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|Ron Lundeen Contributor|
This looks exceedingly awesome. One technical point: how much play-time is this expected to encompass? Is this something that will fill one four-hour session? Ten four-hour sessions? Something in between?
If I can sell my group on this, I want to let them know whether we'd be taking a one-night break from our usual game night, or a six-month break from our usual game night.
I'm sorry, but to say that this is "inspired" by Dark City is to make a HUGE understatement. Players wake up, in a room with a dead man and flashes of memories wherein they remember "a strange needle, coming towards their faces" "holding a knife" "a dead body" and the smell of blood. Turns out they are in a room with a dead body! and just as they discover this, the phone rings and they are warned that the police are coming and they must get out. Guess what? They are in a "City" and it's Kinda Dark, and they are being "experimented on".
It should really be laid out up front "This is Dark City, re-written (sort of) for a Victorian FATE game. Any players of yours who have seen Dark City will be very little impressed or surprised (except for perhaps a few details, almost guaranteed not to be big shockers. If they never have played, then by all means, they will likely enjoy this. Otherwise, Just run your players through the plot of Dark City.
Taking inspiration from the movie? Fine, Stealing the plot, and opening scene almost frame for frame? Not so much, especially if you're charging for it and not warning people ahead of time.
A better title would be "Dark City, the RPG inspired by the movie".
Paid for it, and I'm sorry I did.
Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here on OBS and d20pfsrd.com's shop.
I had a similar first impression. Still, the Demolished Ones offers enough freedom, a compelling mystery and the sheer fact that there's a lot of identity-questioning going on means that the experience of running this will be very different, also due to the different cultural backdrop. You could, of course, run this as Dark City, but you could also make things Lovecraftian, noiresque and use varied ways to drive home how everything is different - it's modular enough for that. I don't want to tell you what to think, but since you've bought it, trying to look at it from a different angle may still make it enjoyable for you. My players had all seen Dark City and still were surprised by twists and turns herein, for whatever that's worth. Hope you'll find a way to make this work for you!
I am sorry you feel this way, Dark City, it was not the intention of the design to make you feel that way, It was also meant to also show influences of The Demonlished Man, Babylon 5's Passing Through Gethsemane, Memento, BBC's the Prisoner, the movies Unknown and Moon, and the tv series Persons Unknown
I will point out one major difference between Dark City and TDO in dark city you are not a evil person, they try to implant evil perosna in the protagonist and things go wrong. TDO is opposite this evil people being programmed to be good and the PC choosing who they are. But perhaps its not enough of a differance.