Pathfinder Module: Wardens of the Reborn Forge (PFRPG)

3.30/5 (based on 7 ratings)
Pathfinder Module: Wardens of the Reborn Forge (PFRPG)
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Alkenstar, City of Smog, is a bastion of civilization in the magic-warped region known as the Mana Wastes. Its ingenious citizens survive in the treacherous Spellscar Desert with the help of canny inventions like guns and clockwork automatons, but now their construct protectors have begun to run amok within the city. It falls to the PCs to venture beyond the city walls to find the source of their strange behavior. Will they uncover the mastermind behind the plot and put an end to this madness, or will they instead fall victim to the primal magic and savage tribes of Mana Wastes mutants that beleaguer the city?

Wardens of the Reborn Forge is a deluxe super-adventure for 12th-level characters, and includes 64 action-packed pages of adventure filled with mechanical machinations, new monsters, a beautiful double-sided and full-color poster map of Alkenstar, and an important miniatures-scale battleground!

Players can expect to reach 15th level by the time they complete this epic adventure—if they manage to survive the machinations of the clockwork constructions of the reborn forge!

By Patrick Renie.

ISBN-13: 978-1-60125-555-6

Pathfinder Modules are 64-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, a double-sided poster map, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

Wardens of the Reborn Forge is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (398 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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3.30/5 (based on 7 ratings)

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I hope you like being trapped

5/5

My group loved this adventure. The hazard is real and the fight with the undead is a topic of conversation still, 6 months after we played it.


Repetitive, generic, and occasionally setting appropriate

3/5

If you want an indication of how the module was written, look no further than the included pull-out map on the print edition. Rather than include any area with machinery, it's a generic flip of a fortress wall, an interior stream, and what amounts to a run-off structure.

The module takes place in 3 areas over 4 acts - two of these are generic mines, with 1 sq = 10 ft scaling and constant squiggles. When the mines aren't completely generic, they're kind of fun. There's some nice RP with a few mutants, a couple likable NPCs, an absolutely hilarious encounter that is shoehorned in, and little else. Could have happened anywhere.

Act 3 has a primal magic event system with a few claw-out-my-eyes moments, including the need to create elementals that have 4+ templates to reach the likely CRs necessarily for the mana storm. I didn't realize that elementals pretty much stop progressing at CR 11. There are use-activated items of CL 17 and characters who could reasonably be casting at CL 19, meaning custom generation of elementals, up to and including adding templates to Gozreh's herald just to fit a poorly thought out table. It is my hope that the Bard Creature + Fighter Creature + Giant + Advanced Elder Earth Elemental I had to generate (CR 17) comes out and starts attacking with dance moves. Note that Act 3 is not part of the sanctioned content for PFS, unless running the Seeker Arc rules.

Act 4 happens in a place that is befitting of the Mana Wastes - a huge factory...just large enough to fall off the edges of a single map. Assuming the final BBEG can act, it can be wonderfully evocative and interesting. This is unlikely, however, based on a number of factors, not least of which is his abysmal initiative modifier. This is the most setting-appropriate section of the adventure, but also the most likely to be derailed, assuming that players did Act 3.

It's a grand romp, otherwise, but it really didn't feel very specific to the Mana Wastes.


A mutated weird west pathfinder adventure!

5/5

Of the many pathfinder adventures I have read, this is one that I keep thinking about. The mana storms and dangerous wasteland mutants form a unique and threatening environment that will loom over the characters, while the adventure itself contains fun elements like mine carts, and one of my favorite monsters monsters from H.P. Lovecraft: the gug. What do you call 3 or more gugs? Not a gaggle, but a guggle.


Don't be dissuaded

4/5

A player review.

This was incredibly fun. The monsters had us in a constant sense of what and why in the dungeon. Stepping back into my GM shoes for a minute, I thought the monster builds were incredibly creative and subverted what the players expected to be playing against.

I had a lot of fun. It might not be what we expected but I think that ended up being why we had so much fun. It was a bit of a combat slog, but that I think was in the scope of our expectations.


Bland is being polite

2/5

I will admit going into this module with somewhat low expectations (not a fan of pathfinders firearms rules or their take on steampunk) but even then I was underwhelmed.

As previous posters have stated it's a long dungeon crawl with low RP, steady combat slog and a somewhat paper thin plot. Now it does have some unique creatures to encounter including my favorite 4-armed creature in significant numbers the tactics and usage of most of the opponents doesn't seem effective for high level play.

On the crunch side I was hoping this being the first official module with gunslingers in it would be a good example of how to handle them in a standard game but that was the weakest part of the setup. None of the common gunslinger builds where in evidence and most of the gun using opponents seem to have gone out of their way to avoid the feats/attributes that makes guns dangerous (large sized creatures with dumped Dexterity and no fast reloading or feats to increase fire rate or damage).

Overall I have to admit a serious disappointment with this module. I expected better.


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Was this test run at last year's PaizoCon?


What the...?

Clockwork guardians? Dwarven factory? STEAMPUNK?

Can I get a WOOOOO?! Yes, yes I can: WOOOOOOOO! (Also: Very curious to see what the poster map will consist of...)


Much obliged!

WOOOOO!


Cheapy wrote:
That's fairly well reasoned BPorter and presented very well.

Thanks.

Sovereign Court

3 people marked this as a favorite.

I'm thrilled by the idea that the modules might be getting more experimental and go to unusual parts of Golarion.

Oh, and the Paizo community is ace. Just sayin'

The Exchange

Mike Shel wrote:
Hats off to Patrick for landing this project! The new, expanded format provides an excellent opportunity to do justice to an unusual region of Golarion that likely needs that extra space. This is at the top of my list of upcoming Paizo products.

If you are excited about the new 64 page format, you should totaly check out The Dragon's Demand. It's the first module to feature that format, and it's being written by this savvy adventure designer who totaly nailed the second module of Shattered Star recently!

anyho, the new modules are shaping up great, and I like how Paizo keeps mixing stuff up, by having back to back modules be about "fight the dragon" (a great and underused theme in fantasy roleplaying) and "steampunk inspired dungeon", as well as mixing up the levels (1 - 7th, 12-16th). I'm also happy to see that leveling up will not happen quite as often in this one as in the first module - 6 levels is a whole lot to cover in 64 pages, and 4 levels sounds more apropriate.

Sadly mixing up guns in Golarion is really not my thing, so I'm probably passing this up, but I sure like the feel I'm getting to the new line here.


Will this adventure feature a map of Alkenstar in it?

Scarab Sages

**SCREAMS IN EXCITEMENT**

Oh, I am REALLY looking forward to playing this one!!!

Sczarni

I really hope one of the maps is Alkenstar and the other is the specific region. I believe steampunk may have been an inappropriate word due to the feelings of 18-19th century fantasy it inspires.

I like the concept of steampunk. It's definitely fun for cosplay at cons. I've not been able to experience a good steampunk fantasy, however I don't believe that Alkenstar is the place for that just because they feature firearms. I do think the dwarven factory sounds cool.

I am interested in how magic will react in the mana wastes. But I would be more interested in seeing a primarily non-caster party in an area where it doesn't have a niche for spell casters.

I will definitely be purchasing this (as well as the dragons demand). I may even start picking up the modules line if they will continue to go this route.

Also, BPorter: Very well thought out and respectful response. Kudos!

Liberty's Edge

What would be awesome in this, would be a Clockwork Alchemist archetype.


Does Alkenstar create and use scattershot firearms?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So, so, soooooo happy to see this. This makes me very excited to see what's on the horizon for the module line as well. Tian Xia exclusive adventure? Off-world adventure? Casmeron or Vudra adventure? So many possibilities!

Lantern Lodge

1 person marked this as a favorite.

I doubt the odds, but here's to hoping this will get Sanctioned for PFS play :P

Paizo Employee Developer

1 person marked this as a favorite.
David Higaki wrote:
I doubt the odds, but here's to hoping this will get Sanctioned for PFS play :P

Does our track record indicate we are unlikely to sanction content released in the Pathfinder Modules line? ;-)


Android gunslingers and alchemist(clockwork?!) would be interesting.

The Exchange

Mark Moreland wrote:
David Higaki wrote:
I doubt the odds, but here's to hoping this will get Sanctioned for PFS play :P
Does our track record indicate we are unlikely to sanction content released in the Pathfinder Modules line? ;-)

Very happy to see more 12+ level play opportunities arise for PFS play...my fist high level PFS character Venture Captain Sigvard will retire at 19 some time this year...My second high level character, Farmer Zucherman, has been sitting at level 12 for some time now...

Still would like to see an actual level 12 arc for PFS again though.

Grand Lodge

Mark Moreland wrote:
David Higaki wrote:
I doubt the odds, but here's to hoping this will get Sanctioned for PFS play :P
Does our track record indicate we are unlikely to sanction content released in the Pathfinder Modules line? ;-)

No, but sanctioning a module that levels a PC up one level is different than sanctioning a module that levels a PC up 4 times.

Makes me wonder if it is going to be sanctioned like the APs have been sanctioned, from "here to there" is sanctioned at tier X to Y for PFS.


Well, it could be done like Thornkeep where it has multiple sections and a chronicle for each section. That actually would be excellent.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Yiroep wrote:
Well, it could be done like Thornkeep where it has multiple sections and a chronicle for each section. That actually would be excellent.

Their goal I believe it to do it more like Thronkeep then the APs. But I think the specifics will have to wait until it is passed along to Mike and John after it goes to print.

Grand Lodge

Pathfinder Roleplaying Game Superscriber

dot


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

It was run last year during Paizocon. I didn't win a seat at the table, but 2 people who had didn't show up and I was allowed to roll a character real quick and join the fun. It was a good time, there were hiccups on my end with the Gunslinger class but the adventure itself for the parts we saw was a lot of fun and promised to be a great time. I got to pick Mr. Renie's brain a bit about Alkenstar, but there wasn't that much he could talk about as it didn't seem to be fully nailed down at the time.

I think this adventure could do a lot for those of us who love the Alkenstar area so we'll have to show our support by purchasing this product in the hopes that we'll get more attention in that area of the world. I for one plan to buy this module for just that reason. After all Alkenstar is the hold out of the Browncoats don't ya know.

Paizo Employee Developer

1 person marked this as a favorite.
Cheapy wrote:
Does Alkenstar create and use scattershot firearms?

Yes, the city of Alkenstar does produce scattershot firearms (such as the blunderbuss), typically in the Gunworks or another major firearm factory. Shieldmarshals aren't generally equipped with scattershot firearms, however, due to their chance for inflicting collateral damage and general unreliability.

Paizo Employee Developer

1 person marked this as a favorite.
Robert Jordan wrote:

It was run last year during Paizocon. I didn't win a seat at the table, but 2 people who had didn't show up and I was allowed to roll a character real quick and join the fun. It was a good time, there were hiccups on my end with the Gunslinger class but the adventure itself for the parts we saw was a lot of fun and promised to be a great time. I got to pick Mr. Renie's brain a bit about Alkenstar, but there wasn't that much he could talk about as it didn't seem to be fully nailed down at the time.

I think this adventure could do a lot for those of us who love the Alkenstar area so we'll have to show our support by purchasing this product in the hopes that we'll get more attention in that area of the world. I for one plan to buy this module for just that reason. After all Alkenstar is the hold out of the Browncoats don't ya know.

'Tis true, a part of this module was run at PaizoCon 2012 as a sort of playtest, with Robert and several other of our beloved customers serving as guinea pigs to my first crack at a lengthier adventure (putting aside the couple PFS scenarios I've written). The players from that game will no doubt recognize some significant revisions from the version they played (all for the better, I assure you), and the whole experience was very rewarding, since it allowed me to see what worked and what could be improved upon, and I like to think it gave the players a sneak preview of what was planned for Alkenstar as well as the opportunity to give me input into what they'd like to see in this side of Golarion in general. In the future, I would like to host an even more casual seminar or informal gathering where we (I and possibly several other members of the staff as well as any fans interested) can talk about the implementation of technology into a fantasy campaign setting such as Pathfinder's, what sorts of implications and opportunities such technology presents, the steampunk tradition in fantasy games and what kinds of deviations from that formula people might like to see, and more.

This project has very much been a labor of love, and it wouldn't be what it is today without the fans that played with me at last year's PaizoCon as well as the many other Paizo fans who have an appreciation for steampunk and doing something a little different. :]

Paizo Employee Developer

2 people marked this as a favorite.
Lucent wrote:
Will this adventure feature a map of Alkenstar in it?

Yes.


Patrick Renie wrote:
Lucent wrote:
Will this adventure feature a map of Alkenstar in it?
Yes.

WOOT!

Dark Archive

Mechalibur wrote:


See the way I see it, Paizo's goal with Golarion is to challenge the notion that every setting has to fill into distinct categories like medieval, swords & sorcery, steampunk, gothic, oriental, Lovecraftian, sword & planet, etc. I don't see myself as a Steampunk fan at all, but I am a fan of Alkenstar and firearms in Golarion. I love how the setting blurs these lines, and exposes people to a unique blend of fantasy influences.

And the most brilliant thing? If the GM doesn't like it, he doesn't have to include, and doesn't have to buy products like this. It's why I love roleplaying games, and Pathfinder in paticular.

But conversely, Pathfinder has a real patchwork feel to it, and not all of it feels connected as well connected like other worlds. Individually some of the areas are great, but the "here is Vikings, here is ninjas, here is eygptians, here is technology" is putting off as a world. Something for everything leaves a bit to be desired.

Lantern Lodge RPG Superstar 2014 Top 4

Patrick Renie wrote:
Lucent wrote:
Will this adventure feature a map of Alkenstar in it?
Yes.

You just made my day, Patrick!


1 person marked this as a favorite.

I am not interested in this madule but i am really happy that it gets published for the people who do like such things.


1 person marked this as a favorite.

I'm going to keep an eye out for any holes you're meant to stick your fist into for this one.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

So I'm thinking about running this, but requiring every PC to have EWP: Firearms, a grit pool and/or Gunsmithing. Is that a good fit for the module's approach, or does the mod try to make guns (and Alkenstar's relationship with them) feel exotic and strange?

Paizo Employee Developer

2 people marked this as a favorite.

It's certainly the adventure we've published in which the most guns appear (well, except maybe Rasputin Must Die!). If there were ever an adventure where having a whole party of gun-toting PCs would fit, I guess this would be it, but the adventure also deals quite a bit with alchemy, Mana Wastes mutants, and primal magic, so if you had a party that was too gun-centric, you'd risk skewing the thrust of the adventure away from these elements that are also very iconically Alkenstar/Mana Wastes. I'd suggest taking a look at it once it's out to see where you'd like to draw the line, but the adventure would certainly fit thematically for such a party.

Silver Crusade

I'm really eager to see Alkenstar up close. It'll be interesting to see which way certain aesthetics go, considering its location and primary Garundi and Keleshite population coupled with those Wild West expectations a lot of folks might have.

Also possible soundtrack suggestion at 00:24. :)

(if only because Ennio Morricone is probably already going to be getting plenty of play ;) )


I'm really looking forward to this. I <3 mutants.

I think it would be fun to play a caster in this, just for hijinks.


Cheapy wrote:
I'm going to keep an eye out for any holes you're meant to stick your fist into for this one.

"There's a snake in mah boot!"

Liberty's Edge RPG Superstar 2013 Top 16

Mrs. Bell and I got the chance to play the playtest at Paizocon 2012. It was really a fun adventure and we had a good time with it. Patrick, I had been meaning to corner you at Paizocon this year to ask about it, but ships in the night, you know. I'm glad to see it on the release schedule now!

Grand Lodge

I am really excited about this one :D
I really hope it will include some interesting new magic items that can help protect the heroes against a barrage of hot point blank lead. They're going to need it!


How did i miss this?! im frothing at the mouth already.


1 person marked this as a favorite.

Any chance there is a Pathfinder Paper Miniatures set in the works for this module? Please! Please!?

Webstore Gninja Minion

4 people marked this as a favorite.
MJinthePitt wrote:
Any chance there is a Pathfinder Paper Miniatures set in the works for this module? Please! Please!?

There is. :D


Liz Courts wrote:
MJinthePitt wrote:
Any chance there is a Pathfinder Paper Miniatures set in the works for this module? Please! Please!?
There is. :D

Excellent news. I'm very much looking forward to becoming a Module Subscriber to pick up all the Dragon's Demand and Warden's of the Reborn Forge merch.


Okay, yes, I'm getting this one. :) It should fit very nicely into my PF/Eberron campaign!

-TG


I'm so psyched to see more Alkenstar content at last. And, more firearms as well!

Now, to find my playlist for my Deadlands games.

Contributor

Doctor Necrotic wrote:

I'm so psyched to see more Alkenstar content at last. And, more firearms as well!

Now, to find my playlist for my Deadlands games.

Woot on the firearms!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Two questions.

1. When might we get an update on the cover?
2. Do we get new firearms or magic firearms in this module?


3 people marked this as a favorite.

I'd personally be fine with the cover simply being that image of Lirraine from Rasputin Must Die!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Patrick Renie wrote:
Cheapy wrote:
Does Alkenstar create and use scattershot firearms?
Yes, the city of Alkenstar does produce scattershot firearms (such as the blunderbuss), typically in the Gunworks or another major firearm factory. Shieldmarshals aren't generally equipped with scattershot firearms, however, due to their chance for inflicting collateral damage and general unreliability.

Unless the shieldmarshal has access to salt shot alchemal cartridges. Nonleathal and effective.


DAWWWWW looks like we have a delay on this one?


Seeing as I won't get the opportunity to run this for awhile, I'm not really bugged. Sucks for those waiting eagerly, though.


Any progress been made on the chronicles for this adventure (cough still waiting on ones for dragon's demand) Is it going to be similar to the dragon's demand with 3 chronicles and a bonus? A bunch of my local players have expressed intrest in playing this once it comes out so would be good to get a rough idea how I am going to plan out the sessions.

Sovereign Court

Did this get pushed back? I thought it was coming out earlier before.

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