A Pathfinder Society Scenario designed for levels 7–11.
In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?
Written by Dennis Baker.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Solid 3-3/4 Star
I enjoyed running this scenario for a lot of reasons, it has interesting NCP's and had a very unusual set of tactics in one case that add humour and flavor. The group of players when I ran it had an over abundance of divine power and healing so none of the combats were very dangerous for them but for a team unprepared I could defiantly see some groups being very pressed by bad dice.
I would recommend that people GMing this take some extra time to work on voices & extra dialog outside the written text since there are some great personalities in this adventure and it could really help running this to be memorable to both your players & yourself by expanding on the fluff text.
Reason's for not 5 stars
As interesting as the enemy's are they feel under powered, NCP's supporting leaders can barely (most won't with a crit tossed in) survive a full attack of 2 handed weapon big hitter. The leaders fall a little short of offering a challenge with spell selection and ability's.