The Sinking—Season 2: Beneath the Shadowheart (PFRPG) PDF

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Welcome to The Sinking, Campaign Serial, Season II.

Beneath the Shadowheart, written by Tim Hitchcock, is part of an ongoing series set in the Great City.

The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed to be played in a single evening’s play.

Unable to gather information concerning the Trypus Academy's growing influence in the Great City, the PCs plot to return my baking a run through the Dungeon Under the Mountain. They seek to establish an underground safe-route to help others escape from the inquisitions, as well as gather intelligence against their nemesis, the Trypus Academy.

Beneath the Shadowheart is an adventure for Season II of the Great City: The Sinking adventure serial. It was designed using the Pathfinder RPG system and intended for a group of 9th-level Player Characters.

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An review


This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let's take a look!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

Still here? All right!

After a two-module spanning furious escape from the City into the holds of the enigmatic, xenophobic Kalks, the PCs have deserved a breather - alas, no rest for the wicked: One of Senator Vulgrax allies, bloodied and beaten, manages to find his way into the PC's sanctuary - and his tidings do not bode well. The poor sap has tried to escape via the shadowheart, one of the outskirts of the notorious Dungeon Under the Mountain - for the Trypus has quarantined the area around the sinkhole, collecting dissidents - and now, execution may be eminent.

It does look like the PCs will be on the hunt through the shadowheart to enter the city and prevent the worst -hence, the following excursion through the tunnels is a fast-paced dungeon-crawl (featuring lavishly cartographed, player-friendly maps) through the doppelganger-infested tunnels - only to find a perished creature that may spawn a dread new type of undead. The Crusader Tavern and the crackdown of the Kharel on the place coincides with the PCs re-entering the city and from there on, they better be on their way towards the compound - where gathering information finally becomes possible - the strange plans the Trypus hatched and the true nature of the sinkhole - provided the PCs can get in fast and get out again, Vulgrax may actually, with the information, finally provide some answers...


Editing and formatting are very good, I noticed no significant issues. Layout adheres to a 2-column b/w-standard and the pdf comes with cool, original b/w-artworks and 0onegame's great cartography. The pdf comes extensively bookmarked for your convenience.

Tim Hitchcock's Beneath the Shadowheart starts off slow with and then turns into a cool "behind enemy lines/enemy of the state"-scenario that is quite an awesome set-up for the things to come - add to that the neat hazards and creatures and we get a cool module indeed, if one that in my opinion could have used slightly more information on the security procedures. Still, a great module for an almost unbeatable price and well worth 4.5 stars, rounded up to 5 for the purpose of this platform.

Endzeitgeist out.

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Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here and on OBS. Cheers!

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