Just so I'm clear, Valen has entered the room to examine the holy symbols?
As your group gather around the cell door, Smith with his hammer in hand, you can easily make out the skeleton laid out on the floor, its body draped in a dozen chains - each with a different holy symbol etched into it.
Vaghn:
You scan the room, but find little in the way of magic.
Alexa:
As you focus your attention here, the presence of something unnatural seems to grow. Whatever it is, it is strongest in this cell.
Valen:
If you do enter the room, you easily identify the following holy symbols - Pharasma, Abadar, Desna, Sarenrae, Iomedea, Irori, Nethys, Asmodeus, Aspu, Aroden, Arazni, and Erastil.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Apologies - I had thought Smith had already entered and was following along (being a little squishy on the HP side). I'll wait until the detection magics give us a better picture before going in and assume that the details of the spoiler doesn't apply. If it's too late to make that change, then I'll run with it.
Valen starts to look in - curious about the holy symbols - but stops, a little nervous at Vaghn's implication that this might be one the more notorious villains of the prison. "After the encounter with the Piper, not sure what to make of this then..."
Madeline frowns, "But...can we..remove it? Or will it just come back, as Master Grafft indicated...?" Madeline says, more musing to herself than speaking to any one directly.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Vaghn der Grafft wrote:
Seeing no immediate danger, Vaghn enters the cell, buckler forward, other hand gripping his whip.
Given Vaghn's recent assistance to him against the stirges and the Piper, Valen decides to follow - keeping watch on the professor. "No sense letting the man go alone..." he adds with a shrug.
He calls upon Pharasma to give him a touch of her "vision" - hoping it will help identify the looming threat. Deathwatch Not sure if this will help or not in this situation, but thought I'd give it a whirl.
You study the corpse and easily identify the following holy symbols, each etched into the chains binding it - Pharasma, Abadar, Desna, Sarenrae, Iomedea, Irori, Nethys, Asmodeus, Aspu, Aroden, Arazni, and Erastil. Its bones are blackened, likely from a fire. In the distance, you can hear the faint 'ringing' of chains.
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
"We should not trouble these poor dead bones further. Let us close the cell and move on. No doubt we will find out more further in. Perhaps the prison offices have survived."
Voting for heading east to the tables. Perhaps a cafeteria? Not that interested in the privy.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa shakes her head: No, I sense some powerful entity in here that reeks of undead. I do not know what it is, but it is here, probably waiting and watching.
Sorry, not quite sure what the next step is. Has anyone actually touched the skeleton yet? Also, RGM, is the undead presence coming from the skeleton, or elsewhere in the cell?
Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2
Vaghn raises an eyebrow and takes a half-step back.
"I... see. Not my precise area of expertise. Perhaps a flask of holy water and a blessing to consecrate the remains?"
Madeline looks about at the rest of the decrepit place they find themselves in, but she has no real idea about what to do about a hovering presence and so awaits the outcome of the others decision.
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Between what det evil is giving me and Alexa's description does Creel have enough data to hazard a Kn. Religion roll to get a clue? If so 1d20 + 9 ⇒ (19) + 9 = 28 kn religion.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Looking at the chains, Valen adds to the commentary. "Yes - someone or something is watching us. Looks like 'Father Charlatan' managed to anger quite a few faiths and I'm guessing that's why he's still here. I imagine there's no pleasant afterlife is in store for him if he goes to the Lady's Judgement Hall."
He leans towards Vaghn for confirmation and adds: "Best be on our way." If the presence continues to follow us out, Valen will try a positive energy channel to disperse or push it back.
Valen channels the Will of the Grey Lady, bathing the whole chamber in grey-speckled light. When he's done, the hairs on your arms settle and a peace settles over the room.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa looks at Valen: Whatever it was, you have driven it away. Whether it is permanently gone, or only temporarily banished, I do not know. But, let us continue our search of this horrid place before it returns.
"Some where within these ruined walls must be a clue as to how to settle these undead for good. The cult who claimed the professors life have much to answer for."
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Madeline Peshtussle wrote:
"Some where within these ruined walls must be a clue as to how to settle these undead for good. The cult who claimed the professors life have much to answer for."
"Aye - let's hope we can find some answers and help bring this place to rest," Valen adds in agreement with Madeline. He gives the punished skeleton one more look and a small blessing: "Pharasma have mercy on you..."
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Unless there is a differing opinion, I believe we are heading east - towards the broken tables and chairs. I agree with Creel - not much interest in the privy chamber. Valen will be looking around, in case something else catches the eye.
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Valen Stellori wrote:
Unless there is a differing opinion, I believe we are heading east - towards the broken tables and chairs. I agree with Creel - not much interest in the privy chamber.
Even if there is something in the privy Creel won't want to know. Just saying. East it is.
Madeline nods, indicating Smith should again move towards the front while she herself moves along slowly towards the rear, her x-bow hanging loose but ready in her hands.
Well, that's good to know. I've recently had two guests in country and I've been playing tour guide! One just left, but the other is here until the end of January. Thankfully, I'll have some time to update at work. Look for something on the 2nd, as I have tons to do at work today!
Wooden benches once lined this large hall, but several are now stacked in a jumble and others are overturned in disarray. Weakened by fire, the entire east wall has collapsed away, creating an unintended entryway to a wooden deck beyond. The view of the lake beyond would be beautiful if the silence were not so eerie.
Madeline looks towards the fallen wall and the view out into the world,
"What's the bet that the floor near that rather nice view is as treacherous as the scene is calm?" She asks, even as she gazes about at the other remains within the space.
Smith looks in the direction his Mistress has talked about, but does not move any closer. He stands besides (Terribly sorry, but who else is at the front of the group?) and waits, watching and listening.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Any stairs downward that we have spotted? Got to be a way down to the floor we bypassed with the front door.Perception:1d20 + 6 ⇒ (9) + 6 = 15
Valen proceeds ahead to Smith and makes some tenative steps onto the floor - hoping to see if it leads them downward someway. "That rope we brought may prove handy for climbing down afterall," he states pleasantly - almost forgetting they are in the middle of haunted prison and not on a country jaunt.
Although the lighting is pretty bad in here, you have noticed a larger section, walled, southwest of the tables. It looks there is a second hallway, between the two areas, your group may have missed while you were exploring to the south.
ALL - So far, you've searched the northern portion of this floor, found the ancient privy, and explored nearly all of the prison cells on the western portion of this floor. You have yet to explore the central portion of this floor, the southern walls, or most of the eastern side.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
TheReplacementGM wrote:
So far, you've searched the northern portion of this floor, found the ancient privy, and explored nearly all of the prison cells on the western portion of this floor. You have yet to explore the central portion of this floor, the southern walls, or most of the eastern side.
Ah - apologies then. I had thought we passed through the central portion when we crossed over from the western to the eastern side. Unless its an issue, I suggest we backtrack to the southern side and central areas before coming back to the east side.
Looking at the wooden deck, Valen pauses with apprehension in his voice. "You know - I did spy another hallway going south on the way over here. Perhaps...perhaps we should investigate that first." He has that look of hoping someone will agree.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
I try to use MapTools to keep a map and then just upload them to Google Docs as needed. I am running the Temple of Elemental Evil which would probably be impossible to do without a map as it as a massive multi-level dungeon crawl - the first level is 350'x480' with 53 rooms.
The party has not gotten there, but are about to start another intro dungeon which is not much smaller with 20 rooms.