Mythic Minis 1: Monster Feats (PFRPG) PDF

4.50/5 (based on 2 ratings)

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The first in our new series of Mythic Minis brings you 7 mythic feats for your mythic monsters, from Mythic Ability Focus to Mythic Snatch.

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Friday to make your game just a little more Legendary!

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4.50/5 (based on 2 ratings)

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An Endzeitgeist.com review

4/5

This supplement is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, so let's take a look, shall we?

So here we get mythic feats for monsters, so what do they do?

-Ability Focus (Mythic): Increased the bonus to the DC granted by ability focus by +2, use mythic power to force targets to roll their save twice, taking the worse result.

-Awesome Blow (Mythic): Essentially awesome blow's improved mythic version, including potential stunning (which can be extended via mythic power)

-Improved Natural Armor (Mythic): Increases natural armor further (depending on how often the non-mythic feat has been taken) and reduces bleed damage, even attribute bleed. Okay, but feels a bit underwhelming for a feat-slot, particularly for a mythic feat.

-Improved Natural Attack (Mythic): Increase damage for natural attacks enhanced by the non-mythic version of the feat and use a swift action to ignore up to 15 points of DR for mythic rank rounds.

-Multiattack (Mythic): Secondary natural attacks become primary natural attacks. When hitting a creature once with each natural attack in 1 round, spend 2 uses of mythic power for mythic rank times 1d4 damage. I assume this stacks with bonus damage from rend, if available.

-Multiweapon Fighting (Mythic): Gets rid of the -2 TWF-penalty for the primary hand and allows you to make a free non-AoO disarm or sunder attempt at +8 to CMD when hitting with both weapons in the same round for one mythic power.

-Snatch (Mythic): Use 1 use of mythic power as a swift action when making a grapple-check. Upon success of the maneuver, the target is automatically pinned and the penalty to AC is increased by mythic rank of the grappler.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf has no bookmarks, but needs none at this length.

Authors Tom Phillips and Jason Nelson have created some Mythic versions of the most common monster feats, of monster feats that see A LOT of use. The variants are generally well-crafted, have solid mechanics and generally are well-worth the taking. That being said, they also are universally predictable and do what you'd expect them to. We get a solid nice little supplement, very useful and well-crafted, but no instance of truly astounding rules - hence my final verdict will clock in at a hearty recommendation for Mythic DMs at 4.5 stars, rounded down to 4 by a margin.

Endzeitgeist out.


Must-Have Mythic Monster Feats!

5/5

Simply put, if you are running a Mythic Game or using Mythic Monsters in your game then you need this PDF. It contains Mythic versions of the most popular monster feats. And, man, are they Mythic!

This PDF contains mythic versions of the Ability Focus, Awesome Blow, Improved Natural Armor, Improved Natural Attack, Multiattack, Multiweapon Fighting and Snatch feats. Each powered up and revamped to turn PC's weapons aside with ease, mash them into jelly or send them flying and leave them gasping for breath.

A must-have expansion for any GM running a Mythic Campaign or any Mythic rules enthusiast. Grab your copy today!

Additionally, I would like to mention that I have been purchasing products from Legendary Games for quite a while now and the folks at the Legendary Games site never fail to provide anything less than Legendary Customer Service.


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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for posting it up Liz, and thanks for a 5-star review already, Weslocke!

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Jason Nelson wrote:
Thanks for posting it up Liz, and thanks for a 5-star review already, Weslocke!

Yes, thanks for the kind review, Weslocke! :-)


You are both quite welcome. I was thoroughly impressed with the work and I must say that those feats were the perfect selection for a first release on the new line. I already printed it out and tucked it into the cover of my copy of Mythic Adventures.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and gMS magazine and posted here, on OBS and d20pfsrd.com's shop.

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