In the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as The Masked, the victim of a magical curse that forces him to hide his face, and an escaped halfling slave named Tantaerra. Thrown together by chance, the two fugitives find themselves conscripted by both sides of the conflict and forced to search for a magical artifact that could help shift the balance of power and end the bloodshed for good. But in order to survive, the thieves will first need to learn the one thing none of their adventures have taught them: how to trust each other.
From New York Times bestselling author and legendary game designer Ed Greenwood comes a new adventure of magic, monsters, and unlikely friendships, set in the award-winning world of the Pathfinder Roleplaying Game.
400-page mass market paperback
ISBN–13: 978-1-60125-530-3
ePub ISBN-13: 978-1-60125-531-0
The Wizard's Mask is also available as a digital edition on the following sites:
I liked the characters in Wizard's Mask, but not the adventure they go on. Too many chase scenes, too little of the characters themselves. We are never quite clear if there is a romance, and the villains are as flat and interesting and a frisbee. Not a stand out.
Reading this had me constantly wondering if my bookmark had slipped back a few chapters while I dozed off. Wait, weren't they running away and being desperately chased a few pages ago? Oh.. yes they're just at it again. And again. And again.
Yes. The mysterious Masked in the mask is mysterious. We know noooothing about him. Or the mysterious guy following him. We got that. Somewhere between the 8th and 12th chase scene.
Let me save you the agony of reading this book by revealing the entire plot now:
We were running away from: <roll for group>
When we ran into a rival group: <roll for group> and ran away some more.
Suddenly, we were captured by: <roll for group>
They asked us who we were. We cried: “We’re the secret police!”
Before they could sense our obvious bluff, the whole group was attacked by: <roll for group>
Which allowed us to escape briefly, and: <roll for action>
Roll for Group (1d8):
1=Local Guards, 2=Local Gang North, 3=Local Gang South, 4=Eastern Army, 5=Western Army, 6=Horde of smurf kittens, 7=Guy who’s been following us, 8=Someone with a name
Roll for Action (1d4):
1=Sleep, 2=Get injured, 3=Cure wounds, 4=Drink some LSD, 5=do something that would involve a plot
Repeat sequence above until nauseous.
Then realize you’re only 1/3 of the way through the book, so continue repeating right through the delirious stage and keep going even though you have past the point where you just hope everyone dies so the book will end.
Rant: And the heroes are?
“Remind me to tell you more about why I’m wearing this mask when we stop running!” he said.
Well, they NEVER stop running. Thus they never stop to explain anything or give any interesting background or motives for the main characters.
Rant: And the bad guys are?
It’s a third of the way through the book before we find out who the guy mysteriously chasing them is. And then they just give a name. Did they reveal anything more on who he was? I stopped caring. Maybe there’s more to find out, but then they have to start running…. again….
Rant: We’re the Secret Police!
A dark version of Jim Carrey in The Mask and Shirley Temple run up to you and say “We’re the Secret Police!” Would anyone believe them? The Lone Ranger wore a mask and no one believed him.
Rant: Check for traps?
The heroes don’t have any skills, ability, or talent of their own that would make them useful. They just run. I assume they were rogues, but do they bother to check the dungeon for traps? Nope. Just keep running right through, setting them all off and getting injured as they go. Just like the rest of the plot. Apparently the only skills they have are evasion and endurance.
Rant:
Smurf Kittens?:
They are being chased by a horde of magical blue kittens. At first, they are nipping at their heels and arms, and are barely able to escape the horde surrounding them. But somehow they are able to ‘pull ahead a little’ allowing a short lead. A short lead? They were chased by the horde for 3 days! I’d given up on them sleeping any several chapters earlier, but wouldn’t they at least need to stop and pee? Even with the LSD trips, this was too implausible, or even the writer forgot to care about who’s chasing them now.
How the book should have ended:
After being sworn in as actual members of the Secret Police as our reward, we headed back to town. The guard asked us who we were.
“We’re the Secret Police!” we cried again.
THWUNK. THWUNK.
“Bull Sxxx” he replied, after shooting us dead on the spot with crossbow bolts like a competent guard would. “You've used that one before. Over… and over… and over…”
What the boon should be:
Plot Endurance: When you are sent on a repetitive mission, you endure it by burning this book as you go. Skip the mission and/or encounter and gain all treasure and XP.
I read this book recently. I still can't forget it fast enough. All the reviews that said this book is bad were correct: terrible pacing, repetitive, exhausting chase scenes that never seem to end, and the same 4 mobs used over and over followed by villains that don't need stats because they just can't be defeated.
But, for me, what sticks are the many "Oh, Hell NO!" moments.
Here's what the others didn't tell you (SPOILERS):
Our hero: Find me a guy anywhere that, when he finds a cursed item that erases physical features, for fear that it actively hastens the melting of his face, decides the best place for his cursed mask is *in his pants and over his junk*. And the thing can, and is, placed back over his face again later. That alone was terrible. His sudden remembrances of who just tried to kill him, *after* the combat was over was annoying.
Our heroine: Becomes very dislikeable despite a really promising prequel story. She meets the hero-a guy that is hunted day and night by lunatics in, above, and below the law. He has a disturbing, face melting curse. He lies to her, "Oh, yeah, I do know those guys that tried to kill us personally," not once, but twice. Has a strange, LSD-style trip as an undead priest claws up her thighs, by desperately downing any potion to heal her pains. Gets maimed trying to help the hero. The hero violently digs through her mind and memories using an artifact. She feels personally violated by him, runs. She suddenly feels sorry for him, tries to talk it out. He tells her, "You're darned right you should have trusted me. Apology accepted." He's broke; she's doing all of this to have the opportunity to *pay him* 10gp. Takes the job with the government that has held her in slavery, but only if the hero is her partner from now on. After all this she initiates a physical relationship with the hero by kissing his lip-less, veiny, melted into a mere slit of a mouth--happy ending!
I felt like I was being taken on a stupidly abusive road trip where my captor wouldn't even let me sleep. As a woman, this was not a fun read. Looking at the other reviews, it wasn't fun for most of the men, either.
You know how you hate when Chase Scenes show up in Pathfinder games? This entire novel is basically one huge chase scene. I was very disappointed by this one, and it is probably my least favorite of the Tales. It has some good points, but is completely overshadowed by the bad points. Had it's reading not been required to get the permanent Pirate's Honor (which is the best Tale, by the by) boon for PFS, I would have stopped reading this one very early on. The repetition and inability to hold my attention was very unlike any of the other Pathfinder Tales, so I would definitely give this one a pass, especially if there are other Tales you haven't read.
Hmmm. reading the plot synopsis, it looks like this story could have a big impact on the part of the world in which it is set, wich is so far unusual in Pathfinder Tales.
Hmmm. reading the plot synopsis, it looks like this story could have a big impact on the part of the world in which it is set, wich is so far unusual in Pathfinder Tales.
Yes, world shifting plots are rare indeed in Pathfinder Tales... Hmmm... Can't wait to find out how this one plays out! Awesome that Ed has come in to play in the PT sandbox!
Actually, if you are familiar with Ed Grenwood's writing, you'd know he has a 'delicate' touch. He has a way of making everything (in the story) seem so very important, and yet not 'shake the world' in ways that invalidate parts of the setting. If anything, he will BUILD UPON the plots and intrigues that already exists, and leave more RP opportunities all over the place.
I am looking forward to this - it will be my first Paizo novel.
I'm more interested in this than the previous two (Liar's blade and Pirate's honor).
But i'm waiting more than any other the new book of Howard Andrew Jones (Elyana and Drelm or whatever the title is going to be).
*looks* Ed Greedwood wrote Guns of Alkenstar for the Web Fiction. I have not read that one in over a year. If I recall correctly, it was very good. I'll have to check it out again.
It looks like Paizo's taking an interest in the Molthune/Nirmathas conflict in the next few months. We get both the Fangwood Keep module (hopefully) in April and Ed's novel in June.
Sly old Ed Greenwood found another world to play in. Good, I look forward to this, for if anyone can elegantly cram detail and intrigue in this (relatively) untouched part of Golarion it's Ed.
Sweet! I just downloaded this to my iPod. As soon as I finish my third read through of Blood of the City, I'll start this one. I'm halfway through, now, so I'll get it started soon!
I just finished the book, and my opinion is, it was okay. Not the best from the Tales line, but not the worst either.
Despite the two main characters being thieves, they are still likable.
Things I liked:
-The development of the interaction between the two main characters
-Depite being good at it, Tantaerra dislikes killing things
-(mostly) Happy Ending
Things I disliked:
-Occasionally, time passed abruptly and we got dropped into the middle of action that we didn't see starting
-When the point of view changed, it sometimes took a while for me to figure out whose head I was inside of
If I can find a day to stay up late, I'll try to get a review written up and posted.
Ok.. I get it.. Just because it says "Pathfinder" on the cover, the author is not bound to follow the Pathfinder rules in any way other than setting.
That being said, I think Ed has never read the Pathfinder RPG. I think he read a short synopsis of the setting, jotted a few notes about names and deities, and then shoved all Pathfinder reference materials into a nearby bag of devouring.
This novel is horribly paced, with a never ending ridiculous chase scene that reminded me of a Jackie Chan movie. The characters were spotted at least a dozen times by basic guards (warrior 1?) meaning the PCs were at best level 1. So why are they being hunted by armies, and archmages, and nobles who seem to think they are super-powered professionals?
I kept looking around for the GM so I could punch him in the face.
Its like Ed took all the bad parts of "Crown of Fire" (and there were a LOT of bad parts) and he just adapted that book here with a few word replacements.
And... a Halfling female -> Human Male romance? I think there are some physiological incompatibilities. Just sayin... Wail of the Banshee.
Ed, if you want to write a book where the main plot is a series of miserable, un-believeable, and railroaded events... at least make it fun.
I would guess that if an author who wasn't a big name like Ed Greenwood had submitted this to Sutter it might have been thrown back at them.
Very flabby as well. Just put it down next to Wizard of Earthsea and The Wizard's Mask is about three times the size! Considering how little happens in the adventure...
The gender politics in this book are interesting too.
1. Only one female character. In the entire book. At all. Ever.
2. Everything that happens to her also happens to a man but she is the only one who loses clothes in the process. And is sexually humiliated. And perved on. Several times.
3. She is the weakest, least capable named character in the novel.
4. Her central personality trait is that she is a nag.
Maybe that wouldn't have stood out in a decent novel. [/shrug]
I'm not sure how to rate this, but if I did I'd easily give it 1.5 out of 5. Like some of the other Pathfinder Tales novels, it peters out about halfway through. The characters become stale, and things just get really weird at the end. There are a LOT of times where they're talking about how each other smells. Okay we get it. Adventurers need baths. Can we read about something else, please? I picked it up because it was Ed Greenwood, and I like his work in the Realms, but after this, I'm not going to buy anything else with his name on it without a solid recommendation.
I don't really even care about the "low level" feel of it, Eberron novels feel low level and I love them. It was more or less character development, a lame dungeon crawl, and an even lamer villain that did this novel in for me. I'm surprised I finished it.
Another thing that might or might not be a conscious decision on the part of Paizo, some of these novels feel like they need more room. I know Nightglass felt that way (a book with an amazing first half and a "what the heck??" second half). I think that it would have been a very good trilogy.
Golarion needs some recognizable, iconic characters from novels (and I admit I haven't read anything with Jarian and Radovan yet, maybe they will fulfill my want in that regard) that GMs will delight in dropping into their games at some point or another. I know that when I was a teenager and I dropped Drizzt into my Forgotten Realms campaign once as a contact point for my players, it was definitely a memorable occasion. I'd like to see Golarion have characters as beloved as any from the Realms.. I felt like this book was Ed's chance to create such, but did not quite deliver.
Removed a post. Folks, let's please keep criticism constructive!
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