Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (PFRPG)

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Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (PFRPG)
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Secrets of the Sands

In the heart of the Inner Sea region stretches one of the oldest human empires still standing today: the mighty and mysterious land of pharaohs and pyramids known as Osirion. Hosting as many accursed tombs and treasure-filled ruins beneath its shifting sands as above, Osirion offers no shortage of adventure for characters of all sorts. From the cosmopolitan capital city of Sothis, seat of the Ruby Prince, to the desolate wastelands of the Osirian Desert, discover the might and majesty that lifted humanity out of the Age of Darkness and could potentially usher in a new golden age if unearthed from the past.

Learn about every corner of Osirion, the backdrop of the exciting Mummy's Mask Adventure Path, with this comprehensive sourcebook on the nation, its history, and its inhabitants. Within these pages you’ll find:

  • An overview of Osirion's 8,000-year history, the rise and fall of its countless pharaonic dynasties, and a portrait of its current political and social landscape.
  • Detailed gazetteers of the nation's distinctive regions, including the Brazen Frontier, the Footprints of Rovagug, and the Scorpion Coast.
  • A comprehensive exploration of Sothis, Osirion's capital, the vast metropolis that makes up the heart of the nation—that can serve as a useful base of operations for explorers or a safe haven for desert-weary travelers.
  • A dozen new monsters and sample NPCs from the region, including the vicious hetkoshu, the deceptive living mirage, the elite Risen Guard, and the mythic sphinx colossus.

Osirion, Legacy of Pharaohs is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Written by Alex Greenshields, Amanda Hamon, Jonathan H. Keith, Ron Lundeen, and David N. Ross.
Cover Art by Michal Ivan.

ISBN-13: 978-1-60125-595-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Filled with Adventure Sites for Your PCs

5/5

Osirion is Pathfinder's stylized version of Egypt, a nation of endless deserts, market bazaars, treasure (and trap)-filled tombs, and half-hidden pyramids built by generations of now-mummified pharaohs. It's a classic locale for adventuring, and a good example of how the official campaign setting of Golarion was intentionally designed to have something for everyone. Osirion, Legacy of Pharaohs is a 64-page source book in the Campaign Setting line. Overall, I think it's an impressive effort that does a great job providing the back-drop for endless adventures in the Indiana Jones vein.

Have to love the cover, with the Iconic Oracle (Alahazra) battling the guardian of some ancient tomb. The same image is in the inside back-cover, while the inside front cover is a map of Osirion. Sometimes when we get maps of fantasy nations, only a few cities and the basic geography is presented--but that's not the case here, as there are *dozens* of pyramids, ruins, monuments, and other adventure sites noted. The only way it could be improved is if there were also a player-friendly (spoiler-free) version of the same map.

The book starts with a six-page introduction, and the guiding theme of Osirion is clear: the place has a history! A long time-line of notable events takes up half the section. Fortunately, the history of Osirion is really interesting and adds enough detail to allow for a more "authentic" experience for PCs with an interest in archaeology and history--different sites to explore are tied to different eras or pharaonic dynasties, and this can give clues to what might be found there.

The rest of the first 2/3 of the book consists of six-page summaries of six different areas of Osirion. Each area is covered with an overview, a gazetteer of notable locations found within it, and a stat-block and half-page map of a major settlement located there. I'll spare a few lines for each, but first I'll note that the artwork interspersed throughout is excellent and evocative: just compare it to what was in the early Campaign Setting books and see how far Paizo has come. In addition, the writers integrated a wealth of material from previous Paizo products, including such things as adventure paths, the Lost Kingdoms book, and even Pathfinder Society scenarios. I really appreciate the continuity and attention to detail. Anyway, the six regions covered are:

* The Brazen Frontier: Pretty much your generic ruin-filled desert full of somewhat-bland gnolls and plenty of places to explore. I liked the sidebar on the Pahmet Dwarves (one doesn't think about dwarves in the desert!). The map and stat block is for the small city of Ipeq, a hub of commerce built on the banks of a river.

* The Footprints of Rovagug: Forbidding volcanic badlands. There's a lot of good adventuring to be had here, including Aspis Corporation-controlled mines and a red dragon. The map and stat block are for Tar Kuata, a monastery of Irori.

* The Osirion Desert: Vast and desolate, a classic desert in the popular sense. Eto, a small city, is featured and depicted as the perfect staging area for explorers and treasure-hunters.

* The Scorpion Coast: Somewhat generic, with ruins and danger everywhere. One of the things that sets it apart, however, is that clans of various elementals vie for control over the area. The featured city, El-Shelad, is really interesting with lots for a GM to work with in terms of political undercurrents and intrigue.

* Sothis: The capital of Osirion. It's hard to cover a metropolis well in just six-pages (other cities, like Magnimar, have had entire sourcebooks devoted to them), but I thought the writers did a great job packing in a lot detail. My favorite part was learning about the Risen Guard, an elite group of soldiers who have proven their loyalty by allowing themselves to be put to death and then raised.

* The Sphinx Basin: Like the Nile in Egypt, Osirion features a major river called the Sphinx, around which most commerce and civilization has concentrated. This is where you want to be to tell stories of riverboat murders, crocodile attacks, and so forth. The section has a really good discussion of the contested balance of power between the cities in the area. The port city of Totra is featured, but I loved the paragraphs on the cursed city of Djefet and something called the "Prison Barge of Ap-Tula" (a 3,000 year-old floating fortress built to contain the worst dangers in Osirion).

The next section is "Plots and Perils" (8 pages). The section starts with rules for two natural hazards found in the deserts of Osirion: khamsin storms (terrible sand storms) and mirages. I always like things like this that challenge PCs in a non-combat way and help them to see the value in skills like Survival or feats like Endurance. One of only two PC options in the book is presented here, in the form of a spell called "Reveal Mirage". The rest of the section consists of several paragraphs each on the following "adventure sites": Fort Fang (gnoll slavers base), Gralgor-Ot (ruins filled with undead, but more interesting than I've made it sound), Lamashtu's Flower (secret Lamashtan temple), the Lost Mines of Siwat (very inventive underground "lost village" where the humans have evolved for generations not realizing there's a world above them), Mephit Spring (demons and fire elementals abound), Oszoxon Spire (home to a missing tribe of scorpionfolk), the Pyramid of An-Hepsu Xi (classic lich pharaoh tomb), the Pyramid of Doom (ghost-inhabited tomb that needs a better name), and the Tomb of Statues (home to a mummified medusa!). The sites are given good, enticing descriptions, but do note that there would still be a lot of work necessary by a GM to build encounters and stat blocks if PCs actually want to adventure there. This section is a campaign tool-box, not a pre-written adventure.

Last up is a healthy, 12-page bestiary. Random encounter tables are provided for each region of Osirion, and they've avoided the common mistake of setting a ridiculous range of CRs. In fact, looking at the tables provides a natural blueprint for when a GM should send PCs to different areas--the "Footprints of Rovagug", for example, range from CR 4 to CR 7, while the Osirion Desert ranges from CR 8 to CR 11. As for new creatures, the section starts with several new animals: hetkoshu crocodiles, jackals, ostriches (including rules for ostrich animal companions), and asp snakes. Animals aren't usually exciting additions, but they help make for a well-rounded world. New monsters include Sphinx Colossi (the first creature I've seen with mythic levels in a regular product), Living Mirages (a great concept for an ooze!), Pharaonic Guardians, and Uraeuses (the creepiest LG beast you'll ever see!). What I actually find even more valuable are "generic" NPC stat blocks written for "Desert Hermit", "Osirionologist", "Risen Guard" (which references a Pathfinder Tales story I remember reading, Christopher Carey's Dune Runner), and "River Cleric" (a worshipper of Wadjet)--I'm far more likely to need NPC stat blocks on the fly than I am new monsters, and they take a while to custom-build.

The bottom line with a Campaign Setting book is how useful it is in gameplay. I haven't run any adventures set in Osirion, but if I did, this book would be the first place I'd turn. That makes it a success as far as I'm concerned.


4/5


Very good

4/5

Read my full review on Of Dice and Pen.

This is a very informative book. It both updates and expands on the information in Osirion, Land of Pharaohs, going into considerably more detail than the earlier book (which, to be fair, is a much shorter book, so just doesn’t have the space that this one has). One of the most important qualities on which I judge a setting book is how many ideas it starts creating in my head. Legacy has simply flooded my head with ideas, enough to run three or four different campaigns set there, and so passes this criterion with flying colours. It’s densely packed with information on cities, adventure sites, denizens, and more.


No Local Gods or Pantheon

2/5

Typically in Campaign Settings one expects an overview of the local gods so that a DM knows the abilities of their clergy in terms of game mechanics and background. In addition, a player may want to play a local priest where a campaign is set in that area.

Apparently, to understand gods of Ancient Osirion in terms of game play and background you need to buy Pathfinder Adventure Path #80: Empty Graves. This reference is made in the Bestiary Section of the Campaign Setting.

First, this is really a short change for a Campaign Setting. For example, the Dragon Empires Campaign Setting provides for a host of local deities as well as a discussion on how more well-known deities are viewed in the locality. Legacy of the Pharaohs has none of that. The purpose of a Campaign Setting is to give a DM the tools to run a campaign. Legacy of the Pharaohs is missing an important aspect for a campaign that many expect to feature ancient and esoteric mystery religions.

Second, there is also a practical issue here. Assuming one doesn't mind paying extra money on Adventure Path #80: Empty Graves, a la Wizards of the Coast, that Adventure doesn't come out for a few months. The consequence of this is that I'm probably not moving forward with this campaign (so no Mummy's Adventure Path) and move forward with another campaign idea without spending more money.


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Silver Crusade

!!!!

checks for pdf

downloads pdf

opens pdf

:D

Silver Crusade

The Keeper of Wadjet wrote:
Must spread the word for my mistress!

Oh there's a special double-whammy treat for you at the tail end of this book. ;)

Silver Crusade

Ostrich companions!


3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Mikaze wrote:
Ostrich companions!

swiss family robinson: enabled.

Silver Crusade

Ouat confirmed!

Really digging that Irori has a place in Osirion's culture now.

buries self in the cultural notes

Scarab Sages

I just ordered my hardcopy!! OMG, OMG, OMG!! I can't WAIT for it to get here!


Mikaze wrote:
Ostrich companions!

+1


LOL, they can be like the birds they used to ride in the old Flash Gordon cartoon.

Grand Lodge

It's great they get hide in plain sight ... but not if what they're hiding from is within 30'


Pathfinder Adventure Path, Rulebook Subscriber

Okay folks...What monsters/generic NPCs do we get in this book?

Silver Crusade

MMCJawa wrote:
Okay folks...What monsters/generic NPCs do we get in this book?

We get:

Animals - Living natural multicellular, eukaryotic organisms of the kingdom Animalia or Metazoa. Includes:

Crocodile, Hetkoshu - GIGANTIC crocodiles, the apex predators of the River Sphinx
Jackals - Actually portrayed pretty fairly. Could be useful for coyote reskins.
Ostrich - Also available as an animal companion
Snake, Asp - WARNING: Do not hold these to your breast.

Colossus, Sphinx - Imagine the Sphinx of Egypt coming to life and wrecking the guys that were using it for target practice.

Desert Hermits - Druids attuned to the harsh environs of Osirion's deserts who seek to avoid civilization's troubles and complications.

Living Mirage - A gaseous ooze that preys upon those lost in the desert

Osirionologist - Scholarly bards dedicated to the study of Osirion's history.

Pharaonic Guardian - A constructed undead guardian crafted from the souls and sufferings of countless slaves.

Risen Guard - Champions of the Pharaoh who have all died and been raised at some point.

River Clerics - Priests of the serpent river-goddess Wadjet. Cool hats.

Uraeus - Lawful Good two-headed black-winged cobra servants of Wadjet!

Silver Crusade

2 people marked this as a favorite.

There's some neat stuff about the compromises and reforms modern Osirion has made regarding slavery, as well as the notes about how slavery has been abolished and reinstated before in its ancient past.

One has to wonder just how they're getting so many slaves if the practice is restricted to criminals, but then there are plenty of ways that system can be calibrated to keep their work force stocked. Or perhaps those restrictions only apply to how enslavement happens in Osirion's borders, allowing slaves to be imported easily and only gaining the new protections once inside the border, applying from that point forward rather than retroactively. They still get contrasted favorably against Cheliax and Katapesh, even as the harshness is still portrayed. Nice deliberate values dissonance at play there.

Scarab Sages

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Glad you like that section, Mikaze :) It's true, the Laws of Equitable Use abolished hereditary slavery within the country, but that doesn't mean Osirians can't buy their slaves from Katapesh, Thuvia, or wherever else they want. They just can't turn their slaves' children into their slaves (unless they brought in both the parent and child from abroad).

At least that's how I read it.


Hmmm too bad, mostly humans and humanoid undead monsters...

The Sphinx Colossus and Living Mirage sound awesome tho.


Anything about the countdown clocks or the dominion of the black in the book?


Albus wrote:
Anything about the countdown clocks or the dominion of the black in the book?

Yes, there is brief mention of them in relation to the Slave Trenches of Hakotep.


Mikaze wrote:
River Clerics - Priests of the serpent river-goddess Wadjet. Cool hats.

What is the story on these folk? I'd guess Domains/Subdomains at least are given also...

Does it go into the other minor deities of Osirion, namely Khepri and Wadjet's "twin" Apep?
Those Desert Druids sound like they could be interesting... (Are the above Deities presented as having Druids as well as Cleric followers?)

Dark Archive

1 person marked this as a favorite.
Quandary wrote:
Mikaze wrote:
River Clerics - Priests of the serpent river-goddess Wadjet. Cool hats.

What is the story on these folk? I'd guess Domains/Subdomains at least are given also...

Does it go into the other minor deities of Osirion, namely Khepri and Wadjet's "twin" Apep?

Ooh, hope so!

Ages ago, I came up with some notions on them, but it would be neat to see the official take.

Silver Crusade

Set wrote:
Quandary wrote:
Mikaze wrote:
River Clerics - Priests of the serpent river-goddess Wadjet. Cool hats.

What is the story on these folk? I'd guess Domains/Subdomains at least are given also...

Does it go into the other minor deities of Osirion, namely Khepri and Wadjet's "twin" Apep?

Ooh, hope so!

Ages ago, I came up with some notions on them, but it would be neat to see the official take.

Unfortunately all the mentions of Wadjet are confined to the River Cleric and Uraeus entries, which have notes pointing to the upcoming Empty Graves(Mummy's Mask book 2) for more info on her. She's most likely LG, given what's seen here.

Apep himself doesn't actually get mentioned, though it turns out some folks are using it as a family name. Hmm......

Silver Crusade

Also, the truth behind the Pyramid of Doom is awesome. And the explanation for the name makes so much sense when you see it. That's a great villain and one hell of an adventure seed right there. :)

Heck, the means to finally defeat him actually play nicely with what's going on in modern Osirion, what with the focus on reclaiming their lost history and heritage, remembering that which was forgotten...

Dark Archive

Mikaze wrote:
Unfortunately all the mentions of Wadjet are confined to the River Cleric and Uraeus entries, which have notes pointing to the upcoming Empty Graves(Mummy's Mask book 2) for more info on her. She's most likely LG, given what's seen here.

Eh. LG just means she has one less interesting domain than if she was NG. So boring that any god that is Lawful automatically has to be a 'god of law,' even if law, order, obedience, etc. have nothing to do with their 'portfolio.'

Then again, almost all of the Egyptian gods could be seen as 'gods of law,' with the heavy focus on ma'at, with only perhaps Set, Isis and Osiris being non-lawful, since they broke various divine laws inventing deicide and necromancy and necrophilia and whatever.

But that doesn't necessarily have anything to do with the Osirioni gods, who might have no concept of ma'at at all, and seem mostly un-lawful. (Abadar and Irori being very lawful, but Lamashtu, Nethys, Norgorber, Pharasma, Rovagug and Sarenrae, not so much, with Nethys being the number one 'Osirioni' god, most likely being Osirioni in life, with Pharasma, Rovagug and Sarenrae seeming like the other 'most popular' gods, from what I've read.)

Ah, the churches of Nethys, Norgorber and Sarenrae, the usual suspects who caused all that trouble in Rahadoum, not so long ago... I wonder how they get along in Osirion?

According to the Osirioni companion (p 16) the high temple to Nethys was destroyed by Qadirans during the occupation, but then rebuilt *by the high priest of Pharasma,* which suggests that those two churches get along pretty well, in Sothis, at least.


PFWiki Scribe wrote:
Albus wrote:
Anything about the countdown clocks or the dominion of the black in the book?
Yes, there is brief mention of them in relation to the Slave Trenches of Hakotep.

Huh. In which case, the upcoming Mummy's Mask adventure that takes the players there will probably involve the Dominion and the countdown clocks.

Mikaze wrote:
Also, the truth behind the Pyramid of Doom is awesome. And the explanation for the name makes so much sense when you see it.

Mind spoiling it for me?

Silver Crusade

2 people marked this as a favorite.
Alleran wrote:
Mikaze wrote:
Also, the truth behind the Pyramid of Doom is awesome. And the explanation for the name makes so much sense when you see it.
Mind spoiling it for me?

Spoiler:
Seems like a bit of a cheesy name, right? Like it's a tourist attraction for adventurers.

Rumors get passed around this place and adventurers get there and it's just a dinky small pyramid, hardly fitting the rather boastful name. Doesn't even look fit to be a pharaoh's tomb. Looks like it would be some third-rate vizier.

So people go inside and they get swarmed and slammed by allips and poison traps that sap the will of their targets, leaving them vulnerable to possession by the ghost of a largely forgotten pharaoh, Heptar-Un. He possesses one, preferably a wizard, kills any surviving companions, and runs full-tilt out of his tomb screaming towards civilization where her lives it up, simultaneously engaging in debauchery and continuing his research until his stolen body keels over. The whole time he keeps spreading vague rumors about the Pyramid of Doom, to ensure that he won't be forgotten.

He can only be defeated permanently by giving him an official and properly done Ancient Osironi pharaonic burial ritual and his name, rule, death, and burial must be known and ingrained into the consciousness of the people of Osirion so that he no longer has to snatch bodies in order to be remembered.

He's a meme that can only be defeated with a counter-meme. A perpetuated lie that can only be put to rest by spreading truth.

Silver Crusade

Set wrote:
Mikaze wrote:
Unfortunately all the mentions of Wadjet are confined to the River Cleric and Uraeus entries, which have notes pointing to the upcoming Empty Graves(Mummy's Mask book 2) for more info on her. She's most likely LG, given what's seen here.

Eh. LG just means she has one less interesting domain than if she was NG. So boring that any god that is Lawful automatically has to be a 'god of law,' even if law, order, obedience, etc. have nothing to do with their 'portfolio.'

Then again, almost all of the Egyptian gods could be seen as 'gods of law,' with the heavy focus on ma'at, with only perhaps Set, Isis and Osiris being non-lawful, since they broke various divine laws inventing deicide and necromancy and necrophilia and whatever.

But that doesn't necessarily have anything to do with the Osirioni gods, who might have no concept of ma'at at all, and seem mostly un-lawful. (Abadar and Irori being very lawful, but Lamashtu, Nethys, Norgorber, Pharasma, Rovagug and Sarenrae, not so much, with Nethys being the number one 'Osirioni' god, most likely being Osirioni in life, with Pharasma, Rovagug and Sarenrae seeming like the other 'most popular' gods, from what I've read.)

Ah, the churches of Nethys, Norgorber and Sarenrae, the usual suspects who caused all that trouble in Rahadoum, not so long ago... I wonder how they get along in Osirion?

According to the Osirioni companion (p 16) the high temple to Nethys was destroyed by Qadirans during the occupation, but then rebuilt *by the high priest of Pharasma,* which suggests that those two churches get along pretty well, in Sothis, at least.

So far in the readthrough, Sarenrae's worship is still going strong in the revitalized Osirion culture, so it looks like she's been absorbed entirely. Nethys, Pharasma, and Abadar are still embedded too. The one that surprised me was Irori, who seems to have fit into Osirian culture quite nicely.

On Pharasma, we get a pretty chilling example of her worship being horribly perverted in the Dead Villages. It takes a cultural obsession to a grim conclusion...

Oh, and Lamashtu's Flower is still open for business! D:

I'm keeping my eyes open for a ma'at analogue. Haven't seen it yet, but maybe that would be in People of the Sands? Hoping!

Silver Crusade

There is some long and bloody history covered in the timeline.

One really has to wonder what Gebessek IX was like to be known as The Healer right after inheriting rule from a mother like Kamaria the Brazen. That must have been one hell of a childhood.

Kinda get the feeling Ahabaris I, Pharaoh of Long Shadows, was a Kuthonite. Certainly went out like one...

I really want to learn more about the Song Pharaoh.

No Kahotep sightings in this timeline. Dang.

After seeing how things turned out for the Naga Pharaoh, I can see why folks might be skittish about another of his worshippers ever taking the throne again. :O

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

There is also a tiny "present" for Pathfinder Society players toward the end of the timeline.

Contributor

2 people marked this as a favorite.
Mikaze wrote:
Oh, and Lamashtu's Flower is still open for business! D:

>:)

I was quite pleased to see that location retained, and even a picture of Alashra.

The book does a really top notch job taking the material from the 3.5 Osirion book and both updating material into PF rules, introducing snazzy new content (details on the Pyramid of Doom are awesome!), and expanding on some of the open mysteries from the original book (more details on Sokar's Boil, additional material on An-Hepsu XI, and much much more).

Really nice book :)

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Albus wrote:
Anything about the countdown clocks or the dominion of the black in the book?

At the risk of a dirty look from the Developers, what you're looking for is the "Aucturn Enigma".

Information is coming. You have to wait a little bit longer though.

Contributor, RPG Superstar 2010 Top 4

Alleran wrote:
Huh. In which case, the upcoming Mummy's Mask adventure that takes the players there will probably involve the Dominion and the countdown clocks.

I see how one might come to that conclusion but it might be premature.

Silver Crusade

1 person marked this as a favorite.

Holy crap, look at the lengths people, mortal and immortal alike, went to to keep the Incorruptible Pharaoh dead. :O

Really loving the Ouat and how different they are from standard dwarves. If I ever play a dwarf, it's going to be one of these for sure.

Dark Archive

Mikaze wrote:
Really loving the Ouat and how different they are from standard dwarves. If I ever play a dwarf, it's going to be one of these for sure.

Can't wait to get my hands on this.

For now, my favorite dwarves rare the Taralu, in the Mwangi Expanse.

Silver Crusade

Set wrote:

Can't wait to get my hands on this.

For now, my favorite dwarves rare the Taralu, in the Mwangi Expanse.

Expectations management, just in case: There's not a whole lot of material about the Ouat, but it does firmly establish that they're still around, what they're about, how they've broken away from mainstream dwarven culture, and a good idea of how they look via artwork. It honestly leaves one hungry for more. :)

goes over to read up on the Taralu

How did I miss these folks?!

edit-Oh, I like these guys too. :D

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Mikaze wrote:
Set wrote:

Can't wait to get my hands on this.

For now, my favorite dwarves rare the Taralu, in the Mwangi Expanse.

Expectations management, just in case: There's not a whole lot of material about the Ouat, but it does firmly establish that they're still around, what they're about, how they've broken away from mainstream dwarven culture, and a good idea of how they look via artwork. It honestly leaves one hungry for more. :)

goes over to read up on the Taralu

How did I miss these folks?!

edit-Oh, I like these guys too. :D

Hey have you read about the Pahmet dwarves in people of the sands? I think they'll help scratch a lot of the itch you're looking for in new takes on dwarves and think they are meant to be an extension of the Ouat from the original works.

Now other question, what can you tell me about the bestiary in this book particularly the super crocs?
Also do they make any reference to Nyarlathotep's alias the black pharaoh?

Dark Archive

Mikaze wrote:

goes over to read up on the Taralu

How did I miss these folks?!

edit-Oh, I like these guys too. :D

Yeah, there's a ton of neat stuff to be found by following links.

Like this vanished culture.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
doc the grey wrote:
Now other question, what can you tell me about the bestiary in this book particularly the super crocs?

The hetkoshu from a stat standpoint are basically just crocodiles advanced to gargantuan (yikes!) size. What makes them special is that they have strong cultural ties to Osirion. For instance, when Khemet I stepped off the boat to assume the throne, he was flanked by a number of these creatures.

doc the grey wrote:
Also do they make any reference to Nyarlathotep's alias the Black Pharaoh?

Nope, but there will hopefully be more material on the Dominion of the Black in the upcoming AP.

Liberty's Edge

Does this book explain why Khemet III does not use the title of "Pharaoh"?


Does Osirion have their version of Anubis?

Paizo Employee Senior Developer

Paladinosaur wrote:
Does this book explain why Khemet III does not use the title of "Pharaoh"?

He actually does uses the title pharaoh. "Ruby Prince" is an epithet, so he is Pharaoh Khemet III, the Ruby Prince, in the same way that Pharaoh An-Hepsu VII is called the Pharaoh of Blades. (Khemet just used prince in his epithet instead of pharaoh.)

Paizo Employee Senior Developer

Shalafi2412 wrote:
Does Osirion have their version of Anubis?

You'll need to wait for Pathfinder #80: Empty Graves for the answer to that!


Rob McCreary wrote:
Shalafi2412 wrote:
Does Osirion have their version of Anubis?
You'll need to wait for Pathfinder #80: Empty Graves for the answer to that!

The tension mounts, oh what a feeling!


What is the relationship between Ouat and Pahmet? Are Ouat basically a subset of Pahmet, or what?


Quandary wrote:
What is the relationship between Ouat and Pahmet? Are Ouat basically a subset of Pahmet, or what?

The Ouat are an order of monks dedicated to Irori and Nethys. Their members are predominantly Pahmet dwarves, but include other races as well. Pahmet is the name of northern Garund's dwarven culture.

I'll work more on those PFWiki articles soon :)

Contributor

Set wrote:
Mikaze wrote:

goes over to read up on the Taralu

How did I miss these folks?!

edit-Oh, I like these guys too. :D

Yeah, there's a ton of neat stuff to be found by following links.

Like this vanished culture.

:D

I'm kinda feeling the love inexplicably on a thread where I didn't contribute to the book. Rastel was fun, and their alluded parent culture too. ;)

Liberty's Edge

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Do the Gods of Osirion (ie the ones mentioned in the first Osirion book) get clear descriptions in this one? Ie domains. I remember there being 2 of them.


Pathfinder Adventure Subscriber

No - but they will in one of the Mummy's Mask volumes. (I think it's #80, i.e. the second one, but I won't swear to it.)

Scarab Sages

Matthew Pittard wrote:
Do the Gods of Osirion (ie the ones mentioned in the first Osirion book) get clear descriptions in this one? Ie domains. I remember there being 2 of them.

As Kajahase mentions, we believe that it will be in Adventure Path #80: "Empty Graves" (Mummy’s Mask 2 of 6). It's product description mentions, "a double-length gazetteer presenting the gods of Ancient Osirion".

Also, Rob McCreary (one of the authors, and Senior Developer) had this to say when someone asked about the ancient gods:
Rob McCreary wrote:
Bellona wrote:
... So when did the "old gods" stop being worshipped in Osirion? And why?
You'll need to wait for Pathfinder #80: Empty Graves for the answer to that question. Although their worship hasn't stopped, really - it's just not as popular as once it was.


Did the Osiriontologist feat get a PF update in this book? My antiquities dealer turned white necromancer is quite interested. :3

Grand Lodge

ThatEvilGuy wrote:
Did the Osiriontologist feat get a PF update in this book? My antiquities dealer turned white necromancer is quite interested. :3

Pretty sure it's in the Companion book


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Just got my book in the mail today. Reading it!


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I had to chuckle a little as I read about Kemusar I's "grizzly" death of being eaten by crocodiles. Apparently someone mistook "grizzly" for "grisly".

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