Help with Kingmaker Character


Advice


My group is starting Kingmaker. They are allowing races from the Monster Manuals or other materal. I normally play a sorcerer, but the character needs to be able to survive for extened periods in the wild. Any race/class ideas? I cant find anything that really suits me.. Any advice?

Scarab Sages

Goblin sorcerer with draconic bloodline. The stealthy little punk that blasts things from cover. If you do get caught, you can suprise them with your claws.

Sovereign Court

scotchrocket wrote:
Goblin sorcerer with draconic bloodline. The stealthy little punk that blasts things from cover. If you do get caught, you can suprise them with your claws.

Terrible advice. Are you trolling? A -2 to a casting stat for a primary caster is just... Terrible.

If your DM will allow it perhaps a Tengu of some sort? I'm just a sucker for that race... Love the theme. Is this 3.5 or PF by the way OP?


Quote:
Terrible advice. Are you trolling? A -2 to a casting stat for a primary caster is just... Terrible.

I think he was advising from a flavor standpoint, not from a rules-monkey one. Personally I like the idea of the character; but I'm also the kind of person that WILL take a race that gives a -2 to the primary stat needed if it will be fun to play the character.

Sovereign Court

Elfgasm wrote:
Quote:
Terrible advice. Are you trolling? A -2 to a casting stat for a primary caster is just... Terrible.
I think he was advising from a flavor standpoint, not from a rules-monkey one. Personally I like the idea of the character; but I'm also the kind of person that WILL take a race that gives a -2 to the primary stat needed if it will be fun to play the character.

Theres a balance to be struck. Playing a race without a +2 to its casting stat sounds like a flavour choice, playing a race with a -2 to it is abhorrent to me.

The OP also wants the character to survive...

The Exchange

For really good flavour I'd suggest a fey creature of some sort. Having played the first part I can tell you it would really make for some fun roleplaying opportunities.

Sovereign Court

kingpin wrote:
For really good flavour I'd suggest a fey creature of some sort. Having played the first part I can tell you it would really make for some fun roleplaying opportunities.

+1

Shadow Lodge

Alexander Kilcoyne wrote:
Elfgasm wrote:
Quote:
Terrible advice. Are you trolling? A -2 to a casting stat for a primary caster is just... Terrible.
I think he was advising from a flavor standpoint, not from a rules-monkey one. Personally I like the idea of the character; but I'm also the kind of person that WILL take a race that gives a -2 to the primary stat needed if it will be fun to play the character.

Theres a balance to be struck. Playing a race without a +2 to its casting stat sounds like a flavour choice, playing a race with a -2 to it is abhorrent to me.

The OP also wants the character to survive...

I'm playing a goblin Oracle of Nature, my Cha is 14, and I'm still alive(granted, we're only 2nd level). Would you hate the idea of a Dwarven Earth Sorcerer/Oracle of Stone just because the dwarf has a -2 to the casting stat of both classes?

Sovereign Court

Dragonborn3 wrote:
Alexander Kilcoyne wrote:
Elfgasm wrote:
Quote:
Terrible advice. Are you trolling? A -2 to a casting stat for a primary caster is just... Terrible.
I think he was advising from a flavor standpoint, not from a rules-monkey one. Personally I like the idea of the character; but I'm also the kind of person that WILL take a race that gives a -2 to the primary stat needed if it will be fun to play the character.

Theres a balance to be struck. Playing a race without a +2 to its casting stat sounds like a flavour choice, playing a race with a -2 to it is abhorrent to me.

The OP also wants the character to survive...

I'm playing a goblin Oracle of Nature, my Cha is 14, and I'm still alive(granted, we're only 2nd level). Would you hate the idea of a Dwarven Earth Sorcerer/Oracle of Stone just because the dwarf has a -2 to the casting stat of both classes?

Yup. To me there's a distinction between a gimped character and a character built for flavour. We're going off-topic on this and i'm not looking to debate my views on it.

Back to suggestions for the OP.

Scarab Sages

We'll have to agree to disagree,

Personally I feel a pc is more than a set of numbers, give them some character, play smart and you'll survive most the time in my experience. Also in my experience, a min/max all about numbers pc tends to be taken out quicker.

Shadow Lodge

How about a Fey bloodline Sorcerer(Gnome if you really want to play up the Fey blood). Take a level in Ranger if you think you'll need the +3 to Survival.

Or you could play a Cleric with the Animal and Plant domains.

Sovereign Court

scotchrocket wrote:

We'll have to agree to disagree,

Personally I feel a pc is more than a set of numbers,

So do I. Don't take what I say to extremes. Back on topic please.

I'd give an Inquisitor of Cayden Cailean a whirl, a happy go lucky warrior emphasising freedom and liberation. I personally think Chaotic characters are a nice fit for the River Kingdoms.


Elfgasm wrote:


Theres a balance to be struck. Playing a race without a +2 to its casting stat sounds like a flavour choice, playing a race with a -2 to it is abhorrent to me.

The OP also wants the character to survive...

Sounds to me like you're a person that puts mechanics before roleplay. If thats the way you play then I support it, but I dislike that mentality when its applied to other peoples characters. Let him take the suggestions and run with what he finds interesting and/or mechanically sound.

I've got an online Kingmaker group going (in which Im playing a human cleric of Pharasma) but our sorcerer is a half orc with the celestial bloodline. So far its been interesting because you just cant keep the guy down, every time he goes below 0 life his orc ferocity kicks in and then he just uses heavenly fire on himself, letting him fight on.

If you're sold on more monster related races then a fey would work and give some interesting Roleplaying opportunities, or perhaps a half or quarter fey of some kind (I know half fey are in fiend folio). An aasimar would give a nice buff for a sorcerer. A tiefling would give a nice defensive buff (+2 dex) and give some extra skill points but hurts casting a bit. You could also try a boggard, they get some defensive buffs plus a sorcerer armed with sticky tongue could be interesting

Sovereign Court

Windcaler wrote:

Sounds to me like you're a person that puts mechanics before roleplay. If thats the way you play then I support it, but I dislike that mentality when its applied to other peoples characters. Let him take the suggestions and run with what he finds interesting and/or mechanically sound.

AGAIN i'm not looking to debate my views on it, and I don't feel I have to justify anything to people on the Internet who are making assumptions of a couple of my posts. Stay on topic.

Shadow Lodge

Windcaler wrote:
You could also try a boggard, they get some defensive buffs plus a sorcerer armed with sticky tongue could be interesting

Shocking Tonuge, Vampiric Tongue...

Enlarge Person on yourself, Reduce Person on an enemy, then you could use your tongue to pull him in and eat him!


Dragonborn3 wrote:
Windcaler wrote:
You could also try a boggard, they get some defensive buffs plus a sorcerer armed with sticky tongue could be interesting

Shocking Tonuge, Vampiric Tongue...

Enlarge Person on yourself, Reduce Person on an enemy, then you could use your tongue to pull him in and eat him!

Acctually that wouldnt work. A boggard cant pull creatures in with its tongue like a normal frog. I was more thinking 10 ft reach touch spells


Boggard, Lizardfolk, Kobold, fey-theme races are a good fit too.

Centaur or Half-Ogre maybe.

Worg is a good fit if you wanna go magical beast.

Not much goblinoid action in Kingmaker.


Goblins would be horrible for this campaign, as Dm or a player in this setting, I would give you a very hard time.

If you are powergaming, the strongest character for this setting would either be a druid or ranger, which would give you the survivability you need to last the early levels, and having that monster perception score is super helpful throughout the whole campaign as there are many story elements that rely on you making your perception score.

Liberty's Edge

I recommend Human Fighter.


The guys i am playing with are all playing some race from the MM to get the stats. Which i dont like.. but i dont have much choice but to follow along. What would be a good race for a spellcaster (sorcerer prefered)? I hate to be a munchkin but you have to join in or get left behind if everyone is doing it.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragonborn3 wrote:

How about a Fey bloodline Sorcerer(Gnome if you really want to play up the Fey blood). Take a level in Ranger if you think you'll need the +3 to Survival.

Or you could play a Cleric with the Animal and Plant domains.

+1 on the gnome sorcerer with the Fey bloodline. Knowledge (Nature) as a class skill, speak with animals as a spell-like ability, +2 Con and +2 Cha (with a -2 Str), +1 DC on Illusion spells and +2 DC on compulsion spells, entangle as a bonus spell and Woodland Stride as a bloodline ability at 3rd level. There's a lot going for this race/class combination. Half-elf (with the bonus Skill Focus feat) can also work.

If you want a "tougher" sorcerer, the Draconic bloodline is a good choice (red dragon being very appropriate) with a plan to take dragon disciple as a prestige class.

If you want to play something other than a sorcerer, the barbarian, cleric (Animal and Plant domains), druid, fighter, and ranger can all have good to excellent capabilities in the wild.

Dark Archive

+1 on the gnome sorceror as well, tho I am a multiclassing fiend and would at least add a level or 6 of ranger and maybe go arcane archer. if it was a more urban campaign i would say arcane trickster but in kingmaker AA would be a good choice. or be a skald type character and go half-orc barbarian/sorceror (tho a proper skald would be a barb/bard)it would be tough and survivable, especially if your 1st class was the barbarian.but as to surviving, just be careful and dont forget you can run away if needed, if really worried take expeditious retreat as one of your spells. but be thoughtful and cautious. I kept a wiz8/ranger3/cleric1 alive with seriously bad hp rolls for a long time.he only had around 40 hp at that level.


you don't have to take a class just to get the class skills

perception and survival

first

there are traits which give these as bonus class skills giving you the all important +3

however you can also take skill focus in both of these regaurdless of class.

just make sure you don't make WIS your dump stat and you can play any class and not feel gimped outdoors.

on a side note the Heavens oracle has an ability that only works outdoors at night, KM is prob one of the few cmapagins it might be worth taking it hehehe


Dragonborn3 wrote:

How about a Fey bloodline Sorcerer(Gnome if you really want to play up the Fey blood). Take a level in Ranger if you think you'll need the +3 to Survival.

Or you could play a Cleric with the Animal and Plant domains.

I'm playing a Druid in Kingmaker right now, and it's a fantastic class for the setting. So far, I've had plenty to keep me busy across a wide variety of encounters, and the wilderness setting makes excellent use of my Druid skills.

But my first choice for the setting (before we started playing) would probably have been a Fey Sorceress. (Decided against it, because my group is alternating between two campaigns, and I was already an Aberrant Sorceress in the other campaign). High CHA characters may well be valuable to the group in this setting, as discussed in the players' guide!

Shadow Lodge

Windcaler wrote:
Dragonborn3 wrote:
Windcaler wrote:
You could also try a boggard, they get some defensive buffs plus a sorcerer armed with sticky tongue could be interesting

Shocking Tonuge, Vampiric Tongue...

Enlarge Person on yourself, Reduce Person on an enemy, then you could use your tongue to pull him in and eat him!

Acctually that wouldnt work. A boggard cant pull creatures in with its tongue like a normal frog. I was more thinking 10 ft reach touch spells

Grab your tongue and pull.

Boggard's with the Abberant Bloodline will have the longest tongue you'll ever see...

Liberty's Edge

Waylorn wrote:

The guys i am playing with are all playing some race from the MM to get the stats. Which i dont like.. but i dont have much choice but to follow along. What would be a good race for a spellcaster (sorcerer prefered)? I hate to be a munchkin but you have to join in or get left behind if everyone is doing it.

I hear ya, but seriously, human wizards and fighters are two of the stronger combinations in the game, regardless of what everyone else does. You might end up being the strongest character at your table (although you'll almost certainly take some guff for your visual limitations).

JMHO

Liberty's Edge

Druid is the class to play in Kingmaker. The skill points are essential, the class skills a perfect fit for the setting and the spells are very well tailored for the 4x theme of the campaign. Focus on summoning and building up an army of friendly/charmed/awakened critters and watch as challenge after challenge falls neatly into your druidic clutches.

As for race, I played an elf which worked great. I also think a centaur would be a great one. The gnome fans are right, that would work well.

YMMV but I had a blast.


Waylorn wrote:
My group is starting Kingmaker. They are allowing races from the Monster Manuals or other materal. I normally play a sorcerer, but the character needs to be able to survive for extened periods in the wild. Any race/class ideas? I cant find anything that really suits me.. Any advice?

If you want to be a sorcerer, play a sorcerer. Charisma pays off in Kingmaker, it seems, and a party could do with one arcane caster. Mind you, it depends on the total party composition ...


Waylorn wrote:

The guys i am playing with are all playing some race from the MM to get the stats. Which i dont like.. but i dont have much choice but to follow along. What would be a good race for a spellcaster (sorcerer prefered)? I hate to be a munchkin but you have to join in or get left behind if everyone is doing it.

Your DM is letting you guys do that? Alright, so what happens when the HUMAN population doesn't want to be ruled by non-human rulers? I think that they may be ok with a elf here or there, or even a dwarf, but good luck trying to get a hob-goblin or teiflin to rule. You know it's not all about stats right? If you wanna munchkin then do it. Otherwise I would play a human, be the king/queen and beat everyone down with role playing. And to be honest, EVERYTHING has it's up and downs including playing a character from the bestiary.


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"sir_shajir wrote:


Your DM is letting you guys do that? Alright, so what happens when the HUMAN population doesn't want to be ruled by non-human rulers?

Personally, I'd introduce them to a little thing I like to call 'Despotism'...

(....granted I've never played Kingmaker but if you can't play a good old fashioned, fist shaking, peasant rabble crushing tyrant then.. really.. I mean... reaaaally?.. o_o!

*shakes fist*

Shadow Lodge

...

My Goblin Oracle is going to be the best High Priest ever! Who would possibly forget him?

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