Pathfinder Society Scenario #5–09: The Traitor’s Lodge (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 3–7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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As I was prepping to run this scenario again; I have to say, this is one of my all time favorite scenarios. Why? Good thing you asked:

1) Plot - The story is absolutely fantastic and unique. It has some hooks/references to other scenarios/events but is solidly able to stand on it's own without character or player knowledge of the others. The environment this little adventure takes place in simply oozes with the creepy vibe you want the characters to feel. The sinister nature of the area can be played up by the GM to great effect, and there is the potential for danger for even the most optimized of PC groups.

2) NPC - You'll know the one when you play/GM it... There is just SOOOO much potential. SOOOOOOOOOO much potential.

3) Encounters - Awesome. Only one I would say is of standard "look monsters" fare, all the others have something very unique about them. The BBEGs (as I'd say there are 2) are both AWESOME. There is a nice combination of combat and skill/knowledge based encounters as well.

4) Chronicle sheet for PFS has something other then yet another +1 cloak of resistance on it. Very cool. (sorry no spoilers here...)

5) This scenario's main area of exploration and investigation is able to be built with Dwarven Forge (or other brand) terrain pieces to good effect. Obviously that shouldn't be a concern of scenario designers, but I like being able to use them every once in a while even for PFS games. Especially when it's a custom map and not an existing flip-mat.

Thumbs up all the way for this one!

fabulous NPC, very fun to roleplay


I really enjoyed running this scenario, almost solely because of a single NPC (you'll know her when you see her). the scenario is written in such a way that really brings her to life in a creepy and entertaining way. overall it's still challenging and well written, but the NPC just seals it for me.

A creepy delight


This scenario was a lot of fun. From the description it's pretty obvious that this is a scenario where you are tasked with finding evidence and proof of mischief. You know there's some sort of mystery you have to unravel. This means that it comes to whether or not this evil plot is strong and fleshed out enough to last the entire session. In other words: is it not only interesting enough, but also able to tie everything together in a logical way?

Without a doubt I feel comfortable saying that this is indeed the case for this scenario. The first word that comes to mind when thinking back to this scenario is the word unique. It really stands apart from other sinister plots I've encountered so far. It is a kind of evil that I hadn't faced before, yet that completely makes sense in the end. It is twisted, yet believable. It is creepy, yet tasteful. It's simply a delight to play.

This feeling of immersion only gets stronger every step of the way during this investigation. You'll encounter some rather interesting opponents and NPC's along the way and they will definitely be something you'll remember months or years from now. There's amazing roleplaying potential if the players want to, and the fights can be rather challenging as well. If you're not careful and refuse to listen to the not-so-subtle hints of your GM, you will even die.

Simply put: this scenario has it all and deserves to be recommend to everyone.

Good nervous fun


I played this with Carla as the GM. We had a low-tier party except for a level 6 witch (Woran).

I was really looking forward to playing this after playing Siege of the Diamond City a year back, to wrap up some loose threads. Now I've got some more new loose threads to follow up; this is a good scenario for people who want to follow the metaplot. This one really ties in to several past and "future" (later in season 5) scenarios.

I love the reference to the Night March of Kalkamedes. If you've played that one and realize the implied connection, you start to become quite nervous. The GM thread also has some ideas on how to further exploit that.

Our GM really hammed up the RP of the main NPC you deal with here, and that helped a lot to set the right tone. I think he got something good to work with, too.

It's basically an investigation, but in a hostile environment. So you'll want to have some smart PCs along. The scenario rewards people who take the investigation seriously / it punishes people who expect the GM to spoonfeed it to them. I like that. The investigation also tells a story.

The fights are tied intimately into the investigation part. Quite a variety of (gross) monsters, but none of them felt random or contrived. The fights were pretty fierce; fortunately we had a ridiculously optimized warrior (with levels in just about everything) and powerful witch with us. Her Misfortune stopped at least five natural 20s cold in their tracks.

Carla (our GM) likes giving his players a proper scare, and the final fight had us quite nervous. He was cackling that "my tactics are working perfectly!". With teamwork even in the face of a nasty situation we eventually made it through.

I think this adventure is a very good whole of setting, story, mission and fights. Everything fits together and reinforces each other. It's not an easy adventure but it's fair and satisfying.

I'm looking forward to GMing this one as well.

Best S5 scenario I've ran


I ran this scenario as a GM on the Paizo boards with a group of players that was very much into roleplaying.

The scenario creates a paranoid atmosphere really well, and if the GM does his job, this makes for an excellent horror game. It was almost a pity that a combat shattered the suspense to some extent. As mentioned in other reviews: memorable NPC, creepy interactions and the threat of something lurking out there make this scenario a very memorable experience.

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Webstore Gninja Minion

Announced for November!

Grand Lodge

I have no doubt that Thurston Hillman and Paizo staff have a great experience in the works for us!

Thursty, when we were discussing this scenario I had no idea it was only Tier 3-7. Wow. Just wow. :-)

The VC Jorsal story was my favorite in Siege of the Diamond City Thursty, so totally "in on dis".

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.


*Possibly reduced by John's touch. No guarantees. ;)

Shadow Lodge

Looking forward to it Thursty. Your scenarios are among my favorites. :)

Sovereign Court RPG Superstar 2014 Top 32

It's a Thursty scenario, so it should definitely be interesting. I wish that the blurb were a bit more descriptive, though. I really have no idea where this is going to go. Pure speculation, but it almost sounds as if Thurl, Desmire and Torch were working together to combine the Shadow Lodge and Aspis? Egad.

Shadow Lodge

So unfortunate that the character I played in Siege will not be able to play this one :(

Grand Lodge

1 person marked this as a favorite.

This never would have happened if Torch hadn't retired to sell copper in Rhahadoum.

Liberty's Edge

Rahadoum. Torch is dead.

Shadow Lodge

1 person marked this as a favorite.


Grand Lodge

Matthew Pittard wrote:
Rahadoum. Torch is dead.

He. He. He.

Lantern Lodge

Question about this:

Room B9 Tier 6-7:

The page only notes a single eidolon for Tier 6-7 that is CR 6. Should there be 2 of them for CR 8 or 3 for CR 9 (which is the stated CR for the room for Tier 6-7)?

Lantern Lodge

1 person marked this as a favorite.

Also, as a minor note, the title heading for several pages are for "The Confirmation", although I'm sure that's just from Kyle trying to get more credit for his scenario :P

Paizo Employee Developer

David Higaki wrote:

Question about this:

** spoiler omitted **

In response:
There should be three (3) such eidolons to match the CR 9 of the encounter.
Dark Archive

quick GM question...

Gorgon's Breath Trap - can bypass this by speaking a name truthfully - how is this communicated to the players? I didn't see anything in the text to indicate giving any hints.

Dark Archive

nm, found the answer in the block text.

Silver Crusade

1 person marked this as a favorite.

The scenario title at the top of every other page misidentifies the scenario as The Confirmation. Oops! :-)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Monstrously creepy and delivers on all counts.

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

Just wanted to reiterate one of the review nit picks, as I prep this module:

The 10x10 tiles are not cool, 8x8 easy, making two copies would be a cinch, but 10x10 means really 16 pieces of paper a lot of cutting and pasting. I'm going to do it, but I'm going to grouse about it. The mechanic is actually really cool, just needs some spit and polish.

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