Pathfinder Campaign Setting: Castles of the Inner Sea (PFRPG)

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Pathfinder Campaign Setting: Castles of the Inner Sea (PFRPG)
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Storming the Castle

Whether they are knights of chivalrous causes or nobles scheming nefarious designs, the movers and shakers of Golarion need strongholds to host their forces and to serve as a headquarters for launching their various plots and goals. Perhaps no strongholds are more suited to this challenge than the mortar-and-stone castles, keeps, and fortresses that dot the world, whether they are entrenched on grassy baileys or built into the sides of sheer mountain ranges.

Castles of the Inner Sea provides a thorough exploration of six different castles set throughout the Inner Sea region of the Pathfinder campaign setting. Detailed descriptions of the castles examine their histories as well as their most important features and structures, breathing life into fully realized maps of the castle grounds. Rundowns of castle denizens and stat blocks for key NPCs give players reasons to fear the dangers of these soaring fortifications, and a sample adventure location for each castle makes it easy for Game Masters to drop castle encounters into any game.

This book contains details on the following castles:

  • Castle Everstand: A borderland stronghold standing between the pastoral lands of vigilant Lastwall and the vicious orc hordes of Belkzen.
  • Castle Kronquist: A haunted Ustalavic fortress that is home to one of the Whispering Tyrant’s most dreaded vampire minions.
  • Citadel Vraid: A wicked castle founded as a gift to the Hellknights’ Order of the Nail and rumored to be cursed by ancient magic.
  • Highhelm: A cultural and trade capital of the dwarven empire that stands as a testament to the glorious achievements of this industrious race.
  • Icerift Castle: An unfinished keep, ruined by the frigid winds of the north and supposedly haunted, that plays home to monstrous arctic denizens.
  • Skyborne Keep: A floating cloud castle ruled by a malevolent storm giant, who uses it as a vessel to plunder various merchant ships and trade caravans.
Castles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by Tim Hitchcock and Alyssa Faden.
Cover Art by Lars Grant-West.

ISBN-13: 978-1-60125-508-2

Other Resources: This product is also available on the following platforms:

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Great Book, but Maybe Not What You Were Expecting

5/5

Castles of the Inner Sea is a 64-page entry in the Pathfinder Campaign Setting line. It provides an in-depth overview of six different castles in Golarion. After a short introduction and terminology section, each ten-page section for each castle is divided into the following topics: History, Description (keyed to a full-page schematic of the castle's interior), Denizens, Threats (including a new description and stat-block for an NPC or monster), and then a fully-mapped and statted area of the castle suitable for adventuring. Each section also includes helpful sidebar adventure hooks to get the PCs there and some example encounters they might find there or in the area. Before getting to specifics, special mention should be made of the art and layout of the book: it's beautiful. The drawings of each castle from the outside perspective are gorgeous and evocative, while the interior maps are detailed and useful. Scattered throughout the book are drawings of key NPCs. The interior artists and cartographer deserve praise for their work on this one. Now, on to the castles represented:

1. Castle Everstand, a fortress on the border of Lastwall that helps to keep the orc hordes of Belkzen at bay. This is a castle that would make an excellent "home base" for low-level PCs, as there's a small village just outside the city gates to serve their needs, but enough CR-appropriate threats nearby (recon missions in orc territory, for example) to keep adventurers busy. I liked how, although this is a "good" castle, tension is developed by explaining how the leaders of Castle Everstand are barely resisting the temptation to change from a purely defensive mindset and instead launch some sort of crusade to take the fight to the orcs--there's some good storyline potential there. Full stats are provided for a CR3 "Lastwall Border Scout" (perhaps someone who could escort the PCs on their first couple of missions). The adventuring locale, suitable for four 1st-level PCs, is the Everstand Crypts, a long-abandoned, partially flooded level below the castle full of vermin and some undead. Reading through the section on Castle Everstand gave me a "Keep on the Borderlands" vibe, and I think it would work well as a starting area for players brand new to RPGs or Pathfinder.

2. Castle Kronquist, a gothic citadel in Ustalav that is home to incredibly powerful threats of the undead and vampiric nature. This location is about the exact opposite of Castle Everstand, and is designed for high-level (13th to 16th level) PCs. The history of Castle Kronquist is really interesting and well-written: the fortress was placed under siege during the Shining Crusade as it was home to one of the Whispering Tyrant's most powerful generals, a vampire lord named Malyas. But the siege of Castle Kronquist was lifted after nearly a year because the building would always reconstruct itself overnight! The knights of the Shining Crusade kept close watch on the citadel for years before finally deciding that Malyas must have somehow escaped, and now the place is long-abandoned. The PCs might come to Castle Kronquist to discover the truth of Lord Malyas's whereabouts, but before they do they're likely to encounter Cvotgar Haas, a former vampire hunter who has been turned! Full stats of Haas are provided, along with details on the area of the castle where he resides (designed for 4 15th-level PCs). This is clearly not the sort of place normal PCs want to make their home, but it could make the basis for a good story arc for high-level characters.

3. Citadel Vraid, forbidding headquarters of a Hellknight division, the Order of the Nail. Located in the Mindspin Mountains west of Korvosa, this castle is actually three fortifications connected to one another only by a very defensible bridge. The Hellknights (Lawful Evil agents of a nation that has made pacts with demons) are a very popular part of Golarion; I've never had much to do with them, but I could see why Citadel Vraid would be an interesting location for PCs to visit. Full stats are provided for a typical Signifier of the Nail (a Hellknight with sorceror levels) and for Mistress of Blades Maidrayne Vox, a centaur Hellknight general. The adventuring locale provided is The Hellfast, a labyrinth under Citadel Vraid wherein the leaders of the Order of the Nail conduct their rituals of summoning and binding. Come to think of it, this might be a good location for a storyline involving deception and infiltration, as the PCs could be tasked with retrieving/accomplishing something in the Hellfast without being discovered and bringing the whole castle down upon them! I would note that, for a castle intended for high-level use, more magical defenses should probably be detailed to keep the usual PC tricks from being employed (teleporting, passwall, gaseous form, etc.).

4. Highhelm, a dwarven metropolis high up in the Five Kings Mountains. Highhelm is one of the legendary Sky Citadels, and is said to contain great secrets and treasures of the dwarven people. From my reading, Highhelm really does seem more like a walled city than a "castle" per se, and although reasonably interesting, I'm not really sure it belongs in this book. Unlike the other castles, the Threats section for Highhelm doesn't list NPC stat blocks but instead provides a couple of new items: a powder ball (an explosive device) and a Sky Mine (a hot-air balloon that explodes when hit with a flaming arrow). The adventuring locale, suitable for four 4th-level PCs, is called Deepscar Keep, an abandoned fortification several hundred feet below Highhelm that has been reclaimed by some of the denizens of the Darklands. Overall, this was the least interesting entry in the book for me; but, I suppose, if you have a particular interest in dwarves or need a PC base for major exploration of the Darklands, it could be useful.

5. Icerift Castle, a stronghold in the forbidden arctic wastes of the Crown of the World in northern Mendev. Abandoned for a century, the backstory to this one is fascinating (if grisly), involving cannibalism and slaughter. Now, the castle is inhabited by a vicious tribe of Wikkawaks, which are apparently white-furred bugbears that live in arctic climes. The Wikkawaks are led by a CR 12 arctic druid named Ugmitok, and she receives full stats and a picture. Ugmitok's clever trick is to summon a dreaded wendigo with a loud blast of a horn, and then flee with her fellows to a barred shelter so that the wendigo attacks everyone else while the Wikkawaks are safe! Below the castle, the adventuring locale provided is The Ice Caves, a series of catacombs for four 10th-level PCs. The Ice Caves are where the Wikkiwaks live, and their lair is guarded by a couple of fun traps. I imagine it would take a really pressing adventure hook to get PCs to come to such a remote location, and I don't imagine them sticking around for long once they do (unless they like the cold and are fond of teleport spells).

6. Skyborne Keep, a fortress of storm and cloud giants that flies through the skies to raid trade routes and settlements below! I thought this was the most fun and original idea in the book, as it's easy to throw into almost any campaign (once the PCs are in the double-digits level-wise). The premise is that a group of Pathfinders uncovered an ancient but surprisingly well-kept castle on a remote mountaintop. The Pathfinders were discovered and attacked by a power-hungry storm giant named Lona Orames. Only one Pathfinder survived (a half-elf named Bastian Saloni), and he did so by making a deal with Lona: he revealed the secrets of Skyborne Keep and would help her learn how to fly it! Bastian now serves as Lona's trusted adviser, and uses his knowledge of precious magical treasures all over Golarion to help the residents of Skyborne Keep raid and pillage. I like the emphasis in the description that the leaders of Skyborne Keep are smart and patient, and thus avoid becoming predictable and falling into ambushes. A good part of the story involving Skyborne Keep could involve the PCs simply trying to figure out where it will strike next. Lona Orames receives a full stat-block (and I'd guess you haven't seen many storm giant monks before!), while a (rather dangerous) adventuring locale is the lower levels of Skyborne Keep designed for four 17th-level PCs). The only thing missing is any hint of who built the castle to begin with.

Castles of the Inner Sea is one of those books that may not be what buyers are expecting. At least half of the book (Castle Kronquist, Icerift Castle, and Skyborne Keep) detail direct threats to PCs and are thus much more in the form of "dungeons" (broadly speaking) than they are castles that PCs could visit and make use of. One of the locations (Highhelm) is really more of a walled city than a castle. That being said, this is a really great book, and in some ways would be better value for its money than Dungeons of Golarion because it's more detailed, more practical to use in a campaign, and much more GM-friendly. My advice would be to ignore the title, scan the summaries of the different locations discussed, and buy the book if you think one or more of them would be useful in your game. As I said above, the artwork and maps are excellent, and they could also serve as the location for custom threats.


5/5

As someone that don't care that much for golarion lore I have to say that I find this book to be very interesting and well done.

Castles of the inner sea present six very different castles to use in your campaign. Every castle comes with detailed maps, a list of important Npcs, and the full stats of a relevant Npc (except for highhelm).

I definitely can see myself using any of the locations in actual gameplay, specially considering every one of them comes with a small dungeon crawl.


Surprised by Castles of the Inner Sea

4/5

Castles of the Inner Sea is full of castle flavor. It wasn't on my "must get list", found it second hand, and now its on my recommendation list. Its full of juicy castles, backmatter and NPCs. My favorite part was the dungeon crawl for each castle. Need a 4th level crawl? Done! Now I wish the crawls had PFS chronicles.


Good variety

4/5

Read my full review on my blog.

Perhaps the best thing about Castles of the Inner Sea is the variety. These are six very different castles, providing opportunities for different kinds of characters at different levels. This means that, while it’s unlikely that any individual campaign would use all six castles, it’s easy to slot at least one of them into just about any campaign. Castle Everstand works well as a base of operations for low-level characters crusading for good, while Highhelm is practically a campaign setting all its own. Icerift Castle, Skyborne Keep, and Castle Kronquist make suitable adventuring locations for high level characters, and could even be the culminating goal of an entire campaign. Citadel Vraid, on the other hand, could be either the fortress of a major enemy organization or even a base of operations for PCs who belong to that organization.


A New Bar is Set

5/5

If I were ever forced to pick just one Campaign Setting book to recommend to a new GM, this book would be it. It has a little bit of everything, whether it is something to drop into a game, or use as the seed for a whole campaign. I received this book only the other day and have read it over twice now, consuming it like water.

There are seven chapters in this book, starting with an excellent introduction that gives a brief overview of all the castles covered, and an informative list of castle terminology. After that there are six castles looked at, each given their own chapter. The chapters are broken down into an overview, history, description, talk about its denizens, and the threats of/to the castles. Last but not least there is also a mini-adventure at the end of each chapter related to that castle.

Did I mention that every castle also stats out at least one relevant NPC, and has a minimum of two gorgeous maps (usually one for a castle overview and a second for the location of the mini-adventure)? As a huge fan of cartography I can admit that the maps are what sealed the deal for me on this book. I feel spoiled as I flip through this book seeing full page grid maps of castles, keeps, spires, and dungeons.

Even with the amount of information packed into such a small book, nothing feels half done. While I am left wishing that each chapter had it's own book after reading this, what is in here is a rich building block for a creative GM to fill in a lot of the gaps. There's also a mini-adventure in here for pretty much any level gaming group (groups of four 3rd, 4th, 8th, 10th, 15th, and 17th level adventurers). This book oozes accessibility for a GM of any level gaming group. I will always keep this book within quick reach for great ideas, maps, NPCs, and adventures. Alyssa Faden and Tim Hitchcock have outdone themselves on this one.


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Webstore Gninja Minion

Announced! Cover image is a mockup and will change.


1 person marked this as a favorite.

i only have a question, how is that great image just a mouckup ? u.u


2 people marked this as a favorite.

Between this, Kobolds of Golarion, Ultimate Campaign, Mythic Adventures and the upcoming APs.....

This game is getting even better.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

"Citadel Vriad"? Shouldn't that be Vraid?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

yeah, Vriad seems like a Typo.

the Cloud Castle of the Storm King? we're finally getting more on that artifact? Yay!

And wasn't Everstand created by a Deck of Many things?

Still... No Castle Korvosa or Sech Nevali? I was looking forward to those two.

Webstore Gninja Minion

Fixed the typo! :)

Webstore Gninja Minion

1 person marked this as a favorite.
Nicos wrote:
i only have a question, how is that great image just a mouckup ? u.u

The picture is actually from Pathfinder Adventure Path #3, and is of Fort Rannick. Pretty sweet isn't it? :D


Liz Courts wrote:
Nicos wrote:
i only have a question, how is that great image just a mouckup ? u.u
The picture is actually from Pathfinder Adventure Path #3, and is of Fort Rannick. Pretty sweet isn't it? :D

Can't go wrong with Ben Wootten.

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.

Question: Are there more castles to be covered in this book that are not listed?

I am thinking of two favorites, but they're also the pet projects of James and Wes..

Spoiler:
Viperwall and Bastardhall

If it's not be, then that's okay, but a guy can hope!


This one sounds like fun.


1 person marked this as a favorite.
Jim Groves wrote:

Question: Are there more castles to be covered in this book that are not listed?

Six is the magic number of these things. Six dungeons, six lost kingdoms, six cities, six lost cities. I think this is the first time that all six things were revealed right when the product was announced though.

Dark Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Jim Groves wrote:

Question: Are there more castles to be covered in this book that are not listed?

I am thinking of two favorites, but they're also the pet projects of James and Wes..

** spoiler omitted **

If it's not be, then that's okay, but a guy can hope!

If I were to guess, they're holding those two until the unholy combination of an AP in the area and the respective people are free to write a part...

Contributor, RPG Superstar 2010 Top 4

Enlight_Bystand wrote:


If I were to guess, they're holding those two until the unholy combination of an AP in the area and the respective people are free to write a part...

You are wise. But sometimes we mention things so that they know that we think they're cool and hope to see them some day. ;-)

Nothing inspires more than knowing people dig your stuff.

But all of these Castles look pretty damn awesome too.


Jim Groves wrote:
Enlight_Bystand wrote:


If I were to guess, they're holding those two until the unholy combination of an AP in the area and the respective people are free to write a part...

You are wise. But sometimes we mention things so that they know that we think they're cool and hope to see them some day. ;-)

Nothing inspires more than knowing people dig your stuff.

But all of these Castles look pretty damn awesome too.

Well, I'll admit that to me Kronquist sounds more like the grocery store owner in a story by Hjalmar Bergman or August Strindberg than the looming keep of some gothic horror story. Luckily that's not a problem for most customers, I bet. ;)

RPG Superstar 2012 Top 16

I love good castle maps...


I'd be getting this one just for Castle Everstand. It'll be interesting to see what a castle made (originally) by a draw from the Deck of Many Things looks like!

Between this, Ultimate Campaigns, and Quests & Campaigns, April is going to be such an expensive month for me next year.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

CASTLES!!!
I love them, building them, wreaking them, and commanding them.
This plus the volumes on knights, backgrounds, and large army command rules will help me to create a pathfinder version of King Arthur and his knights.

Already I have,
Arthur: Cavalier
Lancelot: Cavalier
Merlin: Wizard or Sorcerer
Galahad: Paladin
Morgan le Fay: Witch
Mordred: Antipaladin

New ways: Aroden
Old ways: green faith


Will there be any significant rules stuff in this? (Like a reprise/expansion of the fort rannick rules from RotRL). Or is that rather the sort of thing we can expect from ultimate campaigns?


Not a fan of any of the 'six things in 64' pages as nothing is complete or done full justice. leaves too much for the GM and players to come up with
Id rather there be 24 pages on 2 items each (24x2), with double page ideas for the other 4

found little to excite me in DoG, CoG etc. Purely my opinion, but thats what public forums are about


The Cloud Castle of the Storm King is one of the citadels mentioned? That sounds pretty awesome.


Highhelm? I'm in.

Dark Archive

I'm a bit surprised that we won't be seeing one the siege castles that surround Absalom and more than a bit bummed that the book doesn't contain one of the castles/keeps/forts holding one of the wardstones along the Mendev/Worldwound front.

Other than those two nitpicks (the first of which might be better suited in a ruins book), this promises to be a great book and I can't wait to add it my collection.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Icyshadow wrote:
The Cloud Castle of the Storm King is one of the citadels mentioned? That sounds pretty awesome.

I think it's mostly an update of the one detailed in Dungeon 93's first-ever Epic level adventure, "The Storm Lord's Keep." Or at least that's what I've always got the impression, reading about it in Artifacts and Legends, and the other books where it gets mentioned.


thenovalord wrote:

Not a fan of any of the 'six things in 64' pages as nothing is complete or done full justice. leaves too much for the GM and players to come up with

Id rather there be 24 pages on 2 items each (24x2), with double page ideas for the other 4

found little to excite me in DoG, CoG etc. Purely my opinion, but thats what public forums are about

I find value in the way they are now, but the idea of having one or two more fully fleshed out and the others sketchier would suit me better too. I really like all of these books, but often find myself disappointed that these eight or so pages will be all I'm likely to see from Paizo on some specific location.


I hope that development of the book is not too far yet (or that there are more castles not mentioned in the blurb): I'd love to see some eastern inspired fortresses too; a Garundi, and/or Vudran, and/or Tien.


Are we actually going to get stat blocks of SOME of the various NPC's of these fortresses?

Paizo Employee Creative Director

6 people marked this as a favorite.

Would folks LIKE to see actual stat blocks of key NPCs in the setting?


2 people marked this as a favorite.

Not as much as an extra half page/full page of extra flavor material/setting information.


2 people marked this as a favorite.
James Jacobs wrote:
Would folks LIKE to see actual stat blocks of key NPCs in the setting?

Do I like scotch?

But maybe just for THE important NPC of the fortress.

Dark Archive

1 person marked this as a favorite.
Steve Geddes wrote:
Not as much as an extra half page/full page of extra flavor material/setting information.

What Steve said.

Scarab Sages

6 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'd rather have a blueprint of the castle. The major NPC would be nice, but so long as I know if it's a (Warrior 5/Paladin 2) or a (Expert 15) I can probably stat out my own NPC. Flavorful stuff and overhead Views of the castles from the air? Complete with Sections labeled? Those are more interesting to me.


Stratagemini wrote:
I'd rather have a blueprint of the castle. The major NPC would be nice, but so long as I know if it's a (Warrior 5/Paladin 2) or a (Expert 15) I can probably stat out my own NPC. Flavorful stuff and overhead Views of the castles from the air? Complete with Sections labeled? Those are more interesting to me.

I agree with this

The Exchange

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

No Bastardhall? *sadface*

Contributor, RPG Superstar 2010 Top 4

mach1.9pants wrote:
Stratagemini wrote:
I'd rather have a blueprint of the castle. The major NPC would be nice, but so long as I know if it's a (Warrior 5/Paladin 2) or a (Expert 15) I can probably stat out my own NPC. Flavorful stuff and overhead Views of the castles from the air? Complete with Sections labeled? Those are more interesting to me.
I agree with this

Same here.


James Jacobs wrote:
Would folks LIKE to see actual stat blocks of key NPCs in the setting?

Not in this book. Please keep the content squarely on the castles.


1 person marked this as a favorite.

As a fan of CG's Castles of Harn, I'm REALLY looking forward to this one.

One can never have too many castles. :) Citadel Vraid is icing on the cake.


1 person marked this as a favorite.

Highhelm? Awesome! Is James Jacobs and his unreasonable dwarf hatred on vacation?


James Jacobs wrote:
Would folks LIKE to see actual stat blocks of key NPCs in the setting?

I know I would, so yes.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
HolmesandWatson wrote:
Highhelm? Awesome! Is James Jacobs and his unreasonable dwarf hatred on vacation?

It's not unreasonable. Dwarves are too short to be trusted.


Hmmm... What is an "overview map"?

RPG Superstar 2013 Top 32

BPorter wrote:
James Jacobs wrote:
Would folks LIKE to see actual stat blocks of key NPCs in the setting?
Not in this book. Please keep the content squarely on the castles.

Indeed, telling us who inhabits the castles is useful, full stat blocks seems unnessary and a poor use of space in a book about "castles".

Paizo Employee Creative Director

6 people marked this as a favorite.
HolmesandWatson wrote:

Highhelm? Awesome! Is James Jacobs and his unreasonable dwarf hatred on vacation?

James's hatred of dwarves is far overblown by, of all things, the internet! (I know, it surprised me as well to learn that the internet can sometimes do this.) And said "hatred" pales in comparison to James's knowledge that the game is not just for him.

Dark Archive

2 people marked this as a favorite.
James Jacobs wrote:
Would folks LIKE to see actual stat blocks of key NPCs in the setting?

Not really. I'd like better a larger/more detailed map or an in-depth list of knowledge associated to the place. Background info and lore are always appreciated.


Hmm..I'd go with that overblown thing if I didn't recall reading something on kobold quarterly's sight several months ago where you listed them as a pet peeve, along with overly loud players and players who surf the internet during games. I mean, what else can a dwarf-loving RPGer deduce???

Glad to see the market speaking.

Chakka shok! Chakka kor!
(Dennis L. McKiernan dwarvish)

As an owner of Judges Guild's Ravenscrag, great to see a book on castles in Pathfinder. Best of luck with it.


James Jacobs wrote:
HolmesandWatson wrote:

Highhelm? Awesome! Is James Jacobs and his unreasonable dwarf hatred on vacation?

James's hatred of dwarves is far overblown by, of all things, the internet! (I know, it surprised me as well to learn that the internet can sometimes do this.) And said "hatred" pales in comparison to James's knowledge that the game is not just for him.

Whereas the internet has proven that JJ thinks he is royalty and now only refers to himself in the 3rd person ;-)

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
HolmesandWatson wrote:

Hmm..I'd go with that overblown thing if I didn't recall reading something on kobold quarterly's sight several months ago where you listed them as a pet peeve, along with overly loud players and players who surf the internet during games. I mean, what else can a dwarf-loving RPGer deduce???

Glad to see the market speaking.

Chakka shok! Chakka kor!
(Dennis L. McKiernan dwarvish)

As an owner of Judges Guild's Ravenscrag, great to see a book on castles in Pathfinder. Best of luck with it.

There's a difference between them being something that isn't a particular favourite of his, and there being shock when something dwarf related is announced, with a presumption that it's only happened because James wasn't around whilst it was being designed.

Dark Archive

Why is the NPC stat block being revisited? It was already decided. Should we next open the floor to reskinning or solicit the opinions of posters who do not play the game? If stat blocks excite developers and/or writers, provide a place in the Game Blog to post them as tie-ins with the release of products.


3 people marked this as a favorite.

I would love to see floorplans for some of these castles or, preferably, all of them.

Some time in the next year, I hope to take my players into Castle Galdyce (mentioned in Rule of Fear) and if there's a floorplan for Castle Kronquist, or another one that fits better, I'm likely to use as much of it as I can make fit with my castle plans.

Having floorplans for castles will help me determine a good scale and necessary components for my campaign's upcoming castle whether I copy one directly or not.

I think Bastardhall should get its own campaign book, and not just one Flip-Mat but at least two that can be placed side-by-side to make the castle. Or maybe I dream big, but I can't imagine a castle fitting on one Flip-Mat. Hmmm... BastardHall boxed set?

Shadow Lodge

Will this have any rules or advice on building castles, sort of like a how to guide and overview of sections of castles and what not?


That's probably more likely in a Pathfinder RPG hardback book, maybe Ultimate Campaign or the like.

This book is probably going to focus pretty specifically on the 6 castles mentioned in its description. It's a 64 page book, so we can figure on 10 pages per castle, plus a title page, two page preface/intro, and an ad. That adds up to 64 pages by my count. This would be a similar format to the books Cities of Golarion, Lost Cities of Golarion, and Dungeons of Golarion, which each featured six locations.

So while I'm planning to use it for building castles if it has castle floorplans for the 6 covered castles, I assume I'll be going by example, not by instruction.

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