Mythic Monsters 1: Demons (PFRPG)

****½ (based on 6 ratings)
PZOPDFLDGLG029MY01E

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A magnificient mythic monster manual!

The first volume in our new Mythic Monsters series, Mythic Monsters: Demons brings you a dozen and one demonic terrors to torment your PCs! Twelve of your favorite demons are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every demon has its own unique and exciting new mythic abilities, from a balor's shadow and flame to a mythic succubus' dark mistress. From the insidious quasit to the lordly balor, the reeking hezrou to the stealthy soul-devouring shadow demon, this product covers CRs from 2 to 25. There are demons that will tear your body apart and demons that will seduce and subvert all that is good and true, including mythic versions of the incubus and succubus. On top of a dozen demons you already know, Mythic Monsters: Demons introduces a brand-new addition to the Abyssal arsenal, the titanic two-headed gulgerak, a demonic war machine that will have your PCs running for their lives. As if 13 demons were not enough, Mythic Monsters: Demons also contains rules for playing mythic demons with extra flair, including breaching planar walls, demonic bargains, and demonic possession!

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.

Download this 30-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line. Download includes full-color and print-safe versions.

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****½ (based on 6 ratings)

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Well worth it

*****

This product fills a specific need but does it very well. I have the pdf version, which is a great value (love the little joke in the price, BTW).

Creating mythic creatures can be a bit of a chore- this book gives you a very nice range to choose from. Looking forward to other mythic monster compendiums from this group.

Few pictures but layout is nice, monsters are solid and there's a wide range of CRs to choose from. Good product for the price.


Demons... turned up to Eleven

*****

I needed demons. Lots and lots of demons. I was running an adventure involving a demon lord, the PCs were mythic characters, and I needed... demons. And this book released at exactly the right time. And... it's (very almost) perfect.

The Good
Every demon from the first Bestiary that wasn't already covered in Mythic Adventures gets the full-on, custom mythic treatment, with every one of them gaining new powers that complement and expand upon their existing abilities, and the resulting collection ranges from CR 2 to CR 25, giving the GM an excellent range of opportunity to use them. If you liked how mythic monsters were presented in Mythic Adventures, you can expect more of the same here.

There's also a set of new mechanics presented which allow, amongst other things, mythic demons to punch through magical barriers that normally prevent teleportation, and demonic possession of mortals.

On top of all that, there's a new creature given a full write-up, the Gulgerak demon, a colossal monstrosity at CR 22 which will deservedly wreak havoc on those who face it.

The Bad
This book has no interior artwork (except another copy of the cover image, which is actually one of my favourite pieces ever, so I really don't mind seeing it again in the middle of the book, sandwiched by the statblock for the Mythic Succubus, no less), and is (with the exception of the gulgerak) utterly devoid of flavour text - everything is statblock and ability write-ups. However, that's explained in the introduction, and the reasons make perfect sense, so it's not much of an issue. If you're like me, you might get inspiration from the images of monsters as you're looking at them in the bestiary, but this really does get outweighed by what the book delivers.

As usual for me, powerful creatures with a huge suite of abilities are a bit of a turn-off, and at the tougher end (like the balor and glabrezu), the reader is presented with more abilities than the demon will reasonably be able to use in a fight. On the other hand, quite a lot of the time the new abilities are overlays on the base demon's existing abilities, so you're not overwhelmed.

The Conclusion
No art, explained away in the book. (And if you know anything about publishing, you know that artwork is expensive, so the lack is a good thing, because it drives the price down.) No flavour text, explained away in the book (is a mythic babau really all that different from a normal one? Nope). Powerful creatures with lots of abilities. Those are the worst things I can think of, and I'm comparing that to a truly excellent selection of demons given the mythic treatment, with each one getting just what it needs to be an awe-inspiring version. There's no contest.

If you like to be able to throw powered-up curveballs at your party, and you want to use demons, this book needs to be in your collection.


Amazing!!

*****

I absolutely love this book! I bought a print copy after reading the reviews and I was definitely very happy I did.

The Quasit, the Shadow Demon and the Succubus are my favorites, though really every single entry is really well done, and all the mythic abilities are incredibly awesome.

There's some minor errors, like missing words but it really doesn't take away from the book, at all.

Also there are three spots where an ability is duplicated: The Incubus' Seductive Whispers, the Kalavakus' Mythic SLAs and the Gulgerak's Stomp all are listed twice, but unless those were supposed to an entirely different ability, its really no big deal.


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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available from Legendary Games!

Silver Crusade

Pathfinder Adventure Path Subscriber

Shouldn't the price be something more like 3.14159, with 6.66 reserved for Mythixxx Devils? ;-)


1 person marked this as a favorite.

6,66$? LOOOOL


Traditionally it was the Abyss that had 666 layers back in D&D, so this fits.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Cry havoc and let slip the mighty gulgerak!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Great work on this, Tom! You should be proud!


Pathfinder Adventure Path Subscriber

I just picked this up and look forward to going through it when I can download it.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Hope you enjoy! Post a review if you can!

Contributor

3 people marked this as a favorite.

That's not fair. That's not fair at all. There was money now. There was all the money I needed...! That's not fair!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

Operation: Get Your Money has begun!

Dark Archive

1 person marked this as a favorite.

For those that order between now and October 30th also get access to the 666 dances of seduction, by highly trained succubi.


Jason Nelson wrote:
Operation: Get Your Money has begun!

Wait, you mean all this time the entire tabletop gaming industry has just been one gigantic trick to get my money?!? Well I guess it worked...

Dark Mistress wrote:
For those that order between now and October 30th also get access to the 666 dances of seduction, by highly trained succubi.

Where do I get them? Or was that a succubus trick and I don't actually get them until 1000000 years after purchase:)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review Mr. Davies! I hope that every other product you buy from Legendary Games exceeds your expectations.

I did want to mention something you brought up in your review, though, and that is about the lack of art and descriptive text for the creatures in the product (aside from the brand-new monster, the gulgerak demon, which of course got its own delightful illo by Colby Stevenson and a juicy chunk of description from Tom Phillips).

As you've pointed out, this isn't a typical bestiary, where you're getting all-new creatures (with the exception of the one new creature, obviously); it's a rules supplement providing exciting, fun, and complex stat blocks for mythic versions of familiar creatures. In devising this line of products, we looked at what already existed for the Pathfinder RPG. You've got bestiary after bestiary with fabulous artwork, and each monster has information on its ecology, biology, and society in varying degrees of detail. Everything you need to use that same monster as a mythic monster is already there... except the mythic stats.

That's what this product provides you, and it's not for the sake of speed that we chose this route. It was a decision to create a new and different kind of monster product.

Here's something you find in the preface to every Mythic Monsters product, and on the product announcements we posted on our site in announcing this line:

What you won't find inside this product are individual monster illustrations. You already have them. Fantastic, glorious illustrations for every monster in every bestiary. You also won't find descriptive text for these monsters. You already have that too. Every mythic monster could be an elder of its kind, specially blessed or cursed by the gods, a noble lord or powerful champion, the last remnant of a mightier primeval race, a singular being unto itself, or perhaps a newly evolved master race looking to supplant the ordinary beings of its ilk that came before. To repeat these narratives for every monster, with slight variations, would be redundant. You can create the perfect origin story and background for mythic versions of ordinary monsters that fits precisely with your world. What you need are the stats, 100% crunch, and that is what Mythic Monsters delivers.

For good or ill, our concept was to provide you with the tools you need to make the monsters you already have into mythic menaces. Repeating flavor text for each that would be essentially the same dozen tropes of "why is this monster mythic, but otherwise generally like regular monsters of its kind" and creating new illustrations for each (with the associated increased cost) seemed redundant. In the end, time will tell whether this is a product concept that turns out to be a winner.

We hope you get great use out of your purchase of Mythic Monsters: Demons and that you check out some of the upcoming products in this line and see whether you think they provide good play value at the table to you in your game.

Thanks again for taking the time to post a review!

Dark Archive

137ben wrote:
Jason Nelson wrote:
Operation: Get Your Money has begun!

Wait, you mean all this time the entire tabletop gaming industry has just been one gigantic trick to get my money?!? Well I guess it worked...

Dark Mistress wrote:
For those that order between now and October 30th also get access to the 666 dances of seduction, by highly trained succubi.

Where do I get them? Or was that a succubus trick and I don't actually get them until 1000000 years after purchase:)

It isn't October 30th yet.


Purchased and reviewed (as quillblade apparently, because my account likes to randomly determine my post name with a 1d2). Thoroughly enjoyed. Will definitely be using this in future!

My only wish is that there was more love around the place for the humble devil. Themes of temptation (and redemption) are favorites of mine, and devils are temptation tied up with ribbons. It's not that they aren't thoroughly evil and out to take your soul... it's just that they're so polite about it, and able to quote you an exact exchange rate for your soul - for your convenience, of course.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Blitterbug wrote:

Purchased and reviewed (as quillblade apparently, because my account likes to randomly determine my post name with a 1d2). Thoroughly enjoyed. Will definitely be using this in future!

My only wish is that there was more love around the place for the humble devil.

Thank you, Blitterbug/Quillblade for the kind review! This was my first solo project for Legendary Games, so I'm happy to see you liked it.

Blitterbug wrote:
My only wish is that there was more love around the place for the humble devil.

I just turned over a bucket full of critters to Jam Master J[ason], which will soon be combined with monsters from the creative (and by that I mean "twisted") minds of Jonathan Keith, Jim Groves, and Jason himself. Alas, it's not a "devils" product, but it is full of rich gooey nastiness. One of the mythic powers I created is called unspeakable propagation. It's as fun as you think it is. And it's for a CR 23 monster. ;-)

I agree that devils need their time in the mythic sun as well. I'm sure Jason has them on his mythic radar.


I'm more interested in mythic daemons than mythic devils...:)

RPG Superstar 2009, Contributor

Now, now...you're all pretty. No need to fight over who's at the top. :-)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review quillblade! Posted and linked on our website!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek, GMS magazine and posted ehre, on OBS and d20pfsrd.com's shop- Cheers!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Endy!

The reason to not include everything is twofold. In the first place, this was a new kind of monster product, and we frankly could not be 100% sure that it would be a winner. By producing a product of a certain size, we can provide a substantial product with a lot of great stuff but without taking a huge gamble on an unproven concept.

Secondly, this is a product concept that has essentially unlimited potential for expansion. There are TONS of demons in the Pathfinder-verse, with more coming out seemingly all the time, and we could keep making demon products for ages, but it also seems like a better idea to try a good sampling of lots of creature types rather than totally focusing on one genre and doing it to exhaustion.

That said, there is every chance we will revisit demons in a future Mythic Monsters product... and perhaps even something much, much bigger and more comprehensive, if things align. :)


Yeah, As mentioned, I understand that and hence also the high rating - personally, I would have been all over the "exotic" demons. Oh well, perhaps there'll be no 2 some day...or even a bestiary-compilation? I don't have the other mythic monsters-books, but judging from the Demons-installment, there's more than potential here... ^^

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Thanks for the kind review, Endz!

Glad you liked my gulgerak demon too! ;-)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the great review, Endy. Posted and linked on our website to your review site and the various sales outlets!

Webstore Gninja Minion

Print edition up for preorder. :)


Been reading through my print copy, and I noticed both the Incubus and the Kalavakus have one of their abilities listed twice: Seductive Whispers for the Incubus and Mythic Spell-Like Abilities for the Kalavakus.

Seems to be the only two who have this duplication.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Blitterbug wrote:

Purchased and reviewed (as quillblade apparently, because my account likes to randomly determine my post name with a 1d2). Thoroughly enjoyed. Will definitely be using this in future!

My only wish is that there was more love around the place for the humble devil. Themes of temptation (and redemption) are favorites of mine, and devils are temptation tied up with ribbons. It's not that they aren't thoroughly evil and out to take your soul... it's just that they're so polite about it, and able to quote you an exact exchange rate for your soul - for your convenience, of course.

You should be very happy very soon...

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Thanks for the kind review, Monkeygod! :-)


Sounds cool, especially the new abilities!

Does the Mythic Kalavakus Demon has the ability I always wanted to have? The ability to control (make them grow longer or bigger and take them out of its body for throwing or fighting) the horns on its body much like Marrow from X-men controlls her bones?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I don't think we thought of that one, though it would have been a great idea for the Kalavakus. I wasn't a great fan of Marrow as a character (though I didn't write this book anyway), but it's a good monster power concept.


I just checked out the mythic Marilith and while cool, it doesn't have any really special abilities, not like the demons here, or heck even the Vampire, or Lich also in the book.

Is there any chance a minor PDF could be released that adds nifty abilities akin to what the demons in this book possess, but for the demons already in the mythic adventures book?

To be clear, I am not asking for them to be reprinted whole, rather come up with a few cool powers for each, and that's it. I would gladly pay a few bucks for this.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

We do have it in mind to produce a product that is basically an appendix of mythic monster abilities. We'll see how soon that comes down the pike.


I would definitely be interested in picking that up!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Speaking of mythic demons, you might want to keep your eyes peeled for the upcoming Unrighteous Villains, which should be available by next week. In fact, we are already making plans for Demons Too... :)


Jason Nelson wrote:
Speaking of mythic demons, you might want to keep your eyes peeled for the upcoming Unrighteous Villains, which should be available by next week.

Excellent news!

Quote:
In fact, we are already making plans for Demons Too... :)

More excellent news!


Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber

Write a review, they said. So I did. A well-deserved 5-stars from me for one of my favourite collections of nasties.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the kind review, Chemlak! Glad you enjoyed, and I look forward to reading more of your reviews for mythic monsters and more!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Don't let your mythic demons get lonely! Pick up Mythic Daemons too!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Our very first Mythic Monsters product, released shortly after the Pathfinder Roleplaying Game Mythic Adventures rulebook itself had debuted, was the legendary Mythic Monsters: Demons! The only complaint we ever had about that book (which you can pick up this week for just 2 bucks as our TWO$DAY product of the week!) was that it just didn't have enough demons in it. The time to rectify that situation has come, with Mythic Monsters 35: Demons Too!

Our initial release covered almost all of the classic demons, but there are oh so many more within. Now, thanks to the combined talents of Jason Nelson, Alistair J. Rigg, Steven T. Helt, Todd Stewart, Jim Groves, and Nic Logue, we are proud to present the 35th installment in our magnificent Mythic Monsters series debuting this Friday in wide release. What lies within? BEWARE!

Mythic Monsters: Demons Too brings you an awesome array of abyssal adversaries ready to bring pain, torment, destruction, and woe upon the world and your heroes. These dastardly demons range from CR 3 to 23, including some of the lowliest of demonkind, the disgusting dretch and the half-breed cambion, as well as the savage footsoldiers of the Abyssal armies, the spiteful schir with their hewing halberds and the goat-horned brimoraks with their fiery hooves and burning blades. Truly hideous horrors lurk in the foul places of the Abyss, from the filthy and pestilential gibrileth to the foul and bestial kithangian, or even the lowly and loathsome abrikandilu who seek nothing but the wrecking of all things beauteous and fair. The seductively sinister coloxus conceals its insidiously insectile nature beneath a cloak of possession, while the deadly derakni revels in the company of the vilest vermin of the nether pits. The mightiest fiends are agents of death as often for their own kind as for others, as the prowling shemhazian preys upon all things weaker than itself while the subtle seraptis cultivates despair like a crop of death, leaving suicide and hopelessness in its wake, as does the warmongering gallu, lord of bloody battle. As if a dozen existing monsters were not enough, the brand-new skrekalga brings the spirit of absolute obsession and corruption to all it encounters. Add to that a delightfully disturbing piece of demonic fiction by Todd Stewart and you'll be ready to unleash truly exquisite evil upon your heroes.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review qbalrog! Glad you enjoyed it.

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