Mythic Magic: Core Spells (PFRPG) PDF

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A marvelous manual of mythic magic!

This incredible supplement is a massive expansion to the mythic spellcasting options presented in the Pathfinder Roleplaying Game Mythic Adventures hardcover, including mythic versions of every single spell in the Pathfinder Roleplaying Game Core Rulebook that is not already detailed in the mythic rules. This product contains over 400 mythic spells from cantrips and orisons to 9th-level spells, from acid arrow to zone of truth, as well as complete spell lists for every spellcasting core class, providing a detailed reference of mythic and augmented mythic spells from class spell lists for bards, clerics, druids, paladins, rangers, sorcerers, and wizards, as well as cleric domain spells and sorcerer bloodline spells. In addition, this product contains several new mythic feats and path abilities to enable characters to make better use of these expanded spell offerings.

This 100-page full-color reference has not only elegant and innovative design by the same authors that brought you a large number of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures, but also the beautiful production values and top-notch functionality you expect from Legendary Games, with internal and external hyperlinking and indexing, allowing you to jump from lists to individual spells. If you're implementing the mythic rules in your campaign, or even if you're just curious about exploring the possibilities that mythic spells allow, you cannot miss Mythic Magic: Core Spells.

This product includes TWO downloadable files: one full-color version and one print-safe version.

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4.00/5 (based on 4 ratings)

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A mistake.

1/5

This is the first purchase I've made from a third-party publisher here on Paizo. While it probably won't be my last, it certainly will be my last from Legendary Games.

The Good: The pdf has good production values, from art to editing. Some of the choices in typography are jarring, but don't really detract.

The Bad: Quite a list.
- Some spells, such as invisibility purge, are actually weaker than their non-mythic counterparts.
- Some spells, such as mending, are actually more powerful than their higher-level mythic counterparts. Why would you ever take mythic make whole, if you were using this product?
- Some spells make heavy use of the authors' own house rules, with little in the way of logic behind them. Planar binding is a fairly egregious example.
- Other spells have extremely poorly considered interactions with other effects, such as mythic permanency being completely free with mythic spellpower.
- Some spells have a wealth of mythology to draw from, and yet, the authors completely ignore this rich source of inspiration for their own lackluster versions. A major part of why I purchased this product was to see someone's take on mythic geas.
- The authors did not seem to be bothered with looking up the meaning of the words some spells draw from, such as simulacrum.
- Other spells have a combination of the above issues - summon monster.
- The overwhelmingly vast majority of acceptable spells have one of two patterns: "The mythic version of this spell gains the same benefits as mythic x from Mythic Adventures" and "Add (half) your tier to x"
- For such wisdom and insight, it appears to not be open game content.

The most damning aspect, however, is that out of the hundred and some spells I was most interested in and went over for this; not a single one of them had the 'wow' factor that many spells in Mythic Origins and Mythic Adventures do. Soulreaver, Elemental Bombardment, Sleep, Solid Fog, Sands of Time, Modify Memory - the mythic versions of these spells can define a scene in a story - and do so powerfully. Geas is the central focus of entire mythic arcs from our own world - why should Pathfinder's mythic geas be any less? Mythic simulacrum could take a decidedly creepy turn. Instead it gets epic dr.

Ultimately, when rating this product, I have to base it off of "Will I use this?" - I certainly would not allow it as a GM, and as a player, would be disappointed in a GM who did. As other reviewers mention, Legendary Games got this product out extremely fast. While the editing is stellar, the degree to which these mythic spells are thought out reflects the celerity of the authors.


An Endzeitgeist.com review

5/5

This massive pdf is 100 pages long, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction to the matter at hand, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 88 pages of content, so let's take a look!

Now I'll come clear from the beginning - while I love cinematic scenes, to me it is REGULAR guys accomplishing these feats of derring-do what makes them epic in the first place. I'm a bit of a mythic skeptic and while I have run my fair share of mythic scenes (crashlanding a flying fortress through the defense-fortresses and armies as a culmination of a holy war in my last campaign, to name one), they have to be earned - becoming mythic is something only a scarce few should accomplish and honestly, I was rather afraid that Mythic Adventures would up the ante too much. Thankfully, the rules allow for a relatively tight control on how much mythic powers become available and hence, I can get behind the system...only problem being that one hardcover was simply not enough by any stretch of the definition: Whether its monsters, paths or spells - there simply wasn't enough space to cover mythic rules in the level of detail I'm comfortable with. Enter this book, among others.

With lightning-quick speed, Legendary Games have delivered ALL the missing core-spells, upgraded to their respective mythic variants, but before we take a look at them, we are introduced to two feats, one of which unlocks mythic cantrips (what may seem as a contradictio in adjecto, but more on that later) and a feat that allows you to apply mythic power to scaled spells - which is brilliant: Communal, mass, improved etc. - twice your mythic tier of such variant spells are learned, adding more fuel to burn for casters. We also get a new 1st tier-ability with Mythic Minor Magic as a bonus mythic feat or Mythic Spell Scaling - i.e. a way to get easy access to both new feats.

Next up are spell-lists by class - Bard, Cleric, Druid, Wizard etc. - including domain-lists, bloodline-lists etc. - as a cool benefit, each of the spell-lists mentions the respective page upon which the mythic spell can be found and is additionally linked to the page - one click and the pdf puts you on the page: Kudos for making this so easy to navigate. Now, of course the Mythic Adventures-spells from the hardcover are not in here, but after using this pdf for a prolonged time, I honestly wished my hardcover of Mythic Adventures would be that easy to navigate.

But that's not what interests you now, is it? What about the spells? Well...each and every spell from the CORE-book that's not covered by Paizo's Mythic hardcover has been tackled - several of which with options to augment them with or without mythic tiers required - usually 3rd, 4th or 6th level, with some examples like Dominate Animal providing an upgraded augment unlocked on 6th mythic tier, allowing you to highjack the long-time (1 day per level rather than an hour)-dominated animal's senses as a swift action sans ill-effects of disorientation.

Now I have an issue as a reviewer here - as much as I'd like to, I cannot cover each and every spell herein without blowing this review up to unprecedented length, so let me instead provide some samples to give you a good idea of what to expect from these pages, all right?

Let's take Deathwatch as an example - this spell allows you to roughly determine the percentile hp of the creatures still remaining: above 90%, 90 - 30% and below 30% and also shows negative levels and con drain/damage. Delay Poison adds half mythic tier as a bonus to saves versus the poison once the spell has run its course, whereas Delayed Blast Fireballs, much like many damage-dealing spells, have their damage-dice expanded and may also be augmented at 3rd mythic tier to instead detonate multiple times for less damage or at 6th tier, further expand the damage-dice when powered by mythic power and even ignore resistance and immunity to fire. Now I mentioned cantrips - so what about light? Apart from light, mythic power equal to an incoming darkness-descriptor spell may be used to counter darkness-effects as an immediate action via this spell.

Prismatic Walls in mythic versions afflict foes close with prismatic spray and later extend the range of said zone of death further. Harder to destroy Prying Eyes with darkvision and resurrecting allies can now be done with less costly materials by using mythic power. One central rules-theme would be the dissolution of HD-limits, increased damage-dice, ignoring immunities, adding mythic tier-score to effects, extending AoEs and generally more flexibility though that does not apply to all of the spells, with variety comes a necessity to reflect this variety in the respective mythic spell designs. Of course, interaction between mythic invisibility and mythic see invisibility as well as how they interact with non-mythic versions are covered, even beyond the latter's ability to reduce concealment miss-chances. These showcase well the level of detail required for a this broad coverage of spells.

In fact, while there are unifying themes among the spells, the augments and mythic versions are surprisingly varied while still maintaining a distinct voice of rules that lends a sense of wholeness to the pdf's mythic spells.

Conclusion:

Editing and formatting are very good, I didn't notice any significant glitches apart from minor issues like a letter that was supposed to be bold not being bold - nitpicky gripes at best. Layout adheres to an easy-to-read full-color 2-column standard, with neat full-color artworks mixed with pencil-drawings in b/w. The artworks are awesome, but some you may have seen in other Legendary Games offerings and the mixing of both styles detracts slightly from the otherwise perfectly unified look of the pdf. As a layout-peculiarity, page 64 is only half covered - there seems to be an illustration missing. We get this offering in an additional, more printer-friendly version and both come bookmarked excessively, which, alongside the immensely useful linked spell-list result in this pdf being superbly useful and easy to navigate.

This is beyond ambitious. Within record time of the release of Mythic Adventures, Legendary Games has released this massive book of CRUNCH. Of in your face, no-frills, full-blown crunch. As a reviewer, books like this are WORK - crunching numbers, looking for discrepancies. With that and my designing-experience, I can attest that this book must have been a chore at times to create and it speaks of the diligence of designers Jason Nelson and Jonathan Keith that they managed to get this out as fast as they did and in the quality.

Now let's get one thing out of the way: Yes, this is not a particularly cheap pdf - in fact, it is rather expensive. But what it covers also makes this not just AN expansion for mythic spellcasting, but rather THE expansion: With diversified augments, the mythic spells herein are actually much more eclectic in the options they allow than basic, non-mythic spells, hence making casting these spells much more enjoyable. Beyond that, this pdf covers so many spells and does this in a way that makes this supplement look like a chapter that has been cut from Mythic Adventures - the massive array of mythic spells herein should not be considered optional for a mythic campaign, but rather as a required collection. Is it perfect? No, but it succeeds with bravura at its given task and while it may not be a cheap offering, if you're playing a campaign using mythic rules...then your group needs this pdf. And yes, the price-point hurts, as do the scarce few gripes I could muster - but still: My final verdict will clock in at 5 stars - How else rate a supplement for a mythic campaign that is NOT optional and may be considered a required expansion-chapter of Paizo's hardcover? If you run a mythic campaign, then this should be considered a required purchase.

Endzeitgeist out.


Very nice.

5/5

If you're going to run a mythic campaign in the near future, then this book is a must. If you're a player, beg your DM to buy this book so that you can have some fun with the extra selections that this book gives you so that you won't have to get stuck with the few spells from Mythic core.

Content wise, the book delivers its promise. All core spells (if I'm not missing any) had been given a mythic version. Though some spells remain relatively circumstantial, there are some that you must simply pick because they're awesome. But the best thing is that even cantrips and orisons had been "mythified". Organization wise the book is quite thorough, providing general Mythic spell list with page numbers by class, by domains and bloodlines.

Bookmarks are available for the PDF and it's quite extensive... but stopped being extensive when it comes to the spell descriptions (didn't provide bookmarks for spell description in alphabetical order - in fact, it lacks one). Certain artworks are seemingly out of place, but they are of high quality nonetheless (especially the paladin on the same page with Mythic Miracle).

It's slightly on the high end price wise, but if you're going to run a mythic game then you might as well get Mythic Magic to open up choices for Mythic spellcasters. It's going to be fun for both ends.

Good work, Legendary Games!

Note: This review is made after the revision on 21/9/2013: after removing "unclear wording" and adding Mythic Permanency.


Simply Superb!

5/5

If you like mythic spells, you’ll like this PDF. This weighty supplement has all the spells from the core rulebook that were left out of Mythic Adventures, updated for use as mythic versions. Will you ever use all of these spells? Probablly not, but this gives you all the options you could ever hope for. If you’re looking for high quality supplements to add to your gaming library, look no further than the guys at Legendary Games. All there stuff is awesome, and this offering is no different. Check it out, you won’t be disappointed!


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Needs another pass or two of proofreading, but nonetheless it's damn good stuff.


Dotting for later. Very interested.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Evil Midnight Lurker wrote:
Needs another pass or two of proofreading, but nonetheless it's damn good stuff.

Aw man, we had THREE proofreaders working on it! If you've spotted an error, email me over at makeyourgamelegendary@gmail.com and I'll send it along to Tim and we'll post up revisions as we have the opportunity.

Nonetheless, glad you enjoyed and I look forward to seeing a review!


Pathfinder Adventure Path Subscriber

Will this come out in a physical format later?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

That's a slightly more complex question than you may realize. The short answer is that this product eventually will be available in print... but probably not with the current print-on-demand system that we have now. We're exploring some very interesting possibilities for things with product and printing. More to come once we've completed our investigations.

Liberty's Edge

Yet another LG product added to my wishlist. You guys must really stop doing this, you know !!!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

*Looks at price*

Ouch! Yeah, OK, I can see it for this, I mean 100 page PDFs ain't cheap, but still... Ouch. I've been kind of getting worried about this with LG releases lately. True, Legendary Games is pretty much the most consistently high quality 3PP out there right now, but, honestly, things are just starting to feel like they're a bit too "quality" in the prices as well. It's not an unreasonable price for the consistently reliable quality, but it's not one I'd jump at the chance to buy.


Pathfinder Adventure Path Subscriber
Jason Nelson wrote:
That's a slightly more complex question than you may realize. The short answer is that this product eventually will be available in print... but probably not with the current print-on-demand system that we have now. We're exploring some very interesting possibilities for things with product and printing. More to come once we've completed our investigations.

I will probably pick it up anyhow, even if it does seem pricy for a PDF like Kvantum has said. I was asking mostly because it's something my players would probably need as much as me in a potential future game with mythic rules and I find it's much easier to hand them a physical book for them to look through than to deal with a PDF on my tablet in a situation like that.

RPG Superstar 2009, Contributor

Kvantum wrote:
*Looks at price* Ouch! Yeah, OK, I can see it for this, I mean 100 page PDFs ain't cheap, but still... Ouch. I've been kind of getting worried about this with LG releases lately. True, Legendary Games is pretty much the most consistently high quality 3PP out there right now, but, honestly, things are just starting to feel like they're a bit too "quality" in the prices as well. It's not an unreasonable price for the consistently reliable quality, but it's not one I'd jump at the chance to buy.

We completely understand, Kvantum. And believe me, we look pretty hard at the prices we set on our products. We recognize it's a bit high at times and we do everything we can to keep it low. Even if the price point does have to be a little higher on something as elaborate as this one, we do everything we can to make sure there's value there, as well. Quality stuff has been our number one goal from the very beginning at Legendary Games. And we really mean that. Ultimately, if we can't hold it up next to official Pathfinder material from Paizo and have it be comparable, we know we've got to do more on our end to make it worth your while. And though we can't always keep our PDF prices as low as Paizo's, it's primarily because of the scale and resource limitations we have as a third-party publisher. Even so, we're striving to find the right mix on price and value so everyone feels they're getting their money's worth. And we closely monitor our sales figures and price points pretty frequently to determine if we're hitting that sweet spot the right way for everyone involved in making these products. Thanks for the feedback and I hope you enjoy it when and if you pick up a copy.

My two cents,
--Neil


Nice! Think I'll be picking this up!

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

This is definitely on my wish list. I am very very excited about it.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Hi all, we do hear you on prices. One solution if you would like to save a bit, is to purchase items directly from the Legendary Games webstore, with our 10 for 10 discount program. It's pretty simple:

If you are one of the first 10 people to buy one of our products, you get a 10% off coupon code to use on your next product.

You could, for instance, buy a copy of one of our Gothic Grimoires, which are still eligible for the discount, which cost only $2.49, and would allow you to save $2 on this product. True, you'd end up paying 49 cents more overall, but you'd also be getting a second product in the bargain. If there's something you've had your eye on, pick it up and get the coupon code. If you're curious which products are still eligible for the discount program, you can always email me at makeyourgamelegendary@gmail.com.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

As for the larger issue of size vs. price vs. quality...

Legendary Games' product size has grown quite a bit since our earliest releases. We do still make "standard"=size products, which are around 8000-9000 words and about 20ish pages for 4.99, like the recent Faerie Passions, but we've also made some shorter products, like our Gothic Grimoires (around 3500-4000 words) and products like this, which if I recall is somewhere around 44000 words and 100 pages. Shorter products will be cheaper. Longer products will cost more. And when you are 100% dedicated to making the best possible product with the best possible contributors, you can't do it on the cheap.

Price doesn't scale linearly with length, of course, and you'll see that even with this product - we could have released this product as several smaller products, but the total price tag would have been higher to get all of the parts individually, and there would have been overlap between what you got in each one. Five shorter products at 4.99 each would have added up to 24.95, for instance.

At first, this product was going to be grouped by class, then by letters of the alphabet, and then it was going to be two products - Core Arcane and Core Divine, but even with that you'd have about 150 spells that overlapped in both and that felt like too much redundancy even if we gave a discount on one if you bought the other. In the end, I just muscled through the rest of the spells and we decided to make it one book with EVERYTHING.

We think this provides the best value and the best usability, and we think the product came out great. I think it'll be an invaluable resource for GMs and players doing mythic.

As for being able to share Mythic Magic: Core Spells with your players without having to buy multiple copies... well, I'd love it if every end user would buy a copy of this product, but in the age of USB thumb drives and email file attachments and dropboxes and so on I have no illusions about the portability of an electronic product, should a person choose to share that product with the other players in their home game to use on their own devices.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

And lastly...

This product has every spell in the Pathfinder RPG Core Rulebook that wasn't already mythic-ized.

That's cool.

But how cool would it be to have even more? Things that make you go HMMMM....


Pathfinder Adventure Path Subscriber

I did end up picking this up. It's pricy, but having all the core spells having mythic options was worth it, even if I might very well regret it in the future if a physical book comes out, and I have to go without or buy it twice.

I do wonder in the future how this is going to interact with any future mythic rules Paizo puts out. What are the chances they use these spells as the default mythic core spells for any future releases of Pathfinder material? Otherwise I can see in the future either there being two different variants of many mythic spells or Pathfinder not creating any more of their own.

In the back of my mind a bit of myself is slightly wary that part of this could become obsolete in the near future if Paizo puts out there own mythic spells for more of the core rules. I do admit that at least a positive if that happens is that it would allow the people who buy this to pick and choose the best one of each spell.

Jason Nelson wrote:
As for being able to share Mythic Magic: Core Spells with your players without having to buy multiple copies... well, I'd love it if every end user would buy a copy of this product, but in the age of USB thumb drives and email file attachments and dropboxes and so on I have no illusions about the portability of an electronic product,...

I understand that. I can see situations where the portability of these rules electronically for certain playing groups would be easy. I also hope that everybody that reasonably wants the rules badly enough and can reasonably afford them buys them as I like to see people in this industry have success. The more money you and others get the more good products that can be made. On a personal level I'm often willing to pay a premium to support and maintain and industry I love. I realize that's not something everybody can do. For others there are just times when it's impractical to have everybody buy material when it can work almost as well for one person to have them.

I don't know if the open content part of these rules will be in an online database in the future like most of Pathfinder rules, but another big concern is the legality of sharing PDFs. A book I can hand over to somebody else for them to take with them and keep to look over at their leisure and don't have to worry about it. That way nobody has to do it on the spot in the middle of gaming time. At best with a PDF to do it legally, I would have to erase every copy I have except for the one on a tablet or other electronic device I own and let somebody else borrow the entire device temporarily.

Cutting and pasting the open parts is something that's possible for some, if more work, especially depending how it's all laid out. Printing the open parts out for in game use might be an option also although if I was willing to do that I wouldn't want to printed version in the first place. Plus, I will admit it, as much as I don't mind an electronic book and have nothing against them like some, there is just nothing like being able to hold a book in your hands and flip the pages.


Jason Nelson wrote:

And lastly...

This product has every spell in the Pathfinder RPG Core Rulebook that wasn't already mythic-ized.

That's cool.

But how cool would it be to have even more? Things that make you go HMMMM....

Hmm... Yes... very very interesting!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
Neil Spicer wrote:

We completely understand, Kvantum. And believe me, we look pretty hard at the prices we set on our products. We recognize it's a bit high at times and we do everything we can to keep it low. Even if the price point does have to be a little higher on something as elaborate as this one, we do everything we can to make sure there's value there, as well. Quality stuff has been our number one goal from the very beginning at Legendary Games. And we really mean that. Ultimately, if we can't hold it up next to official Pathfinder material from Paizo and have it be comparable, we know we've got to do more on our end to make it worth your while. And though we can't always keep our PDF prices as low as Paizo's, it's primarily because of the scale and resource limitations we have as a third-party publisher. Even so, we're striving to find the right mix on price and value so everyone feels they're getting their money's worth. And we closely monitor our sales figures and price points pretty frequently to determine if we're hitting that sweet spot the right way for everyone involved in making these products. Thanks for the feedback and I hope you enjoy it when and if you pick up a copy.

My two cents,
--Neil

Neil, as I said, it's not an entirely unreasonable price, because of the consistently great quality of LG's products, just one that I feel is a bit on the high side. 14.99 makes this a no-brainer instant buy for me, 17.99 still puts it into that "I gotta pick this one up and soon" category, but 19.99 is when it hits "I need to think about this one for a while."

I know I'll end up loving it the same way I do anything LG produces, but it's not an instant pickup.

RPG Superstar 2009, Contributor

Kvantum wrote:
...it's not an entirely unreasonable price, because of the consistently great quality of LG's products, just one that I feel is a bit on the high side. 14.99 makes this a no-brainer instant buy for me, 17.99 still puts it into that "I gotta pick this one up and soon" category, but 19.99 is when it hits "I need to think about this one for a while."

I understand. And, in that case, do try and take advantage of the cost savings mechanisms Jason strives to provide at the LG website. The coupon code over there would allow you to knock the price down by $2 (from $19.99 to $17.99), assuming you found something else among our products you wanted to pick up. Additionally, from time to time, we do participate in special sales events at DTRPG or D20PFSRD. I'm not sure a recent release like Mythic Magic would be included in a sale this early, but if you're patient, the price may come down eventually. It all depends on how soon you want to pick it up. And, it's entirely up to you. I'm just trying to be helpful by looking for as many ways as possible to help you (and other buyers) stretch your dollars.


Hey guys. One issue I found in the book. Under Arcane Sight: “Mythic arcane sight requires mythic permanency to be made permanent.” Umm… there is no mythic permanency in this volume or in Mythic Adventures. So far, that is the only oversight I’ve had an issue with. If I find anything else, I’ll let you know.

Liberty's Edge

If this book is popular enough, will it become available in print ?

RPG Superstar 2009, Contributor

The black raven wrote:
If this book is popular enough, will it become available in print ?

Jason answered this question earlier in the thread, somewhere upstream...

Jason Nelson wrote:
That's a slightly more complex question than you may realize. The short answer is that this product eventually will be available in print... but probably not with the current print-on-demand system that we have now. We're exploring some very interesting possibilities for things with product and printing. More to come once we've completed our investigations.


I have a question: how does Mythic alter self primarily differ from the non-mythic version? I'm a fan of transmutation spells; if and/or when I get this they'll be among the first I check out.


Eric Hinkle wrote:
I have a question: how does Mythic alter self primarily differ from the non-mythic version? I'm a fan of transmutation spells; if and/or when I get this they'll be among the first I check out.

You can change your shape additional times equal to your mythic tier, and you can cast it on other creatures. For 2 uses of mythic power, the augmented version lasts 1 hour/level.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Valantrix1 wrote:
Hey guys. One issue I found in the book. Under Arcane Sight: “Mythic arcane sight requires mythic permanency to be made permanent.” Umm… there is no mythic permanency in this volume or in Mythic Adventures. So far, that is the only oversight I’ve had an issue with. If I find anything else, I’ll let you know.

Well I'll be darned. I double-checked and you are absolutely right. Turns out it should've been 419 spells, not 418. :)

I'll add the missing mythic permanency and get the fixed file posted up soon. Thanks for letting me know.


Jason Nelson wrote:
Valantrix1 wrote:
Hey guys. One issue I found in the book. Under Arcane Sight: “Mythic arcane sight requires mythic permanency to be made permanent.” Umm… there is no mythic permanency in this volume or in Mythic Adventures. So far, that is the only oversight I’ve had an issue with. If I find anything else, I’ll let you know.

Well I'll be darned. I double-checked and you are absolutely right. Turns out it should've been 419 spells, not 418. :)

I'll add the missing mythic permanency and get the fixed file posted up soon. Thanks for letting me know.

No problem! I'm glad to help. Other than a stray word here or there, this was the only oversight of any significance.


Valantrix1 wrote:
Eric Hinkle wrote:
I have a question: how does Mythic alter self primarily differ from the non-mythic version? I'm a fan of transmutation spells; if and/or when I get this they'll be among the first I check out.
You can change your shape additional times equal to your mythic tier, and you can cast it on other creatures. For 2 uses of mythic power, the augmented version lasts 1 hour/level.

Thanks! I really do like both those ideas. Especially the duration increase; I long thought on putting together some sort of 'Improved Alter Self' that would have a duration in hours instead of minutes.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I've sent in the revisions to Tim, so hopefully he'll be able to pop those together once he buttons up his current product, but for those of you who just can't wait for it, BEHOLD: mythic permanency.


Sounds great but $20 is just too much for a pdf. If you do put it out in print I will buy it. Maybe package it with some of your other products and make it a hardback.


Darn, I have to wait a bit to buy this one due to cost.

I will get it, but not quite yet:(


It's been a tight few weeks with money right now - so I haven't yet got this, but I will next check. I love anything Mythic, and I haven't been disappointed by Legendary "tie-ins" yet.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Valantrix!


Jason Nelson wrote:
Thanks for the review, Valantrix!

Any time Jason! It was truly a phenomenal piece of work. You guys always seem to know exactly what I'm interested in, and you always leave me wanting more. Keep it up!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Mythic Magic: Core Spells has been updated to include the missing mythic permanency spell and to fix a handful of spots with unclear wording. It's up for re-download everywhere, and if you've already bought it you should have received an email (if it missed the cutoff for approvals at Paizo on Friday, you might have to wait until Monday to re-download it here).

More mythic goodness to come soon!


Thanks! :D


I haven't been this impressed after the release of Iron Kingdoms CG and WG for 3.5e. This is one of those books that you simply need if you're running a Mythic game. A worthy expansion to any gamers that are willing to go Mythic.

Good job Legendary Games! :)

RPG Superstar 2009, Contributor

We aim to please. Repeatedly. :-)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review Pipewoodpine! Glad you enjoyed it!


what does Mythic Summon Monster do


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Man, really want this, since we're using a hybrid combination of the Mythic system and the D20 epic system for our 'epic level' campaign. ..but $19 for a PDF?...ERG....

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

KingOfChaos wrote:
Man, really want this, since we're using a hybrid combination of the Mythic system and the D20 epic system for our 'epic level' campaign. ..but $19 for a PDF?...ERG....

Hi King,

The price for this is pretty similar to that for the Pathfinder Companion, which currently retail for $8.99 for the PDF version (some of the older ones are priced lower), and which are 32 pages (including OGL/credits/ads/etc) and have about 18,000 words of content. Mythic Magic: Core Spells is 100 pages (including OGL/credits/ads/etc) and about 45,000 words. On page count, it's about 3x the size of a Companion; on word count, it's about 2.5x the size.

Three companions in PDF form would cost $26.97, and 2.5 companions would cost $22.47, so either way Mythic Magic: Core Spells is cheaper than the comparable PDF volume from Paizo.

Paizo hardbacks, of course, are impossible to beat on price. $9.99 for PDF between 250 and 560 pages. Nobody in the 3PP world is coming anywhere within a mile of that, but if you compare Legendary Games prices to the alternative, I think you'll find it's not as crazy as it might seem.

Plus, if you want value, I think you'd be hard-pressed to find better. Give it a try. Also... watch this space and you might be very pleased in the next 24 hours...


MYTHanksgiving Black Friday sale!
All Mythic books now 33% off until Monday. Plus get Mythic Books in print!
Use Coupon Code BlackFriday2013 during checkout on our site at http://www.makeyourgamelegendary.com/

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

We are delighted by the positive response to our sale on Mythic Magic: Core Spells in PDF form, and we hope to have the print version available soon!


Pathfinder Card Game Subscriber

Yeah, since I'm playing a Magus in a Mythic game right now, I had to pick this up when it went on sale. But it makes me a little sad that a lot of the spells that I really want to get Mythic versions of are from the APG: Ball Lightning, Firefall, Sirocco.... Is a follow-up book (or two or three) in development for the spells in the rest of the hardcover books?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Oh yes indeed. You have much to look forward to. :)


What happened to form of the Dragon?


Jason Nelson wrote:
We are delighted by the positive response to our sale on Mythic Magic: Core Spells in PDF form, and we hope to have the print version available soon!

Any news on this? I just checked your site and nothing there about a print version.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

For reasons strange and confounding, we have had a devil of a time trying to get the file to work properly with CreateSpace. I've had layout guys tear down the file and build it back up again and it's still not working. I'll poke them again and see if they've tried a new tack, but thus far we are still print-less!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

stuart haffenden wrote:
What happened to form of the Dragon?

I don't have the book in front of me, but I think it's in the Mythic Adventures hardback.

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