Pathfinder Roleplaying Game: Bestiary 4 (OGL)

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Pathfinder Roleplaying Game: Bestiary 4 (OGL)
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Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Bestiary 4 includes:

  • More than 300 different monsters
  • Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
  • New player-friendly races like changelings, kitsune, and nagaji
  • Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
  • New creatures you can construct, like clockworks and juggernauts
  • New familiars, animal companions, and other allies
  • New templates to help you get more life out of classic monsters
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify combat
  • Challenges for every adventure and every level of play
  • ... and much, much more!

ISBN-13: 978-1-60125-575-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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The Horror Takes Center Stage....

5/5

This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!


An RPG Resource Review

5/5

Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...

The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.

The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.

Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.

The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.

One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.

If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...

This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!


Lots of fun new monsters!

4/5

Read my full review on Of Dice and Pen.

Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.


5/5

The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.

To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.

Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.

If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.

Robert Beasley
"The Severed Ronin"


You probably know if you need this

5/5

This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.

There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.

For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.

If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.

Short Version: These are sweet monsters, but only you know whether you want more monsters.


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Ah, I wasn't aware that the Nosferatu made an appearance elsewhere.


I would have loved the Nosferatu to be a more powerful creature, now it's just the same CR as the normal Vampire.

Contributor

Lloyd Jackson wrote:
Alexander Augunas wrote:
Lloyd Jackson wrote:
The Silver Prince wrote:

Lloyd don't you know foil caps don't work against Flumphs?! I'll simply wear a drugged Lunarma on my head! Hope it doesn't drool...

As a note, sobered up, but now I'm hyped up on caffeine!

Flumphs make the best hats.
Perhaps if you want them constantly farting their stench aura all over your head.
There is no love in your soul.

Ouch, man. Ouch.

But you're right, there's no love in my soul for anything with a stench aura. Musk I can handle, but an aura? Nope, nope, nope.


1 person marked this as a favorite.
Gancanagh wrote:
I would have loved the Nosferatu to be a more powerful creature, now it's just the same CR as the normal Vampire.

It's a template, you just make the base creature more powerful. Honestly, templates adding more than 2 CR without racial HD get difficult to work with, because they get awesome abilities, but no HD to back it up, so they tend to die more quickly, have lower save DCs, and less powerful abilities. A nosferatu NPC of equivalent CR to a party can be up to 3 caster levels short for example.


Ow sorry, I always forgot the Nosferatu is just a template...

Paizo Employee Developer

2 people marked this as a favorite.
Alexander Augunas wrote:
Lloyd Jackson wrote:
Alexander Augunas wrote:
Lloyd Jackson wrote:
The Silver Prince wrote:

Lloyd don't you know foil caps don't work against Flumphs?! I'll simply wear a drugged Lunarma on my head! Hope it doesn't drool...

As a note, sobered up, but now I'm hyped up on caffeine!

Flumphs make the best hats.
Perhaps if you want them constantly farting their stench aura all over your head.
There is no love in your soul.

Ouch, man. Ouch.

But you're right, there's no love in my soul for anything with a stench aura. Musk I can handle, but an aura? Nope, nope, nope.

To be fair, they have a spray, not an aura.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

As if that makes it less gross.

Silver Crusade

1 person marked this as a favorite.
Ross Byers wrote:
As if that makes it less gross.

It does, as a matter of fact.


I would expect that they still smell terrible. A skunk that's wandering around minding its own business can still be smelled 3 or 4 houses away.

Silver Crusade

1 person marked this as a favorite.

Just saw the Swan Maiden's transformation ritual.

What a fairy-tale scenario that opens up. :D

Silver Crusade

Mikaze wrote:

Just saw the Swan Maiden's transformation ritual.

What a fairy-tale scenario that opens up. :D

Hmmm what would you stat Ruthbert from The Swan Princess as I wonder?

Silver Crusade

1 person marked this as a favorite.
Rysky wrote:
Mikaze wrote:

Just saw the Swan Maiden's transformation ritual.

What a fairy-tale scenario that opens up. :D

Hmmm what would you stat Ruthbert from The Swan Princess as I wonder?

Y'know, I've only ever actually seen this version....

Silver Crusade

1 person marked this as a favorite.
Mikaze wrote:
Rysky wrote:
Mikaze wrote:

Just saw the Swan Maiden's transformation ritual.

What a fairy-tale scenario that opens up. :D

Hmmm what would you stat Ruthbert from The Swan Princess as I wonder?
Y'know, I've only ever actually seen this version....

Huh. have to check that one out

the one from the 1994 goes from quirky to full on Nightmare Fuel


I'm really in LUV with the Mudlord! I mean... I liked the Mudmen from D&D but I always wished they had another name and Higher CR/Level and look what Paizo brought in! Mudlords!!!

I hope to see these critters getting a lot of attention in the Adventure Paths!

While the picture is nothing special to most, it sure makes me like the creature even more!

Bravo!


Yes, I agree, the Swan Maiden ritual is good fairytale scenario.

I like the Mudlord but I still would like the mudmen in a hardcover bestiary besides now I have a leader for the mudmen.


I already have a very awesome Paizo picture (from one Adventure Path) of the Mudman and I have the Tome of Horrors 1 which holds the stats for the Mudmen, so i'm pretty satisfied. Wouldn't mind to see Mudmen in future bestiaries tho, but its not a real wish of mine.


1 person marked this as a favorite.
Mikaze wrote:

Looking at Cernunnos and Vildeis' mental stats alongside Korada and the demon lords(especially Kostchtchie) it actually looks like an unintentional error.

I think I'm just going to boost them as needed. :)

I took the liberty of doing that myself. Looking forward to your comments! :)


I'm really sad the Erlking artwork is without its full wings...
I really hope that artist of the Erlking reads this and puts the full picture online on his Deviantart!! (just give me a PM if you did!)

Its the best Erlking drawing I've ever seen! I love those autumnleaf wings!

Shadow Lodge RPG Superstar 2010 Top 8

No new art for the Snallygaster? :(
I wanted to see the tentacles!

Still, book is awesome on the whole.

Contributor

Zhangar wrote:
I would expect that they still smell terrible. A skunk that's wandering around minding its own business can still be smelled 3 or 4 houses away.

Which is ironic, because the smell of skunk doesn't bother me.

Spoiler:

On my mother's side of the family, skunk musk has been a home remedy for sinuses for several generations. I don't find skunk musk revolting unless I'm getting a fresh, direct application to the face. Then its revolting. Hence my distaste for flumph hats.


No, the Snallygaster still has the very silly and cartoony artwork from the Adventure Path... :-(


I finally got my physical copy of the book yesterday.

Shadow Lodge RPG Superstar 2010 Top 8

Gancanagh wrote:
No, the Snallygaster still has the very silly and cartoony artwork from the Adventure Path... :-(

I actually don't mind the AP art too much (of course I'm probably biased), like I said I was just hoping for a shot of the tentacles.


Odraude wrote:

Yeah, I was really disappointed in seeing the metal stats for the Empyreal Lords compared to the Demon Lords. I mean, I can get Dagon and Pazuzu being pretty smart. But Kostchtchie? I get that Paizo is trying to show that "CE != Stupid", which is fine. But at the expense of other outsiders? The demon superiority treatment is adding to my demon fatigue with Paizo, much like WotC did with dragons. I like Wrath of the Righteous, but I will be glad when it's finished.

However, I'm also a little disappointed in how you can't actually kill the Great Old Ones. I fail to see how they are so different from the other demigods, which can be killed, that they can't be killed. It does kind of scream of how some hardcore Mythos fans who think that nothing could beat anything from the mythos because, well, "they're Lovecraftian monsters! They always win!". And this is coming from a fan of Lovecraft.

I share your sentiments, Odraude.

Both of those just raise issues in my mind.

1) If evil just is that much better, why does it still lose?

2) If it can't be killed, don't make stats for it. Easy, right?


In ever understood why Hezrou and Balor are so smart, they look pretty dumbt to me and it woul be cooler to make them into dumb but powerfull creatures. The intelligent part is more for Succubi, Marilith, Pit fiends and most other devils in my opinion.

But if they make good too powerful, there won't be a challenge anymore.

I'm not a lovecraft fan and I only use some of his monsters in my games/stories, the great old ones aren't one of those so I don't care if they can't be killed cuz they aren't in my world to begin with.
I do think some lovecraft monsters get a little bit too much attention over others (like most lovecraft monster have 2 pages instead of just one like all the other normal critters)


Balor are demonic generals, of course they are smart. And i think its just fitting for the leader at the head of a demonic army to be of impressive stature. I mean they aren't known for subterfuge, the way you would expect a succubus to be, but they do need some intellect to work out battle plans.

Hezrou, I don't know why they need to be smart, but I also don't see a reason for them to be particularly dumb.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Demons like when others think that they're dumb. Oh yes they do.

Liberty's Edge

1 person marked this as a favorite.

Yesssssssss.


I see balors as brute generals, rushing into battle knowing their numbers are endless anyway, not brilliant stategists that's more the role of the Pit fiend if you aks me, i don't like making the Balor and Pit fiend even more alike than they are already are.

They could be Intelligence 14 or so, but not 25+ like they are now... i like the succubus, marilith and glabrezu to be much smarter than they are, but much weaker in other stuff.

Now Balors are supreme in EVERYTHING, that is kinda boring for me, I like Glabrezu and Marilith to scene against balors but fearing their terrible temper and strength/powers.

Hezrou would be as smart as a ogre for me.


1 person marked this as a favorite.

Yeah, but keep in mind that Pit Fiends and Balors are completely different races. You are not going to have a Pit Fiend running a demon army in Pathfinder canon.


When you are stupid and brute you can still force an army to fight for you cuz they fear you.


3 people marked this as a favorite.

Saying balors "look dumb so they should be dumb" is like, wow.

That's some rock solid reasoning there.

Their immense intelligence combined with their powerful bodies are what make them terrifying. Well, that and the fact that they are nearly perfect representations of chaotic evil.


I'm extremely disappointed in the "new" races. Not only are they not new, but they don't show us the race points, which pretty much forces people to use the ARG to find their race points there.


7 people marked this as a favorite.

That's something I don't get about these complaints about a lack of race points in the Bestiary 4. Like all bestiaries, the Bestiary 4 is a GM toolkit, presenting the GM with critters of all shapes and sizes to pit against his players' characters (or to use as allies to the players' characters). It is NOT a player resource, or at least it's not intended as such, I think. So why is there a need for the race points? Does a GM need the race points to slap class levels on these critters? I'd say no. Sure, using them as playable races is an option, but I imagine that's secondary to the monster's primary function, and I'd prefer that the focus be kept on the primary function as a critter.

Player-friendly books such as the Advanced Race Guide or the Player Companion books are much better venues for these race points to be included, I think.

Designer, RPG Superstar Judge

2 people marked this as a favorite.
Mavrickindigo wrote:
I'm extremely disappointed in the "new" races. Not only are they not new, but they don't show us the race points, which pretty much forces people to use the ARG to find their race points there.

That's exactly the point. The ARG presents them as races and includes their race points for info about building them (as examples of the race-building chapter). Bestiary 4 presents them as monsters, and therefore the race-builder info is irrelevant, because they're not presented as races.

Contributor

Sean K Reynolds wrote:
Mavrickindigo wrote:
I'm extremely disappointed in the "new" races. Not only are they not new, but they don't show us the race points, which pretty much forces people to use the ARG to find their race points there.
That's exactly the point. The ARG presents them as races and includes their race points for info about building them (as examples of the race-building chapter). Bestiary 4 presents them as monsters, and therefore the race-builder info is irrelevant, because they're not presented as races.

Unless you happen to be the kitsune, whose Change Shape ability was never priced in the Advanced Race Guide because of close proximity to the release of the Dragon Empires Primer.


1 person marked this as a favorite.
Alexander Augunas wrote:
Sean K Reynolds wrote:
Mavrickindigo wrote:
I'm extremely disappointed in the "new" races. Not only are they not new, but they don't show us the race points, which pretty much forces people to use the ARG to find their race points there.
That's exactly the point. The ARG presents them as races and includes their race points for info about building them (as examples of the race-building chapter). Bestiary 4 presents them as monsters, and therefore the race-builder info is irrelevant, because they're not presented as races.
Unless you happen to be the kitsune, whose Change Shape ability was never priced in the Advanced Race Guide because of close proximity to the release of the Dragon Empires Primer.

Hmm? 3 RP for Change Shape, Lesser, isn't it?

Spoiler:
Change Shape, Lesser (3 RP): Prerequisite: Aberration, dragon, fey, humanoid, or monstrous humanoid type; Benefit: Members of this race gain the following supernatural ability: A member of this race can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores.


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Pathfinder Adventure Path Subscriber

Says, has anybody else gone to page 98, read the description of the monster, then look at the picture, and say, "Holy crap, when did Slimer go on such a diet?!"

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

While I love this bestiary, as I have all so far, I feel like it went a little too far in one aspect. There was a time when the Spawn of Rovagug where held to be the biggest, baddest creatures in Golarion (Tarrasque etc), that seems to have been replaced by the Kaiju. The bestiay alludes to a very large number of them that periodically rampage through cities. I feel sorry for my Spawn now, they seem to be lesser Kaiju :(

Contributor

Luthorne wrote:
Alexander Augunas wrote:
Sean K Reynolds wrote:
Mavrickindigo wrote:
I'm extremely disappointed in the "new" races. Not only are they not new, but they don't show us the race points, which pretty much forces people to use the ARG to find their race points there.
That's exactly the point. The ARG presents them as races and includes their race points for info about building them (as examples of the race-building chapter). Bestiary 4 presents them as monsters, and therefore the race-builder info is irrelevant, because they're not presented as races.
Unless you happen to be the kitsune, whose Change Shape ability was never priced in the Advanced Race Guide because of close proximity to the release of the Dragon Empires Primer.

Hmm? 3 RP for Change Shape, Lesser, isn't it?

** spoiler omitted **

I ... never even noticed that ability from the Advanced Race Guide.

I retract my former comment towards you, Sean.


Cat-thulhu wrote:

While I love this bestiary, as I have all so far, I feel like it went a little too far in one aspect. There was a time when the Spawn of Rovagug where held to be the biggest, baddest creatures in Golarion (Tarrasque etc), that seems to have been replaced by the Kaiju. The bestiay alludes to a very large number of them that periodically rampage through cities. I feel sorry for my Spawn now, they seem to be lesser Kaiju :(

The Spawn of Rovagug are part of the Golarian campaign setting - the Bestiaries are campaign setting neutral.


The Spawn of Rovagug are meant to be endcaps to non-mythic campaigns, while Kaiju are all meant to be used in mythic campaigns


Hmm... one of the kaiju reminded me of something!

link

Edit: Fixed link. —SKR


Which Kaiju reminds you of a blank page?

I'm so sad that Graeae and Dorvae have such a vague, chaotic and strange artwork that I really can't use in my games...


1 person marked this as a favorite.

http://www.youtube.com/watch?v=oTItRfN-LO8

linkified, hopefully!

That's what I was trying to show! (No blank page intended.)


Why would artwork keep you from using a monster? They ARE vague monsters..they players don't need to know whats under the robes, and if they actually DO need to..make it up. Most of Lovecrafts monsters and gods were actually described vaguely..the idea is that the mind makes up more horror than the author can. Let the players sweat what is under the hood..why its so horrifying it cant/wont revel its face. They will do your job for you then..


I'll print my own Pathfinder Pawns, without a visable pawn I don't want the monster.

Graeae are from real mythology so the monster is a must for me, but with that picture I can't work with it, I don't even know where the arms of that hag are in the picture, and where are the legs?

The Dorvae sounds like an awesome monster with attitude, so I wanted to have a clear pawn of it as well, but with that thing I can't work, too much going on and I can't see legs nor arms, just a chaotic blurr of snakes and robes.

Shadow Lodge

Blackerose wrote:
Why would artwork keep you from using a monster? They ARE vague monsters..they players don't need to know whats under the robes, and if they actually DO need to..make it up. Most of Lovecrafts monsters and gods were actually described vaguely..the idea is that the mind makes up more horror than the author can. Let the players sweat what is under the hood..why its so horrifying it cant/wont revel its face. They will do your job for you then..

At least last I saw, this guy doesn't actually play Pathfinder. Yeah, I'll let you pick your jaw off the ground now.


Kthulhu wrote:
Blackerose wrote:
Why would artwork keep you from using a monster? They ARE vague monsters..they players don't need to know whats under the robes, and if they actually DO need to..make it up. Most of Lovecrafts monsters and gods were actually described vaguely..the idea is that the mind makes up more horror than the author can. Let the players sweat what is under the hood..why its so horrifying it cant/wont revel its face. They will do your job for you then..
At least last I saw, this guy doesn't actually play Pathfinder. Yeah, I'll let you pick your jaw off the ground now.

I do play it, but not the way YOU or others play it.

Shadow Lodge

1 person marked this as a favorite.

I don't know, I'm actually with Gan on the dislike of the Dorvae art if for no other reason then it's described as this reptilian nightmare with wings and what we get kind of looks like the vague after effects of worshiping Hastur. Don't get me wrong the art looks good but I feel like it is not in service of the given description.

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