Pathfinder Society Scenario #5–10: Where Mammoths Dare Not Tread (PFRPG) PDF

2.90/5 (based on 14 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 7–11.

Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.

Written by Jerall Toi.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

2.90/5 (based on 14 ratings)

Sign in to create or edit a product review.


Ridiculous First Encounter


Really? The party doesn't get a chance to see/hear/hide from THAT?


Going home


I wish I could give this more stars because I love the Realm of the Mammoth Lords, but I cannot.

Most posters below already pointed out the weak points of this scenario.
- Runs long because of enormous statblock combats
- Railroad decision of the big choice you're supposed to make

However the rest is quite fantastic, from the moment you arrive until you conclude the scenario, the realms are portrayed really well.
Minor nitpick here, the Mammoth Lords have followings, not tribes. Shoanti and Mwangi have tribes.

Anyway, I played this with Ascalaphus, TheDegraded and a few others under GM Quentin Coldwater and I personally had a blast.
I timed this scenario to be my Hunter/Mammoth Rider's last scenario before becoming a Seeker and it was awesome to just go home for a mission for the last time. The Zoo (as after the first combat everyone had a pet of some sorts) was fairly effective and we managed to avoid most nastyness from the enemies. It also helped that we had aerial surveillance and thus could choose our battlegrounds.

All in all a very solid scenario, but it requires co-operation from the party and the GM needs to be well prepared.

High potential, so-so execution


Quentin ran this for TheDegraded and me (and others; you'll probably see a Damanta review too eventually).

I'd been looking forward to playing this one with my roc-riding inquisitor alongside Damanta's mammoth rider for a while now. He was level 11, I was level 7. Since we played high tier, I was a bit on edge, since I'm very melee oriented and chronically low on HP.

I was both pleased and a bit disappointed by the scenario. It does a good job with awesome, weird and just icky monsters. You really don't want to give them any opportunity to do their thing, because that's gonna be nasty, or painful, or both.

While we brought fairly little control, it was still rather easy to gain control of the situation. Due to having eyes in the sky, a healthy dose of paranoia and good Perception (who doesn't?) we didn't suffer surprises and were able to start every fight pre-buffed to some degree. We got to choose who the monster engaged in melee, the monsters didn't get any choices.

After dying while playing Storval Stairs the week before, maybe my difficulty sense is just a bit askew.

The story was fairly simple but if you don't have too much time but do have nice scenery, that still works. I did however see Quentin struggle just to find the information for each scene. The RP could've gone more smoothly if the GM information was better presented, I think. But on the whole the RP was fairly intelligent, with some room for arguing your case and not just bashing someone over the head with your high Diplomacy score. (Although we had that too, of course. We're not stupid.)

The good:
- Setting is nice
- Opportunity for RP
- Big, loud, nasty monsters

The bad:
- Tactically easy (big numbers but not brilliant tactics)
- Messy to GM
- Thin story

It might go up to four stars if I like it when I run it.

Demons & Dinosaurs


When my level 7 summoner was invited to play the high tier of this scenario, I was a little bit worried. The prospect of facing high level creatures was daunting. Add to that the idea of fighting mammoths and other huge or even gargantuan creatures while being but a mere gnome, and you can see why I felt as if I was going to be nothing more than a snack to them.

Luckily every single partymember had a pet of sorts, ranging from a roc or celestial crocodile to an actual mammoth or undead T-rex. In short, we brought an entire menagerie to the table. Fights ended up being trivial due to the four-player adjustment and with me casting Haste on every heavy hitter. As the GM also rolled a bunch of 1's on saves, I honestly felt bad for him.

For my party this D&D session – Demons & Dinosaurs – was relatively straightforward and easy. I'm convinced however that this scenario can be fairly challenging when your party brings less of a punch. Opponents can be quite nasty. They have the possibility of hitting fast and hitting hard. The role-playing sections are a bit limited on the other hand. Yes, they're there and they can be potentially interesting, but for the sake of time-management you more or less go through them quickly. They also felt a bit lacking on details and felt relatively underdeveloped.

Overall I did have fun, but didn't feel challenged. That's mostly due to the composition of our party and the four-player adjustment. Bringing 11 player controlled beings to the table is pretty powerful after all. Still, it's a fun scenario with some rather intriguing foes. They will make it memorable, but I just cant say it's as good as some of the other scenario's I've played. It just misses that extra oomph.

1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>
Webstore Gninja Minion

Announced for December!

Grand Lodge

This sounds right up my alley. Heck to the yeah.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Ohh yeah! I have at least 1 character who has done the crown of the Huscarl king and I feel like this will be the mission for them.

Grand Lodge

1 person marked this as a favorite.


Still on track for Dec. 23 release? since that's a smidgeon earlier than normal?

Paizo Employee Developer

Majuba wrote:
Still on track for Dec. 23 release? since that's a smidgeon earlier than normal?

Yes, it appears this is still on track for that release date. Which is grand, as this is a fun scenario.

Grand Lodge

Chronicle sheet lists some very nice items for subtier 6-7, the problem is that the sheet should say subtier 10-11 for those particular items..

Webstore Gninja Minion

Lordzum wrote:

Chronicle sheet lists some very nice items for subtier 6-7, the problem is that the sheet should say subtier 10-11 for those particular items..

I've poked the appropriate people about this, but please note it is not likely to get fixed until early January.

Silver Crusade

So, this is the "Where Mammoths Dare Not" thread?


Starfinder Charter Superscriber

Judging by the image on the cover my Saurian Shaman may want to give this a go...

Grand Lodge

Judging by the cover of a funny feeling to lose my horse, as a Cavalier this is a problem

Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #5–10: Where Mammoths Dare Not Tread (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.