotaur from the Firmament!


Pathfinder Adventure Path Subscriber

So hey, it says that a complete volume of Secrets of the Dreaming Dark functions as a lesser artifact. However, there are no rules that typically accompany such an item. I was thinking it would function at caster level 20th with a strong conjuration aura, but what would the method be to destroy such a blasphemous tome? Any ideas?

Scarab Sages

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Looking at the star chart in the blog with the name of the months on Golarion, I noticed the month Arodus is the only month named after someone who started life as a human (Aroden became a god 4700 years ago).

My question, which god's name was removed and replaced?
The candidates are Asmodeus, Gorum, Shelyn, Torag and Urgathoa.

I don't think it would have been Gorum, because he was created in the heat of war. Nor do I think it would have been Torag because he is a dwarven god and the month,s names were created by humans.

That just leaves Asmodeus, Shelyn and Urgathoa.
I know Urgathoa started life as a mortal and fled the Boneyard and raised herself to godhood, but humans did name months after the mother of monsters and the rough beast.

Your thoughts?

Lantern Lodge RPG Superstar 2014 Top 4

I've been wondering that exact thing for a long time.

My guess, at least with Azlanti/Thassilonian culture, is that it was named after one if the gods who died in Earthfall.

Lantern Lodge RPG Superstar 2014 Top 4

Alternate theory: Aroden isn't his real name and he adopted it from the month.

RPG Superstar 2008 Top 32

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Or the Azlanti/Thassilonians used a different calendar entirely, and the current calendar was put into use by Aroden after he founded Absalom, so he got to name a month after himself.

Or it's like July and August in the modern calendar: There were 10 or 11 months before, and he inserted himself because he figured he deserved it.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Ross Byers wrote:


Or it's like July and August in the modern calendar: There were 10 or 11 months before, and he inserted himself because he figured he deserved it.

Caesar would never do something so brazen, NEVER!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
archmagi1 wrote:
Ross Byers wrote:


Or it's like July and August in the modern calendar: There were 10 or 11 months before, and he inserted himself because he figured he deserved it.
Caesar would never do something so brazen, NEVER!

he marched into Gaul for no reason and killed thousands of celts and their culture. I'm sure the guy had enough aspirations to place himself in the calender.


Did they have a calendar in the Age of Darkness? It seems pointless when you can't even see the sky. So I would just say Aroden invented the modern Golarion calendar at the start of the new era.


zergtitan wrote:
he marched into Gaul for no reason and killed thousands of celts and their culture. I'm sure the guy had enough aspirations to place himself in the calender.

OH he had a reason....it's called GOLD....the Celts had it in large supply, and Romes economy was crashing.


Can we get a bit more info on the Knights of the Ioun Star ???

Does it say who/where there are still members ?

What are the rewards like ?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
nighttree wrote:
zergtitan wrote:
he marched into Gaul for no reason and killed thousands of celts and their culture. I'm sure the guy had enough aspirations to place himself in the calender.
OH he had a reason....it's called GOLD....the Celts had it in large supply, and Romes economy was crashing.

Also true.


Pathfinder Adventure Path Subscriber
nighttree wrote:

Can we get a bit more info on the Knights of the Ioun Star ???

Does it say who/where there are still members ?

What are the rewards like ?

There are no details as to individual members, past or present. Their rewards revolve around members slowly realizing they are destined for greatness (and perhaps are even the prophesized Last Azlanti him/herself, as the group thinks Aroden was likely a fraud). Also, they get a minor unique ioun stone.

RPG Superstar 2008 Top 32

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nighttree wrote:
zergtitan wrote:
he marched into Gaul for no reason and killed thousands of celts and their culture. I'm sure the guy had enough aspirations to place himself in the calender.
OH he had a reason....it's called GOLD....the Celts had it in large supply, and Romes economy was crashing.

Slightly off topic, but I had always assumed that the European obsession with conquering areas for their gold was just due to a basic misunderstand of economics: suddenly filling your coffers with foreign gold doesn't actually cause the economic worth of that gold to be produced. It won't actually raise your GDP.

But I recently read something suggesting that Europe's odd historic obsession with gold was a result of the trade on the Silk Road with the Far East. The Europeans had lots of things they wanted from India and China: silks, spices, tea, porcelain, opium, and so on. But the only things the Far East wanted in return (that Europe could provide) was gold and other precious metals. Which meant there was a net outflow of gold from Europe to the rest of the world: they were perpetually cash-poor because the rich exported money and imported consumables.


Cthulhudrew wrote:
how many "end of the world" predictions have we seen (in recent years, no less) where the prophets were wrong and they seemed to not lose much in terms of influence and faith?

If they were wrong, then they are not prophets.

Otherwise, I agree. Incorporate them into an AP! Namely, one based in Absalom, maybe? =D


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Ross Byers wrote:
nighttree wrote:
zergtitan wrote:
he marched into Gaul for no reason and killed thousands of celts and their culture. I'm sure the guy had enough aspirations to place himself in the calender.
OH he had a reason....it's called GOLD....the Celts had it in large supply, and Romes economy was crashing.
Slightly off topic, but I had always assumed that the European obsession with conquering areas for their gold was just due to a basic misunderstand of economics: suddenly filling your coffers with foreign gold doesn't actually cause the economic worth of that gold to be produced. It won't actually raise your GDP.

It puts the individuals who import the new gold at a relative advantage to their neighbours though.

Editor-in-Chief

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Generic Villain wrote:
Alleran wrote:


What mathematics acrobatics, exactly?

It's nothing interesting, I promise (no offense to the author). I'm not even sure exactly. Just some division and the numbers 11 and 56, as well as 111 and 565.

Oh, and the Aspis Consortium's Conference Z? It's the X Files. It's so X-Files that a wing of the group was formally known as the Bureau of Inquirers.

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

(The "Z" is relevant, though not to any particular name.)

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
F. Wesley Schneider wrote:
Generic Villain wrote:
Alleran wrote:


What mathematics acrobatics, exactly?

It's nothing interesting, I promise (no offense to the author). I'm not even sure exactly. Just some division and the numbers 11 and 56, as well as 111 and 565.

Oh, and the Aspis Consortium's Conference Z? It's the X Files. It's so X-Files that a wing of the group was formally known as the Bureau of Inquirers.

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

(The "Z" is relevant, though not to any particular name.)

I was thinking that Conference Z was like the Majestic organization in Delta Green while the Bureau of Inquirers were like man of the small time civilian UFO groups that roam around in that setting

Liberty's Edge

F. Wesley Schneider wrote:
Generic Villain wrote:
Alleran wrote:


What mathematics acrobatics, exactly?

It's nothing interesting, I promise (no offense to the author). I'm not even sure exactly. Just some division and the numbers 11 and 56, as well as 111 and 565.

Oh, and the Aspis Consortium's Conference Z? It's the X Files. It's so X-Files that a wing of the group was formally known as the Bureau of Inquirers.

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

(The "Z" is relevant, though not to any particular name.)

the MIB?

dammit I gotta get this one


F. Wesley Schneider wrote:
Generic Villain wrote:
Alleran wrote:


What mathematics acrobatics, exactly?

It's nothing interesting, I promise (no offense to the author). I'm not even sure exactly. Just some division and the numbers 11 and 56, as well as 111 and 565.

Oh, and the Aspis Consortium's Conference Z? It's the X Files. It's so X-Files that a wing of the group was formally known as the Bureau of Inquirers.

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

(The "Z" is relevant, though not to any particular name.)

Foundation X from the recent Kamen Rider shows? They seem to have their fingers in every conceivable variety of human augmentation and alternative energy research projects.

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.

Another guess are the Technocratic Conventions from the Mage RPG. One Convention is even known as Iteration X (among the Syndicate, Void Engineers, the Progenitors, and the New World Order).

I really do not know for sure though, just a possible guess.

Liberty's Edge

1 person marked this as a favorite.
brad2411 wrote:
Please, I must know. What does it say about Aroden?

The Aboleths did it!


2 people marked this as a favorite.
F. Wesley Schneider wrote:

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

Department H?

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