Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6) (PFRPG)

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Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6) (PFRPG)
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Chapter 6: "City of Locusts"
by Richard Pett

The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the demonic armies of the Worldwound. As they return to Golarion from the Abyss, though, they find that their enemies are no longer sending minions after them—they've drawn the attention of not only the leaders of the Worldwound, but that of their demonic patron, Deskari, Lord of the Locust Host. The method for closing the Worldwound permanently lies within the heroes’ grasp, but in order to do so they must venture where no crusader has ever returned from intact. They must enter the crumbling City of Locusts to defeat its demonic ruler, but even this is but a stepping stone to the final battle against Deskari himself!

“City of Locusts” is a Pathfinder Roleplaying Game adventure for 18th-level characters who have gained nine mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. An exploration of the apocalyptic cult of Deskari, along with an article filled with suggestions for how to both continue this campaign and to launch a new one in the transformed Worldwound after the heroes succeed (or perhaps fail) round out this volume, along with a bestiary of several monsters (including the final demon lord to be presented during the campaign!) and part six of Robin D. Laws's Pathfinder Journal novella!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-587-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

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A somewhat anti-climactic end to an epic AP

2/5

Just to get this out of the way, let me start with the following obligatory advice:

Advice on adjusting the difficulty level of this AP:
Before running this AP, I was warned that the power of mythic PCs quickly outpaced the difficulty of the encounters the AP provides. Despite taking a number of precautions to mitigate this (having players use a 10 point-buy, applying advanced templates to every mythic creature, etc), I found this to be true.

In light of our experiences, and those reported on the boards, the consensus seems to be that there are two generally viable ways to deal with these problems:

Option 1: Power-down the PCs.

(a) Don't give the PCs mythic ranks.

(b) [Optional:] Use the Hero Point system introduced in the APG, and give the PCs a number of Hero Points per day equal to the number of mythic ranks they're supposed to have. (This makes players a bit more robust.)

(c) More or less play the AP as is. (Though there are a couple of encounters in book 6 that will probably need to be made a bit easier).

Option 2: Power-up the encounters.

(a) Give the PCs mythic ranks as the AP suggests (possibly with the nerfs suggested in Mythic Solutions).

(b) Use the (vastly) upgraded stat blocks presented in Sc8rpi8n_mjd's modified stat blocks document to upgrade encounters, and then further multiply the HPs given in the stat blocks by something like (creature's mythic rank+3)/3. (For more optimized players you may need to multiply HPs even more.)

Our experience, FWIW: We played books 1-4 more or less as is, and (despite my efforts to boost and combine encounters) found books 3 and 4 to be far too easy to be fun. We then adopted something like option 2 for books 5 and 6, and found that to be much more challenging and enjoyable. But we also found that combat can take forever -- don't be surprised if you find yourself needing to spend more than one session to get through a fight.

For the conclusion to an epic AP, the story of this leg of the AP feels oddly uneven. Parts feel appropriately epic -- the PCs fighting the Storm King, and working to permanently close the Worldwound. But other parts feel oddly out of place -- the players are supposed to spend a while working through a demonic brothel whose entire staff and clientele combined couldn't come close to threatening a single mythic PC at this level, and the lead-up to the finale is... a dungeon crawl filled with a number of high level mythic opponents on a par with the Storm King, who I guess were just sitting around for some reason?... An unfortunately anti-climactic way to wrap up the story in this AP.

As with the previous legs of this AP, most of the encounters in this AP are far too easy for mythic PCs. Happily, the gap here is a bit less than it was in books 4 and 5 -- for the first time in this AP we get a couple encounters that are probably too difficult for non-mythic PCs. Unfortunately, these encounters are still trivially easy for mythic PCs.

--Fun of playing this leg of the AP, as written: 1/5
--Fun of the story of this leg of the AP: 4/5
--Total score: 2.5/5 (rounded down)


An Impressive Ending For A Great Adventure Path

5/5

City of Locusts was a satisfying and exciting end for a fantastic adventure path. Its pace is quite fast, so PCs had better be ready to fight, and fight hard.

Drezen will be pretty much under constant attack, so the more troops and allies PCs have managed to make, the better off everyone will be. Even NPC companions from the first adventure can be of help in this final installment.

Encounters with the final villains of Wrath of the Righteous may prove to be emotional for players. The battle with the Storm King was deadly and horrifying. He may be one of the most powerful opponents ever encountered in an adventure path. Areelu was also a dangerous foe, and her destruction will be satisfying for any PCs who have been personally hurt by her actions. The saddest and most unexpected battle was against the fallen spirit of Terendelev. Our players were heartbroken to know their rescuer had been suffering this whole time.

By the end of the adventure, players will be very pleased with all they’ve managed to accomplish. At 20 levels and 10 mythic tiers, characters will be as strong as they could ever hope to be. The module even offers advice for what such mighty characters may want to do next, such as start their own kingdoms, organizations or religions.

I love adventures written by Richard Pett. His vivid descriptions of locations, characters and bizarre treasures are always a delight.

Highly recommended!


Great Climax

5/5

This was a solid finish for one of the best APs they've put out yet. Challenging PC's of this level isn't easy, but the Storm King made us sweat. This final adventure has so many nasty ideas stirred into the mix, yet it still moved the story forward to the satisfying conclusion.

I was sorry to read that there won't be anymore Mythic APs. My disappointment is only deepened by how well Wrath of the Righteous came to its end. This is one of our top campaigns. Only Shattered Star and Crimson Throne come anywhere close.


Don't waste your time (or that of your players)

1/5

I loved this Adventure Path. From the first book, I was hooked. That's why I find it so disappointing that it sputters out with the most boring, impossibly un-epic finale like this. Let me save you curious folk some time:

The players faff about in a brothel that's too low-level for them. Then they go to a tower and solve a mystery literally every single one of them should have already figured out, find a magical macguffin, fight ANOTHER succubus queen (as if the last four weren't enough) and then... don't even fight Deskari. Worldwound closes, peace and eternity I guess, Queen Galfrey, like, retires?? Just steps aside so a real man can do the job a lady couldn't handle or something. Meanwhile, Deskari derps around in a pocket dimension. Too bad fighting him was "beyond the scope of the path"!

You know what I - and especially my players - would have rather done than go to a wildly out of place succubus brothel? Fight Deskari. That would have saved you some precious page room, Paizo. And gah, that brothel! WHY? A brothel out in the ruined wastelands that supposedly caters to "only the most elite of the elite" and "has something for everyone, even the rarest taste" - except it has 5 chicks, with 1 disguised as a dude I guess. Really? I mean, Paizo is really progressive in a lot of ways, but there's starting to be a clear, sorta creepy hang-up about having anything sexual being exclusively portrayed by women (roughly a ratio of 99% at this rate). I dunno, I just find it really, really, really hard to believe that anyone at level 15+ could give a single fig about this brothel, much less two.

And it's out of place, so much so that the whole pace ground to a halt and people in my play group had to constantly ask me what they were supposed to do, why were they there, why weren't they out doing more productive things? They were too powerful for any of the brothel encounters so they weren't afraid of fighting, and too good to be inclined to consort - at all - with some clearly, CLEARLY evil demons. I'm so mad, because if this had been in Midnight Isles, it would have still been a remarkably lame, tame, and boring brothel, one you could take your grandmother to it's so conventional (hardly fitting for "the exclusive delight" of the entire Deskari host), but it would have made sense. Well, at least, more sense than popping up and grinding the entire campaign to a halt.

Then some other encounters happen, nothing noteworthy or meaningful, then you fight Arelash or whatever and she's basically the exact clone of any succubus boss ever (one you may have fought twice already, if your players - like mine did - angered Nocticula). Then that's it. The macguffin saves the day, your players don't even need to solve a single puzzle, the end. It's remarkable how unsatisfying an ending this book is to a campaign.

tl:dr - Even if you bought every other book in the campaign, don't buy this. You can use random monster generators to make better encounters and there is nothing at all that matters in this book.


Awesome ending to an Ap

5/5

Really loved this book, The enemies are suitably epic in feel and the plot itself for me at least worked really well (Also a lot better than the goddess incident from the previous book which is always a plus.


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Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Hey, leave Deskari alone. As a GM for this one I appreciate how misunderstood the lord of locusts is. He's just trying to help Golarion out.


Cat-thulhu wrote:

Hey, leave Deskari alone. As a GM for this one I appreciate how misunderstood the lord of locusts is. He's just trying to help Golarion out.

Sorry, but for me Deskari is a jerk who never talks to his father (who does not seem to be even present in this AP in any way) and that is noisy as hell! I mean, his father is specialized in corruption of mortals, and who does he call for backup in order to infiltrate in a society of paladins? ... The child-lover of his father ex girlfriend! What a jerk.

We need some transformer paladin to squash his insecticons army!


2 people marked this as a favorite.
Chiaroscuro wrote:

So, did anyone else notice the shout out to succubus-on-succubus art in the boilerplate?

Very bottom of Page 2 "... Printed in China. Ayavah was right all along!"

*sigh* Now I need to compulsively review the boilerplate and credits of every Adventure Path pdf to see what else crops up......

Considering what she thinks, now I'm even more interested in Nocticula's role in the finale.


page 4 of the interactive map pdf has no map tags on/off button other than that this book is great cant wail till my player get there


Pathfinder Adventure Path, Rulebook Subscriber
Pnakotus Detsujin wrote:

Deskari must be destroyed, no matter the cost!

...
We need a Numerian Android paladin!
Or a Celestial Iron Colossus!

How odd that you say that... I am in the planning stages of running this AP and one of my players has requested permission to play an android paladin/godclaw hellknight before I finished describing the theme of the campaign .


Is there any other place where I can read more about the witch that helped Deskari establish the Worldwound?

I loved the Drider in the module as well!

The Exchange

atheral wrote:
Pnakotus Detsujin wrote:

Deskari must be destroyed, no matter the cost!

...
We need a Numerian Android paladin!
Or a Celestial Iron Colossus!

How odd that you say that... I am in the planning stages of running this AP and one of my players has requested permission to play an android paladin/godclaw hellknight before I finished describing the theme of the campaign .

That probably just means the player would have asked to play that character regardless of the theme of the campaign.


Pathfinder Adventure Path Subscriber

Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.


Spoiler:
I love Katpaskir Distance Distortion ability. I had made something similar to this for a Black Hole creature I was going to throw at my player.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber
Pnakotus Detsujin wrote:
Cat-thulhu wrote:

Hey, leave Deskari alone. As a GM for this one I appreciate how misunderstood the lord of locusts is. He's just trying to help Golarion out.

Sorry, but for me Deskari is a jerk who never talks to his father (who does not seem to be even present in this AP in any way) and that is noisy as hell! I mean, his father is specialized in corruption of mortals, and who does he call for backup in order to infiltrate in a society of paladins? ... The child-lover of his father ex girlfriend! What a jerk.

We need some transformer paladin to squash his insecticons army!

You see its his fathers fault! If only he'd paid more attention to Deskari as he was growing up. :)

Sadly I think my PCs may take your side of the argument though and seek to crush his buggyness.


Jim Groves wrote:

Holy Catfish! He is frightening!

Minor spoiler
** spoiler omitted **

The Devasator is pretty wicked too!

You'll have to PM me what you think the mother was.


magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.

Do please say more.


Pathfinder Adventure Path Subscriber

Got it.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Alleran wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Do please say more.

Spoiler:
You get to communicate with her again, and if you were smart and didn't accept addditional favors from her before, you get a permanent +5 morale bonus to Will saves for noticing that you were able to leave a permanent impression on her. Later on, you can get to call her in for the final fight, but that means that she'll want to keep you forever in her realm afterwards. And in the "After the campaign" notes, one option is to either hunt her down OR help her ascend into a CN new deity.

magnuskn wrote:
Alleran wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Do please say more.
** spoiler omitted **

Does she grant it with a miracle or something, then?

Spoiler:
And if she's aiming to escape-ascend, then Ayavah was indeed correct. I would imagine that Nocticula's CE followers aren't going to be too happy there. All those broken election promises, perhaps. How does one help her ascend? Is it spelled out in the article?

The Exchange

magnuskn wrote:
Alleran wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Do please say more.
** spoiler omitted **

What were your predictions and how does this contradict them?

Also-

Spoiler:

1) This sounds like the exact same text that was written in the end of Herald of the Ivory Labyrinth - there, too, a PC could call on Nocticula and she would come to help but also kidnap the PC in exchange for her favor. So how is this new information that could contradict something you were still thinking after reading the previous adventure?

2) Doesn't it kind of sound like it would be better to leave Nocticula where she is? it has been proven in the previous adventure that as a goddess she'll be able to do less about demon lords than she does currently, killing them by the dozens over the centuries...

3) Does the book say what happens to all of Conticula's worshipers if she ascends into godhood and changes alignment? do they lose their powers? change their alignment too?


Pathfinder Adventure Path Subscriber
Alleran wrote:
magnuskn wrote:
Alleran wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Do please say more.
** spoiler omitted **

Does she grant it with a miracle or something, then?

** spoiler omitted **

Spoiler:
Nope. Apparently it just is so uplifting to know that being smart and gracious can change even a demon lords opinion of yourself that you get a +5 morale bonus to Will saves. Forever.

Yeah, it's kinda silly, but so is mythic gameplay, so whatevs. In sum of the last three modules, Nocticula is way cooler than I imagined her overall, too.

Lord Snow wrote:
magnuskn wrote:
Alleran wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Do please say more.
** spoiler omitted **

What were your predictions and how does this contradict them?

Also-

** spoiler omitted **

Spoiler:
I predicted that the PC's would get a chance in the module proper to fully redeem her, as that would have been very much in the vein of the rest of the AP. As it turns out, it's only an afterthought for the "after the campaign" section.

Your other points:

1.) As for how this is different from Herald, a.) if you call her (as written, you don't need to pray to her even), she comes 100%, but only if you were one of the people who didn't accept her special favor offering in Midnight Isles. It also doesn't turn you CE to call upon her for the final fight, however she'll take you home to do, um, things to you. I guess. It's not made clear. ^^

2.) Well, personally I think redeeming a demon lord is about as earth shaking as closing the Worldwound itself. If you manage to do that and create a new CN god in the process, the re-manifested spirit of Areelu Vorlesh will take over, though, so it kinda balances itself out. It's very much a two-sided sword kind of scenario.

3.) The idea of redeeming her is only shortly thrown out there, wider ramifications are not elaborated upon. Still, a very cool idea.

Overall, I thought the "After the campaign" section lacked a bit in the part about what the PC's can do after the campaign if they win. The "if you lose" part is much more detailed. I guess it's hard to not focus on what dire consequences a loss would entail, but having 4+ extremely powerful people running around should have been treated with more urgency. IMHO, YMMV, etc, etc.

The Exchange

OK, thanks :)


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

If the After the Campaign section covers the possibility of redeeming N, does it say anything about her post-redemption relationship with her brother (S)?

(Too lazy to deal with spoiler tags, therefore the slightly cryptic initials.)


Jim Groves wrote:

Holy Catfish! He is frightening!

Minor spoiler
** spoiler omitted **

The Devasator is pretty wicked too!

Kind of reminds me of Vulcan Demolisher from Green Ronin's Book of Fiends.


Bellona wrote:

If the After the Campaign section covers the possibility of redeeming N, does it say anything about her post-redemption relationship with her brother (S)?

(Too lazy to deal with spoiler tags, therefore the slightly cryptic initials.)

Octiculanay taysay hetay amesay.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

Hmm, Noctula and Calistra? There's some interestesting overlap of you pull it off.

(aside, before one of our players got burned out, we played a PSF table with my CN bard of Calistra and her CN oracle of Noctula. We agreed we'd NEVER play these two together at a table with children.)


Pathfinder Adventure Path Subscriber
Bellona wrote:

If the After the Campaign section covers the possibility of redeeming N, does it say anything about her post-redemption relationship with her brother (S)?

(Too lazy to deal with spoiler tags, therefore the slightly cryptic initials.)

Nope. Just mentions the possibility of redemption and a few consequences of it.

Paizo Employee Creative Director

15 people marked this as a favorite.
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.

Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

That would be awesome!

Seriously, if I can take one thing away from this AP, then it is that Nocticula is a great character. I'd like to see more of her in the future.

Scarab Sages

James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

Paizo Employee Creative Director

Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.


Pathfinder Adventure, Rulebook Subscriber
James Jacobs wrote:
Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.

OFF TO HELL!!!!

Liberty's Edge

j b 200 wrote:
James Jacobs wrote:
Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.
OFF TO HELL!!!!

Let's do Daemon's, the four horsemen, and the apocalypse.

Shadow Lodge

5 people marked this as a favorite.
Laschoni wrote:
j b 200 wrote:
James Jacobs wrote:
Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.
OFF TO HELL!!!!
Let's do Daemon's, the four horsemen, and the apocalypse.

Let's break from evil outsiders completely for a bit. Maybe something with dragons.

Liberty's Edge

Orthos wrote:
Let's break from evil outsiders completely for a bit. Maybe something with dragons.

Agreed. I would love an adventure path where everything goes "back to basics". Personally, I would love a dragons-based AP. Or heck, something with orcs! Seriously, we have had dozens of modules and Adventure Paths, but not a single one of them has focused on orcs even after Orcs of Golarion was released! When are the green guys going to get some love?

Paizo did such a great job re-making and re-skinning the buggers (literally), it's such a shame that they are being left to go to waste.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Orthos wrote:
Laschoni wrote:
j b 200 wrote:
James Jacobs wrote:
Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.
OFF TO HELL!!!!
Let's do Daemon's, the four horsemen, and the apocalypse.
Let's break from evil outsiders completely for a bit. Maybe something with dragons.

We can have both daemons and dragons.

Webstore Gninja Minion

The Future AP speculation/wants/desires should probably go to its own thread. :)


So since I can't wait the next bloody week to know the answer....is closing the worldwound one of the possible options in the last installment ?

Webstore Gninja Minion

nighttree wrote:
So since I can't wait the next bloody week to know the answer....is closing the worldwound one of the possible options in the last installment ?

Spoiler:
Yes.

MWAHhahahaha......


3 people marked this as a favorite.
James Jacobs wrote:
Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.

I would hope we see Dinosuars soon. Big T-rexes with lasers on their frikken heads..but I would settle for cyborg wooly mammoths too.


I am just sorta wondering if D&D would have gained mass appeal if Gary Gygax called it Demons and Devils..instead of Dungeons and Dragons..


Heine Stick wrote:
doc the grey wrote:
What other creatures come in the bestiary?

Corpse lotus (CR 13), plant with the ability to digest corpses super fast to gain fast healing. It can swallow whole and it's a pretty decent grappler.

Demon, katpaskir (CR 18), demons created from the souls of doomsayers and ultraviolent nihilists.

Devastator (CR 22/MR 8), a four-armed mechanized war machine fueled by the essences of good outsiders killed in the Abyss.

So they finally put a mythic monster in the ap bestiary.


2 people marked this as a favorite.

Devastator (CR 22/MR 8) ...

I knew it! Deskari allied himself with the Decepticons!
We really need that celestial Mythic Colossus ... and an android paladin that i mentioned before ... And also a robotic T-rex!

Scarab Sages

2 people marked this as a favorite.
nighttree wrote:
So since I can't wait the next bloody week to know the answer....is closing the worldwound one of the possible options in the last installment ?

Spoiler:

It's a requirement for the 'good' ending to the AP.


What does the Katpaskir look like? Lemme guess, It's associated with Deskari so it looks insectoid.


Pathfinder Adventure Path Subscriber

Why is the possibility of involving Nocticula's supposed to be different in this book than in the last one? I don't have this yet, but I have a hard time wrapping my head around it. Is the short time that happens between the two books where I'm guessing no other interaction happens between the PCs and her supposed to make a huge difference for some reason?


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Areelu's familiar has twelve class levels.

Areelu's familiar has twelve class levels. And four mythic tiers.

I CALL SHENANIGANS. :)


What kind of familiar does she have, anyway?

Shadow Lodge

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Axial wrote:
What kind of familiar does she have, anyway?

He is a quasit, and for levels

Spoiler:
rogue 2/assassin 10/trickster 4


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I must squee!

Only had a chance to skim through this one, but kudos to everyone involved in making this Adventure Path happen. Artists, writers, editors, all of you. Thank you.

I want to lavish particular praise on the 'Beyond the Campaign' and 'Deskari' sections.

Both of the faith articles in this AP, and Szuriel's in RoW, were excellent. Please give my thanks to the artist who created the cultist of Baphomet. I want it poster sized! I appreciate the insight into the demon lord's background and how the cult operates. The commandments and details on marriage/family help me see how to make a cult distinct and memorable. Sean, you do religion well. I eagerly await 'Gods of the Inner Sea'.

As a fan of Ruins of Pathfinder, I really liked the Beyond the Campaign section. While the APs give a nod to what could happen if the PCs fail, this gives us so much more. What nations fall, which unite to stem the tide, the response of powerful individuals or groups. Even if I never use any of this, it was a great read that will have me day-dreaming for weeks. It also made me loop Manowar's Warriors of the World for most of lab.

But all is not gloom! Though brief, 'Now they are legends' nicely laid out some likely paths to continue down. We get to see the intriguing Eliandra and are given a shortlist of those who might yet challenge our conquering heroes. It gives us a glimpse of all the work yet to do, and still keeps me feeling that the heroes won.

Also,

James Jacobs wrote:
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Can this be a thing? Please let this be a thing! Redeeming a Demon Lord?! You would send Mikaze into spirals of ecstasy with this.


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Pathfinder Adventure Path Subscriber

Hah, a mythic familiar. Is there a class ability/feat that lets you do that or is Areelu special because she's a villain?

Totally ambivalent on a Nocticula AP. Just seems way to specific and kinda boring.


Areelu is just special-- I seem to recall the book stating that the familiar is a special 'gift' from Deskari.


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Xanzal wrote:
Areelu is just special-- I seem to recall the book stating that the familiar is a special 'gift' from Deskari.

I liked it, so I put a quasit on it.

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