Pathfinder Society Scenario #5–09: The Traitor’s Lodge (PFRPG) PDF

4.20/5 (based on 27 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

4.20/5 (based on 27 ratings)

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Good for October

5/5

Had the PC's jumping at shadows. From the first NPC to the BBG at the end this was a hoot of a scenario to run. Describing the environment,adding voices to the the NPC's and following the advice in the sidebars defiantly made this scenario not only enjoyable from me but also the players. The players were continually challenged and with measures that had them on their toes. This scenario was well written, flowed very well on the progress of the party and how "things" reacted to them. Would recommend this scenario to any GM that was considering it.


Fun exploration with a couple gotchas

3/5

This scenario is a good mid-season scenario that connect the the 5th season opener with the season 5 finale. Further, it's a solid investigation scenario with lots of flavor. A lot of the combat is avoidable which is nice because the ideal party is going to be very skill-heavy. On the other hand with a traditional mix you may find that you'll spend your session investigating with very little to show for it.

Those nitpicks aside there are 2 other things that subtract from the scenario. One is a rushed ending and the other is a totally unrelated battle.

Spoiler:

We were wrapping up a combat when the party rogue stuck his head in the final chamber and started the final countdown. I'm not opposed to a grand finale, but we ending up missing a fair amount of exploration and basically got the scenario cut short.

My other concern was the minotaur. It doesn't fit in with the rest of the story flavor and in our case we didn't even end up encountering it due to us squeaking through with a minimum of clues. It would've made more sense for it to be some weird Frankenstein minotaur vs a ghost anyways. Plus, its appearance being related to the number of clues seemed arbitrary.


Creepy as All Hell

5/5

Perspective: GM'd once

The writing and the environment are really well done and downright disturbing on both sides of the screen. I ran this in a PbP and creeped myself out once or twice, and I knew exactly what was going on.

Combats were unusual and interesting, NPCs were awesome, maps were good, plot made a good deal of sense, and RP opportunities were almost boundless. Add some interesting boons to the mix and you've got a great scenario.

Medium-sized Spoilers!:
I like that the PCs are SUPPOSED to run away. Even Pathfinders can't defeat anything under the sun. Most of my group stayed at first (one guy rabbit'd immediately with the NPC) but eventually they got the hint once the quakes started. Their collective uncertainty was delicious.


quoth the player, "there's not enough nope in the world"

5/5

I really liked this scenario. It's super-creepy and is very fond of ignoring traditional convention. Actual moral considerations are involved! It is quality. Definitely should not be missed.


Absolutely Brilliant!

5/5

I played this earlier this year with a great GM and had a chance to GM it myself earlier this week.

Without a doubt this is my favourite scenario so far this season. The thematic elements you can inject into this to make it a creepy scenario for your players is great and it ends up feeling like a nailbiter.

You really do wonder if you're coming out of this thing alive and if you do, you have a great sense of accomplishment and its a memorable one for your character. Buy it. Play it. GM it.

I can't recommend this enough.


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Webstore Gninja Minion

Announced for November!

Grand Lodge

I have no doubt that Thurston Hillman and Paizo staff have a great experience in the works for us!


Thursty, when we were discussing this scenario I had no idea it was only Tier 3-7. Wow. Just wow. :-)


The VC Jorsal story was my favorite in Siege of the Diamond City Thursty, so totally "in on dis".

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.

PAIN!(tm)*

*Possibly reduced by John's touch. No guarantees. ;)

Shadow Lodge

Looking forward to it Thursty. Your scenarios are among my favorites. :)

Sovereign Court RPG Superstar 2014 Top 32

It's a Thursty scenario, so it should definitely be interesting. I wish that the blurb were a bit more descriptive, though. I really have no idea where this is going to go. Pure speculation, but it almost sounds as if Thurl, Desmire and Torch were working together to combine the Shadow Lodge and Aspis? Egad.

Shadow Lodge

So unfortunate that the character I played in Siege will not be able to play this one :(

Grand Lodge

1 person marked this as a favorite.

This never would have happened if Torch hadn't retired to sell copper in Rhahadoum.

Liberty's Edge

Rahadoum. Torch is dead.

Shadow Lodge

1 person marked this as a favorite.

GIMME!

Grand Lodge

Matthew Pittard wrote:
Rahadoum. Torch is dead.

He. He. He.

Lantern Lodge

Question about this:

Room B9 Tier 6-7:

The page only notes a single eidolon for Tier 6-7 that is CR 6. Should there be 2 of them for CR 8 or 3 for CR 9 (which is the stated CR for the room for Tier 6-7)?

Lantern Lodge

1 person marked this as a favorite.

Also, as a minor note, the title heading for several pages are for "The Confirmation", although I'm sure that's just from Kyle trying to get more credit for his scenario :P

Paizo Employee Developer

David Higaki wrote:

Question about this:

** spoiler omitted **

In response:
There should be three (3) such eidolons to match the CR 9 of the encounter.
Dark Archive

quick GM question...

Spoiler:
Gorgon's Breath Trap - can bypass this by speaking a name truthfully - how is this communicated to the players? I didn't see anything in the text to indicate giving any hints.

Dark Archive

nm, found the answer in the block text.

Silver Crusade

1 person marked this as a favorite.

The scenario title at the top of every other page misidentifies the scenario as The Confirmation. Oops! :-)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Monstrously creepy and delivers on all counts.

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Just wanted to reiterate one of the review nit picks, as I prep this module:

Spoiler:
The 10x10 tiles are not cool, 8x8 easy, making two copies would be a cinch, but 10x10 means really 16 pieces of paper a lot of cutting and pasting. I'm going to do it, but I'm going to grouse about it. The mechanic is actually really cool, just needs some spit and polish.

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