Out from under the thumb of the dastardly crew of the Wormwood and in command of a ship of your own, your fortune awaits inside the Pathfinder Adventure Card Game: Raiders of the Fever Sea Adventure Deck. This 110-card expansion adds new locations, monsters, ships, villains, and more to the Pathfinder Adventure Card Game; it also includes rare loot cards and 5 new scenarios that make up the complete Raiders of the Fever Sea adventure. Continue your character's legend with the Pathfinder Adventure Card Game: Raiders of the Fever Sea Adventure Deck.
Product- Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 2 - Raiders of the Fever Sea
Set-up/Play/Clean-up- 30 to 60 minutes per scenario (1 to 6 players, five scenario)
TL; DR-BEST AD SO FAR! 98%
Basics-Let's be bad guys! In the last adventure deck, the pirates get their first ship. Now it's time to be real pirates. Loot as many ships as you can, earn the favor of Tidewater Rock, and go on an adventure in the deep sea!
Mechanics- The game really ties the theme to the mechanics. It still has the randomness that somewhat hurts the theme, but the new mechanics really hit the theme hard like a sledgehammer on a tack. Pirate hunting with the chance of catching the attention of the authorities? Awesome. Having to find a particular villain to open up a dungeon? Even better! It's a well done adventure deck! 5/5
Theme- This game really hits home the theme. It has lots of piracy with the mechanics to back it up. Also now new mechanics for the specific missions are introduced to really make a dungeon crawl come alive. Well done! Do this more often! 5/5
Instructions- The base instructions are all you get besides the stuff on the cards. I still want a sheet with more story and instructions for the game. What is on the cards is good, but I still want a bit more. Also, explaining who the characters are, especially the allies, would help me get a bit more into the feel of things. 4.5/5
Execution- Tell you what, Paizo has heard some of what I've said and this proves it. It's a card game, so it's got good card stock and art. Fine, I expect that. But you know what, SIDE OPENING FLAPS! I can open up the package while not destroying the box. Here is your five for that. 5/5
Summary- This adventure deck is the best adventure deck so far for either season of the card game. I felt like a pirate. The mechanics are slick. The theme is awesome. THE BOX OPENS ON THE SIDE! Well done! 98%
Thanks Hawkmoon. My interest has just resurfaced. Believe it or not I kind of burnt out on playing early this year, and never finished RoTR. Had big dreams of running through teams of different adventurers, oh well..
Currently, i am playing through RotR with 3 characters solo, and am loving it. Now without the 2 month wait between adventure packs i can really get immersed in the story without delay. I also playtested S&S and ran through the whole thing in about 2 weeks, which also lead to burning out on the game. Now that the rules have tightened up, and the releases are monthly i am quite excited to get back into a game that i truly enjoy, and will probably be in for the long haul. Hence looking into reestablishing my subscription.
On another note thanks for all your efforts on keeping the BGG community informed, and providing some rules clarifications etc. In doing some searches their I find your name in just about every thread. Keep it up!