gustavo iglesias |
Mirrel the Marvelous wrote:I have a sneaking suspicion that my party will not be satisfied with the absolute slaughter of all Mitra's servants in Talingarde. From the mutterings coming from the table, they actually want to kill Mitra! (Plus two of them want to become Gods!)
Not sure how I can resolve this without them feeling cheated!
Well, it'll never actually happen, that's for sure. Kind of like the same way that the party will never get to personally see Asmodeus walk the island. Gods don't get personally involved. The absolute best they can hope for is an avatar, at most. If you really want to go for it, I'd suggest having him be an elite solar cleric with six arms. Check out Obah-Blessed. You want to be truly evil, have them off against the True Solar. That'll learn 'em.
As for the characters becoming gods, there's a 3.5 legend that you can use, but it'll likely happen out of game. You'll just need to change up when it happens (3.5 feat progression vs. Pathfinder feat progression).
Mitra and Asmodeus won't walk the earth, that's sure. However, that doesn't mean the PC can't go to the plane were Mitra lives and slay it there.
Slaying Gods is somehting that has happened in D&D before. Sure it's not "easy", but it has been tried, and done, in the past. Some Adventures are based in the goal of slaying Orcus, if I'm not wrong.I'd suggest that if the PC try to kill Mitra... they should fail. It's a wonderful finish for such campaign: the evil, being nearly all-powerful, and having conquered everything they could dream, got too greedy, and tried for too much, losing everything.
About becoming gods, @mirrel_the_marvelous, if you place your Talingarde in Golarion, there are already ways for mortals to become gods. Iomedae did. Your PC can do too, if you want.
Douglas Muir 406 |
When the PC pacify the north, if they do, they'll have to face some kind of embodiment of Endless Winter. If they don't, somewhere in the middle of the summer during the Reign of Asmodeus, they'll find that The Winter is Coming (duh!).
I'm open to suggestions about the encounter. I'm thinking about a huge, living sleet storm (like the spell), with several KM of radius, that hinder fly and spellcasting (as per Concentration rules), and in the middle of it, the Endless Winter itself.
Well, why not just reskin the
Shoggoths and black ice encounter? Replace the deadly black ice with a living sleet storm, as described above -- not as immediately deadly, but it'll fairly quickly kill anyone who isn't a high level character with magical protection. Replace the two shoggoths with immense ice elementals, as per.
Why does it happen? Well, maybe someone was conducting some ritual to restrain it, and the PCs killed that someone. Alternately, someone is desperate to stop the PCS -- especially if they invade the North -- and, in desperation, summons the Winter. Season to taste.
Doug M.
kevin_video |
When the PC pacify the north, if they do, they'll have to face some kind of embodiment of Endless Winter. If they don't, somewhere in the middle of the summer during the Reign of Asmodeus, they'll find that The Winter is Coming (duh!).
I'm open to suggestions about the encounter. I'm thinking about a huge, living sleet storm (like the spell), with several KM of radius, that hinder fly and spellcasting (as per Concentration rules), and in the middle of it, the Endless Winter itself. Unless somebody has a better suggestion, it'll be a Colossal Ice Elemental with 32 HD, ability to fly, and Spell Resistance 32, Ice Strike as an At-will spell-like ability.
Depending on when you do it, have them face the abomination Xixecal. Might have to make it a bit easier than the CR 26 that it already is. Wouldn't think it to be too hard to do that. I mean, if Hecatoncheires can be reduced from CR 57 to a mere 24, surely we can do the same for Xixecal.
Mirrel the Marvelous |
Gustavo. I already have a plan in place for the two Would-Be-Gods. The Test of Starstone, which they may or may not pass (it'll be the end of the campaign, so I can be a bit vague about that)
I will however make it quite clear to the party that attempting to slay Mitra on his home plane is CERTAIN death, but perhaps allow a heavy DC knowledge Planes AND Arcana to allow a ritual (carefully worded Wish cast in conjunction with a Miracle) that removes all knowledge of Mitra from Talingarde, whether written or in thought. This would not kill Mitra, just ensure that he could not work through any mortal intermediaries.
kevin_video |
Gustavo. I already have a plan in place for the two Would-Be-Gods. The Test of Starstone, which they may or may not pass (it'll be the end of the campaign, so I can be a bit vague about that)
I will however make it quite clear to the party that attempting to slay Mitra on his home plane is CERTAIN death, but perhaps allow a heavy DC knowledge Planes AND Arcana to allow a ritual (carefully worded Wish cast in conjunction with a Miracle) that removes all knowledge of Mitra from Talingarde, whether written or in thought. This would not kill Mitra, just ensure that he could not work through any mortal intermediaries.
Those aren't bad at all.
Got one from a friend today. She was inspired by LotR: Return of the King. Have a samsaran white necromancer 20 (Kobold Quarterly #19) show up, and after a very specific ritual gained from the mainland, she brings back some of those who were killed by the villains, and raises them as ghosts. They'd be the first army sent out. Probably the only army needed as well. Also, play up the Ring of Black Fire as "the one ring" just to really have fun with the PCs.
SnowHeart |
Having read through book six, I have a couple questions/concerns. Would love all thoughts and suggestions.
On the Hadrian Ring:
On the pacing and number of combats in the "Sandbox":
Once again, many thanks. Also, just to be clear, I think book six looks awesome -- just doing some very advance planning to adapt it for my particular mix of players.
Congrats to Gary/FMG for finishing his first (and awesome) AP.
kevin_video |
Having read through book six, I have a couple questions/concerns. Would love all thoughts and suggestions.
On the Hadrian Ring:
** spoiler omitted **On the pacing and number of combats in the "Sandbox":
** spoiler omitted **Once again, many thanks. Also, just to be clear, I think book six looks awesome -- just doing some very advance planning to adapt it for my particular mix of players.
Regarding the ring - I'd let it happen unscripted. Be a free-for-all. However, if the PCs purposely use spells that will tell them the future, and they can foresee the use of that ring at a later date, I'd let them.
Regarding the sandbox - Mix it up. Have a couple of non-combat scenarios then have a minion see the dream of the blackice, followed by a combat like the Two Queens. Then go back to non-combat scenarios and a couple of minion ones, and have the blackice become a real threat so they have to take that on too. If they're getting bored, throw a random combat into the fold. Then go back to the regular stuff. Keep doing this until everything's done, or time runs out and they're forced into the final battle.
Another option is all those side quests that were never done. Go get the black dragon's treasure. Go find the elven kingdom and meet the banshee there. Lots of stuff they can do.
Fire Mountain Games |
Reviewed here and on RPGNow.
As always, thanks for the review!
Gary McBride
Fire Mountain Games
SnowHeart |
@kevin_video -- Thanks, Kevin. With a free-for-all, how would you handle it?
On the sandbox, thanks. To be completely honest, I'm trying to think of a side-adventure/module that could be plugged in here. The problem is there aren't many at such a high level. But tapping those side adventures isn't a bad idea at all. Shouldn't be too hard to put something together.
@all -- Any other thoughts/suggestions would be welcome.
Fire Mountain Games |
3 people marked this as a favorite. |
Snowheart,
There is a lot of violence in the sandbox.
The Caothach Ool, the Two Queens, the Kraken, the Shoggoth...
And those are the even fights...that's not counting hunting down and slaying the last inquisitor in Matharyn, slaughtering the Knights of the Alerion, wiping out the Church of Mitra, Wars in the North...
But I'll admit, in Book Six, I made the design choice to make fights fewer and more epic. It seemed appropriate for such high level characters. However, I hear your plea. If that is not enough violence just off the top of my head...
You could stat up Carnaya the queen of the ice elves and make that into a direct battle (see event Sixteen).
You could have there be more than one inquisitor in Matharyn. Together they make a direct assassination attempt against the PCs.
Chargammon has a vengeful mate who attacks the PCs blaming them for her beloved's death.
A mad wizard who is also fanatic worshipper of Mitra unleashes a clockwork goliath (CR 19) on Matharyn.
An ancient gold dragon named Hanjartha Five-Fires-Purge-the-Wicked comes to Talingarde hoping to find and aid Antharia Regina. Unfortunately, our villains find him first...
In short, more violence is always an option.
Gary McBride
Fire Mountain Games
SnowHeart |
But I'll admit, in Book Six, I made the design choice to make fights fewer and more epic.
Gary, thanks a ton for those suggestions. What you wrote above is essentially the "issue" for my particular group of players. The fewer and more epic fights will be a thrill, but (based on discussions regarding the tempo of our current campaign) I think they may also want to take a break from matters of the realm and just have an opportunity to show off in a little dungeon crawl or something with a series of smaller fights. I don't mean to suggest a flaw or shortcoming in the book; it's just something I think I'll need to adjust for my particular crew. So, the additional suggestions are hugely appreciated. (This is actually a little ironic, too, as I'm in the process of cutting a ton of non-essential dungeon crawls from our current AP, partly to expedite getting to play WotW.)
kevin_video |
@kevin_video -- Thanks, Kevin. With a free-for-all, how would you handle it? ** spoiler omitted **
On the sandbox, thanks. To be completely honest, I'm trying to think of a side-adventure/module that could be plugged in here. The problem is there aren't many at such a high level. But tapping those side adventures isn't a bad idea at all. Shouldn't be too hard to put something together.@all -- Any other thoughts/suggestions would be welcome.
Just so you know, I didn't miss this, I was just at work so I couldn't probably respond on my tablet.
I'd say that he'd appear, give his quote regarding "kneeling" and the good guys would immediately attack him. The titan especially might know who he is, or what he is, and those two could dedicate themselves to an all-out blood bath. So really, unless your PCs are wanting to get their hands dirty, let them all kill each other, and finish off the winners. That's the proper evil thing to do.
It's highly unlikely that you'll ever find an adventure that's this high a level. Chances are more likely that you'll find something that fits, is low level, and you have to adjust it exponentially to fit the CR/EL of the group. And what's even more likely is it's probably going to be a 3.5 adventure as well. If you're lucky, that is. So far the ones that have worked for me are 2E D&D. Just from looking at what's available.
Ideas would be:
Dungeon 129 for "The Twisted Run"
free adventure "Bad Light" (this one would especially fit after making it safe for ships to travel)
free adventure "Into the Frozen Waste" (possible adventure for when they go North; read the upscale encounter side bar)
free adventure "An Eye For An Eye" works if you want to hire "good assassins".
free adventure "Sheep's Clothing"
As for advancement, the quickest way is to add the Mighty template to everything because adding class levels and stuff. Nothing like a quick +5 CR add-on.
Other than that, just see what bonus adventures are within all 6 books, and maybe homebrew a few. I know I have to.
gustavo iglesias |
SnowHeart wrote:@kevin_video -- Thanks, Kevin. With a free-for-all, how would you handle it? ** spoiler omitted **
On the sandbox, thanks. To be completely honest, I'm trying to think of a side-adventure/module that could be plugged in here. The problem is there aren't many at such a high level. But tapping those side adventures isn't a bad idea at all. Shouldn't be too hard to put something together.@all -- Any other thoughts/suggestions would be welcome.
Just so you know, I didn't miss this, I was just at work so I couldn't probably respond on my tablet.
I'd say that he'd appear, give his quote regarding "kneeling" and the good guys would immediately attack him. The titan especially might know who he is, or what he is, and those two could dedicate themselves to an all-out blood bath. So really, unless your PCs are wanting to get their hands dirty, let them all kill each other, and finish off the winners. That's the proper evil thing to do.
Well, if he appears in the final battle, then theTitan will not have anything to do with it. Because
kevin_video |
kevin_video wrote:SnowHeart wrote:@kevin_video -- Thanks, Kevin. With a free-for-all, how would you handle it? ** spoiler omitted **
On the sandbox, thanks. To be completely honest, I'm trying to think of a side-adventure/module that could be plugged in here. The problem is there aren't many at such a high level. But tapping those side adventures isn't a bad idea at all. Shouldn't be too hard to put something together.@all -- Any other thoughts/suggestions would be welcome.
Just so you know, I didn't miss this, I was just at work so I couldn't probably respond on my tablet.
I'd say that he'd appear, give his quote regarding "kneeling" and the good guys would immediately attack him. The titan especially might know who he is, or what he is, and those two could dedicate themselves to an all-out blood bath. So really, unless your PCs are wanting to get their hands dirty, let them all kill each other, and finish off the winners. That's the proper evil thing to do.
Well, if he appears in the final battle, then theTitan will not have anything to do with it. Because
** spoiler omitted **
I was planning on adding a second titan. Maybe his mate, or a brother. If not, then I'd have the titan get attacked by the good guys still as they've now lost someone. I'd even say Antharia and Phaethysa would recognize him, and see him as the biggest threat of them all.
kevin_video |
ANNOUNCEMENT!!!
For those of you who don't have Facebook, or haven't seen it yet, Gary's going to be doing up another Kickstarter relatively soon, and if he gets enough money, not only will it fund Thorn of Night, but also Way of the Wicked BOOK VII. That's right, a seventh book. It'll supposedly contain all of the minion quests, and various things that he couldn't fit in the previous six books.
I'm donating as soon as it kicks in.
Alzrius |
ANNOUNCEMENT!!!
For those of you who don't have Facebook, or haven't seen it yet, Gary's going to be doing up another Kickstarter relatively soon, and if he gets enough money, not only will it fund Thorn of Night, but also Way of the Wicked BOOK VII. That's right, a seventh book. It'll supposedly contain all of the minion quests, and various things that he couldn't fit in the previous six books.
I'm donating as soon as it kicks in.
I read this, and found myself actually verbalizing "!"
Eric Hinkle |
ANNOUNCEMENT!!!
For those of you who don't have Facebook, or haven't seen it yet, Gary's going to be doing up another Kickstarter relatively soon, and if he gets enough money, not only will it fund Thorn of Night, but also Way of the Wicked BOOK VII. That's right, a seventh book. It'll supposedly contain all of the minion quests, and various things that he couldn't fit in the previous six books.
I'm donating as soon as it kicks in.
He will? Dang! I'll give something, but getting the books proper is a bit of a reach right now for me (though one I gladly make).
kevin_video |
2 people marked this as a favorite. |
Any Suggestions for the Book the PC's find in Book 4 ( i think ) which gives them access to "advanced technology" ( 100 yrs of it, i beleive ).
How would this factor into their might score, and what sort of things should be included in 100 years of technology??
This was something that Gary was going to add in Book 6, but forgot, and was planning on adding later with a web enhancement.
Zaister |
ANNOUNCEMENT!!!
For those of you who don't have Facebook, or haven't seen it yet, Gary's going to be doing up another Kickstarter relatively soon, and if he gets enough money, not only will it fund Thorn of Night, but also Way of the Wicked BOOK VII. That's right, a seventh book. It'll supposedly contain all of the minion quests, and various things that he couldn't fit in the previous six books.
I'm donating as soon as it kicks in.
Hm, I can't find anything on Facebook on the Fire Mountain Games page, can you give a link, perhaps?
gustavo iglesias |
Any Suggestions for the Book the PC's find in Book 4 ( i think ) which gives them access to "advanced technology" ( 100 yrs of it, i beleive ).
How would this factor into their might score, and what sort of things should be included in 100 years of technology??
I guess the strongest change would be the inclusion of gunpowder and primitive firearms.
Gary also mention a basic steam machibe, but that's much more than 100 years of advance imho.
kevin_video |
kevin_video wrote:Hm, I can't find anything on Facebook on the Fire Mountain Games page, can you give a link, perhaps?ANNOUNCEMENT!!!
For those of you who don't have Facebook, or haven't seen it yet, Gary's going to be doing up another Kickstarter relatively soon, and if he gets enough money, not only will it fund Thorn of Night, but also Way of the Wicked BOOK VII. That's right, a seventh book. It'll supposedly contain all of the minion quests, and various things that he couldn't fit in the previous six books.
I'm donating as soon as it kicks in.
Unfortunately not, no. Any "link" I could give, just gives you the same page everyone else can access on Facebook. Right now it's down and to the right. It's the announcement that has "Yesterday" beside it.
The best I can do is copy and paste the announcement itself.
Very soon, we'll be running a Throne of Night Kickstarter that will help fund our small company moving forward. Many details about that will follow, but let me tease you with a stretch goal -- Way of the Wicked Book VII. It would include MinionQuest I, II, and III and some other miscellany that I simply didn't have room for. More information to follow...
And by the way, sales of Book VI have been explosive. Thank you. Thank you. Thank you. Onward, my friends!
kevin_video |
Grollub wrote:Any Suggestions for the Book the PC's find in Book 4 ( i think ) which gives them access to "advanced technology" ( 100 yrs of it, i beleive ).
How would this factor into their might score, and what sort of things should be included in 100 years of technology??
I guess the strongest change would be the inclusion of gunpowder and primitive firearms.
Gary also mention a basic steam machibe, but that's much more than 100 years of advance imho.
Golems and clockwork items were also a possibility.
Grollub |
Grollub wrote:Any Suggestions for the Book the PC's find in Book 4 ( i think ) which gives them access to "advanced technology" ( 100 yrs of it, i beleive ).
How would this factor into their might score, and what sort of things should be included in 100 years of technology??
I guess the strongest change would be the inclusion of gunpowder and primitive firearms.
Gary also mention a basic steam machibe, but that's much more than 100 years of advance imho.
Ya, that's why I was asking. 100 years of technology could mean alot to different people. My thought was advanced firearms, cannons, higher grade armor plate, steam tech, etc..
ANNOUNCEMENT!!!
For those of you who don't have Facebook, or haven't seen it yet, Gary's going to be doing up another Kickstarter relatively soon, and if he gets enough money, not only will it fund Thorn of Night, but also Way of the Wicked BOOK VII. That's right, a seventh book. It'll supposedly contain all of the minion quests, and various things that he couldn't fit in the previous six books.
I'm donating as soon as it kicks in
woo.. ya, I saw that too, can't wait for Minionquest 1, 2, 3, and any addendums to Way of the Wicked. Throne of Night is looking good too.
gustavo iglesias |
gustavo iglesias wrote:Ya, that's why I was asking. 100 years of technology could mean alot to different people. My thought was advanced firearms, cannons, higher grade armor plate, steam tech, etc..Grollub wrote:Any Suggestions for the Book the PC's find in Book 4 ( i think ) which gives them access to "advanced technology" ( 100 yrs of it, i beleive ).
How would this factor into their might score, and what sort of things should be included in 100 years of technology??
I guess the strongest change would be the inclusion of gunpowder and primitive firearms.
Gary also mention a basic steam machibe, but that's much more than 100 years of advance imho.
Well, I'd place Talingarde tecnological level in rougly XIII century, given the examples given to us in the book (for example, "fireworks" arrive to Glastenhall in Book II, with fireworks being known in Europe roughly in ~1200 )
100 years more would place it in XIV or so, which means early unreliable fireweapons.
In real Europe, the technology needed much more than one century between the arrival of the first inmobile gunpowder siege weapons like the bombard, from around 1280 (XIII century), to the use of real mobile cannons able to attack infantry reliably, which happen during second half of XV century. Personal firearms technology, for example, needed a process to evolve from the early handcannons in the XIII century, to the arquebus of late XV century or the musket of late XVI. That's a 300 years evolution for what we commonly think as "gunpowder weapons". Steam machines are a late XVIII century technology (1781).
Of course, it's very possible that the books in the dragon's library gives enough technology for this, or even more (from steam power to electricity you need a very small step). Specially if magic is involved (robots need a lot of technology like electronics, magical clockworks not so much) But it is not what it's suggested in the book, which mentions 100 years forward from Talingarde tech, which is quite dark ages medieval technology.
Grollub |
Here is the excerpt from book 4:
There is information here that could advance technology
in Talingarde a hundred years. Amongst these
texts is the science necessary to invent a microscope, a
crude steam turbine and a cannon.
The second statement seems to indicate more tech then 12th century europe; tho I'm not sure.
kevin_video |
Since the dragon spent a majority of his time away from the realm, and traveling other worlds/planes/dimensions, it's quite conceivable that what he has would be enough to bring Talingarde up to Golarion standards (gunslingers, etc). There's even the suggestion above that...
kevin_video |
A question about Throne of Night... will it incorporate the revised kingdom building rules from Ultimate Campaign? Or use some other system entirely?
It'll be some other rules entirely. At least at first. If the book comes out in time for Gary to go over it, and implement it into his later books, then he might.
Grollub |
Google-fu says :
Crude Steam Engine is from the year 1650-1715
Microscope is from the year 1590-1625
Cannon is from the year 1346-1529
I guess this would indicate that the evil empire would be approxiamately equivalent to 1650-ish technology.
With that in mind, the Cannon, and Microscope would be "solid" technologies, Crude Steam Engine as a "new-ish" tech.
Gun Technology comparatively puts Wheel-locks at 1509 AD, and Flint Locks at 1630 AD, with the Colt Revolver at 1835 AD
I would agree with the 13th century for Talingarde.. but the indication from above would seem to be more then 100 years.
Hence my confusion in my earlier posts, and discussion here =D
gustavo iglesias |
1 person marked this as a favorite. |
Google-fu says :
Crude Steam Engine is from the year 1650-1715
Microscope is from the year 1590-1625
Cannon is from the year 1346-1529
I guess this would indicate that the evil empire would be approxiamately equivalent to 1650-ish technology.
With that in mind, the Cannon, and Microscope would be "solid" technologies, Crude Steam Engine as a "new-ish" tech.
Gun Technology comparatively puts Wheel-locks at 1509 AD, and Flint Locks at 1630 AD, with the Colt Revolver at 1835 AD
I would agree with the 13th century for Talingarde.. but the indication from above would seem to be more then 100 years.
Hence my confusion in my earlier posts, and discussion here =D
Well, the first known steam engines are from Greek period. But what we commonly understand as "steam engines" (or at least, what I think when I hear the term)are the perpetual motion steam engines based on James Watt invention, and that's 1781.
The period from early handcannons to wheel-lock muskets means more than 200 years.
However, the only reason we are limiting the technological advance to 100 years is because of a single sentence in the whole AP. It's perfectly possible that Gary meant to say more than one century.
Myself, I'd make the library give enough advancement for a printing press, a microscope, and maybe some inventions from Leonardo Da Vinci (including a crude turtle-based tank, some gyrocopter) and probably guns.
Mirrel the Marvelous |
That's only if you assume a progression identical to the real world. In such a case the Renaissance was as much a development in the way people thought, as much as what technologies arose.
It's quite hard to say what the technological level of a fantasy nation is when a really smart/devout/charismatic person can say a few words and be halfway across the world in the blink of an eye!
On a semi-related note, the Ancient Greeks had plans for a primitive steam Engine that were never properly developed (I believe the Philosopher behind it was named Hero.) What would our history have been like if it had been?
gustavo iglesias |
That's only if you assume a progression identical to the real world. In such a case the Renaissance was as much a development in the way people thought, as much as what technologies arose.
It's quite hard to say what the technological level of a fantasy nation is when a really smart/devout/charismatic person can say a few words and be halfway across the world in the blink of an eye!
On a semi-related note, the Ancient Greeks had plans for a primitive steam Engine that were never properly developed (I believe the Philosopher behind it was named Hero.) What would our history have been like if it had been?
Well, I assume when Gary said "it's about 100 years of advancement" he means 100 years of human advance, using real world as a comparisson. In a fantasy world, 1 year could have sixty months of three hundreds days each, for example, or the time might flow backwards, which would make any comparison impossible :)
kevin_video |
1 person marked this as a favorite. |
Not sure if anyone will want to use her, but I stated out Carnaya, Queen of the Ice Elves, the level 20 ranger. Took the example from NPC Codex and expanded it.
CR 19
XP 204,800
Female arctic elf ranger 20
CN Medium humanoid (elf)
Init +7; Senses darkvision 60 ft.; Perception +24
DEFENSE
AC 28, touch 19, flat-footed 21 (+6 Dex, +9 armor, +2 deflection, +1 dodge)
hp 175 (20d10+40+20)
Fort +18, Ref +23, Will +11
Defensive Abilities improved evasion; Immune disease (including supernatural), poison; Resist cold 5
Weaknesses light sensitivity
OFFENSE
Speed 30 ft.
Melee +1 elven curve blade +23/+18/+13/+8 (1d10+4/18-20)
Ranged +2 composite longbow +31/+26/+21/+16 (1d8+4/19-20/x3)
Special Attacks favored enemy (animals +2, dragons +4, evil outsiders +4, giants +4, magical beasts +4)
Ranger Spells Prepared (CL 17th; concentration +19)
4th—blessing of the salamander, bow spirit, freedom of movement
3rd—instant enemy, neutralize poison, weapon storm
2nd—arrow eruption, barkskin, bear's endurance, locate weakness, protection from energy, snare
1st—delay poison, gravity bow, longstrider, pass without trace, resist energy
TACTICS
Before Combat Carnaya casts barkskin, bear's endurance, delay poison, freedom of movement, gravity bow, longstrider, and pass without trace.
During Combat Carnaya prefers ranged combat. She uses Deadly Aim with Rapid Shot, hoping to also use Tiring Critical.
With everything cast, Carnaya gains +5 natural armor, AC 33, T 19, FF 26; Con 19 (+4), hp 215; Fort +19; Speed 40 ft.; Acrobatics +26 (+30 when jumping); composite longbow 2d6+4/19-20/x3.
STATISTICS
Str 14 (+2), Dex 24 (+7), Con 15 (+2), lnt 10 (+0), Wis 14 (+2), Cha 10 (+0)
Base Atk +20; CMB +22; CMD 39
Feats Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Improved Precise Shot, Manyshot, Mobility, Point-Blank Master, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Spring Attack, Tiring Critical, Weapon Focus (composite longbow)
Skills Acrobatics +26, Climb +10, Handle Animal +10, Knowledge (arcana, local) +12, Knowledge (nature) +15, Perception +24, Ride +11, Stealth +29, Survival +21, Swim +5
Languages Common, Elven
SQ camouflage, desert runner, favored terrain (cold +6, forest +2, mountain +4, plains +2), hide in plain sight, hunter's bond (companions), improved quarry, master hunter, swift tracker, track +10, weapon familiarity, wild empathy +20, woodland stride
Combat Gear (123,000g) +1 dragon-bane arrows (5), +1 giant-bane arrows (5), +1 magical beast-bone arrows (5); potions of displacement (2), potion of fly, potions of haste (2), scroll of commune with nature, wand of cure moderate wounds (45 charges); Other Gear +3 mithral breastplate, +1 elven curve blade, +2 composite longbow (+2 Str) with 60 arrows, belt of incredible dexterity +4, boots of elvenkind, lesser bracers of archery, cloak of resistance +4, laurel of command, periapt of health, efficient quiver, ring of feather falling, ring of protection +2
Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic.
Eric Hinkle |
I have an odd question here. There are several times during the adventure when PCs might need to question someone but it's very difficult to do so because of the potent wills (and Will) of the person you're trying to intimidate. Like that one fellow trying to put a resistance together.
Isn't it simpler by that point to just kill them, cast create greater undead, and then ask your new minion o' evil to fess up? And heck, afterwards, you can send him out to hunt his former allies down and eat them.
SnowHeart |
...
My first question is what type of undead are the PCs turning the victim into? Many undead have little to memory of their lives.
That said... maybe it is easier. I don't think that's necessarily a problem. The PCs are "evil" after all. If they find questioning someone is easier by killing then animating them, let them. But, if you want to make it more difficult, I don't think it would be unreasonable to House Rule that what they're essentially trying to do is extract the same information they'd get from Speak with Dead cast on an unwilling target, thus another Will save. (I'm sure some other GMs will disagree with me on that, which is fine. It's JMO/YMMW.)
PS/Edit: Don't forget the optional rules for torture (book 2, I think?), which (with the right equipment) provide a +5 to the intimidate check. Add in a few "aid another" bonuses to the roll, maybe a spell or three to boost the interrogator's stats, and so on... not so difficult, I think.
kevin_video |
I have an odd question here. There are several times during the adventure when PCs might need to question someone but it's very difficult to do so because of the potent wills (and Will) of the person you're trying to intimidate. Like that one fellow trying to put a resistance together.
Isn't it simpler by that point to just kill them, cast create greater undead, and then ask your new minion o' evil to fess up? And heck, afterwards, you can send him out to hunt his former allies down and eat them.
This is what torturing implements are for. Check out Kobold Quarterly 11 and Book of Vile Darkness. When my party tortured Timeon, that's what we used. He cracked pretty easily. Instead of an Intimidate check vs. their Will, you just need to get a single DC. The number is 10 + victim's HD. If successful, then the victim can try a Bluff check vs. Sense Motive to try and lie. And if you're using a torture device, you can make multiple Intimidate checks, and each device gives you a circumstance bonus. Just make sure it's an iron maiden on the severe setting and you'll get a nice little bonus. Even more so if you actually managed to drop them below 0 and cure them up, then do it again (doubles the circumstance bonus). And of course, just to make sure they're telling truth, you do it again. Gotta be sure afterall.
But bringing them back as an undead is a nice way to add insult to injury.
hogarth |
I have an odd question here. There are several times during the adventure when PCs might need to question someone but it's very difficult to do so because of the potent wills (and Will) of the person you're trying to intimidate. Like that one fellow trying to put a resistance together.
Isn't it simpler by that point to just kill them, cast create greater undead, and then ask your new minion o' evil to fess up? And heck, afterwards, you can send him out to hunt his former allies down and eat them.
Create (Greater) Undead doesn't make someone friendly, let alone your slave. Of course, you could use further magic to make the resulting undead creature friendly, but you could do that without the undead step as well (with Charm Person/Monster or Dominate Person/Monster, e.g.).
kevin_video |
Jon Brazer Enterprises just made something that I'm going to be adding to the final book as yet another side quest. In Book IV and V, you had the opportunity to defeat Brigit. If you didn't in IV, then you went to her home V. It's a volcano. With a lava pool. She's not there no more.
As a variant on the black ice side mission, I'll have the volcano erupt, and cause the occasional earthquake.
At the bottom of this page, you'll see what's causing the trouble.
gustavo iglesias |
I have an odd question here. There are several times during the adventure when PCs might need to question someone but it's very difficult to do so because of the potent wills (and Will) of the person you're trying to intimidate. Like that one fellow trying to put a resistance together.
Isn't it simpler by that point to just kill them, cast create greater undead, and then ask your new minion o' evil to fess up? And heck, afterwards, you can send him out to hunt his former allies down and eat them.
My PC interrogated some people through Ezra, as it is said in the book that he takes the memories of people he kill (that's how he recognize the PC mission, because of the previous Knot he killed).
However, that Ezra knows things, is not the same that Ezra tell them the truth...
High God of Krynn |
As I am currently running a 6 player game of Way of the Wicked, if the PC's ever get to this stage in the game would it be appropiate to add in an extra foe or two to face in order to further balance the final fight? I am considering taking one of the 20th level NPC's out of the NPC Codex (Either a fighter type [To give the fight more melee threats] or a Bard type to act as buffer (Maybe a pathfinder chronicler whose there to witness the battle but aiding the side of good).
kevin_video |
As I am currently running a 6 player game of Way of the Wicked, if the PC's ever get to this stage in the game would it be appropiate to add in an extra foe or two to face in order to further balance the final fight? I am considering taking one of the 20th level NPC's out of the NPC Codex (Either a fighter type [To give the fight more melee threats] or a Bard type to act as buffer (Maybe a pathfinder chronicler whose there to witness the battle but aiding the side of good).
No. That'd be unnecessary. If you've got six players, and I do as well, just do Ending #2 and add in the suggested extras from that. That should be plenty.
gustavo iglesias |
To High God of Krynn, what I'd do is to mix all the fights together. Add the Titan, the Dragon, the Solar, the 20th level half-dragon Sorcerer, and maybe
sir Robert, either as a redeemed paladin, or a vengeful ghost paladin