GM 101 is a course that is divided into four lessons, each lasting approximately one hour. These include "Roleplaying: Bringing Scenarios to Life," Rules: Enabling Awesomeness, Restricting Abuse," "Running the Game: The Science Behind the Art," and "Advanced Topics: When the Unexpected Strikes." These four basic topics will allow a player, new to GMing, to ease into the role, and also feel more comfortable overseeing the enjoyment of a table for a group of four to six players.
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Dinketry, there's two types of credit we're talking about:
"I've GMed 'Citadel of Fire 15 times, and I have a single Chronicle sheet for it, the first time I ran the scenario! Next up, I'll run 'Murder's Mark', for which I'll get a Chronicle sheet with 4 XP."
"I've GMed 'Citadel of Fire 15 times, and I have 15 tables of credit towards my GM stars. (That would be a first star and change.) Next up, I'll run 'Murder's Mark', for which I'll earn another 2 tables."
So, if I understand correctly, someone who runs a GM 101 session for other budding PFS GMs gets to report it for credit. If you as a new GM download the PDF and read it, that's great, but you can't report it for credit for yourself. Is this accurate?
It doesn't appear that "players" receive credit. I tried recording a sample event with my husband as GM and myself as a player and it gave him an extra table of credit, but it didn't affect my tables. (I then deleted the table after testing) I do think it would be appropriate to give players credit since it is just as helpful as running a single table for GM experience.
I think GM 101 is an excellent resource and I would like my group to all go through the material. Unfortunately, I don't think my players will give up a night of playing for a night of talking about GM'ing unless I can find another way to bribe them. While we don't have a shortage of GMs, I think we could all use a few tips, such as adding more immersion and dealing with the occasional socially awkward moment.