Bullet Points: 6 Mythic Feats (PFRPG) PDF

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

High Concept: Six feats to expand the ways mythic characters can focus themselves with feats, without just adding mythic versions of existing feats.

  • Harder to Kill (Mythic): Your mythic energy keeps you alive despite extraordinary damage to your system.
  • Improved Mythic Surge (Mythic): Your mythic power is better able to help you overcome challenges.
  • Mythic Empowerment (Mythic): Your mythic powers are strongly focused.
  • Mythic Focus (Mythic): You have extra reserves of mythic power for one specific sort of mythic ability.
  • Mythic Resistance (Mythic): Even mythic attacks do not always affect you.
  • Mythic Restoration: You can use mythic power to restore your nonmythic abilities.

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An Endzeitgeist.com review

*****

All right, you know the drill by now - 3 pages, 1 page front cover, 1 page SRD, 1 page content - so let's take a look at these mythic feats, shall we?

-Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.

-Improved Mythic Surge: Roll twice for a surge and take the better result.

-Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.

-Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 uses of that ability per day and only that ability.

-Mythic Resistance: When being affected by something that renders you immune versus a non-mythic effect, you may force the mythic equivalent of the effect you're immune against to make a mythic power check in order to transcend your immunity.

-Mythic Restoration: Expend one use mythic power to restore one use of any ability with x/day uses. 1/day abilities may only be replenished so 1/day.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a 3-column standard in portrait-standard, which feels a bit cluttered here and results in some blank space at the bottom of the page. The pdf comes sans bookmarks, but needs none at this length.

These mythic feats are all about resource-exchange/expansion - allowing you to use resources to supplement others you may have expended already, these feats are useful to get more freedom. They also manage to be general enough to provide useful options for just about every character - though honestly, I'm not sure whether mythic characters need options to be even harder to kill off. Still, overall balanced options - though not ones that make me jump with excitement. It's had to properly judge whether the resource-exchanging options herein universally stay balanced and, while wording etc. are top-notch, these feats are generally +x ability exchange x for y-type of feats - there's nothing wrong with that and they are useful, but none of these made me truly excited. Hence I'll settle on a final verdict of 4.5 stars, rounded up to 5 due to the lack of gripes I have with this one.

Endzeitgeist out.


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Paizo Employee Contributor; Developer, Super Genius Games

Thanks, Liz!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Paizo Employee Contributor

As always, many thanks for the review!

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