Magical Knack for Martials?


Advice


Is there a way to increase your effective Fighter level for feats without actually taking all of the levels? Like, if you have a 6HD character with one or two levels dipping in Slayer, and you want to qualify for feats with a 6th level Fighter prereq?

Scarab Sages

The only way is to dip into a class that that counts as fighter levels for feats. Off the top of my head, that is brawler, martial artist monk (after level 4), swashbuckler, caviler, and samurai.


Magus?

Scarab Sages

Ah, I knew I was forgetting something, but Magus doesn't get fighter training until level 10. Not exactly a dip.


You've misunderstood Magical Knack. That does not change a spellcaster to a higher level. Magical Knack only increases the CL.

A similar martial feat might keep the BAB up - you wouldn't suddenly qualify for higher-level stuff. However, no such feat exists that I am aware of. About the closest thing is Defensive Combat Training which lets you use HD instead of BAB for CMD.


I think that fighter would be better if you were intent on those feats.


cheechako wrote:

You've misunderstood Magical Knack. That does not change a spellcaster to a higher level. Magical Knack only increases the CL.

A similar martial feat might keep the BAB up - you wouldn't suddenly qualify for higher-level stuff. However, no such feat exists that I am aware of. About the closest thing is Defensive Combat Training which lets you use HD instead of BAB for CMD.

Actually Magical Knack doesn't even do that. Or at least not precisely that. Magical Knack raises you caster level by two up to your HD.

Quote:
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

It's important, because it doesn't just raise it. It has a cap.

For instance, if you took 2 levels in wizard and 2 level is rogue and had magical knack wizard you would have caster level 4 as a wizard. However, if you somehow could afford an Orange Prism ioun stone which increases your caster level by 2 you have bought a very expensive bauble. Because while it will increase you caster level by 1, Magical Knack cannot increase your caster level above your hit dice. You would still have CL4. If however you had 3 levels in rogue and 2 in wizard and had the ioun stone and magical knack you would be CL5.

In any event no, there isn't something similar for BAB though it would be nice. A 1 or 2 level dip into a caster class while not having to worry about losing your BAB progression would be nice. The closest you can get is playing a Ranger, Paladin, or Bloodrager.

Scarab Sages

Something raised actual bab would be overpowerd as a feat much less as a trait. Even I it was capped at your total class level it would be a must have for any non full bab class, even if they never milticlassed. Pure casters would take it for rays. 3/4 characters would take it for early access to comat feats and attacks. There would be less reasons to play a full bab class.


It's called Weapon Focus :) But no, no help on prereqs.


Imbicatus wrote:
Something raised actual bab would be overpowerd as a feat much less as a trait. Even I it was capped at your total class level it would be a must have for any non full bab class, even if they never milticlassed. Pure casters would take it for rays. 3/4 characters would take it for early access to comat feats and attacks. There would be less reasons to play a full bab class.

What if it treated you as having +2 BAB for the purpose of qualifying for Feats? Would that be problematic?

Or basing the amount gained on the BAB progression of the class it is being used with? 2 levels worth of progression of the class it is attached to.

Scarab Sages

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I could see there being a "Fighter's Knack" trait as follows:

Fighter's Knack
You qualify for feats as if you had two additional Fighter levels, as long as these levels would not raise you above your current hit dice. These levels only count for the purpose of qualifying for feats. They do not raise BAB. Additionally, you can take any feat that requires a base attack bonus of 1 regardless of your actual bonus.


Imbicatus wrote:

I could see there being a "Fighter's Knack" trait as follows:

Fighter's Knack
You qualify for feats as if you had two additional Fighter levels, as long as these levels would not raise you above your current hit dice. These levels only count for the purpose of qualifying for feats. They do not raise BAB. Additionally, you can take any feat that requires a base attack bonus of 1 regardless of your actual bonus.

^This.

BAB isn't what I was asking for. What I meant was Feats that require a specific FIGHTER level, not BAB (though it's sometimes both).

Disrupting Shot, for example, requires a Fighter level of 6. So when you're planning out your ranged attack build you now have a tough choice to make - do you drop the two-level dip in a different class (for skills, mostly), or do you bend your entire character around this feat?

Magical Knack gives casters a compromise when they're putting a build together with feats that require a specific caster level (like Quick Wildshape, for example). Be nice if Fighters had something similar.

I personally don't even need the BAB bit, which seems like it could lead to brokenness. Seems like maybe that could be a trait all its own.

Scarab Sages

joeyfixit wrote:


I personally don't even need the BAB bit, which seems like it could lead to brokenness. Seems like maybe that could be a trait all its own.

I agree it's not needed, but it makes it possible to take weapon focus or power attack at one for non-full bab classes which makes a huge difference in feat selection on feat-starved builds. I just felt it would be nice to have a trait that helps people that don't multiclass fighter.


Imbicatus wrote:
joeyfixit wrote:


I personally don't even need the BAB bit, which seems like it could lead to brokenness. Seems like maybe that could be a trait all its own.
I agree it's not needed, but it makes it possible to take weapon focus or power attack at one for non-full bab classes which makes a huge difference in feat selection on feat-starved builds. I just felt it would be nice to have a trait that helps people that don't multiclass fighter.

Now that the ACG's out, I think we have a lot of options for that BAB dip. I count 13 classes out of 32...

Maybe you're right, but I think that's enough for a trait of its own.


Claxon wrote:

Actually Magical Knack doesn't even do that. Or at least not precisely that. Magical Knack raises you caster level by two up to your HD.

Quote:
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

It's important, because it doesn't just raise it. It has a cap.

For instance, if you took 2 levels in wizard and 2 level is rogue and had magical knack wizard you would have caster level 4 as a wizard. However, if you somehow could afford an Orange Prism ioun stone which increases your caster level by 2 you have bought a very expensive bauble. Because while it will increase you caster level by 1, Magical Knack cannot increase your caster level above your hit dice. You would still have CL4. If however you had 3 levels in rogue and 2 in wizard and had the ioun stone and magical knack you would be CL5.

In any event no, there isn't something similar for BAB though it would be nice. A 1 or 2 level dip into a caster class while not having to worry about losing your BAB progression would be nice. The closest you can get is playing a Ranger, Paladin, or Bloodrager.

A lot of people misread Magical Knack... If you're a Rogue level 2 and a Wizard level 2 with Magical knack will NOT let you cast level 2 spells... In fact if you are still a level 2 wizard in regards of spell known and spell cast per days but you cast a spell that do x dices damages per level then you can roll 4 dices as if you were a level 4 caster... You don't learn new spells as a true caster level 4 will...

Same with spells that gives you more effect every X levels... Like Magic Missile you can have a leval 4 magic missile effect...
But you don't learn more spells or don't have access to new spells level with Magical Knack...

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