|Liz Courts Webstore Gninja Minion|
|doc the grey|
So, quick question: How do you determine the recoil penalties for weapons like muskets, pistols, and handgonnes (from primitive firearms) that don't inherently come with a penalty?
Hello Doc the Grey,
I'm the author of both of these books (this one and the Primitive Firearms book).
I'm not 100% sure in what capacity you're asking the question (so if you gave an example, it would help), but many "base models" of weapons have no recoil penalty. Those begin to mount when you add barrels, attempt multiple shots, etc. A lot of the modifications, like pepperbox, volley gun, or wall guns impart a recoil penalty when applied to a musket, etc.
For many early firearms, there's no recoil penalty because recoil typically affects you after the shot is fired. With particularly powerful firearms, like a wall gun, you'd possibly be knocked prone etc.
The benefits of monopods/bipods/tripods and/or bracing a firearm mostly apply when attempting to use one of these "large" firearms. etc.
A big part of why the guns don't have a base recoil is because I was trying to made my rules "additional" to the basic Pathfinder ones, rather than "alternative" and the basic pistol/musket don't have recoil penalties.
As for handgonnes, specifically, they're meant to be the "small enough to not have inherent recoil" compared to their larger cousins the hand cannon, hand culverin, hand bombard, etc.
Does that answer your question?
One of the hopes was to offer penalties for design that "made sense" and then offer ways to reduce or negate those penalties. Nock guns were a real type of firearm, and they could incredibly powerful, mounted on a ship (which negates a lot of their penalties) for instance.
|doc the grey|
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Ohh cool! My party will be pleased. That said I hope you guys can edit the language for it a little bit to make that clearer.
Beyond that I loved the work in this piece and primitive firearms especially the new rules. With brace, fouling, smoke, and the spook rules firearms go from these awesome weapons for certain classes or builds with decent damage to these amazing damage dealing and utility pieces.