Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: Race to Seeker's Folly (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 1–5.

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.

Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.

Written by Matt Duval, RPG Superstar 2013 finalist.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Ring Side Report- RPG Review of Pathfinder Society Scenario #5-15: Destiny of th

5/5

Originally posted on www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly
Producer- Paizo
Price- $4
System- Pathfinder
TL;DR- An fun, short dungeon crawl 90%

Basics- Previously in Osirion, the Pathfinders assisted the former Grandmaster Torch in PFS #5-12, and they were provided a map to a secret location in the desert. This adventure starts with the Pathfinder find out that other groups may be heading to Seeker's Folly. Can the pathfinders get to Seeker's Folly first, find its secrets, and get out alive?

Mechanics or Crunch- This adventure is designed for low level characters, but some of the challenges here seem a bit too high for the average party of level one heroes. Nothing here is excruciatingly difficult, but the last boss will KILL a party with no magic or cleric. I would have liked the level 1-2 boss to be something much less dangerous than the level 4-5 boss. Otherwise, this is a standard breach, bang, and clear dungeon crawl adventure, which is always some welcomed fun for PFS! Heck there is an honest to goodness puzzle handout for the PCs to solve! 3.5/5

Fluff or Story- Holy cow is this one fluff-tastic! If you wanted to learn some of the secret history of Grandmaster Torch, this is the one to GM! Lots of side bars for the GM who want to know more lore then you can shake a stick at. The players can put together a bunch of pieces if they read between a few lines, and there are several small details that can give the PCs some good information if they make some difficult checks. All and well, well done! 5/5

Execution- Like most other Paizo products, this is a well put together book. The information I needed was well displayed, and the product read quickly. Nothing was buried in a wall of text, and it was a pleasure to read. I would have liked a GM quick solution to the puzzle provided, but you can solve that pretty quickly with the information provided, and I know space is limited. 5/5

Summary- This is a fun adventure to read, run, and play. It's a bit of a challenge based on one time skill checks and a pretty hard end boss. However, if you can get past that, you will have a great time uncovering not only the secrets of the Jeweled Sages, but those of Grandmaster Torch as well. 90%


Awesome

5/5

This has been one of THE funnest scenario's to run. This has something for every class and has an excellent balance of skill checks to combat. There many different situations where one choice and decision can directly influence the next set of circumstances. However there is a lot of prep work and Matt defiantly did his homework while writing this making it challenging for the whole range of classes.

Hat's off to you Matt. Keep writing.


...and the board ate my review.

4/5

One of these days, I'll learn not to edit reviews directly in my web browser. :P

Short version: The story really gets rolling in this installment. Nice mix of challenges and varied solutions, all against a flavorful backdrop. Plenty of back story...which, for a change, the players may actually have a chance to learn.

Great scenario, looking forward to part 3.

Spoiler:
Employs mythic.

(****-)


Most Excellent

5/5

Overall good and unexpected roleplaying opportunities.
Decent combats with excellent back story.
Nice maps, good rounded dungeon for all classes.
Good enforcement mechanics for using rare skills that can really pay off.

Did I say great back story?

Definitely ready for the next one !


Part 2: Sandy Boogaloo

4/5

Had a lot of fun running this, especially appreciated the opportunity to give some background information written into the scenario (which I would certainly not complain if I saw more often). My players had a great time trying to figure out what had happened and are especially excited for part 3.

My only real complaint is that some of the fights aren't nearly as fun in one tier vs the other, which is something I understand is difficult to do given that it is a 1-5.


11 to 15 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Webstore Gninja Minion

Announced for February! Cover image is a mockup.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Is the cartography far enough along to speculate on what flip-mats and map-packs are in this module?

The Exchange

What time of day will this become available?

Dark Archive

Usually in the evening ~5-6 Paizo time (8-9 est)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

refresh refresh refresh refresh refresh

damn

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Argh, was hoping to get this before I went to bed.


So excited...and HOLY MOLEY!!!!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

GM Hills wrote:
Oh dear, it went from sometime today to unavailable, that is worrisome :( I need prep time and I'm SO excited!

I've a full table this Saturday. I'm worried too.

Digital Products Assistant

Now available!

The Exchange

dear gods...

Scarab Sages

Whhaaaaaaaaa?!!

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

There's chronicle sheets, and then there's chronicle sheets!

Paizo Employee Developer

5 people marked this as a favorite.

Oh good, it's having the desired effect. As I may have mentioned before, the series is getting rather exciting.

Silver Crusade

spews drink in surprise

AHAHAHHAHA oh man this is entirely uinexpected!

Really looking forward to those reactions in the morning. So happy it's Osirion where this is happening too. :D

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Holy frak.... Ties into my favourite scenario set.

Ok, I'm going to definately have to make a 'greatest hits' list when Pt 3 comes out justso if/when we get another batch of newbies, I can make them hate appropriately.

Edit: And more pathfinder lore... If Pt 3 lives up to Pts 1 and 2, this is going to be an awesome trillogy.

Edit: Reads chonicle sheets.... Gods...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Yeah those chronicle sheets, p3 is going to be INSANE!

Dark Archive

I'm shocked, too.

SPOILER:
For this one we'll have to fill out/sign 3 chronicle sheets per player. Man, I already feel that Ray of Exhaustion hitting me.

But seriously, fantastic adventure - can't wait to run it and see jaws dropping on the table. Keep up the great work John!

Paizo Employee Developer

Vinyard Vaughn wrote:
** spoiler omitted *

Time-saving tip:

Yes, I admit this one has some higher printing costs.

As a time-saving tip, remember that you can just line through many of the right-hand boxes, including the GM initials portion, to save time on filling out gold earned, XP, et cetera, for which the values should all be 0. Since these Chronicle sheets travel in packs, I would say the only essential parts that need filling out on pages 2 and 3 are Date, GM Signature, and GM Number; the rest should show up on the first page.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

My only concern (and being a superscriber doesn't apply to me) is it seems a bit much to expect people to have <redacted> for one scenario.

Shadow Lodge

*spittake*

WHAT.

WHAT IS THIS I DON'T EVEN.

Paizo Employee Developer

Matthew Morris wrote:
My only concern (and being a superscriber doesn't apply to me) is it seems a bit much to expect people to have <redacted> for one scenario.

If they don't have it, the scenario provides them with another entirely viable option. If they do have it, they have an opportunity to use it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I'm glad I have it. :D

Grand Lodge RPG Superstar 2012 Top 32

You guys are making me all kinds of curious.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

John Compton wrote:
Matthew Morris wrote:
My only concern (and being a superscriber doesn't apply to me) is it seems a bit much to expect people to have <redacted> for one scenario.
If they don't have it, the scenario provides them with another entirely viable option. If they do have it, they have an opportunity to use it.

Good, I wanted to make sure they could benefit.

(and while I don't expect it ti be permanent... I can dream)


Jiggy wrote:
You guys are making me all kinds of curious.

Careful. I had to clean my brain off the keyboard when I checked it out.

RPG Superstar 2013 Top 4

1 person marked this as a favorite.

This was an amazing privilege to get to work on. Mind blown when I got to see the scope of it. Love the map and art. I hope everyone has fun running through it!

Best of luck, Pathfinders! :-)


Matt Duval wrote:

This was an amazing privilege to get to work on. Mind blown when I got to see the scope of it. Love the map and art. I hope everyone has fun running through it!

Best of luck, Pathfinders! :-)

Hi Matt:

A question:
In area A, why did you add the Dust Digger to the upper tier (as opposed to giving the gnolls fighter levels or similar)? I don't dislike the choice, but it really alters the nature of the account in a fundamental way. Just curious as to your thought process...

RPG Superstar 2013 Top 4

bugleyman wrote:


Hi Matt:

** spoiler omitted **

Answer for Bugleyman:

I very much wanted to do an encounter with gnolls, as they aren't seen often and there's a gnoll cult to Lamashtu right in the vicinity. It seemed like a good fit.

I was browsing through the Bestiaries looking at Desert terrain monsters, and remembered the Dust Digger. I wanted the encounter in area A to be an ambush, and the Dust Digger matches that well. However gnolls plus dust digger was too much for the lower subtier, and the gnolls were the primary encounter enemies in my mind, so the dust digger was cut from the lower tier.

I think the variety leads to a more surprising encounter at the higher tier and having spent all their time futilely working on the dust digger explains why the gnolls don't have more traps and other preparations setup at the oasis on the lower subtier.

Thanks for the question!


Matt Duval wrote:
Thanks for the question!

Thank you for the answer, and for you hard work on this scenario.

Sovereign Court

Spoiler:
I'm jealous you got to use gnolls in your encounters Matt! They're by far one of my favorite humanoid baddies.

Can't wait to read this and see what the buzz is about the chronicle sheet.

--Vrock Superstar


What map products go with this scenario? If answering means spoiling, please ignore this question. I wanted to buy the map and let the GM use it, to save him some dough.

Paizo Employee Developer

Mazym wrote:
What map products go with this scenario? If answering means spoiling, please ignore this question. I wanted to buy the map and let the GM use it, to save him some dough.

No surprise, really. It's Flip-Mat:Desert and a custom map.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

I'm SO excited to run this one. I'll be running it in... oh, about three hours. Doing my second read-through right now. :D

Liberty's Edge

...whoa.


Played this yesterday and had a blast. Wow on that chronicle sheet!

Spoiler:
those sheets

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

The evil GM in me sat down and told the party "Now, running away is always an option, in fact I have sheets already filled out with zero XP, zero prestige and zero gold."

Spoiler:
Of course I meant those sheets, but it still made everyone worry.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

So a question regarding the sheets and the next adventure. Is the reason for the jump in tiers because of said sheets? Or do PCs still need to be 3rd level PCs to finish the arc? I'm hoping for the former, but I kinda get the latter.

My Thought Process:
Because of the up in power level, a 1st-level PC should be doing okay against stuff challenging to a 3rd-level PC. However, a PC who didn't do part 2 is going to be missing that power bump, and will need to be at least 3rd to have a shot at defeating the baddies.

What say you, Supreme High Command?


I have to wait two weeks to play this.

Paizo Employee Developer

N'wah wrote:

So a question regarding the sheets and the next adventure. Is the reason for the jump in tiers because of said sheets? Or do PCs still need to be 3rd level PCs to finish the arc? I'm hoping for the former, but I kinda get the latter.

** spoiler omitted **

What say you, Supreme High Command?

In Response:

It's actually Tier 3-7, not including any effective level change from the sheets. The challenges in Part 3 are designed to challenge, for example, a 3rd-level PC with those sheets.

Those who do not have the Chronicle sheets from Part 2 will receive a fairly simple template (likely as a handout) that they can apply quickly at the start of the game to gain roughly equivalent power, but I imagine the options will be more strightforward than those on the Chroncicle sheets for the sake of simplicity.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Well that's no fun, John :P

Dark Archive

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Good to know. I had a lot of new players come in for part 1, so I don't think I have anyone actually 3rd in time for part 3. I'll probably push it back in the local game's queue.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Question for designers / gms:

Language:
Was the water elemental supposed to be able to speak something other then Aquan? By default elementals don't get common as a language, so I was at a loss for that encounter.


FYI: Here is the GM Discussion thread for this scenario, to avoid spoilers in a more public product thread.

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