Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6) (PFRPG)

3.40/5 (based on 7 ratings)
Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6) (PFRPG)
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Chapter 6: "City of Locusts"
by Richard Pett

The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the demonic armies of the Worldwound. As they return to Golarion from the Abyss, though, they find that their enemies are no longer sending minions after them—they've drawn the attention of not only the leaders of the Worldwound, but that of their demonic patron, Deskari, Lord of the Locust Host. The method for closing the Worldwound permanently lies within the heroes’ grasp, but in order to do so they must venture where no crusader has ever returned from intact. They must enter the crumbling City of Locusts to defeat its demonic ruler, but even this is but a stepping stone to the final battle against Deskari himself!

“City of Locusts” is a Pathfinder Roleplaying Game adventure for 18th-level characters who have gained nine mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. An exploration of the apocalyptic cult of Deskari, along with an article filled with suggestions for how to both continue this campaign and to launch a new one in the transformed Worldwound after the heroes succeed (or perhaps fail) round out this volume, along with a bestiary of several monsters (including the final demon lord to be presented during the campaign!) and part six of Robin D. Laws's Pathfinder Journal novella!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-587-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Anti-climactic

3/5

Read my full review on Of Dice and Pen.

City of Locusts by Richard Pett, falls short of the grand climax Wrath of the Righteous deserves. In one regard, one shouldn’t judge it too harshly. It had an incredibly lofty to goal to accomplish, one that is extremely difficult to achieve, and it does come close. On the other hand, however, after the brilliance of the adventure path’s opening and its most recent instalment, Herald of the Ivory Labyrinth, City of Locusts ends up feeling like something of an anti-climax. Despite the massive amount of power at the PCs’ hands and the unbelievably powerful foes they must face, the adventure is lacking an important aspect, one that is ultimately a flaw of the entire adventure path (but hasn’t really been noticeable until now), and not just this adventure alone.

I should make it clear that I do think City of Locusts is a good adventure. It’s just not a good enough finale.


Lacks shine, and isn't epic

3/5

So, here we are the last adventure of the Wrath of the Righteous adventure path. Our heroes are now as powerful as a PC could ever get in the game, boasting 20 character levels, 10 mythic tiers, several artifacts and a way higher wealth than any normal 20th level PC should have. They already bargained with a demon lord, spoke with a goddess and delved very deep into the Ivory Labyrinth. They single handily turned the tide of the current crusade on their own (by blowing up the warpstones), conquered their own fortress... that is quite the long lit of achievements. Having done all those things already, one can expect the last adventure in the path to be absolutely insane, epic and huge in scope.

It's not.

While the previous adventure ended with a rescue of a corrupted herald from the Ineluctable Prison, this one has the heroes going to... a brothel? a smithy? the entire first half of the adventure feels like a low-mid level romp with higher CRs tacked on. The second half of the adventure fairs slightly better, as the PCs DO journey to the heart of the worldwound. However, it still feels like just a dungeon crawl with bigger monsters.

I mean, where is the crusade in all of this? where are the howling hordes of demons clashing against the raised spears of row upon row of knights in shining armor? where do the PCs get to show the world just how awesome they are?

This adventure is a serious miss, as far as I'm concerned. It is so small in scope (or at least feels that way) that it cannot possibly convey the epic feeling of the events taking place. Worse, the adventure is composed as a string of encounter areas, with VERY little in the way of describing the larger picture. It seems like everyone is dormant, nonreactive, waiting to see if the PCs will do anything.

Much like the 6th adventure of Curse of the Crimson Throne, this one is too constrained to do justice to the story being told. It has a rather unique opportunity to tell a story only such powerful PCs can participate in, but chooses to tell it like a much more tame story, holding back from unleashing any sort of real craziness. The craziness is entirely on the crunch side - very tough high level opponents. The fluff, however, is severely lacking.


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Paizo Employee Creative Director

Abhremoch wrote:
Was it Wayne Reynolds that drew the art of Areelu Vorlesh on page 59 of the AP?? I really want to know cuz this is the most stunning succubus I have seen in a long while; the look, the posture, the dress, the imposing and slightly charming / horrifying impression she gives away. Quite stunning.

Wayne did her illustration for the cover. I'm not sure who did the one on page 59, but I agree it's quite good.

Liberty's Edge

I fond the lady on the black dragon quite stunning. And it reminded me a lot of mr. Reynolds art.


James Jacobs wrote:
Abhremoch wrote:
Was it Wayne Reynolds that drew the art of Areelu Vorlesh on page 59 of the AP?? I really want to know cuz this is the most stunning succubus I have seen in a long while; the look, the posture, the dress, the imposing and slightly charming / horrifying impression she gives away. Quite stunning.
Wayne did her illustration for the cover. I'm not sure who did the one on page 59, but I agree it's quite good.

I'm sure you guys have people in your art department who would know the answer to that question. Honestly, I would really like to know. Thanks!!

Paizo Employee Developer

1 person marked this as a favorite.
Abhremoch wrote:
James Jacobs wrote:
Abhremoch wrote:
Was it Wayne Reynolds that drew the art of Areelu Vorlesh on page 59 of the AP?? I really want to know cuz this is the most stunning succubus I have seen in a long while; the look, the posture, the dress, the imposing and slightly charming / horrifying impression she gives away. Quite stunning.
Wayne did her illustration for the cover. I'm not sure who did the one on page 59, but I agree it's quite good.
I'm sure you guys have people in your art department who would know the answer to that question. Honestly, I would really like to know. Thanks!!

I just asked Andrew. The artist is Roberto Pitturru.


Adam Daigle wrote:
Abhremoch wrote:
James Jacobs wrote:
Abhremoch wrote:
Was it Wayne Reynolds that drew the art of Areelu Vorlesh on page 59 of the AP?? I really want to know cuz this is the most stunning succubus I have seen in a long while; the look, the posture, the dress, the imposing and slightly charming / horrifying impression she gives away. Quite stunning.
Wayne did her illustration for the cover. I'm not sure who did the one on page 59, but I agree it's quite good.
I'm sure you guys have people in your art department who would know the answer to that question. Honestly, I would really like to know. Thanks!!
I just asked Andrew. The artist is Roberto Pitturru.

Many thanks Mr. Daigle! You guys are awesome! I will look up this artist with great interest!!


Hooyah..

Lord Snow just wrote a rather middling review of City of Locusts.
Whaddya all think...?

Silver Crusade

Pathfinder Adventure Path Subscriber
Abyssal Lord wrote:

Hooyah..

Lord Snow just wrote a rather middling review of City of Locusts.
Whaddya all think...?

That the weather is really crap today.


Pathfinder Adventure Path Subscriber

He's not wrong about the module.


Still waiting for my copy to arrive at my FLGS. Grrrr. Stock deliveries are slow this time of year. And still looking forward to it, with crossed fingers that it's as excellent as the rest of Mr. Pett's large body of work. I'm having trouble imagining anything less.


Mine hasn't arrived yet either.


Taking the situation in Numeria into account if the protagonists should in fact fail, has anyone wondered if we'll eventually get cybernetically augmented demons? Or maybe even devils, daemons, divs, asuras, etc etc?


Or has anyone statted up some already?

Grand Lodge

This has been out for a while. Any word on how many people have actually finished this?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Finished it, several other people have and in the AP forums posted their opinions.
Nice plot, shame that mythic is absolutely broken by this level. if you have to give the boss 12,000hp so he lasts more than 2 rounds there is a problem


Dunno if necroing this thread is the right place to post this, but I was looking at the Katpaskir (pg 86), and I find it weird that they have improved and greater sunder but can't use those with dimensional manoeuvrers (which allows bull rush, disarm, reposition, or trip), was Sunder released after dimensional manoeuvrers (Correct UK English spelling of Maneuvers)? seems like it was intended for them to be able to teleport around and sunder while doing it with the bonus, but as written they can't really use manoeuvrer at all without provoking (which could get them killed, also means it won't hit as -dmg to attack is big). I would probably ask on the WotR forum or the city of locusts GM thread, but no-one replies to them really (and as the Katpaski afaik doesn't appear anywhere else this seems the best place).


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Dimensional maneuvers gives a bonus to certain combat maneuvers while using dimensional dervish, but you can substitute an attack in your dimensional dervish full attack routine for a sunder as normal. And they don't provoke thanks to improved sunder.


not by default - here's the text:

d20pfsrd wrote:
Benefit: While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

hence why I asked


I was just looking at "Herald of the Ivory Labyrinth" and noticed that it was created it for characters of 15th level with 7 mythic tiers. Is there a convenient way to convert tiers to levels, such as 1 tier equals a level or 1.5 tiers equals a level or something?


Uzziel the Angel wrote:
I was just looking at "Herald of the Ivory Labyrinth" and noticed that it was created it for characters of 15th level with 7 mythic tiers. Is there a convenient way to convert tiers to levels, such as 1 tier equals a level or 1.5 tiers equals a level or something?

Not really. There's a reason the modules basically say, "This AP ends early if you don't play mythic."

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Dark Midian wrote:
Uzziel the Angel wrote:
I was just looking at "Herald of the Ivory Labyrinth" and noticed that it was created it for characters of 15th level with 7 mythic tiers. Is there a convenient way to convert tiers to levels, such as 1 tier equals a level or 1.5 tiers equals a level or something?
Not really. There's a reason the modules basically say, "This AP ends early if you don't play mythic."

They actually don't, and WotR is perfectly manageable by a regular party, since the mythic challenges are underpowered. Apart from two or three really tough fights, there's nothing a moderately optimised party can't handle in this AP.

If you want to run it and keep it mythic, my best suggestion is to hand out 3 mythic tiers across the whole AP - this should keep things just fine without having the PCs zomgwtfbbq steamroll the entire AP as it happens the moment they get four or more mythic tiers on the top of their regular progression.

Bottom line is, the mythic system is fine but it kinda falls apart when trying to challenge mythic PCs using the existing CR/MR system. WotR suffers from that heavily, because PCs quickly reach the ability to one-shot virtually every challenge in the AP.


How is book six of Wrath of the Righteous sold out but the earlier issues aren't? I can understand book one (1) of Reign of Winter, but why only book six (6) of Wrath of the Righteous? Is there some back-matter that makes it especially worthwhile to buy without the other books in the AP, or did it have a very small print run?

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