Pathfinder Player Companion: Mythic Origins (PFRPG)

3.30/5 (based on 4 ratings)
Pathfinder Player Companion: Mythic Origins (PFRPG)
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Mythic Might!

Charge headfirst into the heart of myth with Pathfinder Player Companion: Mythic Origins! Whether your character's incredible powers come from physical mastery, eldritch energies, divine favor, or indomitable forces of will, this volume will bring your mythic character to new levels of power and greater renown in the award-winning Pathfinder campaign setting.

Mythic Origins presents a player-friendly overview of the roles of mythic characters in the world of Golarion, as well as a slew of new options and fresh ideas for mythic characters made with the rules from Pathfinder Roleplaying Game: Mythic Adventures. Discover where the Inner Sea region's most powerful beings first gleaned their power, how the deities interact with their mythic godlings, and what kinds of abilities the forces of Golarion are capable of wielding. Join the ranks of the mightiest heroes with Pathfinder Player Companion: Mythic Origins!

Inside this book, you'll find:

  • Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumored to thrive.
  • Universal path abilities tied to each of the core deities of the Pathfinder campaign setting, attainable by godlings and favored servants of the gods.
  • New path abilities for each of the six mythic paths, allowing archmages to walk among the stars and champions to span miles with a single leap.
  • Mythic versions of the Inner Sea region's most iconic spells, allowing harrowers to infuse their readings with mythic power and Lamashtu's faithful to further enhance the waters of their foul god with vile energies.
  • A new path ability and example trials that enable mythic heroes to become mortal heralds of their chosen deities.
  • New spells, mythic variants, and magical items and artifacts befitting a mythic character.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily be incorporated into any fantasy world. This book is designed as a companion to Pathfinder Roleplaying Game: Mythic Adventures.

Written by Dennis Baker, Philip Minchin, and Russ Taylor.
Cover Art by Kieran Yanner.

ISBN-13: 978-1-60125-569-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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PZO9438


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Average product rating:

3.30/5 (based on 4 ratings)

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4/5

I've reviewed this book over on RPGGeek.com.


Some decent mechanical options, but lacks flavour

2/5

Read my full review on Of Dice and Pen.

Despite its name, Mythic Origins doesn’t really deal much with the origins of mythic characters, apart from adding a category of mythic character known as a godling. Indeed, most of the book is simply new mechanical options, primarily new path abilities, but also a few new spells and magic items. Make no mistake, this is a book of “crunch”. While this is typical of Player Companion books, Mythic Origins goes beyond even many of them. There is next to no “fluff” at all, apart from a couple of brief descriptive paragraphs or sidebars here and there. To be honest, the amount of new options in here is a little overwhelming. This isn’t because it’s a big book (just 32 pages like all Player Companions), but it’s the fact that it comes so soon after Mythic Adventures itself. I still haven’t had a chance to use or get used to the breadth of options introduced in that book, and suddenly there’s a whole pile more here to remember and consider when making a mythic character. More so, the new abilities in this book are actually rather generic. There’s not a lot that makes them Golarion-specific, so they lack that added touch of flavour to make them memorable. Even the godling abilities, which are tied to specific Golarion gods, lack anything that really makes them stand out as anything other than abilities tied to generic gods.


Generally Disappointing

2/5

First off, I haven’t read the Mythic rules, so I don’t know if the rules options presented in this book are balanced or “good”, but I’m going to assume they are and the quality of the rules hasn’t influenced the score I’ve given.

Now on to my thoughts on the book…

I found this book rather disappointing; it provides very little information on Golarion, what is there is basically confined to a couple of sidebars. The Mythic Origins in the book are basically “a god did it” and a few suggestions in the aforementioned sidebars of mythicy things different groups in Golarion do. Mythic Realms did a better job providing a range of different origins for a mythic characters power, along with rules mechanics to support those origins. Most of the new mythic abilities are presented without any connection to Golarion.

The fact that the majority of this book is just new rules content (generally focused on new mythic tier abilities) made if feel like it was just 30 pages of content that they couldn’t fit in the Mythic Adventures core book, which isn’t the reason I purchase the Player Companion line.

Also of note is some repeated content; some of the mythic abilities are repeated between path descriptions, a simple “see page xx” would have sufficed and allowed there to be more usable content in the book, this is especially bad for a book that is only 32 pages long. Also, I feel that the Player Companion line needs to figure out the purpose of pages 4 and 5; pages 2 and 3 detail what’s in the book, and then pages 4 and 5 often also do this. Something to think on for future books I guess.


Ring Side Report- A review of Pathfinder Player Companion: Mythic Origins

5/5

Originally Posted at www.throatpunchgames.com, a new idea every day!

Publisher-Paizo
Price – ~$13

TL;DR-Great, well-done book, but you have to ask yourself if you will EVER use it- 98.75%

Art-Basic Pathfinder art. If you like what they've put out before, you will like this too. Well-done, clean, and non-obtrusive. 5/5

Mechanics or "Crunch"-This book is basically a well done splat book. It adds to your character's options pretty comprehensively. Something to note, most of the book focus on divine characters. There are non-divine options in the back, but much of the front of the book is spent focusing on giving divine options for each major god. However, if you will not use the Mythic rules, this is not the book for you. 2.5/2.5

Story or "Fluff"-Well done again with an asterisk. If you want more divine stuff, this is the book. Learn about your gods and how you came from them. Great. If you want to be something non-divine, there is not as much for you. This is right in the description of the book, so no surprises, but still a little disappointed. 2.25/2.5

Execution- This book has a nice, clean Pathfinder setup that really helps with finding anything as well as deciding if you need this book right from the front of the book. If you like the previous books like I did, this is well done. 5/5

Book Quality- Again well-done. Nice glossy paper with good binding and no ink smearing. 5/5

Final Thoughts-This is a good companion book. My only problem is I will NEVER use this book since I usually play Pathfinder Society which doesn't use Mythic rules. I know this going in, so I'm not surprised. I would want a bit more non-divine fluff/cruch, but all my negative comments are basically small things. Well done, just make sure you are going to use this book before you buy it! 98.75%


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Ian Llanas wrote:
Brianna Hawklight wrote:
Since I have to wait over a week to be able to purchase it, would anyone be willing to show me what the mythic version of Feiya looks like? Send me a message :)
You can check her out on my FB page.

Damn that's a chunky fox.

Silver Crusade RPG Superstar 2014 Top 16

MYTHIC TOZ wrote:
Ian Llanas wrote:
Brianna Hawklight wrote:
Since I have to wait over a week to be able to purchase it, would anyone be willing to show me what the mythic version of Feiya looks like? Send me a message :)
You can check her out on my FB page.
Damn that's a chunky fox.

I LOVE IT! Seriously, well done. Can I use that image on www.pathfindercommunity.net on my Feiya page?


It's fine by me.

Silver Crusade

Ian Llanas wrote:
Brianna Hawklight wrote:
Since I have to wait over a week to be able to purchase it, would anyone be willing to show me what the mythic version of Feiya looks like? Send me a message :)

You can check her out on my FB page.

I'll post the other work I did for this module this week. I'm fairly new and I'm always curious to hear feedback about my art and since I'm doing it for you guys, drop by and let me know what you think.
Cheers!

Thank you for posting her! As a person who has a witch character (being playing in homebrew, she hasn't made her Society debut yet)I was exceptionally happy to finally get to see the mythic form. I think that your art has a nice look that fits in well with what else I have seen thus far and I think that your work will be an asset to Pathfinder material for some time to come. So thank you for your work!

A question, though: did they give you guidelines to go by on her design or did you have free reign on what she was supposed to look like? I guess I just expected her clothing to be a bit more ... ornate instead of being greatly simplified from her normal version. Just curious!

Dark Archive

Is it just me or does the illustration of Damiel on page 13 seem a bit... odd? His pectoral muscles look quite... bulbous, more like breasts. Could this be the reveal that he is the transgendered iconic? If he is, then walking around bare chested doesn't seem like a particularly good idea when you are trying to pass as a different gender.

Webstore Gninja Minion

1 person marked this as a favorite.
Atrocious wrote:
Is it just me or does the illustration of Damiel on page 13 seem a bit... odd? His pectoral muscles look quite... bulbous, more like breasts. Could this be the reveal that he is the transgendered iconic? If he is, then walking around bare chested doesn't seem like a particularly good idea when you are trying to pass as a different gender.

Or maybe he doesn't have the same hangups about bare breasts that some folks do. Either way, the shading makes them rounder than perhaps intended, and not really indicative of anything.

Silver Crusade

All the art work in the book except Lirianne, was of the highest quality
Lirianne looked like some sort of steam slut not at all like her non mythic cool self. The art for Lirianne should have been rejected by the editor for the book as not suitable for the character. The other female character work is excellent and does not suffer form the artists need to make Females dress in clothing that is not suitable for adventuring unless Lirianne has the mythic archmage path power enduring armor she will be in a world of hut if she were got into melee give the females some armor to protect there hot bods. Seleah and Seoni have great art work in every book that is fitting for their class.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The artwork of the iconics in general we're pretty good, not as much of a fan of the artists style though. Also, agreeing with many that the woman depicted is not proper for lirianne, definitely too much barmaid Barbie for my tastes. Would had just steampunked her a bit (add goggles and a few gizmos) plus replaced her firearms with advanced ones(revolvers plus a double barrel shotgun) and removed her llamenar armor and emphasize the trench coat as being mythic means needing less armor.

Liberty's Edge

Starfinder Superscriber

My favorite Lirianne is the one on the back of Quests and Campaigns... with the one exception that somebody seems to have filed down her ears. (Or at least the left one.)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I love that Lirianne artwork because to me it means something that I've been suspecting all along - that she is the Pinkie Pie of iconics.

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