Pathfinder Campaign Setting: Inner Sea Bestiary (PFRPG)

5.00/5 (based on 7 ratings)
Pathfinder Campaign Setting: Inner Sea Bestiary (PFRPG)
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This book contains dozens of new monsters found in the Inner Sea region—all invented specifically for the Pathfinder campaign setting! Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder Campaign Setting books, but others, like the alien vespergaunt or Rahadoum’s desert-dwelling whirlmaws, have only been obliquely illustrated or mentioned before. And some—like the mysterious and ancient veiled masters, and the disturbingly alluring fungus queen—make their appearance for the first time in print after debuting in Paizo’s office campaigns.

The Inner Sea Bestiary explores some of Golarion’s most unique monsters. Inside this book you will find:

  • New monsters ranging in challenge rating from 1/3 (such as the mysterious syrinx) to 25 (the powerful infernal duke Lorthact).
  • Three new monstrous templates: the exotic mind-draining vetala vampire, the blighted fey of Fangwood, and the twisted mutants of the Mana Wastes.
  • Five new 0-Hit Die races ready for you to customize as villains—or playable as characters if that suits your particular game!
  • Beings both benevolent and destructive—48 in all—ready to challenge adventurers in any Pathfinder game!

The Inner Sea Bestiary is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

By Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, Greg A. Vaughan

ISBN-13: 978-1-60125-468-9

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Average product rating:

5.00/5 (based on 7 ratings)

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A stellar Golarion-specific bestiary

5/5

This year, there's no hardcover Pathfinder bestiary, so we get this to tide us monster fans over. While I really miss not having fourth big book of monsters, having this in the Campaign Setting line means we can have something that setting-agnostic Bestiaries don't: Golarion-specific monsters and ecology.

So, it's a much shorter but more focused monster book. What do we get here? Well, the book begins with an Android, a PC-playable race of cybernetic constructs. Yes, this the book where we gets robots, including the famous Annihilator Robot.

We also get a lot of things that have been hanging around in the background of Golarion since, like, forever. Lorthract. Mana Wastes Mutants. Water Weirds. Spawn of Rovagug. Petrified Maidens. Psychopomps. Lashunta. A plant PC race. Also, none of the monsters are reprints - it's all genuine 100% new stuff.

The artwork is, as usual, above awesome. This is an indispensable resource for running games in Golarion. Highly recommended!


Absolutely fantastic

5/5

So after getting this, doomsday door, and the mythic playtest all within 3 hours of each other I'm still reeling as I process it all, but of all of them this has been the true gem of them all by far. This book is absolutely packed with creatures of all cr, type, and need from giant magical beasts meant to wipe out continents to playable robots that have nanites that can activate and fuel their abilities just to start.

The art in this one is also amazing, I will admit that I was not a fan of the cover and was worried about whether this would be the artistic tone we would be getting through the rest of the book but I can say I was happily mistaken with beautiful art for each creature that really sells nearly every one of these creatures as compelling creatures that beg to be used against the next unsuspecting party of heroes from the new Kyton(thank you paizo) mother who lives in an iron maiden and transforms others into it's perfect art children to the sadistically cute monkey goblin that looks like a cross between a iguana, goblin, and chimp the art in this has been stellar and makes me wish they artists had their credit on the side of the page like those in the normal bestiary's.

Another amazing part of this is how much love many of the little used types and subtypes get. If you have ever wanted to do something with plants, sentient constructs, kytons, or psychopomps but felt like you don't have enough variety to make a whole campaign around them or even a decent sized dungeon look no farther. In this we get everything from kytons to a whole section on psychopomps ala the standard bestiary including an aside on psychopomp ushers (their equivalent of demon lords and infernal dukes). Even basic creature types like the vermin type get some love with a giant preying mantis big enough to eat wyverns and treated as sacred by the red mantis assassins with a stat block that makes it so much more compelling and dangerous then just a giant preying mantis.

For those of you who play exclusively in golarion the bios really help sell you on the connection each of these creatures has to the world from the aforementioned mantis and it revered position to the red mantis to the orocni, a new monstrosity from the fleshwarping vats of the drow. Each just feels like it fits perfectly in the little niche it was designed for and for that I thank Paizo.

Finally we get 4 new "playable" races listed in here that I wanted to give special note to. For those who had wondered about them they are all awesome each compelling in their own way from the nanite infused android to the race of plants that literally evolved from a batch of magically created plants meant to feed a nation. Each one has a wonderful amount of detail giving you plenty as a player to build off of and as a gm to integrate them into your own world be it golarion or home brew. The new racial abilities they have are wonderfully flavorful (literally one of them has delicious as a racial ability) and unique that I wish we could get an expansion for the race builder with more ability options like these. Speaking of the race builder each one has a point break down of each races point spread and the rp each ability is worth, perfect for the gm who may want to snag one of their abilities to use for that race that's been rattling around in your head and wanted to know how paizo balances it out.

So in short if you are a fan of bestiary's and your annual catalog of monsters to destroy your friends and PC's with you need this the work is just amazing and you won't be disappointed.


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Grand Lodge

So... obvious follow up question... What happens INSIDE IT?


Pathfinder Adventure Subscriber

Daily life - they've built houses there, after all.

Cause that's going to end well...

Dark Archive

Slightly irritated that the massive Beastiaries 1-4 are 9.99 on pdf, and this small fry is $14. Im trying to think of this as normal price, and the 9.99 as CHEAP, but i really dont understand why the pdf cost is a) so close to the print cost and b) which is 40% more expensive than the 330 page Beastiaries

Grand Lodge

Pathfinder Roleplaying Game Superscriber

The Bestiaries are Core OGL products (as are many of the other hardbacks) and thus sold cheap as PDF, almost all is available online for free. They also don't contain much Golarion fluff, here you're also paying for Paizo's IP.

Here is the WORD


strangepork wrote:
Slightly irritated that the massive Beastiaries 1-4 are 9.99 on pdf, and this small fry is $14. Im trying to think of this as normal price, and the 9.99 as CHEAP, but i really dont understand why the pdf cost is a) so close to the print cost and b) which is 40% more expensive than the 330 page Beastiaries

****EDIT: Blast! Ninja'd by Mach1.9pants... man those are some speedy pants****

This has come up a lot recently. As the Paizo staffers have said before, the Pathfinder RPG Rulebook line have cheap PDFs, as does the Inner Sea World Guide (as the main campaign setting guide) because they provide the content for free on the PRD, but want to still try and encourage people to buy the PDFs if they can. It also makes a good way to introduce people to the game.

All other PDFs follow the same pricing structure, based on a percentage of the print cost. Same thing happens with non-core rules hardcovers, they're just rarer. Take a look at the PDF costs for the Rise of the Runelords Anniversary Edition and the Inner Sea Gods hardcover.

It's also part of why so many of us subscribe. Because hey, print book with free PDF as backup/travel copy, and if you subscribe to the Adventure Path as well, 15% discount on everything as well. I see you are a subscriber, so it looks like you figured out the value proposition there.

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