The Way of Ki (PFRPG)

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The power of ki lies latent within all things, flowing through mind, body, and spirit alike and able to be seen and harnessed by those with the focus, devotion, and dedication to master themselves and achieve perfect unity and balance. The game describes ki only in terms of the mystic powers manifested by the monk and ninja, and The Way of Ki contains a wealth of options for increasing the variety and flavor of what these classes can do through their mastery of meditative practice and transcendental contemplation. The power of ki, however, is universal, available to anyone with the focus, desire, and discipline to master it, and The Way of Ki allows characters of every class to unleash this power, adding it to or infusing it within their normal class abilities. Unlock the great mysteries and transcend the natural into the sublime. The game touches on these secrets only briefly, in the context of the mystic powers manifested by the monk and ninja. If ki truly represents the extension of the self into communion with the universe and its hidden flows, however, its secrets should be possible for anyone to master with the proper instruction and dedication. By exploring The Way of Ki, now they can!

Inside this 23-page product (21 pages in portrait orientation) you will find 22 general feats, from Composure and Ki Meditation to Sap Ki and Yogic Levitation. For the martially inclined, there are an additional 21 combat feats, including Hadouken, Mighty Kiai, Shattering Strike, and Unyielding Stance. For masters of the mystic arts, there are 16 magical feats including Graceful Calm, Perfected Creation, and Unbounded Conversion. Besides these 59 feats are notes for integrating ki and its use with every class in the game, including vows of discipline and their impact on ki, with special attention paid to expanded options for the the monk, ninja, and samurai.

Designed by Jason Nelson with the Legendary Games design team of Clinton Boomer, Matt Goodall, Jim Groves, Rob Lazzaretti, Neil Spicer, Russ Taylor, Greg Vaughan, Timothy Wickham, and Clark Peterson, with fabulous art by Frank Hessefort, The Way of Ki is jam-packed with the kind of amazing rules content you have come to expect from us. Who better to provide you with innovative new rules concepts for your Adventure Path campaign or homebrew than the very writers of not only those adventures but also the hardback rulebooks for the game itself? Answer: no one. Legendary Games' Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games comb ines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Download includes TWO files: a full color version AND a stripped black and white version for easy printing, both versions hyperlinked internally and to online Pathfinder resources for easy interactive reference. Available in our legendary landscape orientation for easy electronic viewing on tablets, laptops, and smartphones, as well as traditional portrait layout, whichever best suits your needs as a gamer.

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5/5

Way of Ki is a relatively small pdf but it packs a major punch. The basics is that it adds a bunch of ki feats that spend ki to perform different things ranging from mundane bonuses to Street Fighter level stunts. The Monk can take them in place of bonus feats but there are alternate rules for allowing other classes to take them because there is a feat that grants a ki pool for those without one and even ki feats that add to spellcasting. Because Ki is such a limited resource I wound up making all the ki feats grant one ki point in addition to their own abilities but even without it the product gives a lot of things for ki to do, some of the chains give monks the kind of edge that they really need making this product essential for breathing more life and flavor to monks in your game or bringing ki to the forefront of campaigns where ki is important. This little pdf has a lot going for it without any hiccups or glitches so I'm giving it 5 stars and declaring it almost mandatory for games with monks. At this point I cannot make a monk without these feats.


Great selection of feats that make Ki viable for everyone

5/5

This pdf is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro to AP plug-ins, 1 page SRD, 1 page author bios, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!

This pdf is all about harnessing the powers of Ki and thus, we begin this pdf with a discussion on the nature of Ki and how varying classes use Ki. Among the suggestions are ways to redesign the samurai to utilize Ki as well for other classes – the suggestion is both elegant and neat: By taking one of the vows that correspond with respective far eastern virtues, characters can get access to ki-points. Beyond that, there’s also the option to utilize the new Ki-meditation-feat, which grants the character taking it access to one point of ki that also grants +2 to one skill chosen each time at meditation while it is not expended. Furthermore, the feat allows a character to expend said point for a +4 bonus on the skill aligned with the respective use of Ki Meditation. As such, the approach is somewhat similar, though different from Heroes of the Jade Oath’s usage of ch’i, but not to an extent that would make both takes on the concept incompatible. In fact, with minimal work on the side of the DM, they can be combined, which is neat indeed.

After these basics, we are introduced to a variety of different ki-feats: Body Control allows you to partially mitigate negative environmental conditions based on heat and cold as long as you still have ki-points in your reserve. Also rather cool: The feat allows you to hold your breath longer by expending ki-points. “Composure” is crafted along similar design-lines – as long as you have at least one point of ki in your reserve, you are harder to read via e.g. sense motive. The feats also allows you to spend ki to drastically increase the DC of sense motive versus you and use ki to mitigate fear-based conditions by spending one point per step to be mitigated and even avoid fear-based death effects à la phantasmal killer by spending 5 points of ki. Endow Ki is one of the most interesting feats in this pdf, allowing you to temporarily transfer ki to allies and granting them access to one of your ki-feats. Ki fuel allows you to burn physical attributes in 2-point increments to gain ki points.
Two of the more complex feats are plain genius: A new item-class is introduced via ki crystals, which essentially allow you to store ki points in crystals. If you think that monks will now carry those by the pounds, rest assured that tapping into them becomes progressively difficult. The second feat that allows for a sharing of power would be the option to inscribe Ki Tattoos: These allow the bearer access to one of your ki-feat abilities with a constant effect as if the user always had at least 1 point of ki. Interesting and thanks to the limitations still an option I’d consider balanced.

Ki Agility and Balance are the way to go for agile combatants: Granting bonuses to acrobatics and allowing for the option to grant bonuses to acrobatics and ref-saves by expending a point of ki and granting +1 AC to dodge and keep dex when using acrobatics as well as the option to spend ki to make an acrobatics-check to negate being dropped prone, they can be combined for additional fun. Ki Cloak is a must-have for stealth-based characters, allowing you to not only enhance your stealth, but grant you concealment and total concealment via spending ki-points.
For characters truly into ki-feats, Ki Focus allows you to increase numerical values of your ki-feats a limited amount of times per day, while ki insight increases your sense motive and allows for the expenditure of ki for a massive bonus to the skill or a bonus to will-saves. Ki Resiliency is an interesting option as well, allowing you to spend ki to get 1d6 x number of ki-feats you possess temporary hitpoints. Ki sprint enhances your base speed and allows you to spend ki when charging or running to add even 30 ft. bursts to your movement. Mental Feedback allows you to counter mind-influencing effects with non-lethal damage depending on the amount of ki you expend, whereas Mind over body allows you to delay the onset of select negative conditions. Perfected Performance allows bards to enhance their performances with ki. Sap Ki allows the character to negate other nearby ki-feats and drains ki from foes that successfully hit you. Sense Ki allows you to better perceive living creatures and allows you to temporarily gain blindsense limited to living beings. Swift Recovery is all about faster healing from regular and ability point damage and allows you to use ki to heal more ability damage or directly use ki to heal ability damage.

Strength of will is a feat I’m not comfortable with: It allows you to spend ki to change fort or ref-saves to will-saves and even with the ki-cost, for my conservative tastes this goes a bit too far. Really iconic and the last one of the general ki feats, the Yogic levitation allows you to levitate for quite a while as well as feather fall. VERY cool! After this, we’re off to the second chapter, which details ki-feats that also count as combat-feats. Sticking to maximum usability-guidelines, base-classes like barbarians, rangers etc. also get short paragraphs that allow them to e.g. take a feat from this chapter in place of their rage powers, mercies, combat style feats etc. – commendable!

Align Ki is the first feat I’d consider boring, since it allows you to align your unarmed strikes – been there, done that and all too often. Anticipatory Advance allows you to substitute wis for dex to AC with regards to AoOs, even combine them versus a creature and add wis on counterattacks versus said foe. Flowing Stance would be the defensive AoO-feat to the offensive anticipatory advance. Disruptive Ki allows you to deal 1 point of damage to all physical attributes via your ki. Evade Charge increases your AC versus charges and allows you to punish foes charging you with attacks, whereas felling strike allows you to increase your tripping efficiency and shattering strike does some analogue for sundering. You can also use Focused Strikes to get wis-mod to atk and damage for a round, but at the cost of 1 round of ki-feat-power suspension – interesting when combined with offensive and defensive attacks and great to make combat more fluid.

It should also be noted that there’s a rather extensive Kiai-feat tree that goes beyond the 3 standard-improved-greater versions of the feat: Starting as a powerful scream, the feat-tree allows for additional sonic damage etc. at higher feats and even stagger, stun etc. foes. Very cool! Rapid Recovery allows you to regain limited hp when reduced to 0 or below HP and Ki Rush can make you sprint with a 90 degree-turn and move through allied squares and difficult terrain. With heightened precision, you may reroll 1s of sneak attacks and also have better chances of getting past precision-damage negating powers like fortifications. On the bad side, we have Ki Touch, which is imho BROKEN: It lets you spend ki to resolve your attack as a touc attack and can be combined with e.g. Vital Strike. On the awesome-side, there now is a rather complex and cool Hadouken-feat that not only increases the power of your crits, it also has a nice synergy with the djinn-styles and allows you to use the iconic blasts
The final chapter of the pdf makes ki useful for casting classes and allows for options of all the casting paizo-classes to substitute some of their powers for ki-feats. The feats herein allow you to increase DCs of your spells, spell-like abilities and spell-triggering abilities, help maintaining concentration when defensively casting or casting within swarms, substitute ki for metamagic-level-increase, hit foes as AoOs with low-level spells and even bloodline abilities, hexes etc., hasten item creation by using ki and also modify touchspells via metamagic to work as potential reflexive AoO-casts. Prepared casters may spend ki to spontaneously convert a spell into another one and spontaneous casters may now use ki to cast metamagic spells without increasing their casting time. You may also transcend language barriers with language-dependant effects and implants spells in your subconscious that target yourself, even working when dazed, feebleminded etc. – rather cool.

What’s not so cool is that two feats go imho beyond what I’d consider a feasible power-level: Recapture energy allows you to spent ½ spell-level ki points to regain a spell you just cast as a standard action, retaining spellslots and spells you would have otherwise expended. While this one just rubs my conservative tastes the wrong way, the second feels a bit more problematic: Destructive Force allows you to reroll 1 die of damage per damaging die you roll as part of your spell – per se ok. What’s not so cool is the fact that for 1 poit of ki, you may reroll ALL damaging dice of a spell. Even with the caveat of only influencing damage and not ability damage etc., this feels a bit strong. Again, though, the feat is not strong enough to be considered truly broken.
The pdf concludes with a massive 2-page table of the new ki-feats introduced in this pdf.

Conclusion:
Editing and formatting are very good, though not as perfect as other Legendary Games-products: I e.g. noticed a prerequisite called “Wist”, which should read wis, but the glitch remains solitary and does not impede one’s enjoyment of the pdf. Layout adheres to legendary games’ 2-column landscape standard and is presented in the drop-dead gorgeous, stellar standard used for the jade Regent AP-plug-ins. I can’t comment on the portrait-version of the pdf since I don’t own it and don’t buy pdfs twice. The original full color artworks by Frank Hessefort are beautiful as well and up to the highest standards. The pdf comes in two versions, one being more printer-friendly than the other and both are extensively bookmarked with nested bookmarks.
This is the crunchiest pdf released by Legendary Games so far and it is up to the quality I’ve come to expect from the all-star team of Legendary Games – the crunch is solid, innovative and interesting, making ki feasible for all classes as well as greatly enhancing your options, often with rules that, beyond immediate benefits, result via their implications in more dynamic combats. While a few of the feats herein are a tad bit off regarding balance for my conservative tastes, overall, this collection of feats is definitely one I’d recommend you check out. While personally, I prefer the way ki is aligned and possibly assigned to chakras in Heroes of the Jade Oath as well as its notion of a focus over the “as long as you have 1 point remaining…”, both collections of feats can be used to complement each other and I’ll probably just take the feats herein and modify them along these guidelines to make them fit better with the ch’i-feats, but that in the end is personal design preference more than any valid point of criticism.

That out of the way, while some of the feats herein feel slightly less inspired than others, the overall quality of the content herein should still be considered at top-brass level and thus, I’ll settle for a final verdict of 5 stars, only omitting my seal of approval due to the fact that I would have liked more unique abilities à la Hadouken, the yogi-levitating etc. Still, a great collection of complex feats.

Endzeitgeist out.


This is just what I wanted to have! And now I have it!

5/5

Let me introduce myself. I'm known as The Xiao here at Paizo forums, but I have been an abid player since 2nd Ed. D&D and a passionate advocate of all things Eastern. I really enjoyed the old (1ed) Oriental Adventures and The Complete Ninja's Handbook, plus Dragon Fist and all 3rd and 3.5 Ed. Monk stuff. I was really eager to see the then new (3.5) Ninja class with it's ki powers, but was dismayed at the execution.

Since the 1ed OA there have been Ki powers (and martial arts), but their implementation were really rudimentary. The closest things to a GOOD Ki implementation in 3/3.5 Ed., or D&D for that matter, was a book called Beyond Monks, which used the amount of Stunning Fists as your Ki gauge, and made a chain of feats to use that reserve.

Fast forward to Pathfinder... The new Monk has a Ki pool! It may be old news by now, but well, it is a vast improvement from all the old versions. The core rules have very limited ways to use that reserve, and only the Monk could have it... Until "The Way of the Ki".

Not taking into account expansions to the Core Rules, TWoK is, as the authors put it, an addition to what is already there. Ways to acquire Ki with all characters, ways to use ki as a kind of mystical power that helps in non-combative ways, ways to help it destroy your foes, and even ways to use it to improve your spellcasting! The full numbers are:

-22 General Ki feats for all characters.
-21 Combat Ki feats, tailored to the warrior classes
-16 Magic Kifeats, excellent for all kind of spellcasters

The General Ki feats run the gamut from the meta-ki feats (feats that interact with ki, like sensing, sharing, improving, draining etc.) to the yogi/wu-xia tropes you would expect from the cultivation of internal energy, like resist extreme weather or levitate.

The Combat Ki feats cover all type of combat buffs and debuffs you would expect from ki users inspired by wu-xia, fighting games, comics, manga/anime and "historic" records, like being immovable, heal yourself, focus your mind on an attack, reading your opponent or breaking stuff. There are also some like the Kiai feat tree, which is a fundamental part in some real-world martial arts (the Kiai, not the feats, which is basically shouting with all your... guts). Being able to shout in combat with mechanical benefits is just so cool. Speaking of cool, the best feat ever in any incarnation of D&D: THE FREAKING HADOUKEN! If you ever wanted to impersonate a character from any fighting game, this is your best chance!

The last part, Magic Ki feats, let you focus your spell to be more precise, damaging, effective etc. Exactly what the old ki powers from 1Ed did, or should have done. Also, some of them give you some legendary martial arts abilities, like using your powers unconsciously or speaking with any creature.

My only caveat with this product, and its follow-up, is the size. It is really short (not counting covers, bios, aknowledgments, tables, index blah blah, only just 14 pages of cold, hard mechanics) and includes only feats. I think including archetypes, spells, items or even a new yogi/inkyo like class would have made this product force me to hack Paizo's website to add 6 stars! It is THAT good!

All in all, if you are interested in anything ki related for your eastern-flavoured (not necessarily themed) campaign, this is worth its megabytes in gold pieces.


Great flavor, great options for Ninja!

5/5

First off, the production value in this book is fantastic. All of the art work is top level stuff and the writing is consistently good. Some of my favorites, both for flavor and for crunch:

Ki Balance: Dodge with a cherry on top. It gives a +1 dodge bonus, but also allows you to spend a ki point to avoid being tripped or knocked prone. Handy!

Ki Insight: +2 Sense Motive and use a ki point to boost a will save or opposed check. Good synergy with the Snake Style feat if you are going unarmed.

Align Ki: A great way to give your weapon an impromptu Axiomatic / Anarchic / Holy / Unholy kick!

Kiai Feat tree: Fantastic flavor. A tree of shouts that can deafen, stagger, push foes back, deal damage or boost specific rolls. I want this just so my ninja can run around shouting "Fus Ro Dah!

All in all, a good way to improve the options for your Ninja. And if you have forgotten trick it opens a door to some very interesting possibilities.


More Use for Ki, oh yes....

5/5

Well, it was bound to happen and now it is here. More variants ideas for those who like to use that growing Ki pool.

Now, Monks indeed have more flavor, and more flavor means MORE fun!!!!


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Silver Crusade

Heads up to web team: 1st paragraph, fifth sentence in the product description there is a typo for the word 'and'.. a lazy letter, for lack of better term.


Jason Nelson wrote:
As to the whether it didn't go far enough, however, I'd invite you to check out the imminently available Meditations of the Imperial Mystics when it releases, possibly by tomorrow but at the latest by Monday....

I for one will be checking this one out for sure. Thanks for the heads up.

Webstore Gninja Minion

Radiarch Eklesya wrote:
Heads up to web team: 1st paragraph, fifth sentence in the product description there is a typo for the word 'and'.. a lazy letter, for lack of better term.

Fixed! Thanks for pointing out the error.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks to the Xiao for the glowing review for this and its sequel!


Just doing what I wanted to do since a long time ago... reviewing my purchases. I hope you get more costumers so you can get enough support to guarantee a sequel. Some more magical items, archetypes and so on would be great!


And reviewed here, on DTRPG and sent to GMS magazine. Cheers!


I'd completely forgotten about this thread over the course of the holiday season!

Jason Nelson wrote:
As to the question of things in The Way of Ki which went kind of askew for your tastes, regrets that the product didn't quite tickle your fancy.

Oh- it wasn't your product that wasn't quite what I was looking for; sorry about the confusion. It was actually the other product, "Power of Ki" that I meant.

I still haven't had a chance to check out "The Way of Ki" yet, but it's on my wishlist, so hopefully soon.

Quote:
As to the whether it didn't go far enough, however, I'd invite you to check out the imminently available Meditations of the Imperial Mystics when it releases, possibly by tomorrow but at the latest by Monday.

Sounds good. I'll have to add that to the wishlist too. :)

In any event, sorry about the confusion in the discussion (two products with similar names), but I appreciate you taking the time to give some more in-depth descriptions of your products and suggest a second one for me to check out. Looking forward to finally reading them!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

No problem. Hope you get a chance to check them out soon. Check the reviews for some good overviews of what you'll find within.

Speaking of which, thanks to Endzeitgeist for adding his review to those by the xiao and the two guys who reviewed it shortly after it debuted! We love reviews and reviewers who help us give folks an idea what to expect and hopefully whet your appetite for more coolness to come!


Just finished reading the reviews, and this does sound almost precisely like what I was looking for. No more delaying; ordering it right away!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Woo! Thanks for your business and hope you enjoy!

Shadow Lodge

Hey I have really been enjoying these books thus far I just have to ask, do you guys have any plans to create an archetype, alternate class, or whole new class built around the use and manipulation of ki? not so much like a monk or ninja but rather like a yogi or something?


1 person marked this as a favorite.

Is there any possibility of a "crossover book" with the Gothic Grimoires, featuring Mythos Ki Feats for slightly mad monks? ^.^

Shadow Lodge

Evil Midnight Lurker wrote:
Is there any possibility of a "crossover book" with the Gothic Grimoires, featuring Mythos Ki Feats for slightly mad monks? ^.^

I don't know i think you could count heart ripper from cultic cryptomania as one and to serve a prince undying is built like that. That being said I would totally back a more fleshed out book on that crossover.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

doc the grey wrote:
Hey I have really been enjoying these books thus far I just have to ask, do you guys have any plans to create an archetype, alternate class, or whole new class built around the use and manipulation of ki? not so much like a monk or ninja but rather like a yogi or something?

As a matter of fact, yes. I wrote up a fair pile of notes about 5-6 months ago for some things I thought I might do for a product like this, not just a ki-focused class but also other Asian-focused archetypes, etc., but I just haven't had a chance to go back and doll them up in a more formalized, finished way.

It's still on the shelf at the moment but may get dusted off once I get the Kingbreaker AP Plug-Ins line launched. :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

doc the grey wrote:
Evil Midnight Lurker wrote:
Is there any possibility of a "crossover book" with the Gothic Grimoires, featuring Mythos Ki Feats for slightly mad monks? ^.^
I don't know i think you could count heart ripper from cultic cryptomania as one and to serve a prince undying is built like that. That being said I would totally back a more fleshed out book on that crossover.

Thanks for posting those up, Doc. Those were the places I would have sent EML to find some content in that realm. We haven't pushed the mashup angle too hard, as in some ways both Asian themes and horror themes appeal to niche markets in Pathfinder players. Some people *LOVE* them, but a fair number of folks just aren't interested. The danger in making a double-niche product, of course, is being sure that you have enough people whose tastes overlap both that you'll be able to sell it in sufficient quantities to make your time and effort pay off.

That said, I could see doing something on a Grimoires kind of scale that crosses the streams; the investment on our end is low enough that it could pay off even with a smaller sales base, and who knows? Maybe it'd take off and convince us to do more. :)


Asian Horror has its dedicated setting, including a fan base - Rite Publishing's Kaidan. Don't know, but if you do such a product, minor tie-ins for Kaidan (or full-blown support) migh catch that demographic...

Just 2 cents! :)

Review of the MDF comes next week, possibly also CC!

Cheers!


Thing is, while I have both Cryptomancian and To Serve a Prince (in fact, I buy all Legendary Games products at this point, pretty much guaranteed), and while yes Prince does use Mythos madness rules... Prince reads to me like an Asmodean holy text, not something an Outer God or Great Old One would be up to. (I would be surprised if this weren't the intent.)

And yes, Asian Horror actually is its own genre and not all that niche -- just look at all those American remakes of The Ring and The Grudge and the Parasite Eve games and probably more! (Not to mention that Lovecraft and even the actual game Call of Cthulhu are not unknown in Japan, see visual novels like Saya no Uta, Atlach=Naha, and Demonbane, as well as the frankly hilarious romantic comedy "Nyarko-San.") ^.^

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Fair enough comments, guys. I have seen the Kaidan stuff though I haven't read it, and this might be a good spot to do a bit of inter-3PP coordination and mutual support.

Shadow Lodge

1 person marked this as a favorite.
Evil Midnight Lurker wrote:
Thing is, while I have both Cryptomancian and To Serve a Prince (in fact, I buy all Legendary Games products at this point, pretty much guaranteed), and while yes Prince does use Mythos madness rules... Prince reads to me like an Asmodean holy text, not something an Outer God or Great Old One would be up to. (I would be surprised if this weren't the intent.)

I don't know I actually kind of liked that. To be honest I loved the idea of mythos tomes not having to be necessarily hooked to chaos and evil so much as knowledge so powerful the mortal mind can't comprehend, eventually driving them to insanity. One of the things I really want is to see more tomes built around sources that are not necessarily mythos creatures like say the mysterious knowledge of the fey or even something built around say an angel's mystery cult who's knowledge is so powerful it is prone to driving his cultists mad if they are not ready. I mean could you imagine running into a mysterious cult of psychopaths only to find out that they are all members of an empyreal lords cult, driven insane by the powerful knowledge one of his tomes espouses. Actually I could totally see one of these for the moon god from Tian Xia.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Doc, you have hit on one of the design goals, which is that not all "mythos" texts need to be associated with the Lovecraftian kind of elder gods. Sure, they make great thematic fodder, but broadening the idea to other sources and inspirations is absolutely fair game. EML is right, that Prince is far more diabolic in its origins than anything out of Erich von Daniken. There are, after all, lots of flavors of crazy. :)

Go back to Tomes of Arcane Knowledge - the "Devourer" mentioned in the Sarkulis Shards could be something out of Lovecraft or Giger, but it could also just be a primitive cannibal doomsday cult with no real alien overtones. The Palestone Analects and All Flesh and Form Made Ash are more garden-variety crazy, but the Xanthutep Tablets are much more in the vein you describe. That is, they are more rooted in super-quasi-science that the ancient pharaohs discovered or had revealed to them.

Boomer has turned over some ideas for some Far Eastern themed grimoires, and we'll be working on those as we have time as well, so fear not - all grimoires will not be Cthulhoid horror (though there is more of that to come!).

Hopefully we'll be able to get a few more grimoires cranked out in the next month or two, but I'm deep on a Paizo project at the moment, along with trying to get our first few Kingbreaker products out the door.


Please don't let my wild ideas distract you from Kingbreaker, I'm going to be running that soon. :)

Shadow Lodge

Jason Nelson wrote:

Doc, you have hit on one of the design goals, which is that not all "mythos" texts need to be associated with the Lovecraftian kind of elder gods. Sure, they make great thematic fodder, but broadening the idea to other sources and inspirations is absolutely fair game. EML is right, that Prince is far more diabolic in its origins than anything out of Erich von Daniken. There are, after all, lots of flavors of crazy. :)

Go back to Tomes of Arcane Knowledge - the "Devourer" mentioned in the Sarkulis Shards could be something out of Lovecraft or Giger, but it could also just be a primitive cannibal doomsday cult with no real alien overtones. The Palestone Analects and All Flesh and Form Made Ash are more garden-variety crazy, but the Xanthutep Tablets are much more in the vein you describe. That is, they are more rooted in super-quasi-science that the ancient pharaohs discovered or had revealed to them.

Boomer has turned over some ideas for some Far Eastern themed grimoires, and we'll be working on those as we have time as well, so fear not - all grimoires will not be Cthulhoid horror (though there is more of that to come!).

Hopefully we'll be able to get a few more grimoires cranked out in the next month or two, but I'm deep on a Paizo project at the moment, along with trying to get our first few Kingbreaker products out the door.

Yeah I've been kind of building interest in the idea of some non-cthulhian mythos tomes since I got a hold of cultic cryptomania and I've been trying to conceptualize one for my home game since. Now I will say I don't need like a whole swath of these alternate options per say but getting at least a few of them mixed in with those of classic mythos style would be awesome. Also more grimores for witches, they literally have an arch built after Kenzai Mason, want more. Also wish that a lot of the spells from beyond the void counted as theirs as well since many of them are riffs on pre-existing spells witches could get.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Spellbones of the Devourer and the original Tomes of Arcane Knowledge both have witchy stuff, so proportionally speaking they've been well represented so far... especially considering they're a class that doesn't even use spellbooks! :)

I'm sure they'll get some more toys to play with soon.

Shadow Lodge

Jason Nelson wrote:

Spellbones of the Devourer and the original Tomes of Arcane Knowledge both have witchy stuff, so proportionally speaking they've been well represented so far... especially considering they're a class that doesn't even use spellbooks! :)

I'm sure they'll get some more toys to play with soon.

Yeah I suppose you're right. I guess I'm just a little bitter at From The Void. There are so many awesome redesigns of spells that witches already have and yet they cannot use them T-T. Now I have to ask my gm to let me take them for my ancient-born, gravewalker, mythos taught, dhampir witch whenever I see something shiny. Luckily he's intrigued enough by the madness rules and the mythos descriptor to hopefully let them slide but I know not every group is so lucky. Also on a side note loved your from the void book, I actually wish it was pfs legal so I could run that alienist I've been wanting to run since 3.5 in tournaments and at cons.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Glad you enjoyed them. Now write a review!!! Don't let Endzeitgeist and Eric Hinkle and the rest have all the fun! :)

Shadow Lodge

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Jason Nelson wrote:
Glad you enjoyed them. Now write a review!!! Don't let Endzeitgeist and Eric Hinkle and the rest have all the fun! :)

Lol that's the plan though I have a few more I need to write first before I move onto all the stuff I've bought from you guys in the last week. Suffice it to say you were the sum total of my end of term entertainment purchases for the better part of my finals week lol.

Shadow Lodge

Also quick question about the perfected creation feat. Are you supposed to be spending you ki specifically on said feat in order to get the bonus or do you just add up all the times you've used ki and add it to your progress whenever you make your roll?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

doc the grey wrote:
Also quick question about the perfected creation feat. Are you supposed to be spending you ki specifically on said feat in order to get the bonus or do you just add up all the times you've used ki and add it to your progress whenever you make your roll?

Just the points you spend toward using Perfected Creation. If you go and punch somebody in the face with 20 Hadoukens, you don't add those ki points you spend into the total. :)


Hello,

I have a question about the feat "Recapture Energy". Traditionnally, feats for spellcasters have as prerequisite a given value for the spellcasting ability score. Here, it's "Int 13, Wis 13, Cha 13" (implying "and"). Shouldn't there be "or"? Since casters rarely have balanced scores in these three statistics, having these requirements really limits the feat's usefulness. Is it by design?

Thanks.


Hello again,

Just a note about Mystic Tattoo, in case there are errata/faq/updates of the book: there should be a note saying that the metamagic cost reduction can be applied only once.

There are effects out there that allow casters to stack metamagic effects. Unchecked, the Mystic Tattoo feat could allow a rule-lawyer to apply Empower ten times without raising the spell's level.

$0.02


Yet another question: when it's written that Paladins can exchange Mercies for Ki feats, does that imply that...
1) we can select any Ki feat (with Ki in its name and/or category), or only those in the book?
2) another class having Mercies can exchange them for Ki feats?

(note that 1 and 2 are not mutually exclusive)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Louis IX wrote:

Hello,

I have a question about the feat "Recapture Energy". Traditionnally, feats for spellcasters have as prerequisite a given value for the spellcasting ability score. Here, it's "Int 13, Wis 13, Cha 13" (implying "and"). Shouldn't there be "or"? Since casters rarely have balanced scores in these three statistics, having these requirements really limits the feat's usefulness. Is it by design?

Thanks.

Yep, it should have an "or" in there.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Louis IX wrote:

Hello again,

Just a note about Mystic Tattoo, in case there are errata/faq/updates of the book: there should be a note saying that the metamagic cost reduction can be applied only once.

There are effects out there that allow casters to stack metamagic effects. Unchecked, the Mystic Tattoo feat could allow a rule-lawyer to apply Empower ten times without raising the spell's level.

$0.02

Fair enough. Game design has, alas, drifted into requiring legalese at times. Appeals to common sense, how we miss thee! :)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Louis IX wrote:

Yet another question: when it's written that Paladins can exchange Mercies for Ki feats, does that imply that...

1) we can select any Ki feat (with Ki in its name and/or category), or only those in the book?
2) another class having Mercies can exchange them for Ki feats?

(note that 1 and 2 are not mutually exclusive)

1) any ki feats

2) certainly. I don't think there were any other classes that granted mercies at the time that I wrote it, but it's certainly appropriate to allow that kind of equivalency.


Jason Nelson wrote:
[...]

Thanks!

Also, of note: my example for Mystic Tattoo was wrong, since the feat only uses metamagic feats raising the spell level by one, which Empower Spell is not.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Malwing! Glad you enjoyed!

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