Mythic Monsters 3: Oozes (PFRPG)

4.00/5 (based on 2 ratings)
PZOPDFLDGLG033MY04E

Add PDF $6.99

Print/PDF Bundle Unavailable

Print Edition Unavailable

Facebook Twitter Email

The third volume in our new Mythic Monsters series, Mythic Monsters: Oozes brings you a dozen and one sinister scavengers and primordial predators to torment your PCs! Twelve of your favorite oozes are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every globbulent horror has its own unique and exciting new mythic abilities, from an mythic id ooze’s psychotropic vapors to a mythic carnivorous blob’s skeletal liquefaction.

This product includes mythic oozes of commonplace varieties like the black pudding and gelatinous cube, as well as variants like the electric jelly and white pudding, made far more distinct in their mythic evolutions, covering CRs from 4 to 16. In addition to a dozen familiar oozy monsters, Mythic Monsters: Oozes also includes suggested alternate rules for dealing with some common ooze abilities as they interact with the mythic rules and mythic characters. To top it all off, Mythic Monsters: Oozes introduces an entirely new 13th mythic ooze, the swift and deadly quicksilver ooze, congealed from the divine forges of the gods themselves.

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

Download this 28-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

Product Availability

PDF:

Fulfilled immediately.

Print/PDF Bundle:

Unavailable

Print Edition:

Unavailable

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

LGP033MY04B


See Also:

Average product rating:

4.00/5 (based on 2 ratings)

Sign in to create or edit a product review.

5/5 short term, 4/5 long term

4/5

This supplement clocks in at 28 pages, including nine pages of covers and legal matter, leaving us with 19 pages of content. Each installment in Legendary Games’ Mythic Monster series contains 13-14 mythic monsters: one original and the others mythic versions of nonmythic creatures from previous Paizo and Legendary Games supplements. The mythic-ized old monsters’ entries consist almost entirely of crunch, with minimal fluff to describe their new abilities and no artwork. The new monster in each supplement comes with complete fluff and crunch, along with a full page, full color illustration. Additionally, each installment begins with a few mythic feats, path abilities, or new miscellaneous game mechanics related to the type of creature featured in the supplement.
To start, we get suggestions for boosting standard ooze abilities like grab, and rules for mythic oozes which split themselves. Compared to the previous installment (and many later ones), there is little here in the way of non-monster ooze-related rules.
Then we get a dozen mythic versions of previously released oozes, ranging from the lowly CR 4/MR 1 Mythic Gelatinous Cube up to the terrifying CR 16/MR 6 Mythic Carnivorous Blob. Mindless creatures do not normally get feats with hit-dice. Mythic feats aren’t ‘actual’ feats, though, so mindless mythic creatures, like the oozes in this supplement, do have mythic feats. Since most mythic feats are upgraded versions of normal feats, though, most are unavailable to mythic oozes. Several of the mythic oozes here have mythic abilities granting them ordinary feats: for example, the Mythic Carnivorous Blob has abilities granting it both toughness and vital strike (and has spent mythic feats on Mythic Toughness and Mythic Vital Strike). Speaking of which, the Mythic Carnivorous Blob has an interesting ability allowing it to reduce its reach in exchange for extra attacks. Its constitution drain attack is also enhanced with dexterity drain and a staggering effect.
At the end, we get an original monster: the Quicksilver Ooze, which comes in at CR 12/ MR 5. The Quicksilver Ooze is described as being toxic leftovers from divine factories. As far as crunch goes, this ooze is one of the most interesting mindless creatures I have read. It can give itself mythic haste, and has the ability to mimic the magic weapon properties it is struck by. It can redirects lighting and fire attacks which strike it to nearby enemies. It also damages metal armors and weapons, which will scare player characters much like a rust monster.
Short Term Rating: The third installment of Legendary Games’ Mythic Monsters series contains 13 ready-to-use mythic ooze stat-blocks. Their abilities are coherent and interesting enough to help produce memorable encounters, and can be easily plopped into a mythic or nonmythic game. In the short term, this supplement gets a 5/5.
Long Term Rating: Many of the newly introduced monster abilities are interesting and could be useful in designing future monsters. However, other new monster abilities are just duplicates of non-mythic feats in a form useable by mindless creatures. There is also an inherent difficulty in spinning stories out of amorphous, mindless creatures, even those as fun to fight as a Quicksilver Ooze. These, together with the lack of new rules outside of the monster statblocks, bring the long term rating down to 4/5.


An Endzeitgeist.com review

4/5

This installment of Legendary Games' Mythic Monsters-series is 28 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 17 pages of raw content, so what do we exactly get here?

Well, let's take a look at the oozes - which present a unique challenge at mythic levels: Being mindless for one, an optional rule to retain the usefulness/threat of grab (ex) and mythic splitting are covered before we dive into the statblocks - all of these initial options are more than viable and fit the theme.

At CR 8/MR 3, Mythic black puddings may modify their reach for more attacks (great idea - more amorphous being should have that one!) and, while resistant to fire, are covered in an oil-like slick that can easily be ignited - yeah, picture that black blob dissolving AND burning your allies, leaving slime-trails of flammable material behind... Speaking of deadly - what about the CR 16/MR 6 Mythic Carnivorous Blob and its ability to negate temporarily its cold vulnerability. The blob can also spit globs of its matter and soften/liquefy bones of adversaries. Ouch!

At CR 10/MR 4, the mythic version of the deathtrap ooze can duplicate ranged traps, complex traps and even subdivide itself into various connected traps - which an enterprising DM can craft into a truly fearsome encounter! Glorious - now say again that oozes can't make for complex set-ups. The CR 5/MR 2 mythic electric jelly gets a reflexive shock and can emit electric pulses. At CR 4/MR 1, mythic gelatinous cubes get the adherence special quality to have weapons stuck to them. Solid.

Mythic Gray oozes at CR 5/MR 2 leave trails of caustic slime behind and corrode non-mythic items exceedingly fast and even extend their camouflage to include blindsense etc. The CR 8/MR 3 Mythic Hungry Fog can cause its victims to become shaken by shapes half-glimpsed and even duplicate the effects of phantasmal killer thus. These fogs can also kill foes and benefit from the death of engulfed adversaries. Mythic ID Oozes (CR 7/MR 3) can emit poisonous psychotropic vapors alongside caustic trails, adaptive camouflage (again) and may power its confusion causing-abilities via mythic power.

The Mythic Magma Ooze's lavabody and burning aura are neat (CR 9/MR 3, btw.), but its ability to kind of-detonate itself, entangling nearby foes in burning lumps of stone and its lava bomb-emitting capabilities are what make this one for me. The CR 6/MR 2 Mythic Ochre Jelly heals when dealing damage and can emit poison-delivering tendrils and noxious fumes. Nice! The CR 5/MR 2 slithering tracker's mythic version increases its con via blood drain and yes, it finally actually gets good at TRACKING. Prey. fast. Thanks! That one always annoyed the heck out of me.

The CR 7/MR 3 white pudding's mythic brother can make itself a fountain of acidic, cold death and also can burrow through snow/ice and turn itself into a kind of living avalanche. Very cool!

As has become the tradition, we also get a new creature, this time the CR 12/MR 5 quicksilver ooze that may auto-accelerate itself, block attacks, melt metal, can choose which damage type to deal (among the base damages) and that's not all: The ooze can diffuse elemental attacks to adjacent squares and duplicate the enchantments of weapons that hit it. Oh yeah, movement rate 60 feet. SUFFER! Glorious!

Conclusion:

Editing and formatting are once again very good - I didn't notice any significant glitches. Layout adheres to Legendary Games' 2-column standard and the two pieces of original full color artwork are glorious. The pdf comes with the good type of hyperlinks, but unfortunately no bookmarks - a comfort detriment here.

On the nitpicky side, once again ecology-sections are missing from some of the statblocks - gelatinous cube, gray ooze, id ooze, ochre jelly and the new quicksilver ooze all lack this component of the statblock - which while not crucial, represents a detriment. Jason Nelson delivers a cool array of oozes with a surprisingly diverse set of cool signature abilities that not only make oozes more diverse, it makes them actually FUN to ooze. Yeah bad pun. Sorry, couldn't resist. The oozes are cool and honestly, I'll rather use them than their non-mythic brethren, especially since non-mythic oozes tend to be boring for the DM to run. This, these oozes aren't. That being said, I think a slight bit more content for some, a signature ability here and there, would have been enough to make this truly legendary. Speaking of which - know what seems to be a running theme? The mythic versions are cool - the unique creatures are stellar. Personally, I'd love to see much more NEW monsters by LG!

All in all, in spite of the lack of bookmarks/partially missing ecologies, a pdf that gets my wholehearted recommendation, especially and additionally for even non-mythic DMs who want to scavenge some abilities to make the standard oozes less bland. Thus, in spite of its minor flaws, I'll settle on a final verdict of 4.5 stars, rounded down to 4 by a margin.

Endzeitgeist out.


Webstore Gninja Minion

Now available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

WOOO(ze)! Thanks Liz! Come and get it!

RPG Superstar 2013 Top 32

I have no plans to run anything mythic in the near future, but I'm tempted to buy this purely to see what a mythic Gelatinous Cube looks like.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

It's gel-AWESOME!

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

ubiquitous wrote:
I have no plans to run anything mythic in the near future, but I'm tempted to buy this purely to see what a mythic Gelatinous Cube looks like.

It looks sort of like a d6. But larger. And a bit more acidic.


Ooze me up, I'm going in.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

With this talk about them looking like a d6 some dice company out there should make a gelatinous cube looking dice for us to buy, especially if they can get some of the leftovers from things it's devoured inside of it. I would buy some.

I haven't got a change to look over this although I bought it because work is kicking my butt recently and I have a backlog of reading material to get through, but I think something from this book might be the first mythic monster I run. The concept of them just seems fun.

Webstore Gninja Minion

Print edition up for preorder!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

If you just can't get enough of that mythic gooey stuff... check out Mythic Monsters: Oozes Too, now available from the Legendary Games webstore and next week right here at Paizo.com as well as DrivethruRPG and shop.d20pfsrd!


Quicksilver Ooze sounds promising, I wished for that creature long ago and several times in the Bestiary-wish topics.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Glad you like it. I've posted up the monster list from Mythic Monsters: Oozes Too over on the Legendary Games website - check it out!


Sweet, but...
where is sorcerous cube originally from? (or is it new?)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

The sorcerous cube is a variant form of gelatinous cube introduced in Dungeon Denizens Revisited; I just changed the name to sorcerOUS cube because I liked the sound of it better than sorcerER cube. It's described in the sidebar on d20pfsrd.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Oozes Too available on Paizo too!

The above link takes you to our page with an extra tease of an announcement. You can also visit the product's page here at Paizo right here!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Thanks to Endy (almost exactly a year late, but still) and 137ben for their great revOOZE!

Community / Forums / Paizo / Product Discussion / Mythic Monsters 3: Oozes (PFRPG) All Messageboards

Want to post a reply? Sign in.