The original of this sits proudly in my "unplayed" category. I enjoy reading it, I pull from it, but it seems like every time I start to set a campaign in this, it is only a couple of sessions before the players decide to get out of town.
It's laid out well. It's set up smnartly.
But I think it's the cover of the first version of this that scares the bejeezus out of them. They don't want to have to deal with such a possibility of an undead magic user (arcane or divine).
Without ado, I must say that, you newer gamemasters, find the link to get the PDF, and see for yourself if it is your cup of tea. If you don't mind a little retro-mindedness in your game, you will find much to explore and live in a well-realized little community, and below it.
It's not Ptolus. But one could easily take the lessons from that tome and apply them here for a fun campaign. It was low magic, or lower magic in feel before. But it could easily be high magic and high adventure, along with having a home in an Iron Heroes campaign.
Enjoy, mine's on my next big order.
i, want to play the city of barakus with my players. i read it and looked at the maps. On level 2 of the Dungeon i dont find the connection betwenn the starting Area around2-1 and the other part around 2-20.
2-30 is impassable. Between 2-5 and 2-33 is no door. 2-19 has no exit, 2-32 to. So, how to get of the southern part of the Dungeon?
Thanks for your help
|Liz Courts Community Manager|
Because this is the d20 version of Barakus—the Pathfinder version is here.
Liz, I have the same question. I am looking at my original copy of the Lost City ob Barakus D20, and it was published by Necromancer Games and has no mention of Troll Lord Games on it at all.
Unless Troll Lords Games is selling old copies of it I am confused.
Oh, got it and strange.