Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)

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Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)
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Chapter 1: "The Worldwound Incursion"
by Amber E. Scott

For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?

This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes:

  • “The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott.
  • A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott.
  • The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
  • A complete outline of the Wrath of the Righteous campaign.
  • Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-553-2

Note: This product is part of the Pathfinder Adventure Path Subscription.

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The Standard for AP Openings

5/5

As the title, this book is everything I love about Pathfinder and the best opener of any AP I’ve played. For context, I have played one other AP from beginning to end, 4 books of another, and the first book of another.

There’s challenge! There’s scale! There’s memorable NPCs! There’s such an energy and drive here that has kept me stoked for more. Yes, I am biased by my love of paladiny lawful goodness, but that’s just a small part of what makes this book work so well for me.

As a final note, anyone who wants to whine about LGBT-inclusion can kiss my transgender lesbian ass. This book rocks.


Pathfinder or politics?

2/5

The adventure is fun, if you can get past the writers doing their best to ram the most hot-topic controversial political issues of the day down your throat at every turn. I've had to dramatically modify the fluff of two major NPCs in order to avoid political conversations I don't care to have with my party.

Stick to writing stories, guys. You're not going to attract new fans like this.


A good start

5/5

Just to get this out of the way, let me start with the following obligatory advice:

Advice on adjusting the difficulty level of this AP:
Before running this AP, I was warned that the power of mythic PCs quickly outpaced the difficulty of the encounters the AP provides. Despite taking a number of precautions to mitigate this (having players use a 10 point-buy, applying advanced templates to every mythic creature, etc), I found this to be true.

In light of our experiences, and those reported on the boards, the consensus seems to be that there are two generally viable ways to deal with these problems:

Option 1: Power-down the PCs.

(a) Don't give the PCs mythic ranks.

(b) [Optional:] Use the Hero Point system introduced in the APG, and give the PCs a number of Hero Points per day equal to the number of mythic ranks they're supposed to have. (This makes players a bit more robust.)

(c) More or less play the AP as is. (Though there are a couple of encounters in book 6 that will probably need to be made a bit easier).

Option 2: Power-up the encounters.

(a) Give the PCs mythic ranks as the AP suggests (possibly with the nerfs suggested in Mythic Solutions).

(b) Use the (vastly) upgraded stat blocks presented in Sc8rpi8n_mjd's modified stat blocks document to upgrade encounters, and then further multiply the HPs given in the stat blocks by something like (creature's mythic rank+3)/3. (For more optimized players you may need to multiply HPs even more.)

Our experience, FWIW: We played books 1-4 more or less as is, and (despite my efforts to boost and combine encounters) found books 3 and 4 to be far too easy to be fun. We then adopted something like option 2 for books 5 and 6, and found that to be much more challenging and enjoyable. But we also found that combat can take forever -- don't be surprised if you find yourself needing to spend more than one session to get through a fight.

This is good start to the AP, with an epic event to kick things off, a number of interesting NPCs to roleplay with, and a decent dungeon crawl to work through.

--Fun of playing this leg of the AP, as written: 4.5/5
--Fun of the story of this leg of the AP: 4.5/5
--Total score: 4.5/5 (rounded up).


A Solid Foundation for the Entire Campaign

5/5

The Worldwound Incursion is an extremely good start to an epic campaign. This module of the Adventure Path builds a solid foundation on which the rest of the campaign rests.

The start of the module effectively not only shows what is at stake in the campaign and what will happen if the PCs fail, it also manages to build solid relationships with many of those who will be the PCs' closest allies as the campaign progresses. The NPCs have clear, strong and differing personalities which together with their background stories make for believable and likeable (or at least entertaining) NPCs.

Furthermore the AP manages to shine a light on not only the physical corruption demonic taint brings to mortals and nature itself, but also shows how the corruption of crusaders, mercenaries and in general fallible mortals slowly destroys the very nature of the crusades and crushes all hope of victory.

Add that the story is brilliant, the combats appropriately challenging and the rewards are very good as well, and the module offers plenty of good roleplaying opportunities, whether one prefers the more serious, the over the top and funny (with a touch of the dramatic) or a mixture of both.

The only negative I can add is that for any moderately competent group the mythic rules being introduced in the end pose quite a challenge for the GM in future modules. Mythic is overpowered, there is no way around it, and in my group even the suggested alternative stat increases make for too strong a party if one wants to play the entire AP exactly as written. As the campaign has progressed I've needed to increase the CR considerably to keep combats challenging (or just at a point where they drain PC resources), but luckily the Paizo forums have an amazing reworking of higher ranking enemies/allies/neutrals. Personally I find that those reworked stats and the stronger enemies being allowed to use mythic while the PCs aren't makes for an appropriate challenge, but it would depend a lot on how experienced the players are.

All in all The Worldwound Incursion is a brilliant start to a very, very good campaign, although later modules do need a bit more mechanical tweaks from the GM's side than the average AP. The help found on Paizo's forums helps a lot in this regard though.


Excellent Start

5/5

My group and I finished this book yesterday after playing nine sessions roughly averaging 3 ½ hours a pop. We play online with 6 players.

Story: The story is great. Starts off with the big bad guys making a powerful statement. This gives the GM a chance to play up that the demons are no joke and over the course of the book, the descriptions emphasize just how rotten they can be. The writers rarely miss a chance to speak to their taste in graffiti, vandalism of statues and desecration of monuments. The story really falls into two parts, the first one isolates the PCs from the larger events but that works great to force them to build as a team, the later part of the story opens up the scene to allow the players to explore the destruction and claim some victories. I liked how that worked out

Role-Play: This was also really well integrated into the story. The book has some NPCs thrust upon the PCs right off the bat. They are all well flushed out and easy to adapt and challenge the PCs to interact and help them find their voices with these brand new characters. Later on there are more interesting NPCs presented to the PCs each of them also well flushed out with clear goals and easy personalities to interpret. Also, the story has a number of decision points that should challenge members of the party to consider their own motivations and cooperate and negotiate upon those ideas.

Combat Encounters: These were mostly good. I had to modify a little bit here and there given the size of my group and emphasis upon them to build powerful characters. My intention being to run this without mythic rules means I will frequently be forced to modify encounters so this did not bother me. If it were a standard 4 person party, I think a good amount of the encounters would be challenging.

Extras: The maps of the underground could have been a bit more interesting. As it is they look pretty generic. The maps of the city however are very compelling visually. Give you a really good sense of the damage that was done. Additionally the introduction to Kenabres allows you to set up some stuff before the events of the AP kick off, so if you feel like you need to invest your players into the city more, there is ample material to do so. The monsters at the back are also good. Mostly they flush out the ranks of the demons giving multiple options across all CRs.

Overall: Great start to the AP. I’ve noticed some complaints of this being too railroady, but I don’t think so. In fact there is a large portion of the second half of the AP which asks the PCs to explore the ruins of Kenabres. A GM could easily add or subtract encounters into this portion as he wants. So the characters have room to develop, the plot sets the stakes really high and invests the PCs into the books to come.


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Project Manager

Removed a bunch more posts that ignored our repeated requests to take general discussion about LBGT inclusion not directly related to PF #73 to a more appropriate thread.

Liberty's Edge

My apologies for contributing to the mess.

On Topic.

I like the Fiction so far.


Pathfinder Adventure, Rulebook Subscriber

The fiction is the only thing I haven't read. I really like this adventure (at least from the read through). My players will have problems with the RP exp, but that's more because the players always seem to think that the best way to handle difficult PCs is to Ignore/Kill them. I like the fast pace too. You could probably finish parts 1, 2, and 4 in a single night each. Only party 3 should take a while. I'll need to adjust the encounters somewhat since I have 5 players instaed of 4 and we'll likely do 20 point buy (but with strict controls to keep from dumping all but Str and Con).

Sovereign Court

Beck's_Crusaders wrote:
I am still rocking out the good old "pending". I was suppose to start the game tonight. Pretty bumbed. It is not often that I am wanting to throw my money at a company and they don't take it. I got the subscription thinking it would be easier... Well maybe not...

Mine says "shipped" on the 13th. Going on 15 days now.

Liberty's Edge

Paizo can not reasonably be held accountable for the speed, or lack thereof, of the postal service.

Shadow Lodge

If it still says pending, either when they went to take the money there was not enough and its waiting on the second go around or you are just that far down on the list. Its also possible that you have the order bundled with something else which will stop it until the other item is ready.

If it says shipped, you can track the item after approx x2 days through your order history. I pretty much live on the other side of the country and it typically takes x5 days for me.


Pathfinder Adventure Path, Rulebook Subscriber
graywulfe wrote:
Paizo can not reasonably be held accountable for the speed, or lack thereof, of the postal service.

Not that I care much because I have the pdf (and I understand Gencon delays), but my order was finalized on the 9th, but apparently was not received by the post office until the 26th...so there appears to be quite a lag between getting orders out and finalizing the sale

Paizo Employee Customer Service Dire Care Bear Manager

If you have questions or concerns regarding an order, please email or take to the customer service boards. I rarely notice customer service questions in product discussion threads as the threads typically move too fast for me to include them in my daily messageboard reconnaissance.

That being said, most subscription orders that only contained new August releases were shipped using our batch label process. These orders have pre-printed labels (which is when you get the shipping email) which are quickly added to packages. However, you'll note the email you recieved on August 12th, 13th or 14th says "A package containing X item(s) from Paizo Order #XXXXXXX is expected to ship from the Paizo warehouse [b]by Friday, August 23[b] via [shipping method]..." This is because there are a ton of subscriptions and pre-orders going out at once. Usually this process takes about a week. This August it has taken just over two weeks.

Currently, the Order History pages and My Subscription pages show the date the label was printed rather than the "should ship by August 23rd" date.

At this point, all the pre-printed label orders like this have been shipped and are in our carrier's hands. Tracking should then hopefully kick in by Wednesday or Thursday of this week. Mail Innovations (which is our standard mail shipper), does have a higher-than-usual frequency for missing scans of packages and the package will still be on its way even without tracking. USPS and International orders do not include tracking.

For orders that might still show pending, the warehouse is working on getting the last of the queue out as soon as possible. If you haven't seen a preorder or subscription order ship by Thursday night, email customer service or start an individual thread in the customer service boards

Thanks
sara marie

Sovereign Court

graywulfe wrote:
Paizo can not reasonably be held accountable for the speed, or lack thereof, of the postal service.

I've spent years in shipping and distribution; when a customer calls or emails and wants to know where their stuff is, you had better know where it is. Saying that they aren't accountable for the carrier is nonsense. The carrier is an extension of the seller. My money was given to Paizo and it is Paizo that is accountable to get me my merchandise. If they use pigeons and my pigeon gets shot down in St. Louis, I expect an email or call telling me they have another pigeon on the way to get my stuff and bring it to me.

Maybe I expect too much. They are a publisher, not a shipping company. But customer service should be universal and I am finding Paizo lacking in that lately.


Pathfinder Adventure Path Subscriber

This is related to this adventure path, but is also sort of a tangent of the thread somewhere on here that ask how it's possible for a Golarion religion to have any serious schisms when there are gods that take such and active role in the world. In the other thread it's about the more militant parts of the Sarenrae in Qadira.

This is more about Hulrun. Yes, he's an inquisitor and not a cleric and might very well not operate under the normal chain of command of the church of Iomedae, and yes he's only LN, but from the backstory it gave of him it seemed to show him being a major part of witch hunts based on hysteria in Kenabres' past, and tells how they most probably executed many innocent people and even people that weren't innocent but there was very little evidence against them.

In a place like Golarion where deities take such and active role in the world, and it's possible to communicate with them how do things like that happen, especially over a long period of time? If nothing else wouldn't somebody like Hulrun get the hint when his powers were stripped from him for doing such wrongdoing? Even as he's gotten older and he's starting to regret some of the past actions the only reasons given for him doing so are because of the possible public perception hit his faith might take and not because he was involved with the killing of innocent people or because he violated his faiths teachings.

Considering Iomedae is pretty much Golarion's standard LG paladin deity figure, you would think she would especially be upset by actions like that taken by members of her faith. Yet there seems to be no repercussions for Hulrun or any other members of the Iomedae's faith that did that.


Well I suppose the fact that paizo has a big shipping backlog also means that their August line been very successful! (So yay)

RPG Superstar 2008 Top 32

Drock11 wrote:

This is related to this adventure path, but is also sort of a tangent of the thread somewhere on here that ask how it's possible for a Golarion religion to have any serious schisms when there are gods that take such and active role in the world. In the other thread it's about the more militant parts of the Sarenrae in Qadira.

This is more about Hulrun. Yes, he's an inquisitor and not a cleric and might very well not operate under the normal chain of command of the church of Iomedae, and yes he's only LN, but from the backstory it gave of him it seemed to show him being a major part of witch hunts based on hysteria in Kenabres' past, and tells how they most probably executed many innocent people and even people that weren't innocent but there was very little evidence against them.

In a place like Golarion where deities take such and active role in the world, and it's possible to communicate with them how do things like that happen, especially over a long period of time? If nothing else wouldn't somebody like Hulrun get the hint when his powers were stripped from him for doing such wrongdoing? Even as he's gotten older and he's starting to regret some of the past actions the only reasons given for him doing so are because of the possible public perception hit his faith might take and not because he was involved with the killing of innocent people or because he violated his faiths teachings.

Considering Iomedae is pretty much Golarion's standard LG paladin deity figure, you would think she would especially be upset by actions like that taken by members of her faith. Yet there seems to be no repercussions for Hulrun or any other members of the Iomedae's faith that did that.

There's some space set aside in Faiths and Philosophies about that. A sidebar and a couple paragraphs, IIRC. (It's also a plot point in Death's Heretic.)

Short answer is that direct questions of the gods require high level spells and are not particularly common. Also a bit of 'Gods work in mysterious ways' and/or 'Gods are too important to keep tabs on every worshipper'.


Pathfinder Adventure Path Subscriber
Ross Byers wrote:
Short answer is that direct questions of the gods require high level spells and are not particularly common. Also a bit of 'Gods work in mysterious ways' and/or 'Gods are too important to keep tabs on every worshipper'.

Even worshippers who are putting the entire fate of the world in jeopardy by their overzealous actions, by underminding crucial trust in the extremely necessary crusade to keep the world-destroying demon hordes in check? Unless I am mistaken, Iomedae is a local god of Golarion (hell, as far as I can tell even only Avistan and Garund, she doesn't seem to have a following in Tian Xia) and if those places are overrun by demons, she loses out big.

Shadow Lodge

It could be argued that she saw this coming, and knew that she could accidentally change things for the worse if she were to intervene earlier. However, by allowing inquisitors to eat their brand name Big Brother O's, and continue the pursecution, events were allowed to unfold in such a way that the PCs were in the right place at the right time, and were able to become the Mythic Heroes they need to be. If I remember correctly, Deskari has been waiting for the right moment to spring this trap. Perhaps by allowing innocents to die, and allowing Deskari to see this, made it so Deskari would spring said trap. That way, instead of decades more war and suffering, the PCs would be able to solve this sooner rather than later. Again, 'Gods work in mysterious ways'. It's how I would swing it, at least, if my players ask.


The package finally arrived, yay!

Odd thing is, the UPS tracking system (which I presume is out of Paizo's hands entirely) still thinks it's some distance away.


1 person marked this as a favorite.

UPS goblins strike again!


Whoo!! Got my shipping notice, and am about to crack open the PDF! Thanks customer carebears! :DD


Will the iconics be assuming their mythic appearances in the art over the course of the Path?

Paizo Employee Creative Director

Evil Midnight Lurker wrote:
Will the iconics be assuming their mythic appearances in the art over the course of the Path?

Nope.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Evil Midnight Lurker wrote:
Will the iconics be assuming their mythic appearances in the art over the course of the Path?
Nope.

Awwwwww.....


Pathfinder Adventure, Rulebook Subscriber

Finally got the book, a day early even. I love the Fiction, excited for the tie in with the Worldwound Gambit characters.

Paizo Employee Creative Director

Stratagemini wrote:
James Jacobs wrote:
Evil Midnight Lurker wrote:
Will the iconics be assuming their mythic appearances in the art over the course of the Path?
Nope.
Awwwwww.....

Since the production schedules of the first few Adventure Path installments and the Mythic Adventures book were simultaneous, coordinating the looks of the mythic versions of the iconics from the book with the Adventure Path was impossible. That's the reason why the iconics on the cover aren't in their "mythic" mode as well.

Contributor

First, I wanted to congratulate Amber Scott on being the first lady to write an AP! Second, the Worldwound has interested me since I first read about it, so I'm glad this AP came to be. I'll be getting a copy from the FLGS tomorrow, and I can't wait to dig into it. I SO want to run this one.


Pathfinder Adventure Path, Rulebook Subscriber

Amber Scott did a great job on the AP...hoping to continue to see her continue to write AP volumes


I finally received my hard copy and got a chance to read the fiction. (I've been holding off on the fiction, until it arrived.) It's good to see Gad and some of the gang back in action.


Pathfinder Adventure Subscriber

Yeah, I really wish my hardcopy would arrive so I can take a goofy picture of me pointing at my name in the introduction to subject all 28 of my twitter-followers to.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kajehase wrote:
Yeah, I really wish my hardcopy would arrive so I can take a goofy picture of me pointing at my name in the introduction to subject all 28 of my twitter-followers to.

Congrats on that by the way. That's really cool.

Scarab Sages

Pathfinder Card Game, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hardcopy arrived today!

It smells nice.

Oh, and I love the content too.


Pathfinder Adventure Path Subscriber

Is Amber going to be a regular member of the AP writing team now? This is a pretty awesome debut :)

Paizo Employee Creative Director

4 people marked this as a favorite.
Mechalibur wrote:
Is Amber going to be a regular member of the AP writing team now?

I certainly hope she will be!

Silver Crusade

Ok I had to stop reading the thread at some point, but I have to say, I really like the two female npcs in this adventure. One of the best writeups I can remember.^^


Pathfinder Adventure Path Subscriber
Ross Byers wrote:

There's some space set aside in Faiths and Philosophies about that. A sidebar and a couple paragraphs, IIRC. (It's also a plot point in Death's Heretic.)

Short answer is that direct questions of the gods require high level spells and are not particularly common. Also a bit of 'Gods work in...

I could maybe see them not being able to keep tabs on every worshiper to that level as the gods of Golarion aren't omniscient, but clerics, paladins of LG gods, and inquisitors I would think would be much more focused on, especially when they are an important person of the faith or lead a strategically important city in a war that a god highly cares about.

Also if those classes aren't kept tab of does that mean low level people no longer have to worry about having their abilities being taken away or having repercussions of their actions that go against their faith if nobody around them notices?

One of the worse aspects of it could be that if others of the faith see a member, especially among those classes, do things that should be very contrary to their beliefs yet not have any negative effects of it like others have had happen in the past when they violated their god's rules it could be used as justification that they are right and the god essentially agrees with them. They could just point to the fact they still retain their abilities as proof their actions are considered right.

Dark Archive

Pathfinder Adventure Path Subscriber

I just finished reading the adventure, and I have to say: can someone over at Paizo head over to Amber's desk and give her a mike to drop? Thank you.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Read through a friend's copy, can I just say this is completely freaking awesome. Way to start the AP off with a bang!


1 person marked this as a favorite.

I'm pretty excited for this AP. I went out and bought the first book, along with several others (The Worldwound, Book of the Damned Volume 2: Lords of Chaos, and Demons Revisited), which is kind of new for me. 'Till now, I've only ever bought Pathfinder rules books (with the exception of the anniversary edition of ROTRL; only AP I own--it was so convenient, all bound up in one book like that). These are the first campaign setting books I've purchased.

Can't wait for the rest of the AP to be released. Though, I wonder--where will Paizo go from here? The Worldwound AP is a pretty big deal. What can possibly come afterwards?

Paizo Employee Developer

1 person marked this as a favorite.

Welcome aboard! Hope you have a blast!

The Exchange

Detect Magic wrote:
Though, I wonder--where will Paizo go from here? The Worldwound AP is a pretty big deal. What can possibly come afterwards?

Hey there, detect magic!

lucky for you, we already know not only what the AP after this one will be, we know about the one after that, too!

The next AP is "The Mummy's Mask", and you can learn more about it here.

The one after that is "Iron Gods", and you can learn more about it here

Contributor, RPG Superstar 2010 Top 4

I actually played this yesterday! Or a decent part of the first section (enough to have leveled).

We had a great time and got quite a bit done in a six hour session. I'll refrain from spoilers. I don't get to play face to face a lot. I'm playing a cold iron warden inquisitor.

Scarab Sages

Pathfinder Card Game, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Personally, I am excited about what could be sanctioned for PFS. (I am running this as an online campaign in a few days, however, and I love that too <3)

Spoiler:
I would really like the mongrel caves to be sanctioned...and I would also like boons that give you and/or upgrade Radiance as you progress through sanctioned content O:

Also Sin Seekers. I WANT ONE.


Whoo! Just got home and found this on my doorstep!!! I can't wait to read it :D


Just arrived today, and I am feverishly reading through it in preperation to run it. I read the overview for the entire AP and I am more excited than ever to run this!!!! Awesome work guys.

Liberty's Edge

Finished up reading through the PDF, and I have to say that this is chocked full of awesome! I couldn't believe how much info in the space given. This is going to be a fun AP.

Shadow Lodge

UllarWarlord wrote:
Personally, I am excited about what could be sanctioned for PFS. (I am running this as an online campaign in a few days, however, and I love that too <3)

Same here. I was really hoping that this and Carrion Crown would both pop at or near the same time, as they are the two I really want to run in PFS. Not sure how the Mythic would be handled though.

Probably looking at an online game as well.


Pre-Generated Characters
I am interested to know if there are any pre-generated characters for this series... I have a bunch of D&D 4th Ed players who want to play, but it would be better to get them rolling right out the gate playing the game and experiencing this series with out the tedious task of creating characters and etc...

Paizo Employee Developer

There are no pregenerated characters included in the Adventure Path volume. However, you could probably reach out to the community on the forums for help.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Warren LaFrance 875 wrote:

Pre-Generated Characters

I am interested to know if there are any pre-generated characters for this series... I have a bunch of D&D 4th Ed players who want to play, but it would be better to get them rolling right out the gate playing the game and experiencing this series with out the tedious task of creating characters and etc...

The NPC guide part of the PRD has the iconics, I think. And I think their stats should conform to what the AP designers expect. There are no mythic pregens, but you don't need to worry about that until near the end of this adventure, so that might also help some.


Legendary Games should have a "Righteous Heroes" book of pre-gens out soonish.

RPG Superstar 2009, Contributor

Evil Midnight Lurker wrote:
Legendary Games should have a "Righteous Heroes" book of pre-gens out soonish.

True statement. I just put the finishing touches on the manuscript for eight distinctly awesome pregenerated 1st level PCs ready to go for the Wrath of the Righteous AP. All the art is already in. Jason has the proofreaders poring over it and the layout crew lined up to get it published soon. If you want more insight into what it contains (including a few previews), you can read all about it in the following thread.

Shadow Lodge

You can also go HERE and look at the lower right for a link to the PreGens.

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