First World Problems
Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive and vibrant. Now the Pathfinder Roleplaying Game explores 10 of the Golarion’s most iconic and well-loved fey creatures in Pathfinder Campaign Setting: Fey Revisited!
With Fey Revisited, you can immerse your game in the rich lore of legendary beings such as vigilant tree-bonded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favored mortals, and a ready-to-use threat or ally of each fey race.
Inside this book, you’ll find fey creatures like:
Dryads, guardians of the forest who ensnare mortals’ minds for their own goals of preservation.
Leprechauns, folkloric pranksters rumored to hide great riches available to those who find their stash.
Norns, the powerful beings said to pull at the threads of fate.
Nymphs, stunningly beautiful fey who strike blind those who peer upon them.
Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.
Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.
Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.
I get the feeling the writers weren't terribly inspired by the fey, because there's nothing really interesting here you couldn't learn on wikipedia. No real striking culture features, no talking about fate and what it means to be fey.
I feel they missed some key opportunities to explore high concept ideas like, "do fey have souls?" by just going with straight myth, and not challenging the idea that maybe it's just bigotry. After all, fey in myth are believed to be linked to old gods of conquered or forgotten people. If that's not a rollicking loaded gun of ideas for major spiritual conflict/politics along side the entire fey court concept (which is just vaguely mentioned), I don't know what is.
The things that did work for the book were Gremlins, which seem to have been given more thought and flavor than the other fey. Also the character blocks at the end had more flavor than the rest of the sections. I think this might have worked better as an unleashed product, due to the fact some of the types of fey used are very well known (dryad, nymph).
While I’ve generally considered all of the Revisited books to be excellent resources (particularly for games that heavily feature creatures from a particular Revisited book), the most recent one, Fey Revisited, is something of a disappointment. As the title suggests, this book focuses on ten kinds of fey. The book is designed and formatted in much the same style as previous Revisited books, but what’s lacking here is content. Sure, there are just as many creatures examined in the same number of pages, but whereas the previous books always provided new insight into their selected monsters, I came away from this book feeling like I hadn’t really learnt much new about the fey within. Most of them still seem somewhat nondescript, even characterless. On top of that, the book misses the opportunity to make clear distinctions between some of the very similar kinds of fey it examines.
A lot more material than I expected but nothing for players
As a campaign setting, you usually dont expect much for players, certainly not traits, which are almost always in the primers or player companions for a subject. But you do often see some new feats or items or subdomains that can filter down, and this did not have them. I am still giving it 4 stars because it is a campaign setting and didnt promose them - Im just used to getting a few from others in the Settings Series.
That said, the actual content exceeded expectations! Firstly, there were WAY more Fey listed than I expected. Sprite dryad nymph leprachaun, i figured those. But there were many more! Very nice surprise.
Secondly, all those additional ones i mentioned are drawn from classic mythology (be it greek, norse, etc) and they not only readily admit it, but help you track down other sources that might add flavor - very cool! No weird stuff pulled out of this air here - these all have 'real world' connections and hence all kinds of wikis or classic lit books you could use as additional material.
Best of all, this product has THE BEST art i have seen in a settings edition yet, both in quantity and quality. Whoever is in charge of the layout of this product needs a raise. The writing is top notch, but its the design that pushes it from 3-star functional to 4-star impressive!
Fairly strong recommend if you are a GM (not player) that has any interest at all in this subject matter. It is a pure lore book tho ( a darn good one), so don't be surprised that there arent new feats and subdomains.
I just signed off on the final files for this tonight, and I've got to say it's definitely one of the best-looking Pathfinder books we've done in a great while, starting with an amazing cover from Steve Prescott!
Is ther some stuff about gnomes and their link to the first world? Maybe first world gnomes? More options of tying PC´s into the fey? And what about Kitsune? Those really need loving desperately!
What the heck ... I'll 4th it. (A First World gazetteer in the Campaign Setting line) WOULD be pretty cool and very interesting.
(Get Neil Spicer and Richard Pett to write it ... and perhaps one or two others) ...
Dean
Now, now ... let's not forget James Sutter, who is the resident First World expert at Paizo. Put him in that last above with Mr. Spicer and Mr. Pett and you have a guarantee buy!
Although I must admit bias as I think James S should be president of the world , as it would become a place of joy and happiness with monsters. Mnaaaaaaar.
Actually Hitchcock would also make a good world pres as tequila would be free under his rule, if free tequila is a good thing, although the downside of having Hitchcock in charge could be terrifying.
I just signed off on the final files for this tonight, and I've got to say it's definitely one of the best-looking Pathfinder books we've done in a great while, starting with an amazing cover from Steve Prescott!
Thanks for the update! When do you think that the cover image will be updated?
Looking forward to this one. And any future First World sourcebook. But, having Hitchcock in charge? Not so much. Terrifying indeed. In fact, that'd almost be Pett-esque on the terror scale. ;-)
Ok, the good fey are few, but there are few good monsters in general because you need more enemies than allies for most games.
There are many evil fey because there are many gremlin variants and many are EVIL in folklore, making the Bogeyman, Nuckelavee and Kelpie neutral would be wrong.
And there are pretty much neutral fey anyway.
I just think there should be more creatures called fey.
Creatures that should have been fey in my opinion: All Hags except for Night Hag, Sylph, Oread, Undine, Spriggan, Dullahan, Yuki Onna, maybe Leshies but I don't mind them being plants as wel, Mothman, Wendigo, Will o Wisp, Pukwudgie, Vodyanoi, Dark Naga, maybe all Trolls, Saumen Kar, Valkyrie, Jorogumo, Drekavac, Thriae, Fachen, Qalluppallik and Popobala.
They just feel like natural forces to me, all having some fey-like stuff going on. Hags and trolls being the uglyness of nature, Mothman being disasters and mysteries, Yuki Onna becoming lost and snowstorms and so on. I never understand why Will o Wisps aren't fey...
Other creatures that aren't paizo's yet but which could be soon and that could be called fey are: Buggane, Jack in Irons, Fomorian, Firbolg, Bloody Bones, Tooth Fairy, Clurichaun, Phooka, Puck, Some Jester Fey, Akaname, Barbegazi, Rarog, Kikimora, Fossegrim, Batibat, Erlkonig, Bauk, The Wild Hunt, Lampade, Cherufe, and maybe a mirror fey/fetch.
Yuki-Onna and Dullahan ARE Fey. I will forgive the ignorance of the one who made them Undead in Pathfinder, but I have personally houseruled them as Fey in my own games, because that is what they were in myth and what they still should be in all D&D settings unless you come up with a very cool story to explain why they aren't. Trolls, Mothmen and Will-o-Wisps should also be Fey but I'm not so sure about the Hags.
Hags are fey in D&D and it really suits them as anti-nymph.
Nymphs are the beauty of nature, hags are the ugly part of nature, I really would have liked that, D&D doesn't do much good these days and in 4th edition, but the hags-being-fey is something they did good.
There are also much more undead than there are fey, so Dullahan and Yuki-Onna (while I can see both being undead as Sleepy Hollow and the background story of Yuki make them look like undead.) would be better off with the fey for more reasons.
Vodyanoi is another example of what would have been much better with fey, they are the grumpy guardians of lakes and fish.
Pukwudgie being the evolution link from troll to hag would have made sense too, having the natural part of death and maybe voodoo.
Wendigo of course makes sense being the fey of cannibalizm, Gluttony, wind and terror.
Umm... Just to get things straight: Satyrs are NEUTRAL (CN, to be precise) - in both D&D and Pathfinder. Fauns are the good counterparts to Satyrs.
Sincubus wrote:
Creatures that should have been fey in my opinion: All Hags except for Night Hag, Sylph, Oread, Undine, Spriggan, Dullahan, Yuki Onna, maybe Leshies but I don't mind them being plants as wel, Mothman, Wendigo, Will o Wisp, Pukwudgie, Vodyanoi, Dark Naga, maybe all Trolls, Saumen Kar, Valkyrie, Jorogumo, Drekavac, Thriae, Fachen, Qalluppallik and Popobala.
I agree with most of these (particularly the bolded monsters), while I'm indifferent to the others. I also think that Banshee, Triton and Selkie - even merfolk and siren! - should be added to your list. (^_')=b
I think the valkyrie represents death and spirits, maybe i'm just too much into the 4th edition D&D feyworld. Where all fey represent stuff of nature.
I think gnomes could make good fey as wel, i'm not a big fan of gnomes being a playable race, i'm more into the mythological gnomes of earth, I don't like it that Undine, Sylph and Oread got turned into playable races rather saw them as the mythological versions.
Since elves in Pathfinder are from another planet and not the first world I don't see them as fey but the D&D version yes I think they should have been fey.
I would be fine as Gnomes as fey.
Undine was the name of a particular mermaid not a type of creature.
Sylphs were a type of wind spirit so I could see them as fey.
Oread are mountain nymphs just as Dryads are tree nymphs.
As for Spriggans, in Pathfinder they are an offshoot of gnome... First Workd reacted anyway.
Why does autocorrect always screw things up worse?
Anyway, yeah... Valkyries are spirits of life and death... but are not fey.. at least those of us that are actual Odinists don't view them as fey. I can see where people might though.
Spriggans are gnomes. Gnomes in Golarion have background ties to the First World. The First World is heavy on the fey. Thus spriggans have a fey theme to them the same as regular gnomes. It basically boils down to the associative property.
Also in the adventure the picture is from it makes a lot of sense and there are further explanations, which are part of the story, that is actually quite cool.