| HolmesandWatson |
Bought this today. LOVED the first essay. I'll suggest that Kobold make that essay available as a free download.
I think a book of essays seems kind of vague to RPGers. Modules, map books, world guides, monster manuals: these are items someone has a pretty specific idea about when they but it. A colletion of essays is a bit different.
Get that first essay in their hands and the reader will understand what this Guide is really all about. And realize the quality of the advice.
I know that I was a bit uncertain about the first book of the Game Design trilogy when I ordered it, but after I read that first essay I was completely hooked.
Another helpful product. Love these types of things!
| HolmesandWatson |
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I am a fan of the Kobold Game Design books. A strength is that each essay offers a few "take aways"; nuggets that will be of use in the future.
The single best writing book I've ever read is built on that concept: Telling Lies for Fun and Profit
Chief Kobold Wolfgang Baur wrote the first essay, What is Setting Design?. I'm going to mention two nuggets as examples of how good these essays are:
...you need to take a hard look at the space and elements available and maximize the impact of every character, location, and mechanic.
I love writing fluff. But if my campaign involves the players clearing out the Droskar's Crag monastery in Crown of the Kobold King, they don't need a five page history of the fallen dwarven sky citadel in the Hold of Belzken and the Ninth Batallion's desire to reclaim it. UNLESS it's relevant to the campaign (and that's going to be quite a stretch to validly claim).
My Guide should include the history, characters and locations relevant to the campaign I'm running. So even though I'm using Paizo's Golarion for the campaign, the essay's advice on setting design is helpful. And when I go ahead and set up my own area for an adventure, that same advice will be useful.
A second nugget:
If everything is defined (somewhere), the GM has no latitude to invent his own material. If everything is documented, the GM needs to know and master those huge reams of material just in case the party goes there. There are no mysteries, and there is no room to maneuver.
"No room to maneuver." I love that! Don't fill in every bit, as fun as it might be to think about and write.
Looking back, I now realize this principle was the genius of Judges Guild's Wilderness setting (some of you are too young to know what I'm talking about..). The guide books had very short descriptions of different places ('hexes' back in the day) and left if up to the GM to flesh out and use. JG created a sandbox with limitless opportunities. They gave you the crayons and a bare bones map and said, "Go color it yourself."
So, there are a few nuggets from the first essay. I'm sure I'll find something to take away with me in every essay.
I'll add that I would have bought this book just for Chris Pramas' essay on creating Freeport!
Marc Radle
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Well said Mr. HolmesandWatson!
There is a very nice write up from the book's editor over at the Kobold Press site:
The Kobold Guide to Worldbuilding: Words from the Editor’s Desk
It should be coming out very soon now! That said, I do need to put the finishing touches on a supplemental bit of writing that will go hand-in-hand with the adventure
| Liz Courts Webstore Gninja Minion |
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If everything is defined (somewhere), the GM has no latitude to invent his own material. If everything is documented, the GM needs to know and master those huge reams of material just in case the party goes there. There are no mysteries, and there is no room to maneuver.
This is why there are purposeful gray areas in Golarion. :D
| Christina Stiles Contributor |
The single best writing book I've ever read is built on that concept: Telling Lies for Fun and Profit
I LOVE that book!
Looking back, I now realize this principle was the genius of Judges Guild's Wilderness setting (some of you are too young to know what I'm talking about..). The guide books had very short descriptions of different places ('hexes' back in the day) and left if up to the GM to flesh out and use. JG...
Yes, to those books, as well! Good stuff.
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
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| Odraude |
| Ayronis |
After reading, and loving, the Kobold guides to Game Design, I already had pretty high expectations for this one. I was not disappointed in the least. There is at least one solid take-away to be found in every essay.
This book should be a must read for anyone who has played the game for a few years and is ready to delve into the craft of world building in a serious way. I wish I had this book fifteen years ago. While there are larger, more complete, surveys of demography and climatic issues, I have never seen such an effective survey of the topics that really matter, and make the difference, in delivering a quality game world to your players.
DM_aka_Dudemeister
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Wolfgang Baur wrote:Gotta say, I finished this book last night and your essay on Kitchen Sink settings was an eye opener and makes me worry about Golarion now.In the meantime, here's Keith Baker (one of the authors of the Guide to Worldbuilding) interviewing me about the Guide.
Golarion is clever, it's actually a lot of mini-settings under the one name each with it's own theme. Ustalav is its own gothic horror mini-setting alongside Nirmathas/Molthune's war setting alongside Varisia's classic adventure setting alongside The Shackles pirate adventure setting. It's a kitchen sink setting but the sinks are geographically and thematically diverse so that GMs need not include what they don't want.
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
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Comment from reader A. Bear on the Kobold blog:
I received my copy of the Kobold Guide to World Building on Saturday. It’s an excellent resource. It has shown me a new way of looking at certain things, and has helped explain why I do some of the things I’ve always been doing because it seemed right.
This is the book that I wish had been written years ago. Great stuff – thank you very much.
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
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Both great questions!
You own the copyright to your own work and don't have to take additional action to secure it (in the US), though you can register a work with the library of Congress.
Trademark is trickier. You can generate the trademark and register it, but it's somewhat expensive to register. More here. Neat fact: the oldest still extant trademark may be Löwenbräu, their lion trademark dates to 1383.
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
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Thank you! And also, this book is now available for Kindle.
| Odraude |
Both great questions!
You own the copyright to your own work and don't have to take additional action to secure it (in the US), though you can register a work with the library of Congress.
Trademark is trickier. You can generate the trademark and register it, but it's somewhat expensive to register. More here. Neat fact: the oldest still extant trademark may be Löwenbräu, their lion trademark dates to 1383.
Interesting, thanks.
| Christina Stiles Contributor |
I received my softcover copy today--complete with a nice note from Wolfgang. The article on world bibles immediately stole my attention, as I'll be putting one together soon for the Rogue Mage project. I already know I'll like the Zeb Cook and Steve Winter articles that appeared in KQ--good stuff! I'll be tearing into this book this week between working on edits.
This book is an absolute GEM! Well done, Kobold Overlord!
| Olaf the Stout |
Thank you! And also, this book is now available for Kindle.
Any chance of the PDF and Kindle versions being bundled together, either here on Paizo or on DriveThruRPG?
I have a Kindle, laptop and desktop, so I would love to be able to use it on all formats.
Olaf the Stout
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
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Thanks for that vote of confidence, Lilith!
As another possible data points, the series has won both Origins Awards and a Gold ENnie award, as well as a great deal of praise from readers.
It's meant to provide help to any Game Master, and especially to those looking to improve their homebrew or break into publishing their work.