1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Feel free to RP but I want to keep the rest of the players involved.

The 1st day of the month long Kaybeau Arms and Technology Exposition comes to an end with the different companies packing up their wares for the evening and it turns into an armed camp, where security guards are heavily armed and everything is very tightly monitored. The five of you make off at 20:30 in order to make the meeting on time.
The brisk 10 minute ride in a carriage with a chest brings you to the meeting place.

The afternoon rains have sent home the construction crews, and the guards have conveniently left the premises. A gate in the wooden fence hangs open to the construction yard, and within you can see the massive pit dug for the future train station. A few steel and stone columns rise to suggest the skeleton of a future
building, with only a flapping tarp stretched between them as a makeshift roof to keep the pit from flooding.

Stacks of lumber, bricks, and girders provide plenty of hiding places, and the fence is feeble enough to offer numerous escape routes. But you spot someone on the far side of the pit, a woman with a high-collared coat and a huge coif of hair. Beside her towers a man, seven feet tall, draped in a black coat, his face
concealed with a wide-brimmed hat.

Perception DC 15

Spoiler:
You can tell that the seven foot tall man is in fact not a man at all but some sort of construct only disguised to look like a man.


Shot Putter Funkmeister

How do you want to approach?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Angus with the box in hand will approach both individuals he has an ornate jewelry box in one hand a very big cloak is concealing his heavy armor

I am in a bit of a conundrum. In order to get an inheritence and prove to my father that i can managed something he has tasked me in bringing him some rare magical artifact. having failed to accomplish said task i was wondering if you might be of assistance


Perception: 1d20 + 11 ⇒ (8) + 11 = 19

"Her boyfriend is some sort of construct..." warns Emmett, but he keeps his position away from the action, relying on Angus to send a signal when needed.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

perception: 1d20 + 9 ⇒ (20) + 9 = 29

Asher comes to this meeting out of the Drakr garb he had been wearing, instead he is back in his usual field gear, his chain shirt on his back and buckler on his arm. A long cape covers him somewhat, but it would still be clear at a close glance that he has a dagger and a rapier on his belt, and another dagger in his boot. Like before, belt pouches accompany these weapons, and a bandolier of potions and specialty cartridges rest across his chest. His normally colorful hat has been replaced with a muted one, a simple wide-brimmed hat meant to keep the rain off of him. He wears no uniform or outward sign of the RHC, but does has whatever paperwork/badges he would have in a belt pouch.

He drives the carriage (or accompanies another doing so), and stays with it and the horses while the talkers go and do such, his musket resting on the seat beside him.

Asher spots the tall man from a distance. "Something is up with that tall guy, looks more like a piece of engineering than a man. I'll keep an eye out for trouble, now get on" he says before the others leave the carriage.

He'll position the carriage so he can see through the fence at the meeting (maybe right at the opening, if convenient, and lights up a cigarette while he watches and waits for trouble.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

w/Jonathan at HQ:
"Ah, I hadn't heard. I was trying to dig up info on this place, but it didn't tell me much."

Cretien sticks near the wagon, ready for trouble but not particularly interested in doing any of the talking.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


Shot Putter Funkmeister

Lemond

Spoiler:
You are able to discern that hidden amongst the debris are at least two musket able turrets on the legs of a spider.

Angus, I am going to need a bluff check from you


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Per: 1d20 + 4 ⇒ (9) + 4 = 13

Johnathan casts Mage Armor and stays by Cretien, cleaning then loading his musket.


Falko gives a curious look at Johnathan, but doesn't say a word.

Nice writing about magic and tech btw!


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

I should have specified before, but Cretien would have his gun in hand, but not pointed at an enemy yet.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

ty sir!

"What do you suppose it is? Some kind of bleak gate creation?"


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

So, just to be clear, only Angus is heading down to the meeting and everyone else is simply at the wagon with Asher? Or was Falko kind of at a midway point between the two?

"There are some... Mobile turrets out there." Asher says lowly between drags on his cigarette. "Musket mounted, spidery things. At least two of them, that I can see anyway. At about ___ and ___ o'clock from Angus' position, behind debris" where the blanks are, of course, their appropriate directions.

Asher eyes the other constables, the red cherry of his smoke bright below his darkened features. "Maybe they're just there in case we try something." His cigarette is shining just enough light on his bottom jaw to show a tight grin, clearly showing that he hopes this isn't true.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

@Jonathan: was that from before at RHC or in the here-and-now?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Asher: Normally everyone is hiding in the construction site not to far from the meeting for when we are going to arrest her

Bluff: 1d20 + 9 ⇒ (13) + 9 = 22


Falko is at the construction site with the others.

"It's a killing ground then? I don't see the turrets?!"

He then casts a simple cantrip, pointing his finger at Angus, and whispers the information to him.

Cast Message.


Shot Putter Funkmeister

To be clear, this is a completely new situation "normally" doesn't apply. However someone should have gone with Angus to help carry the chest with gold in it. So as far as I understand the other four are chilling in the carriage outside of the construction site

The woman says, "Well my elfen friend, as long as you have gold or platinum we can do business."

She then waves Angus to come across the bridge, as she does her friend brings a chest over to her and she touches the lock with her open hand and says, "Fulamen Fulminor a little love opens every door."

The chest then opens itself and then the man puts it on the floor in front of Angus.


Can Falko come along then? To carry the chest?


Shot Putter Funkmeister

Ok...


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Platium is easier to carry large amount of cash he says with a smile

he wave over his shoulder to have is "man servant" come over and bring his bag of cash

as he peers over to look inside the chest

So what marvels do you have for sell ?

Falko:
inside the bag there is cash and a pair of manacles :) to be used when she dips her hands in it (or something like that)


Shot Putter Funkmeister

Angus + Falko

Spoiler:
Inside the chest of items you see a plethora muskets with attached bayonets, swords, rings and amulets

She then says, "Which item or items are you interested in?"


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

DM + Falko:
well considering i am not really up for muskets. So either sword or a realy powerfull wounderous item he replied still looking down in the box


Shot Putter Funkmeister

The woman says, "Great choice that is a macahuitl and is extremely rare and expensive. The going rate for that item is 32,350 gp. It is a most brutal weapon of immense lethality against aberrations."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

@Cretien, At the construction site, referring to the big guy thing

Johnathan nods to Falko then creeps as close as he can to the meeting place without risking being spotted, watching from afar.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

DM + Falko:
For that price i sure hope it would be, but i probably will not be facing any of those. Any other weapon?

Angus does continu in order to give some extra time for his RHC friends to get in better position


Shot Putter Funkmeister

The woman says, "Ok, I have an amulet that might interest you, it absorbs fire, electricity, cold or acid damage on a whim. Its one of a kind and its goes for 12000gp, do you have the cash or not?

If you guys want to move closer, I will need some stealth rolls.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

DM + Falko:
All in Platnium and even some precious stone for little extra should there be a need for extra He bends over again in the chest he face beaming with pleasure and statisfaction. I am sure you would want to feel the cash. it is in this bag. in some sort of magical pocket. he wave over his man servent to come closer Here allow me, you will have to dip you hand inside with mine. bluff: 1d20 + 9 ⇒ (15) + 9 = 24 Should she go forward then Angus will reach for the handcuff inside the bag and expertly place one hand of the cuf around her wrist and swifly place the other end around falko's wrist


Shot Putter Funkmeister

She nods and then motions for the metal man to open the bag because he is standing on the edge of the bridge just as both Angus and Falko are on the bridge.


Falko remains silent and submitted to his master's will. On the other hand, his mind is racing, wondering to what kind of enchantment the tin man might be susceptible.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

GM: About how far is it from where I am at the carriage to the meeting?

With angus and Falko running the sting and Johnathan creeping closer to get in a better position, Asher turns to Cretien.

"That's a nice weapon you've got." he mutters, barely audibly over the rain while his eyes scan the construction sight.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Only going as close insofar as a stealth roll isn't needed.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Thanks. Pieced it together myself. A bit picky, but packs a punch when it wants to."

Cretien isnt moving any closer unless combat breaks out.


Shot Putter Funkmeister

You are 130ft from the meeting.

The metal man puts his left hand into the bag.

Do you try to manacle the 7ft tall metal man?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Guessing Johnathan didn't move very far then? He'll move back to Asher & Cretien if he's not close enough to whisper

Johnathan whispers to Asher and Cretien, "We should arrest her now. We should spring this trap."

He doesn't offer any explanation.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher looks down at Johnathan. "Let the man signal. We don't know for sure if she has any contraband on her." he mutters softly.

"Also, watch where you are aiming your weapon! If you're going to use one of those, learn how to hold it! Point it up higher until you're ready to shoot with it, kid. I know that that's loaded and the last thing we need is a shot in our own asses from bullet or shrapnel from a ricochet." he says, even if Johnathan HAD been holding it safely.

Asher picks up his own weapon, and holds it. "Like THIS, see?"


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

You hand is two big i am afraid for the soft skin of this bag. if you would please allow me Angus will put his hand in the bag

and rapidly will pull the handcuff out and try to catch the lady's hand with one off the cuff

Don't know how you want to roll for it DM is that can be an action or whatever :)

as he shouts loud and clear

We are the RHC, Resistance is Futile, you will be assimilated. Err Arrested ! drawing his weapon with his other hand


Shot Putter Funkmeister

Angus, the woman is too far away for you be able to try that maneuver. You can try a sleight of hand check and then try to cuff the metal man.


"R-H-Seeih!" shouts Falko, echoing Angus, but letting the last letter rise in a weird alto voice, hoping to catch the woman off0guard and make her laugh, to her demise.

Casting Irresistible Laughter on the woman. Will DC 14.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

"Eyes open boys! Spider turrets around you!" Asher bellows out as they initiate the sting, warning Angus and Falko to the threat.

And since I'm assuming this is going to be needed soon...
Init: 1d20 + 6 ⇒ (18) + 6 = 24


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Sure why not it might just turn out to be some interesting action (edit: or not considering the roll)

Sleight of Hand: 1d20 + 1 ⇒ (7) + 1 = 8


Shot Putter Funkmeister

Perception 1d20 + 3 ⇒ (14) + 3 = 17, Perception 1d20 + 7 ⇒ (12) + 7 = 19

The woman and also the metal man see the deception and it attacks him with a slam 1d20 + 9 ⇒ (18) + 9 = 27 hitting him for 2d6 + 6 ⇒ (5, 1) + 6 = 12 damage

as she stamps her foot as Angus clanks the manacles from inside the bag causing the beam of the bridge to fall, Falko and Angus fall 20 feet onto the ground taking 2d6 ⇒ (2, 6) = 8 damage

Falko, I cannot find irresistible laughter on the SRD.

Concentration Check DC19 1d20 + 4 + 3 ⇒ (10) + 4 + 3 = 17, Falko tries to cast his spell but the wind gets knocked out of him and he loses a level 1 spell.
MAP

Falko and Angus are prone.

Initiative: Angus 1d20 + 1 ⇒ (7) + 1 = 8, Falko 1d20 + 2 ⇒ (12) + 2 = 14, Johnathan 1d20 + 6 ⇒ (18) + 6 = 24, Chretien 1d20 + 3 ⇒ (17) + 3 = 20, Woman 1d20 + 1 ⇒ (17) + 1 = 18, Metal Man 1d20 + 2 ⇒ (3) + 2 = 5

Round 1

Johnathan, Lemond, Chretien, Woman, Falko, Angus, Metal Man


Hideous laughter. Sorry about that...


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan sets a hand on Asher's shoulder. "I tried to tell you..." he says sadly, casting Mirror Image and moving up towards the action.

Images: 1d4 + 1 ⇒ (3) + 1 = 4

Skyseer touch: 1d20 ⇒ 19

Asher, at any point during this fight when you make a roll and don't like the result, you can opt to use that 19 I rolled instead. Usable for: Attack Roll, Saving Throw, Skill Check, or Concentration Check.

Roleplay-wise, he's basically transferring a vision of the future to you, i.e. a vision of yourself making a perfect shot at a specific time. See his profile under Archetype: Skyseer.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

ouch. Is there a way for us to climb back fast in order to rejoin the fray ?


Shot Putter Funkmeister

There are ramps to get up Falko can get into melee by round 2 by double moving, you will be closer to round 3. If Falko or you stood up and threw a grappling hook you could climb and be attacking on round 2...


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

tks for the info DM


Do we have line of sight though? Could a whip reach them?


Shot Putter Funkmeister

Sort of with the metal man but the woman is not in line of sight, but since the drop was 20 feet you cannot use a whip to attack the metal man, because its reach is only 15ft.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien double moves towards the fray, drawing his weapon on the move if he didn't already have it in his hand.

ends up 11 squares up and one to the left


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Rad, I'll select Attack Rolls for that bonus.

Asher breaks out into a run. Moving very quickly, he runs around the fence (on its right side) and takes cover behind the +10 foot area near the bottom ramp (the one just to the right of the bottom right corner of the pit). (should be able to do that in 120 feet, x4 running)

GM: Where are those spider turrets at?


Shot Putter Funkmeister

J,L, and C are outside of the large tent so you can only move half speed because of the mud. The mud stops at 20 feet, you can double move which is normally 60 feet which means I can move you a total of 40 feet. this round. I put up the turrets now, just needed to find some cool looking ones :)

Turret 1 moves to attack Angus 1d20 + 4 ⇒ (14) + 4 = 18 hit vs touch AC 1d8 ⇒ 5

Turret 2 moves to attack Falko 1d20 + 4 ⇒ (6) + 4 = 10 miss

Turret 3 double moves

Turret 4 double moves

Woman casts a spell on herself she has an aura of some kind on her.

Angus, Falko

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