Pathfinder Society Scenario #5–09: The Traitor’s Lodge (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 3–7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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4.20/5 (based on 27 ratings)

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No High Perception - No Chance To Succeed


What a joke. Without at least one character with an extraordinary perception, it's impossible to complete this successfully. It's a "read your girlfriend's mind" module, not worth your time or energy. Bring your perception 20 character or find another module to play.

A New Favorite


The whole feel of this scenario is AWESOME!

I, as a GM, appreciated the flexibility of this scenario. Depending on what the PCs done there could be anywhere between 0-5 combats.

Valais is a very memorable NPC. PCs where suspicious of her the entire time.

This is a fantastic investigative scenario that was a blast to GM.

My only issue with the scenario was the maze tiles. The 10x10 dimensions make it hard to print from a home computer. However, they were incredibly easy to draw.

Poor Ending


I also found the NPC enjoyable. The scenario overall was good and appropriate for the season, but I had issues with the way the penultimate scene plays out, which I've spoiled below.

The ending encounter was inappropriate for the tier, and offered nothing to pathfinders interested in exploring first, and examining things after they've been assured that no threats linger. The fact that the way you chose to investigate by path can end the scenario, is poor design. I liked the idea of exploring lore, but not the execution, especially since my table collected some evidence, but was not afforded a chance to explore other.

Awesome Atmosphere! Small Mechanical error in Development


How are the Eidolons in B9 supposed to break the chains? At best they have one attack that if they do max damage can do 1 point of damage to a chain that has 5 hardness and 10 hit points. No break DC was listed for the chains either. But that may be immaterial as a standard chain has 10 Hardness, 5 HP and a break DC of 26, which for the 15 strength Eidolons would be impossible. These kinds of errors make the 25 to 50 words spent on describing what happens if the chains are broken and the tactics indicating that the creatures try to break the chains, useless. Very disappointing for what could have been another cool and very creepy/deadly encounter.

Loved the NPC.

Fantastic roleplaying; iffy directions


This is the most purely FUN scenario that I've ever played or GMed, hands down. It's a once-in-a-lifetime treat for any GM who wants to unleash both his inner Cryptkeeper and inner ham. My experience with it suggests that played just right, this scenario can genuinely immerse, move, and thoroughly unnerve a group of players (even in a busy public room with full lighting). If you can manage a couple of convincingly scary voices, you should practice slipping into/out of them seamlessly!

It was also helpful to start the action in Mendev: getting there in other Season 5 scenarios has been pretty tedious. We can probably assume that under the circumstances, the Lodge and the Crusaders have established a mostly-secure series of stationed, policed roads and water routes.

Now the drawbacks (spoilers): some of the encounters are confusingly written, and have unclear conditions. Mapping the reconstituted labyrinth proved nearly impossible; once its illusory nature became apparent, it wasn't clear whether the party could simply ignore it, walking around the real wall remnants as needed and rendering the maps pointless. The scenario alludes to "creatures" in Karsos' maze, but doesn't actually describe them. Worse, though, it doesn't mention at what point Karsos attacks, or how a fight actually plays out in combination with the labyrinth and his Phantasmagoria ability--the directions were so opaque that I had to simply let the illusion peter out, and stage the fight out in the open.

Also, the party is far less likely to get the "Acquainted with Aslynn" boon that the author seemed to think: using the chalk seemed like an obvious case of "poking the unknown scary thing with a stick," and even halfway wary players were powerfully disinclined to try it. Moral: if it leads to some sort of boon, it should probably be something that a party has vaguely realistic reasons for doing/attempting.

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Webstore Gninja Minion

Announced for November!

Grand Lodge

I have no doubt that Thurston Hillman and Paizo staff have a great experience in the works for us!

Thursty, when we were discussing this scenario I had no idea it was only Tier 3-7. Wow. Just wow. :-)

The VC Jorsal story was my favorite in Siege of the Diamond City Thursty, so totally "in on dis".

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.


*Possibly reduced by John's touch. No guarantees. ;)

Shadow Lodge

Looking forward to it Thursty. Your scenarios are among my favorites. :)

Sovereign Court RPG Superstar 2014 Top 32

It's a Thursty scenario, so it should definitely be interesting. I wish that the blurb were a bit more descriptive, though. I really have no idea where this is going to go. Pure speculation, but it almost sounds as if Thurl, Desmire and Torch were working together to combine the Shadow Lodge and Aspis? Egad.

Shadow Lodge

So unfortunate that the character I played in Siege will not be able to play this one :(

Grand Lodge

1 person marked this as a favorite.

This never would have happened if Torch hadn't retired to sell copper in Rhahadoum.

Liberty's Edge

Rahadoum. Torch is dead.

Shadow Lodge

1 person marked this as a favorite.


Grand Lodge

Matthew Pittard wrote:
Rahadoum. Torch is dead.

He. He. He.

Lantern Lodge

Question about this:

Room B9 Tier 6-7:

The page only notes a single eidolon for Tier 6-7 that is CR 6. Should there be 2 of them for CR 8 or 3 for CR 9 (which is the stated CR for the room for Tier 6-7)?

Lantern Lodge

1 person marked this as a favorite.

Also, as a minor note, the title heading for several pages are for "The Confirmation", although I'm sure that's just from Kyle trying to get more credit for his scenario :P

Paizo Employee Developer

David Higaki wrote:

Question about this:

** spoiler omitted **

In response:
There should be three (3) such eidolons to match the CR 9 of the encounter.
Dark Archive

quick GM question...

Gorgon's Breath Trap - can bypass this by speaking a name truthfully - how is this communicated to the players? I didn't see anything in the text to indicate giving any hints.

Dark Archive

nm, found the answer in the block text.

Silver Crusade

1 person marked this as a favorite.

The scenario title at the top of every other page misidentifies the scenario as The Confirmation. Oops! :-)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Monstrously creepy and delivers on all counts.

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Just wanted to reiterate one of the review nit picks, as I prep this module:

The 10x10 tiles are not cool, 8x8 easy, making two copies would be a cinch, but 10x10 means really 16 pieces of paper a lot of cutting and pasting. I'm going to do it, but I'm going to grouse about it. The mechanic is actually really cool, just needs some spit and polish.

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