Houserule Footnotes: Spell Point Feats (PFRPG) PDF

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Welcome to the Houserule Footnotes: Spell Point Feats, the first in a planned series of short, concise products designed to support material presented in the Houserule Handbooks line of products. This product adds a series of feats for use with Houserule Handbooks: Spell Points, and requires that product to be useful.

The 10 feats included here are designed to both give spell-point spellcasters access to the same kind of mechanical, numeric bonuses characters that use other limited-resource powers enjoy, and to showcase how the flexibility of the spell point system can be used to add interesting options to a campaign and its traditions of magic.

The feats are:

  • Cooperative Casting: You can help other spellcasters fuel their spells.
  • Eldritch Aspect: You can channel spell energy directly into your aura to take on the aspect of a magical totem.
  • Eldritch Blending: You have learned to call on multiple sources of magic to cast spells.
  • Eldritch Focus: Your deep understanding of one spell makes it easier to cast.
  • Eldritch Strike (Combat): You can use spell points to increase the magical boost you give your weapons.
  • Extra Spell Points: You have an unusually large reserve of mystic energy.
  • Magic of the Wild: You can draw power directly from the forces of nature.
  • Mystic Resilience: You are less likely to tire when you draw upon your reserves of mystic energy.
  • Spell Eater: You can absorb eldritch energy used against you.
  • Tantric Magic: You can turn the energy of physical intimacy into mystic energy able to fuel your spells.

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Paizo Employee Contributor; Developer, Super Genius Games

Welcome to Houserule Footnotes: Spell Point Feats, the first in a planned series of short, concise products designed to support material presented in the Houserule Handbooks line of products. This product adds a series of feats for use with Houserule Handbooks: Spell Points, and requires that product to be useful.

The 10 feats included here are designed to both give spell-point spellcasters access to the same kind of mechanical, numeric bonuses characters that use other limited-resource powers enjoy, and to showcase how the flexibility of the spell point system can be used to add interesting options to a campaign and its traditions of magic.

The feats are:
Cooperative Casting: You can help other spellcasters fuel their spells.
Eldritch Aspect: You can channel spell energy directly into your aura to take on the aspect of a magical totem.
Eldritch Blending: You have learned to call on multiple sources of magic to cast spells.
Eldritch Focus: Your deep understanding of one spell makes it easier to cast.
Eldritch Strike (Combat): You can use spell points to increase the magical boost you give your weapons.
Extra Spell Points: You have an unusually large reserve of mystic energy.
Magic of the Wild: You can draw power directly from the forces of nature.
Mystic Resilience: You are less likely to tire when you draw upon your reserves of mystic energy.
Spell Eater: You can absorb eldritch energy used against you.
Tantric Magic: You can turn the energy of physical intimacy into mystic energy able to fuel your spells.


I've bought it but won't have a chance to actually use it for another month or so.

Paizo Employee Contributor; Developer, Super Genius Games

Bob_Loblaw wrote:
I've bought it but won't have a chance to actually use it for another month or so.

I look forward to your thoughts once you have!

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There are a lot of subtle rules hidden in Tantric Magic - Best line ever: Bonuses from the Endurance feat apply to this check. Now we finally have a natural way to enhance performance that doesn't rely on shady pharmaceuticals!

Paizo Employee Contributor; Developer, Super Genius Games

1 person marked this as a favorite.
DitheringFool wrote:
There are a lot of subtle rules hidden in Tantric Magic

True. That one almost didn't make the cit, but it's actually a pretty iconic idea. If I someday do a bigger print book that compiles the spell Points books (there's a third one, at least, coming) I may do a lot of alternate recharge type of ideas, as feats, archetypes, and/or alternate rules.

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