Don't Go Down the Well

Game Master Shalm

A campaign based in Sandpoint and the surrounding area, and focused primarily on exploring the megadungeon Rappan Athuk.

Battle Map

Sandpoint Map



Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Spyro
He is a half elf barbarian. Like many individuals of mix race, he had a hard time fitting in with either sides of his heritage. His tendency for physical aggression hardly fit in with elven ideals or society, and the arcane aura he possesses never allowed humans to be completely at ease either. So as is often the case, he set out for a life of adventure. His path eventually ran near Rappan Athuk and something began to pull at his essence. He is not entirely sure what it is, but he can’t help and wonder if it is related to a comment an elven wizard made long ago referencing his “dragon blood.”

STR 14
DEX 16
CON 14
INT 12
WIS 14
CHA 13

AC 17, Touch 14, Flat 13, -2 when raging
HP 28, +2 temporary HP per hit die when enter a rage
Initiative +5

Fort +4
Reflex +3
Will +2, additional +2 when raging
Immune to sleep and +2 against enchantments

Perception +12
Sense Motive +2
Stealth +2


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Ashalla Firefight a unremarkable 24 year old human female except for 2 features. Her hair is mostly brown, but has natural streaks of red, blue, green, yellow blond, and white. Her left arm is covered in a earthy gauntlet-esque covering that is the focus for her power and changes in appearance to reflect her channeling environment.

Ashalla grew up in a settlement outside of Sandpoint that primarily kept to itself. The one oddity of this settlement is that every single person born there dies at the age of 31. The villagers have historically, without exception, accepted, and even celebrated, this occurance. Ashala is part of a small group that has decided to fight their strange fate. The only clue they have is that every person utters the phrase “Rappan Athuk“ before they die. As the leader of these renigades, Ashala has volunteered to journey to the Athuk and meet her death earlier than her kinsmen.

STR - 10.
DEX - 16.
CON - 18.
INT—13
WIS - 12
CHA - 10

AC - 15
Touch - 13
Flat footed - 12

HP 23

Initiative - 5

Saves
Fort - 6
Ref - 5
Will - 2
+2 racial bonus on saving throws to resist mind-affecting effects. The bonus increases to +4 if the effect is also a fear effect.

Perception - 5
Sense Motove - 1
Stealth - 3


Hey Shalm, is this an open or closed recruitment for Rappan Athuk set near Sandpoint? The reason I ask is that 'two people' won't be nearly enough :-)


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

It's a closed recruitment, sorry. And yes, we know :)

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