A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.
Written by Thurston Hillman.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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The scenario itself was (played as a 6-7 tier with less players) very fun and decently challenging. Everything that we encountered and the story behind made it enjoyable almost entirely throughout.
what?! (Spoiler):
Glabrezu... need i say more? After the first few play-through people will hear stories and know to run, i'm sure, but if the GM doesn't make it obvious enough that what you're about to face is beyond your level then you have a TPK because the PCs didn't decide to run away. Nothing warrants a CR 13 in a 6-7 tier when Pathfinder sare known to stay and fight, especially cavaliers with such orders and other Pathfinders that will stay because their allies choose to (and thus stick together).
Our GM managed to RP it in such a way that after barely surviving in a corner where he had us effectively trapped, allowed a "diplomacy" for my Socothbenoth worshiper to offer herself as tribute to wish himself and the demon to his home. (Honestly a great story for her once she's brought back, reincarnated, regenerated, and goes through weeks of therapy) but a complete dick move to the first few players of this scenario.
It's a TPK for players that don't know what's coming and are apt to fight it, especially so with a GM that doesn't allow mid-combat "bartering".
This may be my new favorite scenario. With elements of classic and modern horror blended together with a tremendously fun-to-roleplay yet sympathetic NPC, this one touches all the bases on its way home.
It helps to have a good table makeup as part of the ride, which my inaugural one had. As GM, the pace of the reveal seems both smooth and ideal, right up until the scene in the [redacted] where said NPC relays to the party her first memories. By the end of that Act, my party had grown to despise the traitor entirely.
A single nitpick:
The labyrinth tiles were a pain to print. An ingenious idea, but squares of 10"x10" don't have any easy way to be printed on most home printers, which normally cannot handle tabloid-size paper. The only option is professional printing, which can be pricey.
It's a Thursty scenario, so it should definitely be interesting. I wish that the blurb were a bit more descriptive, though. I really have no idea where this is going to go. Pure speculation, but it almost sounds as if Thurl, Desmire and Torch were working together to combine the Shadow Lodge and Aspis? Egad.
The page only notes a single eidolon for Tier 6-7 that is CR 6. Should there be 2 of them for CR 8 or 3 for CR 9 (which is the stated CR for the room for Tier 6-7)?
Also, as a minor note, the title heading for several pages are for "The Confirmation", although I'm sure that's just from Kyle trying to get more credit for his scenario :P
Gorgon's Breath Trap - can bypass this by speaking a name truthfully - how is this communicated to the players? I didn't see anything in the text to indicate giving any hints.
Just wanted to reiterate one of the review nit picks, as I prep this module:
Spoiler:
The 10x10 tiles are not cool, 8x8 easy, making two copies would be a cinch, but 10x10 means really 16 pieces of paper a lot of cutting and pasting. I'm going to do it, but I'm going to grouse about it. The mechanic is actually really cool, just needs some spit and polish.