Santiago: A Myth of the Far Future—Campaign Guide (PFRPG) PDF

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Welcome to the SANTIAGO: A Myth of the Far Future, a multi-part Pathfinder Roleplaying Game adventure path set in a future western-style sci-fi universe. In this campaign, the heroes take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face off with rival bounty hunters, and encounter alien species. The heroes will also need to forge alliances, however shaky, and gather what information they can in order to succeed.

Consider this guide a gamemaster’s overview of the adventure path. It contains an overview of the entire campaign, setting material, monsters (aliens), and more.

If you are a player, we highly recommend you don’t read this book; it contains spoilers. Any rules material you need is presented in the Santiago Adventure Path Player’s Guide, available separately.

Based on the novels of multi-award-wining author Mike Resnick.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

ENWSANTCGE


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An RPG Resource Review

5/5

Setting the scene for some science fantasy adventuring, the Campaign Guide opens with atmospheric fiction about day-to-day life in the spaceways... which would have been even better if the text had not been printed on a messy background. The Introduction then explains that the characters are cast as bounty hunters on the trail of a near-legendary bandit called Santiago.

And that's where most of you had better stop reading!

The rest of this document is for the GM, with plot overviews and advice on how to make this adventure path come to life for the players. There are also thumb-nail sketches of major characters and outlines of each adventure, to enable appropriate foreshadowing of future events as well as to give you a good idea of where the campaign is going.

The next section looks at the worlds of the far future, an overview of the galaxy in which the adventures are set. Loads of planets, with a brief description of each, which may well be of use for your own adventures as well as in running those of the adventure path.

Section 3 looks at Campaigns in Space, with all manner of advice for running spacefaring games - of general interest and use even if you are not planning on running the Santiago adventure path. This is followed by a brief section on new rules (primarily covering weapons and star ships) and one on Enemies of the Far Future - prinarily the sentient sort rather than 'monsters' although of course those will be present as well. There's certainly enough to keep everyone busy.

If you are intending to run the Santiago adventure path, this is essential reading. It will also be useful if you want to run a Pathfinder game set in a space-faring far future - plenty of ideas to spawn adventures.


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Pathfinder Adventure Path, Rulebook Subscriber

Sorry if this is the wrong place to ask, but what happened to the "Santiago Adventure Path Player’s Guide"? I don't see it listed anymore and when I tried to download it to my tablet, the zip file just had a txt document that said "please remove."

Publisher, EN Publishing

It's been massively revised; the new version is up now. It's a different product code, though, so you'll need to grab it (for free) again.

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